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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_199E9006DB374BAEBDAEFC1215988D48
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2002-08-24
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224KB
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12,093 lines
; Each entry has one effect descriptor, which is indexed by an effect
; descriptor ID.
; This descriptor includes the effect class ID which tells us which
; class of effect to create, and some additional entries.
; Some of the additional entries will be common to many different
; effect classes (like base asset ID) and some will be specific to a
; given effect type.
; SFX2D=TRUE to make the sound 2D.
[EFFECT-0]
;Description=Laser beam effect
EffectClass=LineEffect
BaseAssetID=66
Duration=0.3
SFX=Laser10.wav
[EFFECT-1]
;Description=Lightning beam effect
EffectClass=LineEffect
BaseAssetID=67
Duration=1.0
SFX=laser9.wav
[EFFECT-2]
Description=Tractor beam effect
EffectClass=LineEffect
BaseAssetID=68
Duration=INFINITE
StartLinkID=390
UnaryStartLinkToTarget=TRUE
SFX=sn_tractor_beam_loop_2.wav
[EFFECT-3]
Description=Shield hit effect
EffectClass=RObjLookAtEffect
BaseAssetID=75
Duration=0.5
ScaleToRadius=TRUE
TargetCenterToPoint=TRUE
SFX=shieldh1.wav
[EFFECT-4]
;Description=Laser beam effect
EffectClass=LineEffect
BaseAssetID=88
Duration=0.4
GrowTime=0.2
ShrinkTime=0.2
SFX=Laser12.wav
StartLinkID=86
[EFFECT-5]
Description=Small explosion effect I
EffectClass=RObjEffect
BaseAssetID=130
Duration=1.0
InFrontOfObject=1
ScaleToRadius=TRUE
SFX=small_explosion_01.wav
[EFFECT-6]
;Description=Small explosion effect II
EffectClass=RObjEffect
BaseAssetID=131
Duration=1.0
InFrontOfObject=1
ScaleToRadius=TRUE
SFX=small_explosion_02.wav
[EFFECT-7]
;Description=Small explosion effect III
EffectClass=RObjEffect
BaseAssetID=132
Duration=1.0
InFrontOfObject=1
ScaleToRadius=TRUE
SFX=small_explosion_03.wav
[EFFECT-10]
;Description=Purple explosion effect for plasma missile
EffectClass=RObjEffect
BaseAssetID=136
Duration=1.0
InFrontOfObject=1
ScaleToRadius=TRUE
[EFFECT-11]
;Description=Red Laser beam effect
EffectClass=LineEffect
BaseAssetID=149
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-12]
;Description=Pink Laser beam effect
EffectClass=LineEffect
BaseAssetID=150
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-13]
;Description=Orange Laser beam effect
EffectClass=LineEffect
BaseAssetID=151
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-14]
;Description=Yellow Laser beam effect
EffectClass=LineEffect
BaseAssetID=152
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-15]
;Description=Cyan Laser beam effect
EffectClass=LineEffect
BaseAssetID=153
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-16]
;Description=Blue Laser beam effect
EffectClass=LineEffect
BaseAssetID=154
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-17]
;Description=Purple Laser beam effect
EffectClass=LineEffect
BaseAssetID=155
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-18]
;Description=Green Laser beam effect
EffectClass=LineEffect
BaseAssetID=156
Duration=0.3
SFX=Laser10.wav
GrowTime=0.15
ShrinkTime=0.15
[EFFECT-19]
;Description=Projectile Weapon effect 1 (exotic)
EffectClass=StraightSeekEffect
BaseAssetID=212
SFX=ProjectileExotic.wav
NextLinkID=6
UnaryNextLinkToRObj=TRUE
[EFFECT-20]
;Description=Projectile Weapon effect 2 (light wave)
EffectClass=StraightSeekEffect
BaseAssetID=213
SFX=ProjectileLightWave.wav
NextLinkID=5
UnaryNextLinkToRObj=TRUE
[EFFECT-21]
;Description=Projectile Weapon effect 3 (Tracer)
EffectClass=StraightSeekEffect
BaseAssetID=214
SFX=ProjectileTracer.wav
[EFFECT-22]
;Description=Projectile Weapon effect 4 (plasma)
EffectClass=StraightSeekEffect
BaseAssetID=215
SFX=ProjectileExotic.wav
NextLinkID=6
UnaryNextLinkToRObj=TRUE
[EFFECT-23]
Description=Ship Warp Effect
EffectClass=WarpEffect
BaseAssetID=216
ScaleToRadius=FALSE
Duration=INFINITE
[EFFECT-24]
;Description=Missile Weapon Effect 1 (single missile missile.w3d)
EffectClass=SplineRandomSeekEffect
BaseAssetID=228
Distance=30.0
ChangeTime=0.5
NextLinkID=5
UnaryNextLinkToRObj=TRUE
[EFFECT-25]
;Description=Missile Weapon Effect 2 (twin scroll missile ms02.w3d)
EffectClass=StraightSeekEffect
BaseAssetID=229
NextLinkID=6
UnaryNextLinkToRObj=TRUE
[EFFECT-26]
;Description=Missile Weapon Effect 3 (sparky missile ms03.w3d)
EffectClass=SplineRandomSeekEffect
BaseAssetID=230
Distance=30.0
ChangeTime=0.5
NextLinkID=7
UnaryNextLinkToRObj=TRUE
[EFFECT-27]
;Description=Missile Weapon Effect 4 (boomerang missile bm01.w3d)
EffectClass=StraightSeekEffect
BaseAssetID=231
NextLinkID=6
UnaryNextLinkToRObj=TRUE
[EFFECT-28]
;Description=Missile Weapon Effect 5 (mega missile in01.w3d)
EffectClass=SpiralSeekEffect
BaseAssetID=232
SpiralRadius=30.0
SpiralSpinRate=1.0
NextLinkID=7
UnaryNextLinkToRObj=TRUE
[EFFECT-29]
;Description=Missile Weapon Effect 6 (advance slice missile am01.w3d)
EffectClass=StraightSeekEffect
BaseAssetID=233
NextLinkID=6
UnaryNextLinkToRObj=TRUE
[EFFECT-30]
;Description=Missile Weapon Effect 7 (cluster missile am02.w3d)
EffectClass=SpiralSeekEffect
BaseAssetID=234
SpiralRadius=30.0
SpiralSpinRate=1.0
NextLinkID=5
UnaryNextLinkToRObj=TRUE
[EFFECT-31]
;Description=Missile Weapon Effect 8
EffectClass=StraightSeekEffect
BaseAssetID=235
NextLinkID=5
UnaryNextLinkToRObj=TRUE
[EFFECT-32]
;Description=Missile Weapon Effect 9
EffectClass=StraightSeekEffect
BaseAssetID=236
NextLinkID=5
UnaryNextLinkToRObj=TRUE
[EFFECT-33]
Description=Energy Simple Beam 1
EffectClass=LineEffect
BaseAssetID=452
Duration=1.0
GrowTime=.25
ShrinkTime=.25
SFX=energy_beam.wav
StartLinkID=224
Use=BeamWeaponEffect
[EFFECT-34]
Description=Energy Shaky Beam
EffectClass=LineEffect
BaseAssetID=453
Duration=1.0
GrowTime=.25
ShrinkTime=.25
SFX=energy_bolt01.wav
StartLinkID=225
Use=BeamWeaponEffect
[EFFECT-35]
Description=Energy Sketchy Beam
EffectClass=LineEffect
BaseAssetID=437
Duration=0.5
GrowTime=.25
ShrinkTime=.25
SFX=energy_bolt02.wav
StartLinkID=226
Use=BeamWeaponEffect
[EFFECT-36]
Description=EMP Lightning Beam 1
EffectClass=LineEffect
BaseAssetID=439
Duration=0.25
GrowTime=.1
ShrinkTime=.1
SFX=emp_lightning_01.wav
StartLinkID=227
Use=BeamWeaponEffect
[EFFECT-37]
Description=EMP Lightning Beam 2
EffectClass=LineEffect
BaseAssetID=440
Duration=1.5
GrowTime=.25
ShrinkTime=.25
SFX=emp_lightning_02.wav
StartLinkID=228
Use=BeamWeaponEffect
[EFFECT-38]
Description=Energy Simple Beam 2
EffectClass=LineEffect
BaseAssetID=441
Duration=1.0
GrowTime=.5
ShrinkTime=.5
SFX=energy_beam2.wav
StartLinkID=229
Use=BeamWeaponEffect
[EFFECT-39]
Description=Plasma Torpedo Projectile
EffectClass=StraightSeekEffect
BaseAssetID=442
SFX=plasma_torpedo.wav
NextLinkID=63
UnaryNextLinkToRObj=TRUE
StartLinkID=230
Use=ProjectileWeaponEffect
[EFFECT-40]
Description=Plasma Dart Projectile
EffectClass=StraightSeekEffect
BaseAssetID=443
SFX=plasma_dart.wav
NextLinkID=63
UnaryNextLinkToRObj=TRUE
StartLinkID=231
Use=ProjectileWeaponEffect
[EFFECT-41]
Description=Plasma Ball Projectile
EffectClass=StraightSeekEffect
BaseAssetID=215
SFX=plasma_ball.wav
NextLinkID=90
UnaryNextLinkToRObj=TRUE
StartLinkID=232
Use=ProjectileWeaponEffect
[EFFECT-42]
Description=Impact Bolt Projectile
EffectClass=StraightSeekEffect
BaseAssetID=445
SFX=impact_bolt.wav
NextLinkID=87
UnaryNextLinkToRObj=TRUE
StartLinkID=233
Use=ProjectileWeaponEffect
[EFFECT-43]
Description=Impact Double Bolt Projectile
EffectClass=StraightSeekEffect
BaseAssetID=446
SFX=impact_double_bolt.wav
NextLinkID=87
UnaryNextLinkToRObj=TRUE
StartLinkID=234
Use=ProjectileWeaponEffect
[EFFECT-44]
Description=Impact Simple Projectile
EffectClass=StraightSeekEffect
BaseAssetID=447
SFX=impact_simple.wav
NextLinkID=87
UnaryNextLinkToRObj=TRUE
StartLinkID=235
Use=ProjectileWeaponEffect
[EFFECT-45]
Description=Explosive Charge Projectile
EffectClass=StraightSeekEffect
BaseAssetID=448
SFX=explosive_charge_b.wav
NextLinkID=91
UnaryNextLinkToRObj=TRUE
StartLinkID=236
Use=ProjectileWeaponEffect
[EFFECT-46]
Description=Explosive Simple Projectile
EffectClass=StraightSeekEffect
BaseAssetID=449
SFX=explosive_simple.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=237
Use=ProjectileWeaponEffect
[EFFECT-47]
Description=Explosive Saber Projectile
EffectClass=StraightSeekEffect
BaseAssetID=450
SFX=explosive_saber.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=238
Use=ProjectileWeaponEffect
[EFFECT-48]
Description=Impact Razor Projectile
EffectClass=StraightSeekEffect
BaseAssetID=451
SFX=impact_razor.wav
NextLinkID=87
UnaryNextLinkToRObj=TRUE
StartLinkID=239
Use=ProjectileWeaponEffect
[EFFECT-49]
Description=Impact Exotic Projectile
EffectClass=StraightSeekEffect
BaseAssetID=454
SFX=impact_exotic.wav
NextLinkID=92
UnaryNextLinkToRObj=TRUE
StartLinkID=240
Use=ProjectileWeaponEffect
;*******************************
[EFFECT-50]
Description=Chemical Spiral Missile 1
EffectClass=SpiralSeekEffect
SpiralRadius=30
SpiralSpinRate=.25
SFX=chem_missile.wav
NextLinkID=62
UnaryNextLinkToRObj=TRUE
StartLinkID=241
BaseAssetID=497
Use=MissileWeaponEffect
[EFFECT-51]
Description=EMP Arcing Missile
EffectClass=SplineRandomSeekEffect
Distance=500
ChangeTime=5
SFX=emp_missile.wav
NextLinkID=66
UnaryNextLinkToRObj=TRUE
StartLinkID=242
BaseAssetID=498
Use=MissileWeaponEffect
[EFFECT-52]
Description=Explosive Swarming Missile 1
EffectClass=SplineRandomSeekEffect
Distance=25
ChangeTime=.25
SFX=explosive_missile.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=248
BaseAssetID=499
Use=MissileWeaponEffect
[EFFECT-53]
Description=Plasma Arcing Missile
EffectClass=SplineRandomSeekEffect
Distance=300
ChangeTime=5
SFX=plasma_missile.wav
NextLinkID=63
UnaryNextLinkToRObj=TRUE
StartLinkID=249
BaseAssetID=500
Use=MissileWeaponEffect
[EFFECT-54]
Description=EMP Ring-Trail Missile 1
EffectClass=SplineRandomSeekEffect
Distance=100
ChangeTime=.5
SFX=emp_missile_2.wav
NextLinkID=66
UnaryNextLinkToRObj=TRUE
StartLinkID=250
BaseAssetID=501
Use=MissileWeaponEffect
[EFFECT-55]
Description=EMP Ring-Trail Missile 2
EffectClass=SplineRandomSeekEffect
Distance=50
ChangeTime=.5
SFX=emp_missile_2.wav
NextLinkID=66
UnaryNextLinkToRObj=TRUE
StartLinkID=251
BaseAssetID=502
Use=MissileWeaponEffect
[EFFECT-56]
Description=Chemical Spiral Missile 2
EffectClass=SpiralSeekEffect
SpiralRadius=100
SpiralSpinRate=.4
SFX=chem_missile_2.wav
NextLinkID=62
UnaryNextLinkToRObj=TRUE
StartLinkID=252
BaseAssetID=503
Use=MissileWeaponEffect
[EFFECT-57]
Description=Explosive Swarming Missile 2
EffectClass=SplineRandomSeekEffect
Distance=35
ChangeTime=.5
SFX=explosive_missile_2.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=253
BaseAssetID=504
Use=MissileWeaponEffect
[EFFECT-58]
Description=Explosive Swarming Missile 3
EffectClass=SplineRandomSeekEffect
Distance=100
ChangeTime=.5
SFX=explosive_missile_3.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=254
BaseAssetID=505
Use=MissileWeaponEffect
[EFFECT-59]
Description=Chemical Arcing Missile 1
EffectClass=SplineRandomSeekEffect
Distance=500
ChangeTime=4
SFX=chem_missile_4.wav
NextLinkID=62
UnaryNextLinkToRObj=TRUE
StartLinkID=255
BaseAssetID=506
Use=MissileWeaponEffect
[EFFECT-60]
Description=Chemical Arcing Missile 2
EffectClass=SplineRandomSeekEffect
Distance=500
ChangeTime=5
SFX=chem_missile_5.wav
NextLinkID=62
UnaryNextLinkToRObj=TRUE
StartLinkID=256
OneChange=True
BaseAssetID=507
Use=MissileWeaponEffect
[EFFECT-61]
Description=Plasma Shifting Missile
EffectClass=LinearRandomSeekEffect
Distance=25
ChangeTime=.65
TimeToChange=.25
SFX=plasma_missile_2.wav
NextLinkID=63
UnaryNextLinkToRObj=TRUE
StartLinkID=257
BaseAssetID=508
Use=MissileWeaponEffect
;*** SOME emissions & EXPLOSIONS!!! *
[EFFECT-62]
Description=Chemical explosion regular
EffectClass=RObjEffect
BaseAssetID=509
Duration=5.0
InFrontOfObject=1
ScaleToRadius=FALSE
SFX=chem_explosion_effect.wav
[EFFECT-63]
Description=Plasma explosion regular
EffectClass=RObjEffect
BaseAssetID=510
Duration=5.0
InFrontOfObject=1
;ScaleToRadius=TRUE
SFX=plasma_explosion_effect.wav
;GENERIC MISSILE EMISSION
[EFFECT-64]
EffectClass=RObjEffect
BaseAssetID=511
Duration=1.0
[EFFECT-65]
Description=Explosive explosion regular
EffectClass=RObjEffect
BaseAssetID=512
Duration=5.0
InFrontOfObject=1
SFX=explosive_explosion_effect.wav
[EFFECT-66]
Description=EMP explosion regular
EffectClass=RObjEffect
BaseAssetID=513
Duration=5.0
InFrontOfObject=1
SFX=emp_explosion_effect.wav
;**** more weapons ************
[EFFECT-67]
Description=Energy Massive Beam
EffectClass=LineEffect
BaseAssetID=515
Duration=2
GrowTime=.25
SFX=massive_energy_beam.wav
StartLinkID=258
Use=BeamWeaponEffect
[EFFECT-68]
Description=EMP Boomerang Missile
EffectClass=SplineRandomSeekEffect
Distance=200
ChangeTime=5
SFX=emp_boomerang_missile.wav
NextLinkID=66
UnaryNextLinkToRObj=TRUE
StartLinkID=259
OneChange=True
BaseAssetID=201
Use=MissileWeaponEffect
[EFFECT-69]
Description=Explosive Slicing Missile
EffectClass=SplineRandomSeekEffect
Distance=20
ChangeTime=.5
SFX=explo_slicing_missile.wav
NextLinkID=65
UnaryNextLinkToRObj=TRUE
StartLinkID=260
OneChange=True
BaseAssetID=199
Use=MissileWeaponEffect
; Experimental
[EFFECT-70]
;Description=triple Missile
EffectClass=SplineRandomSeekEffect
Distance=20
ChangeTime=.5
;StartLinkID=64
OneChange=True
BaseAssetID=202
;ENERGY EMISSION 1
[EFFECT-71]
EffectClass=RObjEffect
BaseAssetID=518
Duration=0.5
[EFFECT-72]
Description=Energy Lance Projectile
EffectClass=StraightSeekEffect
BaseAssetID=517
SFX=energy_lance_projectile.wav
StartLinkID=261
NextLinkID=89
UnaryNextLinkToRObj=TRUE
Use=ProjectileWeaponEffect
;ENERGY EMISSION 2
[EFFECT-73]
EffectClass=RObjEffect
BaseAssetID=518
Duration=.2
[EFFECT-74]
Description=Energy Lightning Projectile
EffectClass=StraightSeekEffect
BaseAssetID=519
SFX=energy_clip_bolt.wav
StartLinkID=266
NextLinkID=89
UnaryNextLinkToRObj=TRUE
Use=ProjectileWeaponEffect
[EFFECT-75]
Description=Energy X-Bolt Projectile
EffectClass=StraightSeekEffect
BaseAssetID=520
SFX=energy_x_bolt.wav
StartLinkID=264
NextLinkID=89
UnaryNextLinkToRObj=TRUE
Use=ProjectileWeaponEffect
[EFFECT-76]
Description=Energy Particle Projectile
EffectClass=StraightSeekEffect
BaseAssetID=521
SFX=energy_partical_bolt.wav
StartLinkID=263
NextLinkID=89
UnaryNextLinkToRObj=TRUE
Use=ProjectileWeaponEffect
;Dummy entry (was obsolete)
[EFFECT-77]
EffectClass=SoundEffect
[EFFECT-78]
Description=Energy Simple Beam 3
EffectClass=LineEffect
BaseAssetID=522
SFX=energy_lightning_01.wav
Duration=0.75
GrowTime=.2
ShrinkTime=.2
StartLinkID=262
Use=BeamWeaponEffect
;Experimental double beam & rings:
;Energy Particle rings
[EFFECT-79]
EffectClass=StraightSeekEffect
BaseAssetID=523
Duration=.25
StartLinkID=80
;Experimental double beam & rings:
;Energy beam
[EFFECT-80]
EffectClass=LineEffect
BaseAssetID=524
Duration=.5
SFX=ProjectileExotic.wav
StartLinkID=73
GrowTime=.25
ShrinkTime=.25
;EMP BEAM EMISSION
[EFFECT-81]
EffectClass=RObjEffect
BaseAssetID=516
Duration=.25
;IMPACT EMISSION
[EFFECT-82]
EffectClass=RObjEffect
BaseAssetID=525
Duration=.25
;PLASMA EMISSION
[EFFECT-83]
EffectClass=RObjEffect
BaseAssetID=526
Duration=.5
;EMP BEAM EMISSION 02
[EFFECT-84]
EffectClass=RObjEffect
BaseAssetID=516
Duration=.75
;EMP BEAM EMISSION 03
[EFFECT-85]
EffectClass=RObjEffect
BaseAssetID=527
Duration=1.5
;EXPLOSIVE EMISSION 03
[EFFECT-86]
EffectClass=RObjEffect
BaseAssetID=528
Duration=.25
[EFFECT-87]
Description=Impact explosion regular
EffectClass=RObjEffect
BaseAssetID=514
Duration=5.0
InFrontOfObject=1
SFX=impact_explosion_hit_effect.wav
[EFFECT-88]
Description=EMP Lightning Beam 3
EffectClass=LineEffect
BaseAssetID=529
Duration=0.5
SFX=emp_travel_lightning.wav
StartLinkID=265
Use=BeamWeaponEffect
[EFFECT-89]
Description=Energy explosion regular
EffectClass=RObjEffect
BaseAssetID=1201
Duration=5.0
InFrontOfObject=1
SFX=energy_explosion_effect.wav
[EFFECT-90]
Description=PLASMA BIGGER explosion
EffectClass=RObjEffect
BaseAssetID=531
Duration=5.0
InFrontOfObject=1
;ScaleToRadius=TRUE
SFX=plasma_explosion_effect_bigger.wav
[EFFECT-91]
Description=EXPLOSIVE explosion Largest
EffectClass=RObjEffect
BaseAssetID=532
Duration=5.0
InFrontOfObject=1
;ScaleToRadius=TRUE
SFX=explosive_explosion_effect_bigger.wav
[EFFECT-92]
Description=IMPACT BIGGER explosion
EffectClass=RObjEffect
BaseAssetID=533
Duration=5.0
InFrontOfObject=1
SFX=impact_explosion_effect_bigger.wav
;Energy EMISSION 3
[EFFECT-93]
EffectClass=RObjEffect
BaseAssetID=534
Duration=1.5
;impact EMISSION 2
[EFFECT-94]
EffectClass=RObjEffect
BaseAssetID=535
Duration=.25
;impact EMISSION 3
[EFFECT-95]
EffectClass=RObjEffect
BaseAssetID=536
Duration=.25
;explosive EMISSION 2
[EFFECT-96]
EffectClass=RObjEffect
BaseAssetID=537
Duration=.25
;Energy EMISSION 4
[EFFECT-97]
EffectClass=RObjEffect
BaseAssetID=538
Duration=.25
;***** S H I E L D I N V E R S I O N *********
; S K I L L
; Shield Inversion Grow
[EFFECT-98]
Description=Shield Inversion Skill
EffectClass=RObjLookAtEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1054
Duration=0.5333333
CycleTime=0.5333333
ScaleToRadius=TRUE
NextLinkID=99
;Shield Inversion Shield
[EFFECT-99]
EffectClass=RObjLookAtEffect
SFX=shield_inversion_shield.wav
Duration=INFINITE
SourceBased=TRUE
BaseAssetID=1055
ScaleToRadius=TRUE
StartLinkID=100
;Shield Inversion Arcing
[EFFECT-100]
EffectClass=RObjLookAtEffect
Duration=INFINITE
SourceBased=TRUE
BaseAssetID=1057
ScaleToRadius=TRUE
StartLinkID=101
;Shield Inversion ENERGY BEAM
[EFFECT-101]
EffectClass=LineEffect
SFX=shield_inversion_energy_beam.wav
Duration=INFINITE
BaseAssetID=1059
StartOffset=2.4
NextLinkID=102
;Shield Inversion Shrink
[EFFECT-102]
EffectClass=RObjLookAtEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1058
Duration=0.3555555
CycleTime=0.3555555
ScaleToRadius=TRUE
;Dummy entry (was obsolete)
[EFFECT-103]
EffectClass=SoundEffect
;***** S H I E L D T U N I N G **********
[EFFECT-104]
Description=Shield Tune CHEM On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1063
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-105]
Description=Shield Tune CHEM off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1064
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-106]
Description=Shield Tune ENERGY On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1065
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-107]
Description=Shield Tune ENERGY Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1066
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-108]
Description=Shield Tune PLASMA On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1067
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-109]
Description=Shield Tune PLASMA Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1068
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-110]
Description=Shield Tune EMP On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1069
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-111]
Description=Shield Tune EMP Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1070
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-112]
Description=Shield Tune IMPACT On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1071
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-113]
Description=Shield Tune IMPACT Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1072
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-114]
Description=Shield Tune EXPLOSIVE On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1073
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-115]
Description=Shield Tune EXPLOSIVE Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1074
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-116]
Description=Shield Tune GENERIC On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1075
ScaleToRadius=TRUE
Duration=1.42
[EFFECT-117]
Description=Shield Tune GENERIC Off
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1076
ScaleToRadius=TRUE
Duration=1.42
;***** R E C H A R G E S H I E L D S *********
; S K I L L
; (S E L F)
;Recharge Shields Self chem On
[EFFECT-118]
Description=Recharge Shields Skill (Self Chemical)
EffectClass=RObjEffect
BaseAssetID=1093
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=119
;Recharge Shields Self chem idle
[EFFECT-119]
EffectClass=RObjEffect
BaseAssetID=1077
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=120
;Recharge Shields Self chem Off
[EFFECT-120]
EffectClass=RObjEffect
BaseAssetID=1078
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self ENERGY On
[EFFECT-121]
Description=Recharge Shields Skill (Self Energy)
EffectClass=RObjEffect
BaseAssetID=1094
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=122
;Recharge Shields Self ENERGY idle
[EFFECT-122]
EffectClass=RObjEffect
BaseAssetID=1079
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=123
;Recharge Shields Self ENERGY Off
[EFFECT-123]
EffectClass=RObjEffect
BaseAssetID=1080
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self PLASMA On
[EFFECT-124]
Description=Recharge Shields Skill (Self Plasma)
EffectClass=RObjEffect
BaseAssetID=1095
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=125
;Recharge Shields Self PLASMA idle
[EFFECT-125]
EffectClass=RObjEffect
BaseAssetID=1081
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=126
;Recharge Shields Self PLASMA OFF
[EFFECT-126]
EffectClass=RObjEffect
BaseAssetID=1082
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self EMP On
[EFFECT-127]
Description=Recharge Shields Skill (Self EMP)
EffectClass=RObjEffect
BaseAssetID=1096
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=128
;Recharge Shields Self EMP idle
[EFFECT-128]
EffectClass=RObjEffect
BaseAssetID=1083
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=129
;Recharge Shields Self EMP OFF
[EFFECT-129]
EffectClass=RObjEffect
BaseAssetID=1084
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self IMPACT On
[EFFECT-130]
Description=Recharge Shields Skill (Self Impact)
EffectClass=RObjEffect
BaseAssetID=1097
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=131
;Recharge Shields Self IMPACT idle
[EFFECT-131]
EffectClass=RObjEffect
BaseAssetID=1085
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=132
;Recharge Shields Self IMPACT OFF
[EFFECT-132]
EffectClass=RObjEffect
BaseAssetID=1086
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self EXPLOSIVE On
[EFFECT-133]
Description=Recharge Shields Skill (Self Explosive)
EffectClass=RObjEffect
BaseAssetID=1098
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=134
;Recharge Shields Self EXPLOSIVE idle
[EFFECT-134]
EffectClass=RObjEffect
BaseAssetID=1087
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=135
;Recharge Shields Self EXPLOSIVE OFF
[EFFECT-135]
EffectClass=RObjEffect
BaseAssetID=1088
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Recharge Shields Self UNTUNED On
[EFFECT-136]
Description=Recharge Shields Skill (Self Untuned)
EffectClass=RObjEffect
BaseAssetID=1099
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=138
SFX=recharge_shield_untuned_on.wav
;Recharge Shields Self UNTUNED idle
[EFFECT-137]
EffectClass=RObjEffect
BaseAssetID=1089
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=138
SFX=recharge_shield_untuned_idle.wav
;Recharge Shields Self UNTUNED OFF
[EFFECT-138]
EffectClass=RObjEffect
BaseAssetID=1090
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=recharge_shield_untuned_off.wav
;***** S H I E L D R E C H A R G E *********
; S K I L L
; (O T H E R S)
;Shield Recharge BEAM 01
[EFFECT-139]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1091
EndOffset=1.0
StartLinkID=140
GrowTime=.5
SFX=shield_recharge_beam_01.wav
;Shield Recharge BEAM 02
[EFFECT-140]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1092
EndOffset=1.0
GrowTime=.5
StartLinkID=141
;Recharge Shields Others Shield Hit FX
[EFFECT-141]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=INFINITE
ScaleToRadius=TRUE
;Recharge Shields Others chem On
[EFFECT-142]
Description=Recharge Shields Skill (Others Chemical)
EffectClass=RObjLookAtEffect
BaseAssetID=1093
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=143
;Recharge Shields Others chem idle
[EFFECT-143]
EffectClass=RObjLookAtEffect
BaseAssetID=1077
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=144
;Recharge Shields Others chem Off
[EFFECT-144]
EffectClass=RObjLookAtEffect
BaseAssetID=1078
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-145]
EffectClass=SoundEffect
;Recharge Shields Others ENERGY On
[EFFECT-146]
Description=Recharge Shields Skill (Others Energy)
EffectClass=RObjLookAtEffect
BaseAssetID=1094
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=147
;Recharge Shields Others ENERGY idle
[EFFECT-147]
EffectClass=RObjLookAtEffect
BaseAssetID=1079
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=148
;Recharge Shields Others ENERGY Off
[EFFECT-148]
EffectClass=RObjLookAtEffect
BaseAssetID=1080
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-149]
EffectClass=SoundEffect
;Recharge Shields Others PLASMA On
[EFFECT-150]
Description=Recharge Shields Skill (Others Plasma)
EffectClass=RObjLookAtEffect
BaseAssetID=1095
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=151
;Recharge Shields Others PLASMA idle
[EFFECT-151]
EffectClass=RObjLookAtEffect
BaseAssetID=1081
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=152
;Recharge Shields Others PLASMA OFF
[EFFECT-152]
EffectClass=RObjLookAtEffect
BaseAssetID=1082
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-153]
EffectClass=SoundEffect
;Recharge Shields Others EMP On
[EFFECT-154]
Description=Recharge Shields Skill (Others EMP)
EffectClass=RObjLookAtEffect
BaseAssetID=1096
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=155
;Recharge Shields Others EMP idle
[EFFECT-155]
EffectClass=RObjLookAtEffect
BaseAssetID=1083
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=156
;Recharge Shields Others EMP OFF
[EFFECT-156]
EffectClass=RObjLookAtEffect
BaseAssetID=1084
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-157]
EffectClass=SoundEffect
;Recharge Shields Others IMPACT On
[EFFECT-158]
Description=Recharge Shields Skill (Others Impact)
EffectClass=RObjLookAtEffect
BaseAssetID=1097
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=159
;Recharge Shields Others IMPACT idle
[EFFECT-159]
EffectClass=RObjLookAtEffect
BaseAssetID=1085
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=160
;Recharge Shields Others IMPACT OFF
[EFFECT-160]
EffectClass=RObjLookAtEffect
BaseAssetID=1086
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-161]
EffectClass=SoundEffect
;Recharge Shields Others EXPLOSIVE On
[EFFECT-162]
Description=Recharge Shields Skill (Others Explosive)
EffectClass=RObjLookAtEffect
BaseAssetID=1098
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=163
;Recharge Shields Others EXPLOSIVE idle
[EFFECT-163]
EffectClass=RObjLookAtEffect
BaseAssetID=1087
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=164
;Recharge Shields Others EXPLOSIVE OFF
[EFFECT-164]
EffectClass=RObjLookAtEffect
BaseAssetID=1088
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Dummy entry (was obsolete)
[EFFECT-165]
EffectClass=SoundEffect
;Recharge Shields Others UNTUNED On
[EFFECT-166]
Description=Recharge Shields Skill (Others Untuned)
EffectClass=RObjLookAtEffect
BaseAssetID=1099
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=139
NextLinkID=168
SFX=recharge_shield_untuned_on.wav
;Recharge Shields Others UNTUNED idle
[EFFECT-167]
EffectClass=RObjLookAtEffect
BaseAssetID=1089
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=168
SFX=recharge_shield_untuned_idle.wav
;Recharge Shields Others UNTUNED OFF
[EFFECT-168]
EffectClass=RObjLookAtEffect
BaseAssetID=1090
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=recharge_shield_untuned_off.wav
;Dummy entry (was obsolete)
[EFFECT-169]
EffectClass=SoundEffect
;**** R E P A I R E Q U I P M E N T ****
; S K I L L
; (S E L F)
;repair equipment self on
[EFFECT-170]
Description=Repair Equipment Skill (Self)
EffectClass=RObjEffect
BaseAssetID=1100
Duration=1.63
CycleTime=1.63
ScaleToRadius=TRUE
NextLinkID=171
ResetMappers=TRUE
SFX=system_repair_start_sn_1.wav
;repair equipment self loop
[EFFECT-171]
EffectClass=RObjEffect
BaseAssetID=1101
Duration=INFINITE
CycleTime=2.8
ScaleToRadius=TRUE
NextLinkID=172
SFX=system_repair_loop_sn_1.wav
;repair equipment self off
[EFFECT-172]
EffectClass=RObjEffect
BaseAssetID=1102
Duration=0.8
CycleTime=0.8
ScaleToRadius=TRUE
NextLinkID=173
SFX=system_repair_end_sn_1.wav
;repair equipment self phase out
[EFFECT-173]
EffectClass=RObjEffect
BaseAssetID=1103
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=repair_equip_self_phase_out.wav
;**** R E P A I R E Q U I P M E N T ****
; S K I L L
; (O T H E R S)
;repair equipment others on
[EFFECT-174]
Description=Repair Equipment Skill (Others)
EffectClass=RObjLookAtEffect
BaseAssetID=1100
Duration=1.63
CycleTime=1.63
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=178
NextLinkID=175
SFX=system_repair_start_sn_1.wav
;repair equipment others loop
[EFFECT-175]
EffectClass=RObjLookAtEffect
BaseAssetID=1101
Duration=INFINITE
CycleTime=2.8
ScaleToRadius=TRUE
NextLinkID=176
SFX=system_repair_loop_sn_1.wav
;repair equipment others off
[EFFECT-176]
EffectClass=RObjLookAtEffect
BaseAssetID=1102
Duration=0.8
CycleTime=0.8
ScaleToRadius=TRUE
NextLinkID=177
SFX=system_repair_end_sn_1.wav
;repair equipment others phase out
[EFFECT-177]
EffectClass=RObjLookAtEffect
BaseAssetID=1103
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=repair_equip_self_phase_out.wav
;Item Repair BEAM 01
[EFFECT-178]
EffectClass=LineEffect
Duration=INFINITE
GrowTime=.5
BaseAssetID=1104
EndOffset=1.066
StartLinkID=179
SFX=item_repair_beam_01.wav
;Item Repair BEAM 02
[EFFECT-179]
EffectClass=LineEffect
Duration=INFINITE
GrowTime=.5
BaseAssetID=1127
EndOffset=1.066
;**** C L O A K I N G ****
; S K I L L
;Cloaking phase 1 on
[EFFECT-180]
Description=Cloaking Skill
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak05
HideBaseMesh=FALSE
NextLinkID=181
StartLinkID=243
SFX=cloak_phase_1.wav
;Cloaking phase 2 on
[EFFECT-181]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak04
HideBaseMesh=FALSE
NextLinkID=182
SFX=cloak_phase_1.wav
;Cloaking phase 3 on
[EFFECT-182]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak03
HideBaseMesh=FALSE
NextLinkID=183
SFX=cloak_phase_1.wav
;Cloaking phase 4 on
[EFFECT-183]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak02
HideBaseMesh=FALSE
NextLinkID=184
SFX=cloak_phase_1.wav
;Cloaking phase 5 on
[EFFECT-184]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak01
HideBaseMesh=FALSE
NextLinkID=186
StartLinkID=185
StartLinkDelay=0.5
SFX=cloak_phase_1.wav
;Cloaking flash
[EFFECT-185]
EffectClass=RObjEffect
BaseAssetID=1129
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
SFX=cloaking_flash.wav
;Cloaking phase 5 off
[EFFECT-186]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak01
HideBaseMesh=TRUE
NextLinkID=187
;Cloaking phase 4 off
[EFFECT-187]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak02
HideBaseMesh=TRUE
NextLinkID=188
;Cloaking phase 3 off
[EFFECT-188]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak03
HideBaseMesh=TRUE
NextLinkID=189
;Cloaking phase 2 off
[EFFECT-189]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_cloak04
HideBaseMesh=TRUE
NextLinkID=190
;Cloaking phase 1 off
[EFFECT-190]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=INFINITE
Swatch=swatch_cloak05
HideBaseMesh=TRUE
;Mining
[EFFECT-191]
Description=Prospecting Effect
EffectClass=LineEffect
BaseAssetID=1911
Duration=INFINITE
GrowTime=.25
SFX=sfx_mining_start
StartLinkID=794
UnaryStartLinkToTarget=TRUE
; Self Destruct
[EFFECT-192]
;Description=Shield Tune CHEM On
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1063
ScaleToRadius=TRUE
Duration=INFINITE
;**** S K I L L S ************
;**** H A C K I N G ***********
;Hack Systems Ability delivery beam
[EFFECT-193]
Description=Hack Systems Ability (delivery)
EffectClass=LineEffect
Duration=1.0
GrowTime=0.25
BaseAssetID=1145
SFX=hacking_beam_level_1.wav
;Hack Weapons Ability delivery beam
[EFFECT-194]
Description=Hack Weapons Ability (delivery)
EffectClass=LineEffect
Duration=1.0
GrowTime=0.25
BaseAssetID=1146
SFX=hack_weapons_ability_delivery_beam.wav
;Multi-Hack Ability delivery beam part 1
[EFFECT-195]
Description=Multi-Hack Ability (delivery)
EffectClass=LineEffect
Duration=1.0
GrowTime=0.25
BaseAssetID=1147
StartLinkID=196
SFX=hacking_beam_level_5.wav
;Multi-Hack Ability delivery beam part 2
[EFFECT-196]
EffectClass=LineEffect
Duration=1.0
GrowTime=0.25
BaseAssetID=1148
UnaryStartLinkToTarget=TRUE
StartLinkID=278
StartLinkDelay=0.25
;Area System Hack secondary delivery beam
[EFFECT-197]
Description=Area Hack Systems Ability (secondary delivery)
StartDelay=0.25
EffectClass=LineEffect
Duration=0.75
GrowTime=0.25
BaseAssetID=1145
SFX=hacking_beam_level_1.wav
;**** M E N A C E *****
;Intimidate ability (delivery)
[EFFECT-198]
Description=Intimidate ability (delivery)
EffectClass=RObjLookAtEffect
BaseAssetID=1149
SourceBased=True
ScaleToRadius=TRUE
ResetMappers=TRUE
Duration=2.0
SFX=menace_level_1_hologram_skull.wav
;Scare ability (delivery)
[EFFECT-199]
Description=Scare ability (delivery)
EffectClass=RObjLookAtEffect
BaseAssetID=1150
SourceBased=True
ScaleToRadius=TRUE
ResetMappers=TRUE
Duration=2.0
SFX=menace_level_3_hologram_skull.wav
;**** D I S T R A C T ****
[EFFECT-200]
Description=Distract Skill Level 1
EffectClass=StraightSeekEffect
BaseAssetID=1151
Duration=2.0
UnaryNextLinkToTarget=TRUE
NextLinkID=201
SFX=distract_skill_level_1.wav
;Distract level 1 pass effect
[EFFECT-201]
EffectClass=RObjEffect
BaseAssetID=1152
ScaleToRadius=TRUE
Duration=INFINITE
SFX=distract_level_1_pass_effect.wav
;**** F O L D S P A C E ****
; S K I L L
; FOLD SPACE VANISH PHASE
; (overlaps with materialize phase)
;Fold space vanish - particles
[EFFECT-202]
Description=Fold Space Skill (Vanish)
EffectClass=RObjEffect
BaseAssetID=1153
ScaleToRadius=TRUE
Duration=2.5
StartLinkID=203
SFX=fold_space_level_1_phase_out.wav
;Fold space vanish - phase 1 pass effect
[EFFECT-203]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=1.25
ResetMappers=TRUE
Swatch=swatch_fold01
HideBaseMesh=FALSE
NextLinkID=204
;Fold space vanish - phase 2 pass effect
[EFFECT-204]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=1.25
ResetMappers=TRUE
Swatch=swatch_fold02
HideBaseMesh=TRUE
NextLinkID=666
;***** S E L F D E S T R U C T *****
;Self Destruct I glowing light beams
[EFFECT-205]
Description=Self Destruct I
EffectClass=RObjEffect
BaseAssetID=1154
Duration=10.0
StartLinkID=206
SFX=self_destruct_level_1_glowing_light_beams.wav
;Self Destruct I countdown
[EFFECT-206]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
StartLinkDelay=8
StartLinkID=283
SFX=self_destruct_countdown.wav
;Self Destruct I explosion
[EFFECT-207]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1156
Duration=10.0
StartLinkDelay=1
StartLinkID=284
SFX=self_destruct_level_1_explosion.wav
;**** A N A L Y Z E W E A K N E S S ******
;Analyze weakness beam part I
[EFFECT-208]
Description=Analyze Weakness Skill (Beam)
EffectClass=LineEffect
Duration=1
GrowTime=.25
BaseAssetID=1157
UnaryStartLinkToTarget=TRUE
StartLinkID=211
NextLinkID=209
SFX=analyze_weakness_beam_part_1.wav
;Analyze weakness beam part II
[EFFECT-209]
EffectClass=LineEffect
Duration=0.5
ShrinkTime=.25
BaseAssetID=1157
StartLinkID=210
;Analyze weakness beam part III
[EFFECT-210]
EffectClass=LineEffect
Duration=1.0
GrowTime=.25
InvertGrow=TRUE
BaseAssetID=1158
SFX=analyze_weakness_beam_part_3.wav
;Analyze weakness pass effect
[EFFECT-211]
Description=Analyze Weakness Skill (Pass Effect)
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=1,1
Projection1Axis=Z
Projection1BoxScale=1,1
Duration=INFINITE
Swatch=swatch_aweak01
HideBaseMesh=FALSE
SFX=analyze_weakness_pass_effect.wav
;*** E N R A G E ***
;Raise Aggression GameEffect pass effect
[EFFECT-212]
Description=Raise Aggression GameEffect
StartDelay=0.4
EffectClass=PassEffect
Duration=INFINITE
CycleTime=1.0
ResetMappers=TRUE
Swatch=swatch_enrage01
HideBaseMesh=FALSE
SFX=enrage_level_1_pass_effect.wav
;Enrage skill (delivery)
[EFFECT-213]
Description=Enrage skill (delivery)
EffectClass=LineEffect
Duration=1.5
GrowTime=0.2
ShrinkTime=0.2
BaseAssetID=1159
SFX=enrage_level_1_beam.wav
;**** P S I O N I C S H I E L D ****
; Psionic shield phase on
[EFFECT-214]
Description=Shield 12345 GameEffect
EffectClass=RObjEffect
BaseAssetID=1160
Duration=0.55
CycleTime=0.55
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=215
SFX=psionic_shield_phase_on.wav
; Psionic shield idle
[EFFECT-215]
EffectClass=RObjEffect
BaseAssetID=1161
Duration=INFINITE
CycleTime=0.1
ScaleToRadius=TRUE
NextLinkID=272
SFX=psionic_shield_idle.wav
;***** E N V I R O N M E N T S H I E L D ***
;Environment shield phase on
[EFFECT-216]
Description=Environment Shield Skill
EffectClass=RObjEffect
BaseAssetID=1162
Duration=.52
CycleTime=.52
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=217
SFX=enviromental_shield_phase_on.wav
;Environment shield idle
[EFFECT-217]
EffectClass=RObjEffect
BaseAssetID=1163
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=218
SFX=enviromental_shield_idle.wav
;Environment shield phase off
[EFFECT-218]
EffectClass=RObjEffect
BaseAssetID=1164
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=enviromental_shield_phase_off.wav
;*** G R A V I T Y L I N K ***
;Mass Field ability beam part I
[EFFECT-219]
Description=Mass Field Ability (delivery)
EffectClass=LineEffect
Duration=1
GrowTime=.3
ShrinkTime=.3
BaseAssetID=1165
StartLinkID=220
SFX=gravity_link_beam.wav
;Mass Field ability beam part II
[EFFECT-220]
EffectClass=LineEffect
Duration=1
GrowTime=.3
ShrinkTime=.3
BaseAssetID=1166
;***** B E F R I E N D ****
;Befriend and Calm delivery
[EFFECT-221]
Description=Befriend and Calm Abilities (delivery)
EffectClass=StraightSeekEffect
BaseAssetID=1167
Duration=2.0
SFX=befriend_delivery.wav
;Befriend circling sparkles
[EFFECT-222]
Description=Befriend GameEffect
StartDelay=2.0
EffectClass=RObjEffect
BaseAssetID=1168
ScaleToRadius=TRUE
Duration=INFINITE
StartLinkID=223
SFX=befriend_level_1.wav
;Befriend sparkles burst
[EFFECT-223]
EffectClass=RObjEffect
BaseAssetID=1169
Duration=3.0
SFX=befriend_sparkles_burst.wav
;***** S O U N D S ****
; Firing sound for Energy Beam
[EFFECT-224]
EffectClass=SoundEffect
Duration=0.5
SFX=lasergr.wav
StartLinkID=71
; Firing sound for energy bolt 01
[EFFECT-225]
EffectClass=SoundEffect
SFX=laser_7.wav
Duration=0.5
StartLinkID=97
; Firing sound for energy bolt 02
[EFFECT-226]
EffectClass=SoundEffect
SFX=laser_5.wav
Duration=0.5
StartLinkID=71
; Firing sound for EMP lightning 01
[EFFECT-227]
EffectClass=SoundEffect
SFX=synth_laser_1.wav
Duration=0.5
StartLinkID=81
; Firing sound for EMP lightning 02
[EFFECT-228]
EffectClass=SoundEffect
SFX=synth_laser_3.wav
Duration=0.5
StartLinkID=85
; Firing sound for energy beam 2
[EFFECT-229]
EffectClass=SoundEffect
SFX=synth_laser_8.wav
Duration=0.5
StartLinkID=71
; Firing sound for plasma torpedo
[EFFECT-230]
EffectClass=SoundEffect
SFX=nota_laser_1.wav
Duration=0.5
StartLinkID=83
; Firing sound for plasma Dart
[EFFECT-231]
EffectClass=SoundEffect
SFX=nota_laser_2.wav
Duration=0.5
StartLinkID=83
; Firing sound for plasma ball
[EFFECT-232]
EffectClass=SoundEffect
SFX=nota_laser_4.wav
Duration=0.5
StartLinkID=83
; Firing sound for impact bolt
[EFFECT-233]
EffectClass=SoundEffect
SFX=projectileTracer.wav
Duration=0.5
StartLinkID=95
; Firing sound for impact double bolt
;dko modified 06/24/02 pointed to new sound event so it would sound like a double shot.
[EFFECT-234]
EffectClass=SoundEffect
;SFX=projectileTracer.wav
SFX=projectileTracer_double.wav
Duration=0.5
StartLinkID=82
; Firing sound for impact simple
[EFFECT-235]
EffectClass=SoundEffect
SFX=nota_laser_5.wav
Duration=0.5
StartLinkID=82
; Firing sound for explosive charge
[EFFECT-236]
EffectClass=SoundEffect
SFX=nota_laser_6.wav
Duration=0.5
StartLinkID=64
; Firing sound for explosive simple
[EFFECT-237]
EffectClass=SoundEffect
SFX=synth_laser_4.wav
Duration=0.5
StartLinkID=96
; Firing sound for explosive saber
[EFFECT-238]
EffectClass=SoundEffect
SFX=synth_laser_5.wav
Duration=0.5
StartLinkID=86
; Firing sound for impact razor
[EFFECT-239]
EffectClass=SoundEffect
SFX=synth_laser_2.wav
Duration=0.5
StartLinkID=94
; Firing sound for impact exotic
[EFFECT-240]
EffectClass=SoundEffect
SFX=nota_laser_7.wav
Duration=0.5
StartLinkID=94
; Firing sound for chem missile
[EFFECT-241]
EffectClass=SoundEffect
SFX=nota_laser_8.wav
Duration=0.5
StartLinkID=64
; Firing sound for emp missile
[EFFECT-242]
EffectClass=SoundEffect
SFX=nota_laser_9.wav
Duration=0.5
StartLinkID=64
;Cloak Sound Effect
[EFFECT-243]
EffectClass=SoundEffect
SFX=cloaking_loop_1.wav
Duration=INFINITE
;********* RESCUE EFFECT **********
[EFFECT-244]
Description=Rescue Effect
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1801
Duration=6.0
ScaleToRadius=TRUE
NextLinkID=691
[EFFECT-245]
EffectClass=SoundEffect
[EFFECT-246]
EffectClass=SoundEffect
;*** More gravity link ***
;Mass Field ability pass effect
[EFFECT-247]
Description=Mass Field Ability (application)
StartLinkDelay=1.0
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
Duration=INFINITE
ResetMappers=TRUE
CycleTime=1.0
Swatch=swatch_grav01
HideBaseMesh=FALSE
UnaryStartLinkToTarget=TRUE
StartLinkID=301
SFX=gravity_link_pass_effect.wav
;***** M O R E S O U N D S *****
; Firing sound for explosive missile
[EFFECT-248]
EffectClass=SoundEffect
SFX=nota_laser_10.wav
Duration=0.5
StartLinkID=64
; Firing sound for plasma missile
[EFFECT-249]
EffectClass=SoundEffect
SFX=nota_laser_11.wav
Duration=0.5
StartLinkID=64
; Firing sound for emp missile 2
[EFFECT-250]
EffectClass=SoundEffect
SFX=synth_laser_6.wav
Duration=0.5
StartLinkID=64
; Firing sound for emp missile 3
[EFFECT-251]
EffectClass=SoundEffect
SFX=synth_laser_7.wav
Duration=0.5
StartLinkID=64
; Firing sound for chem missile 2
[EFFECT-252]
EffectClass=SoundEffect
SFX=nota_laser_12.wav
Duration=0.5
StartLinkID=64
; Firing sound for explosive missile 2
[EFFECT-253]
EffectClass=SoundEffect
SFX=nota_laser_13.wav
Duration=0.5
StartLinkID=64
; Firing sound for explosive missile 3
[EFFECT-254]
EffectClass=SoundEffect
SFX=nota_laser_14.wav
Duration=0.5
StartLinkID=64
; Firing sound for chem missile 4
[EFFECT-255]
EffectClass=SoundEffect
SFX=nota_laser_15.wav
Duration=0.5
StartLinkID=64
; Firing sound for chem missile 4
[EFFECT-256]
EffectClass=SoundEffect
SFX=nota_laser_13.wav
Duration=0.5
StartLinkID=64
; Firing sound for plasma missile 2
[EFFECT-257]
EffectClass=SoundEffect
SFX=nota_laser_16.wav
Duration=0.5
StartLinkID=64
; Firing sound for massive energy beam
[EFFECT-258]
EffectClass=SoundEffect
SFX=synth_laser_3.wav
Duration=0.5
StartLinkID=93
; Firing sound for emp boomerang missile
[EFFECT-259]
EffectClass=SoundEffect
SFX=nota_laser_15.wav
Duration=0.5
StartLinkID=64
; Firing sound for explo slicing missile
[EFFECT-260]
EffectClass=SoundEffect
SFX=nota_laser_14.wav
Duration=0.5
StartLinkID=64
; Firing sound for energy lance projectile
[EFFECT-261]
EffectClass=SoundEffect
SFX=synth_laser_9.wav
Duration=0.5
StartLinkID=73
; Firing sound for energylightning01
[EFFECT-262]
EffectClass=SoundEffect
SFX=laser_7.wav
Duration=0.5
StartLinkID=71
; Firing sound for energy partical bolt
[EFFECT-263]
EffectClass=SoundEffect
SFX=synth_laser_10.wav
Duration=0.5
StartLinkID=73
; Firing sound for energy_x_bolt
[EFFECT-264]
EffectClass=SoundEffect
SFX=synth_laser_11.wav
Duration=0.5
StartLinkID=73
; Firing sound for EMP travel lightning
[EFFECT-265]
EffectClass=SoundEffect
SFX=synth_laser_1.wav
Duration=0.5
StartLinkID=81
; Firing sound for energy_clip_bolt
[EFFECT-266]
EffectClass=SoundEffect
SFX=synth_laser_11.wav
Duration=0.5
StartLinkID=97
;**** More Fold Space ****
; FOLD SPACE MATERIALIZE PHASE
; (overlaps with vanish phase)
;Fold space materialize - phase 1 particles
[EFFECT-267]
Description=Fold Space Skill (Materialize)
EffectClass=RObjEffect
BaseAssetID=1173
ScaleToRadius=TRUE
Duration=1.0
StartLinkID=268
SFX=fold_space_level_1_phase_in.wav
;Fold space invisible - pass effect
[EFFECT-268]
EffectClass=PassEffect
Duration=1.0
Swatch=swatch_invis
HideBaseMesh=TRUE
NextLinkID=269
;Fold space materialize - phase 2 particles
[EFFECT-269]
EffectClass=RObjEffect
BaseAssetID=1174
ScaleToRadius=TRUE
Duration=0.3
StartLinkID=270
;Fold space materialize - phase 2 pass effect
[EFFECT-270]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
Duration=0.33333333
ResetMappers=TRUE
Swatch=swatch_fold03
HideBaseMesh=TRUE
NextLinkID=271
;Fold space materialize - phase 3 pass effect
[EFFECT-271]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
Duration=0.33333333
ResetMappers=TRUE
Swatch=swatch_fold04
HideBaseMesh=FALSE
;*** More psionic shield ***
; Psionic shield phase off
[EFFECT-272]
EffectClass=RObjEffect
BaseAssetID=1175
Duration=0.90
CycleTime=0.90
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=psionic_shield_phase_on.wav
;*** More menace ***
;Terrify ability (delivery)
[EFFECT-273]
Description=Terrify ability (delivery)
EffectClass=RObjLookAtEffect
BaseAssetID=1596
ScaleToRadius=TRUE
SourceBased=True
Duration=2.0
ResetMappers=TRUE
SFX=menace_level_5_hologram_skull.wav
;Fear, Deny Skills, Deny Weapons GameEffect pass effect
[EFFECT-274]
Description=Fear Deny Skills and Deny Weapons GameEffect
StartDelay=1.0
EffectClass=PassEffect
Duration=INFINITE
CycleTime=4.0
ResetMappers=TRUE
Swatch=swatch_menc01
HideBaseMesh=FALSE
SFX=menace_pass_effect.wav
;***** More Hacking *****
;Hack System GameEffect particles
[EFFECT-275]
Description=Hack System GameEffect
StartDelay=1.0
EffectClass=RObjEffect
SourceBased=FALSE
Duration=2.0
ScaleToRadius=TRUE
BaseAssetID=1188
SFX=hack_particals_level_1.wav
;Hack Communications GameEffect pass effect part 1
[EFFECT-276]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
ResetMappers=TRUE
Duration=2.0
CycleTime=2.0
Swatch=swatch_hack03
HideBaseMesh=FALSE
UnaryNextLinkToTarget=TRUE
NextLinkID=281
SFX=hacking_level_3_pass_effect_part_1.wav
;Hack Weapon GameEffect particles
[EFFECT-277]
Description=Hack Weapon GameEffect
StartDelay=1.0
EffectClass=RObjEffect
SourceBased=FALSE
Duration=2.0
ScaleToRadius=TRUE
BaseAssetID=1189
SFX=hack_weapon_game_effect_particles.wav
;Multi-Hack Ability delivery particles
[EFFECT-278]
EffectClass=RObjEffect
SourceBased=FALSE
Duration=1.75
ScaleToRadius=TRUE
BaseAssetID=1591
SFX=multi_hack_abi_del_part.wav
;Area Multi-Hack secondary delivery beam part 1
[EFFECT-279]
Description=Area Multi-Hack Ability (secondary delivery)
StartDelay=0.25
EffectClass=LineEffect
Duration=0.75
GrowTime=0.25
BaseAssetID=1147
StartLinkID=280
SFX=hacking_beam_level_5.wav
;Area Multi-Hack secondary delivery beam part 2
[EFFECT-280]
EffectClass=LineEffect
Duration=0.75
GrowTime=0.25
BaseAssetID=1148
UnaryStartLinkToTarget=TRUE
StartLinkID=278
StartLinkDelay=0.25
;Hack Communications GameEffect pass effect part 2
[EFFECT-281]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
ResetMappers=TRUE
Duration=INFINITE
CycleTime=2.0
Swatch=swatch_hack03b
HideBaseMesh=FALSE
UnaryNextLinkToTarget=TRUE
NextLinkID=282
SFX=hacking_level_3_pass_effect_part_2.wav
;Hack Communications GameEffect pass effect part 3
[EFFECT-282]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Projection1Axis=Z
Projection1BoxScale=1,1
ResetMappers=TRUE
Duration=1.9
CycleTime=1.9
Swatch=swatch_hack03c
HideBaseMesh=FALSE
SFX=hacking_level_3_pass_effect_part_3.wav
;***** More Self Destruct *****
;Self Destruct I glow
[EFFECT-283]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
BaseAssetID=1191
Duration=3.0
StartLinkDelay=2.0
StartLinkID=207
;Self Destruct I shockwave
[EFFECT-284]
EffectClass=RObjEffect
BaseAssetID=1196
Duration=INFINITE
;Duration is INFINITE since this effect must be killed by the server
;***** More Explosions *****
[EFFECT-285]
Description=plasma explosion largest
EffectClass=RObjEffect
BaseAssetID=1192
Duration=5.0
SFX=Plasma_explosion_largest.wav
[EFFECT-286]
Description=impact explosion largest
EffectClass=RObjEffect
BaseAssetID=1193
Duration=5.0
SFX=impact_explosion_largest.wav
[EFFECT-287]
Description=Energy explosion largest
EffectClass=RObjEffect
BaseAssetID=1194
Duration=5.0
SFX=energy_explosion_largest.wav
[EFFECT-288]
Description=Energy explosion minor
EffectClass=RObjEffect
BaseAssetID=1195
Duration=5.0
SFX=energy_explosion_minor.wav
;***** Still more Self Destruct *****
;Self Destruct II glowing light beams
[EFFECT-289]
Description=Self Destruct II
EffectClass=RObjEffect
BaseAssetID=1154
Duration=10.0
StartLinkID=290
SFX=self_destruct_level_1_glowing_light_beams.wav
;Self Destruct II countdown
[EFFECT-290]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
StartLinkDelay=8
StartLinkID=291
SFX=self_destruct_countdown.wav
;Self Destruct II glow
[EFFECT-291]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
BaseAssetID=1191
Duration=3.0
StartLinkDelay=2.0
StartLinkID=292
;Self Destruct II explosion
[EFFECT-292]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1156
;ScaleToRadius=TRUE
Duration=10.0
StartLinkDelay=1
StartLinkID=293
SFX=self_destruct_level_1_explosion.wav
;Self Destruct II shockwave
[EFFECT-293]
EffectClass=RObjEffect
BaseAssetID=1197
Duration=INFINITE
;Duration is INFINITE since this effect must be killed by the server
;Self Destruct III glowing light beams
[EFFECT-294]
Description=Self Destruct III
EffectClass=RObjEffect
BaseAssetID=1154
Duration=10.0
StartLinkID=295
SFX=self_destruct_level_1_glowing_light_beams.wav
;Self Destruct III countdown
[EFFECT-295]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
StartLinkDelay=8
StartLinkID=296
SFX=self_destruct_countdown.wav
;Self Destruct III glow
[EFFECT-296]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
BaseAssetID=1191
Duration=3.0
StartLinkDelay=2.0
StartLinkID=297
;Self Destruct III explosion
[EFFECT-297]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1156
;ScaleToRadius=TRUE
Duration=10.0
StartLinkDelay=1
StartLinkID=298
SFX=self_destruct_level_1_explosion.wav
;Self Destruct III shockwave
[EFFECT-298]
EffectClass=RObjEffect
BaseAssetID=1198
Duration=INFINITE
;Duration is INFINITE since this effect must be killed by the server
;***** Yet More Explosions *****
[EFFECT-299]
Description=EMP explosion largest
EffectClass=RObjEffect
BaseAssetID=1199
Duration=5.0
SFX=emp_explosion_largest.wav
[EFFECT-300]
Description=EMP explosion minor
EffectClass=RObjEffect
BaseAssetID=1200
Duration=5.0
SFX=emp_explosion_minor.wav
;***** Yet More grav link*****
;Mass Field particle burst
[EFFECT-301]
EffectClass=RObjEffect
BaseAssetID=1202
Duration=2.0
;Gravity Field beam part I
[EFFECT-302]
Description=Gravity Field Ability (delivery)
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1165
StartLinkID=303
SFX=gravity_link_beam.wav
;Gravity Field beam part II
[EFFECT-303]
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1166
;Gravity Field pass effect
[EFFECT-304]
Description=Gravity Field Ability (application)
StartLinkDelay=1.0
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=INFINITE
ResetMappers=TRUE
CycleTime=0.66666666667
Swatch=swatch_grav02
HideBaseMesh=FALSE
UnaryStartLinkToTarget=TRUE
StartLinkID=305
SFX=gravity_link_pass_effect_leve1_3.wav
;Gravity Field particle burst
[EFFECT-305]
EffectClass=RObjEffect
BaseAssetID=1510
Duration=INFINITE
SFX=gravity_field_part_burst.wav
;Immobilization Field beam part I
[EFFECT-306]
Description=Immobilization Field Ability (delivery)
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1165
StartLinkID=307
SFX=gravity_link_beam.wav
;Immobilization Field beam part II
[EFFECT-307]
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1166
;Immobilization Field pass effect
[EFFECT-308]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=INFINITE
ResetMappers=TRUE
CycleTime=0.5
Swatch=swatch_grav03
HideBaseMesh=FALSE
SFX=gravity_link_pass_effect_leve1_5.wav
;Immobilization Field particle burst
[EFFECT-309]
Description=Immobilization Field Ability (application)
StartLinkDelay=1.0
EffectClass=RObjEffect
BaseAssetID=1204
Duration=2.0
UnaryStartLinkToTarget=TRUE
StartLinkID=409
SFX=Immobilization Field particle burst
;**** m o r e D I S T R A C T ****
[EFFECT-310]
Description=Distract Skill Level 3
EffectClass=StraightSeekEffect
BaseAssetID=1209
Duration=2.0
UnaryNextLinkToTarget=TRUE
NextLinkID=311
SFX=distract_skill_level_3.wav
;Distract level 3 pass effect
[EFFECT-311]
EffectClass=RObjEffect
BaseAssetID=1210
ScaleToRadius=TRUE
Duration=INFINITE
SFX=distract_level_3_pass_effect.wav
[EFFECT-312]
Description=Distract Skill Level 5
EffectClass=StraightSeekEffect
BaseAssetID=1211
Duration=2.0
UnaryNextLinkToTarget=TRUE
NextLinkID=313
SFX=distract_skill_level_5.wav
;Distract level 5 pass effect
[EFFECT-313]
EffectClass=RObjEffect
BaseAssetID=1212
ScaleToRadius=TRUE
Duration=INFINITE
SFX=distract_level_5_pass_effect.wav
;********* dummy entries**********
;(formerly used for old create wormhole effect)
[EFFECT-314]
EffectClass=SoundEffect
[EFFECT-315]
EffectClass=SoundEffect
;***** S E C T O R V I S U A L E F F E C T *****
;Mediatation Light Effect for Amini Planet: Sector 4195
;The spirialing dots
[EFFECT-316]
EffectClass=SpiralSeekEffect
SpiralRadius=30
SpiralSpinRate=5
;BaseAssetID=1167
BaseAssetID=215
Duration=3.0
StartLinkID=317
;The line connecting the focus to the character
[EFFECT-317]
EffectClass=LineEffect
Duration=3.0
BaseAssetID=1464
EndOffset=0.5
GrowTime=0.5
ShrinkTime=0.5
UnaryNextLinkToTarget=TRUE
NextLinkID=318
;Start Meditation light beams
[EFFECT-318]
EffectClass=RObjEffect
BaseAssetID=1154
Duration=5.01
NextLinkID=319
;The meditation pass effect
[EFFECT-319]
EffectClass=PassEffect
Duration=INFINITE
CycleTime=1.0
ResetMappers=TRUE
Swatch=swatch_menc01
HideBaseMesh=FALSE
StartLinkID=320
;Hold Light beams.
[EFFECT-320]
EffectClass=RObjEffect
BaseAssetID=1460
Duration=INFINITE
NextLinkID=321
;Blinking out the light beams
[EFFECT-321]
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1076
ScaleToRadius=TRUE
Duration=1.4
CycleTime=1.4
;**** E X I T F R O M G A T E E F F E C T ****
; Exit from gate - flash in front of ship
[EFFECT-322]
Description=exit from warp effect
Duration=1.0
EffectClass=RObjEffect
BaseAssetID=1501
InFrontOfObject=TRUE
StartLinkID=323
; Exit from gate - particles around ship
[EFFECT-323]
Duration=3.0
EffectClass=RObjEffect
BaseAssetID=1502
TrackSource=FALSE
;*************************************
;******* R A L L Y S K I L L *******
;*************************************
;**** Rally - Defense Tactics ****
;Defense Tactics fade in
[EFFECT-324]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=3.8
ResetMappers=TRUE
Swatch=swatch_RAL0101
HideBaseMesh=FALSE
NextLinkID=325
SFX=defence_tactics_fade_in.wav
;Defense Tactics on
[EFFECT-325]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
HideBaseMesh=FALSE
Duration=INFINITE
Swatch=swatch_RAL0102
NextLinkID=326
;Defense Tactics fade out
[EFFECT-326]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=3.9
CycleTime=3.9
ResetMappers=TRUE
Swatch=swatch_RAL0103
HideBaseMesh=FALSE
SFX=defence_tactics_fade_in.wav
;**** Rally - Stealth Tactics ****
;Stealth tactics - defense fade in
[EFFECT-327]
Description=Stealth Firing Defense and Damage Tactics Visual
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=3.8
ResetMappers=TRUE
Swatch=swatch_RAL0101
HideBaseMesh=FALSE
NextLinkID=328
StartLinkID=330
SFX=defence_tactics_fade_in.wav
;Stealth tactics - stealth fade in
[EFFECT-328]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
HideBaseMesh=FALSE
ResetMappers=TRUE
Duration=1
Swatch=swatch_RALb0101
NextLinkID=329
SFX=stealth_fade_in.wav
;Stealth tactics on
[EFFECT-329]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=INFINITE
ResetMappers=TRUE
Swatch=swatch_RALb0102
HideBaseMesh=FALSE
NextLinkID=677
;**** Rally - Firing Tactics ****
;Firing Tactics fade in
[EFFECT-330]
EffectClass=RObjEffect
BaseAssetID=1701
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=331
SFX=damage_tactics_fade_in.wav
;Firing Tactics on
[EFFECT-331]
EffectClass=RObjEffect
BaseAssetID=1702
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=332
;Firing Tactics fade out
[EFFECT-332]
EffectClass=RObjEffect
BaseAssetID=1703
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=damage_tactics_fade_out.wav
;**** Rally - Damage Tactics ****
;Damage Tactics fade in
[EFFECT-333]
Description=Damage Tactics Visual
EffectClass=RObjEffect
BaseAssetID=1713
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=334
SFX=damage_tactics_fade_in.wav
;Damage Tactics on
[EFFECT-334]
EffectClass=RObjEffect
BaseAssetID=1714
Duration=INFINITE
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=335
;Damage Tactics fade out
[EFFECT-335]
EffectClass=RObjEffect
BaseAssetID=1715
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=damage_tactics_fade_out.wav
;**** Rally - Delivery ****
;Rally beam
[EFFECT-336]
Description=Rally Skill Beam
EffectClass=LineEffect
Duration=1
GrowTime=.5
ShrinkTime=.5
GrowAccelFactor=1
ShrinkAccelFactor=1
EndOffset=.75
BaseAssetID=1704
StartLinkID=337
StartLinkDelay=.5
SFX=rally_delivery_beam.wav
;RALLY beam hit effect
[EFFECT-337]
EffectClass=RObjLookAtEffect
BaseAssetID=1705
Duration=.9
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=rally_beam_hit_effect.wav
;*** SKILL P O W E R D O W N *****
[EFFECT-338]
Description=Powerdown Skill Terran
EffectClass=PassEffect
Duration=INFINITE
CycleTime=5
ResetMappers=TRUE
Swatch=swatch_pwrdn01
HideBaseMesh=FALSE
StartLinkID=339
SFX=power_down.wav
;Powerdown hulk terran
[EFFECT-339]
EffectClass=RObjEffect
BaseAssetID=1706
Duration=INFINITE
CycleTime=5
ScaleToRadius=TRUE
ResetMappers=TRUE
[EFFECT-340]
Description=Powerdown Skill Progen
EffectClass=PassEffect
Duration=INFINITE
CycleTime=5
ResetMappers=TRUE
Swatch=swatch_pwrdn01
HideBaseMesh=FALSE
StartLinkID=341
SFX=power_down.wav
;Powerdown hulk progen
[EFFECT-341]
EffectClass=RObjEffect
BaseAssetID=1707
Duration=INFINITE
CycleTime=5
ScaleToRadius=TRUE
ResetMappers=TRUE
[EFFECT-342]
Description=Powerdown Skill Jenquai
EffectClass=PassEffect
Duration=INFINITE
CycleTime=5
ResetMappers=TRUE
Swatch=swatch_pwrdn01
HideBaseMesh=FALSE
StartLinkID=343
SFX=power_down.wav
;Powerdown hulk jenqui
[EFFECT-343]
EffectClass=RObjEffect
BaseAssetID=1513
Duration=INFINITE
CycleTime=5
ScaleToRadius=TRUE
ResetMappers=TRUE
;********* SUMMON SKILL *****
;Summon skill effect
[EFFECT-344]
Description=Summon Skill Target effect
EffectClass=RObjLookAtEffect
BaseAssetID=1514
Duration=4.5
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=345
UnaryStartLinkToTarget=TRUE
;Summon vanish - phase 1 pass effect
[EFFECT-345]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=2
ResetMappers=TRUE
Swatch=swatch_sumn01
HideBaseMesh=FALSE
SFX=fold_space_level_1_phase_out.wav
NextLinkID=346
StartLinkID=432
StartLinkDelay=1.9
;Summon vanish - phase 2 pass effect
[EFFECT-346]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
ResetMappers=TRUE
HideBaseMesh=TRUE
Duration=2
Swatch=swatch_sumn02
NextLinkID=350
;Summon skill source effect - part 1
[EFFECT-347]
Description=Summon Skill source effect
EffectClass=RObjLookAtEffect
BaseAssetID=1515
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=348
StartLinkDelay=.3333333333
SourceBased=TRUE
SFX=sfx_summon_three_bar
;Summon skill source effect - part 2
[EFFECT-348]
EffectClass=RObjLookAtEffect
BaseAssetID=1515
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=349
StartLinkDelay=.3333333333
SourceBased=TRUE
;Summon skill source effect - part 3
[EFFECT-349]
EffectClass=RObjLookAtEffect
BaseAssetID=1515
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
SourceBased=TRUE
;Summon vanish - phase 3 pass effect (invisible)
[EFFECT-350]
EffectClass=PassEffect
Duration=1.5
Swatch=swatch_invis
HideBaseMesh=TRUE
;********* dummy entries**********
[EFFECT-351]
EffectClass=SoundEffect
;***********************************
; **** Xipe Totec Effect: Level 5 Hack, Particles only
[EFFECT-352]
EffectClass=RObjEffect
SourceBased=FALSE
Duration=2.0
ScaleToRadius=TRUE
BaseAssetID=1188
UnaryStartLinkToTarget=TRUE
;**** Endriago Mission Effect
[EFFECT-353]
;Launching of a drone to the Sabura Compound.
EffectClass=StraightSeekEffect
Duration=2.0
BaseAssetID=39
SFX=nota_laser_15.wav
;**** Generic Download Effect 1
[EFFECT-354]
Description=Download Effect 1
EffectClass=LineEffect
Duration=2
GrowTime-.25
ShrinkTime=.25
BaseAssetID=1145
StartLinkID=275
SFX=system_repair_end_sn_1.wav
;**** COMET BUSTER EFFECT, SECTOR 2210
[EFFECT-355]
EffectClass=LineEffect
BaseAssetID=524
Duration=6
GrowTime=.25
StartLinkDelay=2
StartLinkID=356
SFX=shield_recharge_beam_01.wav
[EFFECT-356]
EffectClass=StraightSeekEffect
BaseAssetID=215
Duration=4
ScaleToRadius=TRUE
StartLinkDelay=0.25
StartLinkID=358
SFX=nota_laser_15.wav
;DUMMY ENTRY
[EFFECT-357]
EffectClass=SoundEffect
[EFFECT-358]
EffectClass=StraightSeekEffect
BaseAssetID=215
Duration=3.75
ScaleToRadius=TRUE
StartLinkDelay=0.25
StartLinkID=360
SFX=nota_laser_15.wav
;DUMMY ENTRY
[EFFECT-359]
EffectClass=SoundEffect
[EFFECT-360]
EffectClass=StraightSeekEffect
BaseAssetID=215
Duration=3.5
ScaleToRadius=TRUE
SFX=nota_laser_15.wav
NextLinkID=361
UnaryNextLinkToTarget=TRUE
[EFFECT-361]
EffectClass=RObjEffect
BaseAssetID=1192
Duration=5.0
SFX=Plasma_explosion_largest.wav
;Re-entry
[EFFECT-362]
EffectClass=RObjEffect
BaseAssetID=1836
ScaleToRadius=TRUE
Duration=4.0
SFX=Planet Reentry
;***** Laser targeting effect (general)
[EFFECT-363]
Description=laser targeting Beam
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1522
StartLinkID=364
;laser targeting source
[EFFECT-364]
EffectClass=RObjEffect
BaseAssetID=1523
Duration=INFINITE
;**** Menace Mission 'Tag' Effect , Sector 1065
[EFFECT-365]
EffectClass=LineEffect
Duration=1
GrowTime=.25
BaseAssetID=1522
StartLinkID=366
[EFFECT-366]
EffectClass=RObjLookAtEffect
BaseAssetID=1088
Duration=0.97
ScaleToRadius=TRUE
SFX=scan2.wav
ResetMappers=TRUE
;**** Memorial Firing effect - MISSION, SECTOR 4505, GLORY'S ORBIT
[EFFECT-367]
EffectClass=StraightSeekEffect
BaseAssetID=575
Duration=120
SFX=nota_laser_12.wav
; Take off effect
[EFFECT-368]
EffectClass=RObjEffect
BaseAssetID=1519
ScaleToRadius=TRUE
Duration=5.0
SFX=Planet Takeoff
;**** Countdown timer for sector 4515, Scaracen Races.
[EFFECT-369]
EffectClass=RObjEffect
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
;**** Lava burst effect for Endriago planet, sector 2295
[EFFECT-370]
EffectClass=RObjEffect
BaseAssetID=1465
Duration=5.0
SFX=chem_explosion_effect.wav
;**** Terran Hull Upgrade: Stage 2.
[EFFECT-371]
EffectClass=StraightSeekEffect
Duration=10.0
BaseAssetID=35
SFX=nota_laser_8.wav
;**** Fold Space trial effect for lights.
[EFFECT-372]
EffectClass=LineEffect
Duration=2.0
BaseAssetID=1464
GrowTime=0.75
ShrinkTime=0.75
;**** Europa Sector Effect (sector 1055)
[EFFECT-373]
EffectClass=StraightSeekEffect
Duration=2
BaseAssetID=215
StartLinkDelay=1.5
StartLinkID=374
SFX=1055_test_lights
[EFFECT-374]
EffectClass=StraightSeekEffect
Duration=2
BaseAssetID=215
StartLinkDelay=1.5
StartLinkID=375
SFX=1055_test_lights
[EFFECT-375]
EffectClass=StraightSeekEffect
Duration=2
BaseAssetID=215
StartLinkDelay=1.5
StartLinkID=376
SFX=1055_test_lights
[EFFECT-376]
EffectClass=StraightSeekEffect
Duration=2
BaseAssetID=215
SFX=1055_test_lights
;****** ANOTHER BATCH OF WEAPON EFFECTS ******
[EFFECT-377]
Description=Explosive Straight-Trail Missile
EffectClass=StraightSeekEffect
UnaryNextLinkToRObj=TRUE
BaseAssetID=1570
SFX=explosive_missile.wav
NextLinkID=65
Use=MissileWeaponEffect
[EFFECT-378]
Description=Impact High-Speed Beam
EffectClass=LineEffect
Duration=0.2
BaseAssetID=1566
SFX=laserbl.wav
UnaryNextLinkToTarget=TRUE
StartLinkID=379
StartLinkDelay=0.2
NextLinkID=87
GrowTime=0.05
Use=BeamWeaponEffect
[EFFECT-379]
EffectClass=LineEffect
BaseAssetID=1566
Duration=0.2
UnaryNextLinkToTarget=TRUE
NextLinkID=87
GrowTime=0.05
[EFFECT-380]
Description=Impact Mini-Gun Projectile
EffectClass=StraightSeekEffect
BaseAssetID=1568
SFX=impact_double_bolt.wav
UnaryNextLinkToRObj=TRUE
StartLinkID=381
StartLinkDelay=0.1
NextLinkID=87
Use=ProjectileWeaponEffect
[EFFECT-381]
EffectClass=StraightSeekEffect
BaseAssetID=1568
UnaryNextLinkToRObj=TRUE
StartLinkID=382
StartLinkDelay=0.1
NextLinkID=87
[EFFECT-382]
EffectClass=StraightSeekEffect
BaseAssetID=1568
SFX=impact_double_bolt.wav
UnaryNextLinkToRObj=TRUE
StartLinkID=383
StartLinkDelay=0.1
NextLinkID=87
[EFFECT-383]
EffectClass=StraightSeekEffect
BaseAssetID=1568
UnaryNextLinkToRObj=TRUE
StartLinkID=384
StartLinkDelay=0.1
NextLinkID=87
[EFFECT-384]
EffectClass=StraightSeekEffect
BaseAssetID=1568
SFX=impact_double_bolt.wav
UnaryNextLinkToRObj=TRUE
NextLinkID=87
[EFFECT-385]
Description=Energy Railgun Beam
EffectClass=StraightSeekEffect
BaseAssetID=1571
Duration=.25
StartLinkID=386
Use=BeamWeaponEffect
[EFFECT-386]
EffectClass=LineEffect
BaseAssetID=524
Duration=.5
SFX=sfx_blue_semi_railgun
StartLinkID=73
GrowTime=.25
ShrinkTime=.25
[EFFECT-387]
Description=EMP Torpedo Projectile
EffectClass=StraightSeekEffect
BaseAssetID=1572
SFX=sfx_green_photon
Use=ProjectileWeaponEffect
UnaryNextLinkToRObj=TRUE
NextLinkID=66
[EFFECT-388]
Description=Impact Torpedo Projectile
EffectClass=StraightSeekEffect
BaseAssetID=1573
SFX=sfx_photon_torpedo_orange
Use=ProjectileWeaponEffect
UnaryNextLinkToRObj=TRUE
NextLinkID=87
[EFFECT-389]
Description=Energy Torpedo Projectile
EffectClass=StraightSeekEffect
BaseAssetID=1574
SFX=sfx_photon_torpedo_blue
Use=ProjectileWeaponEffect
UnaryNextLinkToRObj=TRUE
NextLinkID=89
;**************************
;TractorBeam end effect
[EFFECT-390]
EffectClass=RObjEffect
BaseAssetID=1589
Duration=INFINITE
;****** Shockwaves
;Cyan Mob Shockwave
[EFFECT-391]
EffectClass=RObjEffect
Description=Cyan Mob Shockwave
BaseAssetID=1577
Duration=2
StartLinkID=392
[EFFECT-392]
EffectClass=RObjEffect
BaseAssetID=1583
Duration=2
;Orange Mob Shockwave
[EFFECT-393]
EffectClass=RObjEffect
Description=Orange Mob Shockwave
BaseAssetID=1578
Duration=2
StartLinkID=394
[EFFECT-394]
EffectClass=RObjEffect
BaseAssetID=1584
Duration=2
;Green Mob Shockwave
[EFFECT-395]
EffectClass=RObjEffect
Description=Green Mob Shockwave
BaseAssetID=1579
Duration=2
StartLinkID=396
[EFFECT-396]
EffectClass=RObjEffect
BaseAssetID=1585
Duration=2
;Red Mob Shockwave
[EFFECT-397]
EffectClass=RObjEffect
Description=Red Mob Shockwave
BaseAssetID=1580
Duration=2
StartLinkID=398
[EFFECT-398]
EffectClass=RObjEffect
BaseAssetID=1586
Duration=2
;Purple Mob Shockwave
[EFFECT-399]
EffectClass=RObjEffect
Description=Purple Mob Shockwave
BaseAssetID=1581
Duration=2
StartLinkID=400
[EFFECT-400]
EffectClass=RObjEffect
BaseAssetID=1587
Duration=2
;Blue Mob Shockwave
[EFFECT-401]
EffectClass=RObjEffect
Description=Blue Mob Shockwave
BaseAssetID=1582
Duration=2
StartLinkID=402
[EFFECT-402]
EffectClass=RObjEffect
BaseAssetID=1588
Duration=2
; *** Hack particles ***
;Hack Communications GameEffect particles
[EFFECT-403]
Description=Hack Communications GameEffect
StartDelay=1.0
EffectClass=RObjEffect
SourceBased=FALSE
Duration=2.0
ScaleToRadius=TRUE
BaseAssetID=1590
UnaryStartLinkToTarget=TRUE
StartLinkID=276
SFX=hack_com_game_effect_particles.wav
;[EFFECT-404] ; available slot
;***** More Befriend *****
;Calm circling sparkles
[EFFECT-405]
Description=Calm GameEffect
StartDelay=2.0
EffectClass=RObjEffect
BaseAssetID=1592
ScaleToRadius=TRUE
Duration=INFINITE
StartLinkID=406
SFX=calm_game_effect.wav
;Calm sparkles burst
[EFFECT-406]
EffectClass=RObjEffect
BaseAssetID=1169
;ScaleToRadius=TRUE
Duration=3.0
SFX=befriend_sparkles_burst.wav
;****** Former 'combat trance' skill effect, now available for whatever ************
[EFFECT-407]
Description=Generic Sparkly Effect
EffectClass=RObjEffect
BaseAssetID=1593
Duration=INFINITE
InFrontOfObject=FALSE
CycleTime=0.5
ScaleToRadius=TRUE
StartLinkID=408
;generic effect pass effect
[EFFECT-408]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=INFINITE
CycleTime=0.5
Swatch=swatch_comtra01
;********* Yet again still more gravity link ********
;Immobilization Field line effect
[EFFECT-409]
EffectClass=RObjEffect
BaseAssetID=1747
Duration=INFINITE
ScaleToRadius=TRUE
UnaryStartLinkToTarget=TRUE
StartLinkID=308
SFX=immobil_field_line_effect.wav
;*********************************
[EFFECT-410]
Description=Explosive Curve-Trail Missile
EffectClass=SplineRandomSeekEffect
UnaryNextLinkToRObj=TRUE
Distance=100
ChangeTime=0.5
BaseAssetID=1570
SFX=explosive_missile.wav
NextLinkID=65
Use=MissileWeaponEffect
;**** J U M P S T A R T ****
; S K I L L
; (S E L F)
;JUMPSTART self on
[EFFECT-411]
Description=JUMPSTART Skill (Self)
EffectClass=RObjEffect
BaseAssetID=1698
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
NextLinkID=412
ResetMappers=TRUE
SFX=repair_equip_self_phase_out.wav
;JUMPSTART self loop
[EFFECT-412]
EffectClass=RObjEffect
BaseAssetID=1699
Duration=INFINITE
CycleTime=1.7
ScaleToRadius=TRUE
StartLinkID=417
NextLinkID=413
SFX=jumpstart_repair_loop.wav
;JUMPSTART self phase out
[EFFECT-413]
EffectClass=RObjEffect
BaseAssetID=1700
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=repair_equip_self_phase_out.wav
;**** J U M P S T A R T ****
; S K I L L
; (O T H E R S)
;JUMPSTART others on
[EFFECT-414]
Description=JUMPSTART Skill (Others)
EffectClass=RObjLookAtEffect
BaseAssetID=1698
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=418
NextLinkID=415
SFX=repair_equip_self_phase_out.wav
;JUMPSTART others loop
[EFFECT-415]
EffectClass=RObjLookAtEffect
BaseAssetID=1699
Duration=INFINITE
CycleTime=1.7
ScaleToRadius=TRUE
StartLinkID=417
UnaryStartLinkToTarget=TRUE
NextLinkID=416
SFX=jumpstart_repair_loop.wav
;JUMPSTART others phase out
[EFFECT-416]
EffectClass=RObjLookAtEffect
BaseAssetID=1700
Duration=0.5
CycleTime=0.5
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=repair_equip_self_phase_out.wav
;Jumpstart Passeffect
[EFFECT-417]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,0.5
Projection1Axis=Z
Projection1BoxScale=1,1
Duration=INFINITE
CycleTime=0.5
ResetMappers=TRUE
Swatch=swatch_jstart01
HideBaseMesh=FALSE
SFX=jumpstart_passeffect.wav
;Item Repair BEAM 01
[EFFECT-418]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1506
EndOffset=1.24
StartLinkID=419
SFX=item_repair_beam_01.wav
;Item Repair BEAM 02
[EFFECT-419]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1507
EndOffset=1.24
;***** More Enrage *****
;Anger 1 GameEffect particles
[EFFECT-420]
Description=Anger 1 GameEffect
StartDelay=0.4
EffectClass=RObjEffect
BaseAssetID=1508
Duration=INFINITE
CycleTime=2.0
ScaleToRadius=TRUE
SFX=anger_1.wav
;Anger 2 GameEffect particles
[EFFECT-421]
Description=Anger 2 GameEffect
StartDelay=0.4
EffectClass=RObjEffect
BaseAssetID=1509
Duration=INFINITE
CycleTime=2.0
ScaleToRadius=TRUE
SFX=anger_2.wav
;Enrage skill (group secondary delivery)
[EFFECT-422]
Description=Enrage skill (group secondary delivery)
StartDelay=0.2
EffectClass=LineEffect
Duration=1.5
GrowTime=0.2
ShrinkTime=0.2
BaseAssetID=1159
SFX=enrage_level_1_beam.wav
; *************************
;DUMMY ENTRY
[EFFECT-423]
EffectClass=SoundEffect
;DUMMY ENTRY
[EFFECT-424]
EffectClass=SoundEffect
; ***** More Cloak *****
;stealth loop
[EFFECT-425]
EffectClass=SoundEffect
SFX=stealth_loop_1.wav
Duration=INFINITE
;Group Stealth:
;Group stealth other beam
[EFFECT-426]
Description=Group Stealth Other
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1511
StartLinkID=427
StartLinkDelay=.25
UnaryStartLinkToTarget=TRUE
SFX=item_repair_beam_01.wav
;Stealth phase 1 on
[EFFECT-427]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=20,20
Duration=0.6
Swatch=swatch_stealth5
HideBaseMesh=FALSE
NextLinkID=428
StartLinkID=425
SFX=cloak_phase_1.wav
;Stealth phase 2 on
[EFFECT-428]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth4
HideBaseMesh=FALSE
NextLinkID=429
SFX=cloak_phase_1.wav
;Stealth phase 3 on
[EFFECT-429]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth3
HideBaseMesh=FALSE
NextLinkID=430
SFX=cloak_phase_1.wav
;Stealth phase 4 on
[EFFECT-430]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth2
HideBaseMesh=FALSE
NextLinkID=431
SFX=cloak_phase_1.wav
;Stealth phase 5 on
[EFFECT-431]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth1
HideBaseMesh=FALSE
NextLinkID=432
StartLinkID=433
StartLinkDelay=0.5
SFX=cloak_phase_1.wav
;Stealth flash
[EFFECT-432]
EffectClass=RObjEffect
BaseAssetID=1129
Duration=0.5
ScaleToRadius=TRUE
SFX=stealth_flash.wav
;Stealth phase 5 off
[EFFECT-433]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth1
HideBaseMesh=TRUE
NextLinkID=434
;Stealth phase 4 off
[EFFECT-434]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth2
HideBaseMesh=TRUE
NextLinkID=435
;Stealth phase 3 off
[EFFECT-435]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth3
HideBaseMesh=TRUE
NextLinkID=436
;Stealth phase 2 off
[EFFECT-436]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=0.6
Swatch=swatch_stealth4
HideBaseMesh=TRUE
NextLinkID=437
;Stealth phase 1 off
[EFFECT-437]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=INFINITE
Swatch=swatch_stealth5
HideBaseMesh=TRUE
;***** S H I E L D I N V E R S I O N *********
; S K I L L level 7
; Shield Inversion Grow
[EFFECT-438]
Description=Shield Inversion level 7 grow and shield
EffectClass=RObjEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1054
Duration=0.5333333
CycleTime=0.5333333
ScaleToRadius=TRUE
NextLinkID=439
;Shield Inversion Shield
[EFFECT-439]
EffectClass=RObjEffect
SFX=shield_inversion_shield.wav
Duration=INFINITE
BaseAssetID=1055
ScaleToRadius=TRUE
NextLinkID=442
;Shield Inversion Arcing
[EFFECT-440]
Description=Shield Inversion level 7 arc and beam
EffectClass=RObjLookAtEffect
Duration=INFINITE
SourceBased=TRUE
BaseAssetID=1057
ScaleToRadius=TRUE
StartLinkID=441
;Shield Inversion ENERGY BEAM
[EFFECT-441]
EffectClass=LineEffect
SFX=shield_inversion_energy_beam.wav
Duration=INFINITE
BaseAssetID=1059
StartOffset=2.4
;Shield Inversion Shrink
[EFFECT-442]
EffectClass=RObjEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1058
Duration=0.3555555
CycleTime=0.3555555
ScaleToRadius=TRUE
;************ W A R P PASS EFFECT***********
;WARP PASS EFFECT
;emission effect 1
[EFFECT-443]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1764
Duration=2
ScaleToRadius=TRUE
StartLinkID=444
StartDelay=1.0
;WARP PASS EFFECT
[EFFECT-444]
EffectClass=PassEffect
SFX=warp_rings
Projection0Axis=X
Projection0BoxScale=1,1
Projection1Axis=Z
Projection1BoxScale=0.01,0.5
Duration=1
ResetMappers=TRUE
Swatch=swatch_warp1
HideBaseMesh=FALSE
StartLinkID=23
StartLinkDelay=3.25
NextLinkID=445
[EFFECT-445]
EffectClass=PassEffect
Projection0Axis=X
Projection0BoxScale=1,1
Projection1Axis=Z
Projection1BoxScale=1,1.5
Duration=1
ResetMappers=TRUE
Swatch=swatch_warp2
HideBaseMesh=FALSE
NextLinkID=585
StartLinkID=583
;******************************
;******************************
;****START OF ITEM EFFECTS*****
;******************************
;******************************
;******************************
[EFFECT-447]
Description=Less Accuracy
StartDelay=0.75
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=448
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1709
SFX=accuracy_down_app.wav
[EFFECT-448]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=449
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1709
[EFFECT-449]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=450
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1709
[EFFECT-450]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=451
OneChange=TRUE
BaseAssetID=1709
[EFFECT-451]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=452
OneChange=TRUE
BaseAssetID=1709
[EFFECT-452]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
UnaryNextLinkToTarget=TRUE
OneChange=TRUE
BaseAssetID=1709
;less accuracy fade in
[EFFECT-453]
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1719
Duration=1
NextLinkID=454
ScaleToRadius=TRUE
SFX=accuracy_down.wav
;less accuracy end
[EFFECT-454]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
ResetMappers=TRUE
BaseAssetID=1717
Duration=1.9
ScaleToRadius=TRUE
;**** B U F F A C C U R A C Y *******
;emission effect
[EFFECT-455]
Description=BOOST ACCURACY others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1721
Duration=.25
ScaleToRadius=TRUE
StartLinkID=456
SFX=accuracy_up_app.wav
[EFFECT-456]
EffectClass=LineEffect
Duration=0.5
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1720
;accuracy fade in
[EFFECT-457]
Description=BOOST ACCURACY SELF
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1712
Duration=.25
StartDelay=.25
StartLinkID=458
StartLinkDelay=0.25
ScaleToRadius=TRUE
SFX=accuracy_up.wav
;accuracy idle
[EFFECT-458]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
;InFrontOfObject=TRUE
;FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1708
Duration=5
CycleTime=1
NextLinkID=459
ScaleToRadius=TRUE
;accuracy end
[EFFECT-459]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
ResetMappers=TRUE
BaseAssetID=1711
Duration=0.9
CycleTime=0.9
ScaleToRadius=TRUE
;*** V I S I O N ***********
;emission effect
[EFFECT-460]
Description=vision others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1725
Duration=.25
ScaleToRadius=TRUE
StartLinkID=461
SFX=vision_app.wav
[EFFECT-461]
EffectClass=LineEffect
Duration=0.5
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1726
;vision start
[EFFECT-462]
Description=VISION SELF
EffectClass=RObjEffect
SourceBased=FALSE
ResetMappers=TRUE
BaseAssetID=1722
Duration=0.45
NextLinkID=463
ScaleToRadius=TRUE
StartDelay=.25
SFX=vision.wav
;vision idle
[EFFECT-463]
EffectClass=RObjEffect
BaseAssetID=1716
SourceBased=FALSE
Duration=2.5
NextLinkID=464
ScaleToRadius=TRUE
[EFFECT-464]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
ResetMappers=TRUE
BaseAssetID=1723
Duration=0.45
ScaleToRadius=TRUE
; Effect 465 Dummy
;*** B L I N D ***********
[EFFECT-466]
EffectClass=SplineRandomSeekEffect
Description=Blind
StartDelay=0.75
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=467
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1728
SFX=blind_app.wav
[EFFECT-467]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=468
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1728
[EFFECT-468]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=469
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1728
[EFFECT-469]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=470
OneChange=TRUE
BaseAssetID=1728
[EFFECT-470]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
StartLinkID=471
OneChange=TRUE
BaseAssetID=1728
[EFFECT-471]
EffectClass=SplineRandomSeekEffect
Distance=80
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1728
;blind start
[EFFECT-472]
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1727
Duration=0.45
NextLinkID=473
ScaleToRadius=TRUE
StartDelay=0.45
SFX=blind.wav
;blind end
[EFFECT-473]
EffectClass=RObjEffect
BaseAssetID=1724
Duration=2
ScaleToRadius=TRUE
;******** B O O S T R E S I S T A N C E *****
; CHEM
;emission effect
[EFFECT-474]
Description=boost resist chem others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1731
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=475
SFX=chem_app.wav
;resist BEAM 01
[EFFECT-475]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1729
EndOffset=1.0
StartLinkID=476
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-476]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1730
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=477
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-477]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
; energy
;emission effect
[EFFECT-478]
Description=boost resist energy others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1734
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=479
SFX=energy_app.wav
;resist BEAM 01
[EFFECT-479]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1732
EndOffset=1.0
StartLinkID=480
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-480]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1733
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=481
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-481]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
; plasma
;emission effect
[EFFECT-482]
Description=boost resist plasma others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1737
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=483
SFX=plasma_app.wav
;resist BEAM 01
[EFFECT-483]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1735
EndOffset=1.0
StartLinkID=484
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-484]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1736
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=485
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-485]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
; emp
;emission effect
[EFFECT-486]
Description=boost resist EMP others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1740
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=487
SFX=emp_app.wav
;resist BEAM 01
[EFFECT-487]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1738
EndOffset=1.0
StartLinkID=488
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-488]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1739
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=489
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-489]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
; impact
;emission effect
[EFFECT-490]
Description=boost resist EMP others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1743
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=491
SFX=impact_app.wav
;resist BEAM 01
[EFFECT-491]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1741
EndOffset=1.0
StartLinkID=492
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-492]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1742
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=493
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-493]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
; explosive
;emission effect
[EFFECT-494]
Description=boost resist EMP others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1746
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=495
SFX=explosive_app.wav
;resist BEAM 01
[EFFECT-495]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1744
EndOffset=1.0
StartLinkID=496
GrowTime=.5
ShrinkTime=.5
;resist BEAM 02
[EFFECT-496]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1745
EndOffset=1.0
GrowTime=.5
ShrinkTime=.5
StartLinkID=497
StartLinkDelay=0.5
;resist Shield Hit FX
[EFFECT-497]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=0.92
ScaleToRadius=TRUE
SFX=chem_generic.wav
;*********************
; SPECIAL BOGERIL WEAPONS
;Bug Guts Splat Explosion
[EFFECT-498]
EffectClass=RObjEffect
Description=Bug Guts Explosion (Explosive)
BaseAssetID=1789
SFX=Bogeril Bugbuster - Splat!
;Bogeril Junk Cannon (impact)
[EFFECT-499]
EffectClass=SplineRandomSeekEffect
Description=Bogeril Junk-a-pult (Impact)
UnaryNextLinkToRObj=TRUE
Distance=10
ChangeTime=0.1
BaseAssetID=1546
SFX=explosive_charge.wav
NextLinkID=92
StartLinkID=82
;Bogeril Bugbuster (explosive)
; NOTE - This
[EFFECT-500]
EffectClass=StraightSeekEffect
Description=Bogeril Buggun (Explosive)
UnaryNextLinkToRObj=TRUE
BaseAssetID=1180
SFX=Bogeril Bugbuster - Flying
NextLinkID=498
StartLinkID=86
;ITEM EFFECTS
;IMPACT RESIST ON
[EFFECT-501]
Description=IMPACT RESIST ON
EffectClass=RObjEffect
BaseAssetID=1097
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=502
SFX=impact_tune.wav
;IMPACT RESIST idle
[EFFECT-502]
EffectClass=RObjEffect
BaseAssetID=1085
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=503
;IMPACT RESIST Off
[EFFECT-503]
EffectClass=RObjEffect
BaseAssetID=1086
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;PLASMA RESIST ON
[EFFECT-504]
Description=PLASMA RESIST ON
EffectClass=RObjEffect
BaseAssetID=1095
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=505
SFX=plasma_tune.wav
;PLASMA RESIST idle
[EFFECT-505]
EffectClass=RObjEffect
BaseAssetID=1081
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=506
;PLASMA RESIST Off
[EFFECT-506]
EffectClass=RObjEffect
BaseAssetID=1082
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;PSIONIC RESIST ON
[EFFECT-507]
Description=PSIONIC RESIST ON
EffectClass=RObjEffect
BaseAssetID=1099
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=508
SFX=psionic_tune.wav
;PSIONIC RESIST idle
[EFFECT-508]
EffectClass=RObjEffect
BaseAssetID=1089
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=509
;PSIONIC RESIST Off
[EFFECT-509]
EffectClass=RObjEffect
BaseAssetID=1090
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;***********ENERGY BUFF********
;emission effect
[EFFECT-510]
Description=Energy Buff Others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1734
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=511
SFX=energy_management_app.wav
[EFFECT-511]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1762
GrowTime=.15
ShrinkTime=.15
[EFFECT-512-518] ;dummy empty entries
[EFFECT-519]
Description=Energy RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1065
ScaleToRadius=TRUE
Duration=1.42
SFX=energy_resist.wav
[EFFECT-520]
Description=Energy VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1066
ScaleToRadius=TRUE
Duration=1.42
SFX=energy_vuln.wav
[EFFECT-521]
Description=Energy RESIST ON
EffectClass=RObjEffect
BaseAssetID=1094
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=522
SFX=energy_tune.wav
;ENERGY RESIST idle
[EFFECT-522]
EffectClass=RObjEffect
BaseAssetID=1079
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=523
;ENERGY RESIST Off
[EFFECT-523]
EffectClass=RObjEffect
BaseAssetID=1080
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
[EFFECT-524] ; dummy empty entry
[EFFECT-525]
Description=EMP RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1069
ScaleToRadius=TRUE
Duration=1.42
SFX=emp_resist.wav
[EFFECT-526]
Description=Chem RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1063
ScaleToRadius=TRUE
Duration=1.42
SFX=chem_resist.wav
[EFFECT-527]
Description=Plasma RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1067
ScaleToRadius=TRUE
Duration=1.42
SFX=plasma_resist.wav
[EFFECT-528]
Description=Impact RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1071
ScaleToRadius=TRUE
Duration=1.42
SFX=impact_resist.wav
[EFFECT-529]
Description=Explosive RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1073
ScaleToRadius=TRUE
Duration=1.42
SFX=explosive_resist.wav
[EFFECT-530]
Description=Psi RESIST
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1075
ScaleToRadius=TRUE
Duration=1.42
SFX=psionic_resist.wav
[EFFECT-531]
Description=EMP VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1070
ScaleToRadius=TRUE
Duration=1.42
SFX=emp_vuln.wav
[EFFECT-532]
Description=Chemical VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1064
ScaleToRadius=TRUE
Duration=1.42
SFX=chem_vuln.wav
[EFFECT-533]
Description=Plasma VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1068
ScaleToRadius=TRUE
Duration=1.42
SFX=plasma_vuln.wav
[EFFECT-534]
Description=Impact VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1072
ScaleToRadius=TRUE
Duration=1.42
SFX=impact_vuln.wav
[EFFECT-535]
Description=Explosive VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1074
ScaleToRadius=TRUE
Duration=1.42
SFX=explosive_vuln.wav
[EFFECT-536]
Description=Psi VULN
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1076
ScaleToRadius=TRUE
Duration=1.42
SFX=psionic_vuln.wav
;********** ENERGY TRANSFER (SELF ONLY SKILL) *********
[EFFECT-537]
Description=Energy management buff
EffectClass=RObjEffect
BaseAssetID=1760
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
StartLinkID=538
StartLinkDelay=0.5
SFX=xfer_shield_to_energy.wav
[EFFECT-538]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2.87
Swatch=swatch_comtra01
StartLinkID=507
;TEMPORARY ALLBEAM
[EFFECT-539]
EffectClass=LineEffect
Duration=1.0
BaseAssetID=1091
EndOffset=1.0
GrowTime=.5
;Effect 540-543 Dummy Empty Entry
;CHEM RESIST ON
[EFFECT-544]
Description=Chem RESIST ON
EffectClass=RObjEffect
BaseAssetID=1093
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=545
SFX=psionic_tune.wav
;Chem RESIST idle
[EFFECT-545]
EffectClass=RObjEffect
BaseAssetID=1077
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=546
;Chem RESIST Off
[EFFECT-546]
EffectClass=RObjEffect
BaseAssetID=1078
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;Explosive RESIST ON
[EFFECT-547]
Description=Explosive RESIST ON
EffectClass=RObjEffect
BaseAssetID=1098
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=548
SFX=explosive_tune.wav
;Explosive RESIST idle
[EFFECT-548]
EffectClass=RObjEffect
BaseAssetID=1087
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=549
;Explosive RESIST Off
[EFFECT-549]
EffectClass=RObjEffect
BaseAssetID=1088
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
;EMP RESIST ON
[EFFECT-550]
Description=EMP RESIST ON
EffectClass=RObjEffect
BaseAssetID=1096
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=551
SFX=emp_tune.wav
;EMP RESIST idle
[EFFECT-551]
EffectClass=RObjEffect
BaseAssetID=1083
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=552
;EMP RESIST Off
[EFFECT-552]
EffectClass=RObjEffect
BaseAssetID=1084
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
[EFFECT-553]
Description=Energy buff Self
EffectClass=RObjEffect
BaseAssetID=1761
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
StartLinkID=554
StartLinkDelay=0.5
ResetMappers=TRUE
SFX=energy_buff.wav
[EFFECT-554]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2.5
Swatch=swatch_comtra01
;Effect 555 Dummy
;***********ENERGY STEAL********
[EFFECT-556]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=557
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1755
SFX=steal_energy_app.wav
[EFFECT-557]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=558
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1755
[EFFECT-558]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=559
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1755
[EFFECT-559]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=560
OneChange=TRUE
BaseAssetID=1755
[EFFECT-561]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=562
OneChange=TRUE
BaseAssetID=1755
[EFFECT-562]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1755
[EFFECT-563]
Description=Energy debuff
EffectClass=RObjEffect
BaseAssetID=1763
Duration=3.0
CycleTime=1.0
ScaleToRadius=TRUE
StartDelay=0.28
StartLinkDelay=0.5
ResetMappers=TRUE
SFX=steal_energy.wav
;********* P R O T E C T I O N ************
; DO NOT RECOLORIZE THIS (WILL BREAK ENVIRONMENTAL MAPS)
[EFFECT-564]
Description=Protection SELF
EffectClass=RObjEffect
BaseAssetID=1770
Duration=2
CycleTime=2
ScaleToRadius=TRUE
StartLinkID=565
StartLinkDelay=1
ResetMappers=TRUE
SFX=damage_protection.wav
;flash in front
[EFFECT-565]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1777
Duration=1
ScaleToRadius=TRUE
ResetMappers=TRUE
;*************************************
;emission effect
[EFFECT-566]
Description=Damage ADD others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1775
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=567
SFX=damage_add_app.wav
[EFFECT-567]
EffectClass=LineEffect
Duration=1.42
BaseAssetID=1774
StartLinkID=568
StartLinkDelay=.15
GrowTime=.15
ShrinkTime=.15
EndOffset=1
;hit effect
[EFFECT-568]
EffectClass=RObjLookAtEffect
SourceBased=FALSE
BaseAssetID=1776
Duration=1.42
ScaleToRadius=TRUE
[EFFECT-569]
Description=Damage ADD SELF
EffectClass=RObjEffect
BaseAssetID=1771
Duration=1
CycleTime=1
ScaleToRadius=TRUE
NextLinkID=570
ResetMappers=TRUE
StartDelay=1.47
SFX=damage_add.wav
[EFFECT-570]
EffectClass=RObjEffect
BaseAssetID=1772
Duration=2
CycleTime=1
ScaleToRadius=TRUE
NextLinkID=571
ResetMappers=TRUE
[EFFECT-571]
EffectClass=RObjEffect
BaseAssetID=1773
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
;Effect 572 Dummy
;*********** damage reduce**************
[EFFECT-573]
Description=damage reduce
EffectClass=SplineRandomSeekEffect
StartDelay=0.9
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=574
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
SFX=damage_reduce_app.wav
[EFFECT-574]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=575
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
[EFFECT-575]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=576
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
[EFFECT-576]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=577
OneChange=TRUE
BaseAssetID=1759
[EFFECT-577]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=578
OneChange=TRUE
BaseAssetID=1759
[EFFECT-578]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
StartLinkID=579
Duration=.25
OneChange=TRUE
BaseAssetID=1759
[EFFECT-579]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1759
;rings
[EFFECT-580]
EffectClass=RObjEffect
BaseAssetID=1771
Duration=1
CycleTime=1
ScaleToRadius=TRUE
NextLinkID=581
ResetMappers=TRUE
StartDelay=0.28
SFX=damage_reduce.wav
;hit effect
[EFFECT-581]
EffectClass=RObjEffect
InFrontOfObject=TRUE
SourceBased=FALSE
BaseAssetID=1779
Duration=0.1
ScaleToRadius=TRUE
StartLinkID=582
;ring break
[EFFECT-582]
EffectClass=RObjEffect
BaseAssetID=1778
Duration=1
CycleTime=1
ScaleToRadius=TRUE
;ResetMappers=TRUE
SFX=Item Debuff Start
;583-592 Warp Effects
;emission effect 2
[EFFECT-583]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1765
Duration=1
ScaleToRadius=TRUE
StartLinkID=584
;tunnel 1
[EFFECT-584]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1767
Duration=1
ScaleToRadius=TRUE
[EFFECT-585]
EffectClass=PassEffect
Projection0Axis=X
Projection0BoxScale=1,1
Projection1Axis=Z
Projection1BoxScale=1,1.5
Duration=0.625
ResetMappers=TRUE
Swatch=swatch_warp2b
HideBaseMesh=FALSE
NextLinkID=588
StartLinkID=586
;emission effect 3
[EFFECT-586]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1766
Duration=1.5
ScaleToRadius=TRUE
StartLinkID=587
;tunnel 2
[EFFECT-587]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1768
Duration=0.625
ScaleToRadius=TRUE
[EFFECT-588]
EffectClass=PassEffect
Projection0Axis=X
Projection0BoxScale=1,1
Projection1Axis=Z
Projection1BoxScale=1,1.5
Duration=0.625
ResetMappers=TRUE
Swatch=swatch_warp2c
HideBaseMesh=FALSE
NextLinkID=590
StartLinkID=589
;tunnel 3
[EFFECT-589]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1769
Duration=0.625
ScaleToRadius=TRUE
ResetMappers=TRUE
[EFFECT-590]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=1,1
Duration=INFINITE
Swatch=swatch_warp3
HideBaseMesh=FALSE
ResetMappers=TRUE
StartLinkID=591
;flash in front
[EFFECT-591]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1777
Duration=1
ScaleToRadius=TRUE
ResetMappers=TRUE
;************* slow *************
[EFFECT-593]
Description=slow
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=594
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1758
SFX=slow_app.wav
[EFFECT-594]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=595
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1758
[EFFECT-595]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=596
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1758
[EFFECT-596]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=597
OneChange=TRUE
BaseAssetID=1758
[EFFECT-597]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=598
OneChange=TRUE
BaseAssetID=1758
[EFFECT-598]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
StartLinkID=599
Duration=.25
OneChange=TRUE
BaseAssetID=1758
[EFFECT-599]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1758
;hit effect
[EFFECT-600]
EffectClass=RObjEffect
;InFrontOfObject=TRUE
SourceBased=FALSE
BaseAssetID=1780
Duration=1
ScaleToRadius=TRUE
StartLinkID=601
StartDelay=0.28
SFX=slow.wav
[EFFECT-601]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2.95
Swatch=swatch_slow01
Projection0Axis=Z
Projection0BoxScale=1,1
Projection1Axis=X
Projection1BoxScale=1,1
;**************Weapon speed*************
;emission effect
[EFFECT-602]
Description=Weapon_speed Others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1746
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=603
;resist BEAM 01
[EFFECT-603]
EffectClass=LineEffect
Duration=2.9
BaseAssetID=1783
GrowTime=.5
SFX=weapon_speed_app.wav
ShrinkTime=.5
;weapon speed
[EFFECT-604]
Description=Weapon_speed self
EffectClass=RObjEffect
;SourceBased=TRUE
BaseAssetID=1782
Duration=3
ScaleToRadius=TRUE
ResetMappers=TRUE
StartDelay=.5
SFX=weapon_speed.wav
;Effect 605 Dummy
;********weapon slow***********
[EFFECT-606]
EffectClass=SplineRandomSeekEffect
Description=weapon slow
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=607
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
[EFFECT-607]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=608
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
[EFFECT-608]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=609
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1759
[EFFECT-609]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=610
OneChange=TRUE
BaseAssetID=1759
[EFFECT-610]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=611
OneChange=TRUE
BaseAssetID=1759
[EFFECT-611]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
StartLinkID=612
Duration=.25
OneChange=TRUE
BaseAssetID=1759
[EFFECT-612]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1759
SFX=weapon_slow_app.wav
;weapon slow
[EFFECT-613]
EffectClass=RObjEffect
;SourceBased=TRUE
BaseAssetID=1784
Duration=3
ScaleToRadius=TRUE
ResetMappers=TRUE
StartDelay=0.28
SFX=weapon_slow.wav
;*******weapon skill **********
;emission effect
[EFFECT-614]
Description=Weapon skill Others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1746
Duration=0.92
ScaleToRadius=TRUE
StartLinkID=615
;resist BEAM 01
[EFFECT-615]
EffectClass=LineEffect
Duration=2.9
BaseAssetID=1791
GrowTime=.5
ShrinkTime=.5
SFX=weapon_skill_app.wav
[EFFECT-616]
EffectClass=RObjEffect
BaseAssetID=1786
Duration=0.48
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=617
StartDelay=.5
SFX=weapon_skill.wav
[EFFECT-617]
EffectClass=RObjEffect
BaseAssetID=1785
Duration=2.5
ScaleToRadius=TRUE
NextLinkID=618
[EFFECT-618]
EffectClass=RObjEffect
BaseAssetID=1787
Duration=0.48
ScaleToRadius=TRUE
ResetMappers=TRUE
;************* tractor enhance **********
[EFFECT-619]
Description=tractor range boost
EffectClass=RObjEffect
;SourceBased=TRUE
BaseAssetID=1792
Duration=3
ScaleToRadius=TRUE
SFX=tractor_beam_enhance.wav
;************* speedy **********
;emission effect
[EFFECT-620]
Description=speedy Others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1743
Duration=2.95
ScaleToRadius=TRUE
StartLinkID=621
SFX=speed_application.wav
;speedy BEAM 01
[EFFECT-621]
EffectClass=LineEffect
Duration=2.9
BaseAssetID=1791
GrowTime=.5
ShrinkTime=.5
[EFFECT-622]
Description=Speedy self
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2.95
StartDelay=.5
Swatch=swatch_speedy01
Projection0Axis=Z
Projection0BoxScale=1,1
Projection1Axis=X
Projection1BoxScale=1,1
SFX=increase_speed.wav
;*****************sneaky*********
;emission effect
[EFFECT-623]
Description=sneaky Others
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1737
Duration=2.5
ScaleToRadius=TRUE
StartLinkID=624
;sneaky BEAM 01
[EFFECT-624]
EffectClass=LineEffect
Duration=2.9
BaseAssetID=1794
GrowTime=.5
ShrinkTime=.5
SFX=sneaky_application.wav
; DO NOT RECOLORIZE THIS (WILL BREAK ENVIRONMENTAL MAPS)
[EFFECT-625]
Description=sneaky self
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=0.95
Swatch=swatch_sneaky01
NextLinkID=626
StartDelay=.5
SFX=sneaky.wav
[EFFECT-626]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=TRUE
Duration=2
Swatch=swatch_sneaky02
Projection1Axis=Z
Projection1BoxScale=4,-0.5
NextLinkID=627
[EFFECT-627]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=0.95
Swatch=swatch_sneaky03
;Effect 628 Dummy
;*****************noisy*********
[EFFECT-629]
Description=noisy (increase signature)
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=630
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1756
SFX=noisy_application.wav
[EFFECT-630]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=631
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1756
[EFFECT-631]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=632
StartLinkDelay=.01
OneChange=TRUE
BaseAssetID=1756
[EFFECT-632]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=633
OneChange=TRUE
BaseAssetID=1756
[EFFECT-633]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
StartLinkID=634
OneChange=TRUE
BaseAssetID=1756
[EFFECT-634]
EffectClass=SplineRandomSeekEffect
Distance=150
ChangeTime=0.125
Duration=.25
OneChange=TRUE
BaseAssetID=1756
[EFFECT-635]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2
Swatch=swatch_noisy01
Projection0Axis=Z
Projection0BoxScale=4,0.5
StartLinkID=636
StartLinkDelay=.25
StartDelay=0.28
SFX=noisy.wav
[EFFECT-636]
Description=sneaky Others
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=637
[EFFECT-637]
Description=sneaky Others
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=638
[EFFECT-638]
Description=sneaky Others
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=639
[EFFECT-639]
Description=sneaky Others
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
;***************** skill generic ******
[EFFECT-640]
Description=skill generic
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=.95
Swatch=swatch_skill02
Projection0Axis=Z
Projection0BoxScale=1,1
StartLinkID=643
NextLinkID=641
SFX=skill_generic.wav
[EFFECT-641]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=2
Swatch=swatch_skill01
Projection0Axis=Z
Projection0BoxScale=1,1
NextLinkID=642
[EFFECT-642]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=.95
Swatch=swatch_skill03
Projection0Axis=Z
Projection0BoxScale=1,1
[EFFECT-643]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1796
Duration=2.5
ScaleToRadius=TRUE
;***************** speed boost **********
[EFFECT-644]
Description=Speed Boost
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1799
Duration=0.45
ScaleToRadius=TRUE
StartLinkID=645
NextLinkID=646
SFX=speed_boost.wav
;particles
[EFFECT-645]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1798
Duration=2.5
ScaleToRadius=TRUE
[EFFECT-646]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1797
Duration=9.1
;Duration=2.5
ScaleToRadius=TRUE
NextLinkID=647
[EFFECT-647]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1800
Duration=0.45
ScaleToRadius=TRUE
; ***** Yet More Befriend *****
; Befriend Area particle delivery
[EFFECT-648]
Description=Befriend Area Ability (delivery)
EffectClass=StraightSeekEffect
BaseAssetID=1167
Duration=1.0
UnaryNextLinkToTarget=TRUE
NextLinkID=649
SFX=befriend_delivery.wav
; Befriend Area ring secondary delivery
[EFFECT-649]
EffectClass=RObjEffect
BaseAssetID=1812
RObjHSV=30,0,0
Duration=1.0
SFX=befriend_area_ring_delivery.wav
; Calm Group particle (shortened) delivery
[EFFECT-650]
Description=Calm Group Ability (delivery)
EffectClass=StraightSeekEffect
BaseAssetID=1167
Duration=1.0
SFX=befriend_delivery.wav
; Calm Group particle (shortened) secondary delivery
[EFFECT-651]
Description=Calm Group Ability (secondary delivery)
StartDelay=1.0
EffectClass=StraightSeekEffect
BaseAssetID=1167
Duration=1.0
SFX=befriend_delivery.wav
; Calm Area particle delivery
[EFFECT-652]
Description=Calm Area Ability (delivery)
EffectClass=StraightSeekEffect
BaseAssetID=1167
Duration=1.0
UnaryNextLinkToTarget=TRUE
NextLinkID=653
SFX=befriend_delivery.wav
; Calm Area ring secondary delivery
[EFFECT-653]
EffectClass=RObjEffect
BaseAssetID=1813
RObjHSV=30,0,0
Duration=1.0
SFX=befriend_area_ring_delivery.wav
;****** Last gravity link entries *********
;Area Mass Field beam part I
[EFFECT-654]
Description=Area Mass Field Ability (delivery)
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1165
StartLinkID=655
SFX=gravity_link_beam.wav
;Area Mass Field beam part II
[EFFECT-655]
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1166
StartLinkID=656
UnaryStartLinkToTarget=TRUE
StartLinkDelay=.25
; Area Mass Field AOE ring
[EFFECT-656]
EffectClass=RObjEffect
BaseAssetID=1812
RObjHSV=30,0,-0.25
Duration=1.0
SFX=befriend_area_ring_delivery.wav
;Area Immobilization Field beam part I
[EFFECT-657]
Description=Area Immobilization Field Ability (delivery)
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1165
StartLinkID=658
SFX=gravity_link_beam.wav
;Area Immobilization Field beam part II
[EFFECT-658]
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1166
StartLinkID=659
UnaryStartLinkToTarget=TRUE
StartLinkDelay=.25
; Area Immobilization Field AOE ring
[EFFECT-659]
EffectClass=RObjEffect
BaseAssetID=1813
RObjHSV=30,0,-0.25
Duration=1.0
SFX=befriend_area_ring_delivery.wav
; ***** Yet more Menace *****
; Area Intimidation skull
[EFFECT-660]
Description=Area Intimidation ability (delivery)
EffectClass=RObjLookAtEffect
BaseAssetID=1596
ScaleToRadius=TRUE
SourceBased=True
Duration=2.0
ResetMappers=TRUE
UnaryStartLinkToTarget=TRUE
StartLinkDelay=0.5
StartLinkID=661
SFX=menace_level_5_hologram_skull.wav
; Area Intimidation AOE ring
[EFFECT-661]
EffectClass=RObjEffect
BaseAssetID=1812
RObjHSV=-150,0,0
Duration=1.0
SFX=befriend_area_ring_delivery.wav
; Area Terrify skull
[EFFECT-662]
Description=Area Terrify ability (delivery)
EffectClass=RObjLookAtEffect
BaseAssetID=1596
ScaleToRadius=TRUE
SourceBased=True
Duration=2.0
ResetMappers=TRUE
UnaryStartLinkToTarget=TRUE
StartLinkDelay=0.5
StartLinkID=663
SFX=menace_level_5_hologram_skull.wav
; Area Terrify AOE ring
[EFFECT-663]
EffectClass=RObjEffect
BaseAssetID=1813
RObjHSV=-150,0,0
Duration=1.0
SFX=befriend_area_ring_delivery.wav
; ***** Still more Psionic Shield *****
; Psionic Shield (delivery)
[EFFECT-664]
Description=Psionic Shield Delivery
EffectClass=LineEffect
Duration=1.0
BaseAssetID=1091
GrowTime=.25
SFX=psionic_shield_delivery.wav
; ***** Still more Cloak *****
; Group Cloak Other effect
[EFFECT-665]
Description=Group Cloak Other
EffectClass=LineEffect
Duration=1
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1512
StartLinkID=180
StartLinkDelay=.25
UnaryStartLinkToTarget=TRUE
SFX=item_repair_beam_01.wav
; ***** Still more Fold Space *****
;Fold space vanish - phase 3 pass effect (invisible)
[EFFECT-666]
EffectClass=PassEffect
Duration=1.5
Swatch=swatch_invis
HideBaseMesh=TRUE
;Fold space delivery effect (links to vanish effect)
[EFFECT-667]
Description=Fold Space Other
EffectClass=LineEffect
Duration=1.0
BaseAssetID=1091
GrowTime=.25
StartLinkID=202
UnaryStartLinkToTarget=TRUE
SFX=fold_space_delivery_effect.wav
; ***** More Environment Shield *****
; Environment Shield (delivery)
[EFFECT-668]
Description=Environment Shield Delivery
EffectClass=LineEffect
Duration=1.0
BaseAssetID=1091
GrowTime=.25
SFX=fold_space_delivery_effect.wav
; ***** Trance *****
; Power Trance
[EFFECT-669]
Description=Power Trance GameEffect
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=1814
ScaleToRadius=TRUE
SFX=power_trance_skill_abi.wav
; Resistance Trance
[EFFECT-670]
Description=Resistance Trance GameEffect
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=1815
ScaleToRadius=TRUE
; Regeneration Trance
[EFFECT-671]
Description=Regeneration Trance GameEffect
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=1816
ScaleToRadius=TRUE
; Accuracy Trance
[EFFECT-672]
Description=Accuracy Trance GameEffect
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=1817
ScaleToRadius=TRUE
; Focus Trance
[EFFECT-673]
Description=Focus Trance GameEffect
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=1818
ScaleToRadius=TRUE
; ***** Afterburn *****
; Afterburn game effect
[EFFECT-674]
Description=AfterBurn GameEffect
EffectClass=AttachEffect
Duration=INFINITE
BaseAssetID=1819
HideAsOtherObjects=TRUE
BoneNamePrefix=exhaust
SFX=afterburn.wav
; *** More Rally
; Defense and Damage Tactics Visual
[EFFECT-675]
Description=Defense and Damage Tactics Visual
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=3.8
ResetMappers=TRUE
Swatch=swatch_RAL0101
HideBaseMesh=FALSE
NextLinkID=325
StartLinkID=333
SFX=defence_tactics_fade_in.wav
;Firing Defense and Damage Tactics Visual
[EFFECT-676]
Description=Firing Defense and Damage Tactics Visual
EffectClass=RObjEffect
BaseAssetID=1701
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=331
StartLinkID=324
SFX=damage_tactics_fade_in.wav
;Stealth tactics - stealth fade out
[EFFECT-677]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
HideBaseMesh=TRUE
ResetMappers=TRUE
Duration=1
Swatch=swatch_ralb0103
NextLinkID=678
SFX=stealth_fade_out.wav
;Stealth tactics - defense fade out
[EFFECT-678]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=2,2
Duration=3.9
CycleTime=3.9
ResetMappers=TRUE
Swatch=swatch_RAL0103
HideBaseMesh=FALSE
SFX=defence_tactics_fade_in.wav
;***** Yet again, more Self Destruct *****
;Self Destruct IV glowing light beams
[EFFECT-679]
Description=Self Destruct IV
EffectClass=RObjEffect
BaseAssetID=1154
Duration=10.0
StartLinkID=680
SFX=self_destruct_level_1_glowing_light_beams.wav
;Self Destruct IV countdown
[EFFECT-680]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
StartLinkDelay=8
StartLinkID=681
SFX=self_destruct_countdown.wav
;Self Destruct IV glow
[EFFECT-681]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
BaseAssetID=1191
Duration=3.0
StartLinkDelay=2.0
StartLinkID=682
;Self Destruct IV explosion
[EFFECT-682]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1156
;ScaleToRadius=TRUE
Duration=10.0
StartLinkDelay=1
StartLinkID=683
SFX=self_destruct_level_1_explosion.wav
;Self Destruct IV shockwave
[EFFECT-683]
EffectClass=RObjEffect
BaseAssetID=1820
Duration=INFINITE
;Duration is INFINITE since this effect must be killed by the server
;Self Destruct V glowing light beams
[EFFECT-684]
Description=Self Destruct V
EffectClass=RObjEffect
BaseAssetID=1154
Duration=10.0
StartLinkID=685
SFX=self_destruct_level_1_glowing_light_beams.wav
;Self Destruct V countdown
[EFFECT-685]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
ResetMappers=TRUE
BaseAssetID=1155
Duration=10.0
StartLinkDelay=8
StartLinkID=686
SFX=self_destruct_countdown.wav
;Self Destruct V glow
[EFFECT-686]
EffectClass=RObjEffect
InFrontOfObject=TRUE
FaceCamera=TRUE
BaseAssetID=1191
Duration=3.0
StartLinkDelay=2.0
StartLinkID=687
;Self Destruct V explosion
[EFFECT-687]
EffectClass=RObjEffect
InFrontOfObject=TRUE
BaseAssetID=1156
;ScaleToRadius=TRUE
Duration=10.0
StartLinkDelay=1
StartLinkID=688
SFX=self_destruct_level_1_explosion.wav
;Self Destruct V shockwave
[EFFECT-688]
EffectClass=RObjEffect
BaseAssetID=1835
Duration=INFINITE
;Duration is INFINITE since this effect must be killed by the server
;***** Create Wormhole Skill *****
[EFFECT-689]
Description=Create Wormhole Self Buildup
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1801
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=690
[EFFECT-690]
StartDelay=1.0
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1801
Duration=1.5
CycleTime=1.5
ScaleToRadius=TRUE
[EFFECT-691]
Description=Create Wormhole Effect
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,-1
Projection1Axis=Z
Projection1BoxScale=1.5,1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create01
HideBaseMesh=FALSE
NextLinkID=692
StartLinkID=694
SFX=sfx_worm_hole_total
[EFFECT-692]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,1
Projection1Axis=Z
Projection1BoxScale=1.5,1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create02
HideBaseMesh=TRUE
NextLinkID=693
StartLinkID=591
[EFFECT-693]
Description=Create Wormhole Effect - Invisibility
EffectClass=PassEffect
Duration=4
ResetMappers=TRUE
Swatch=swatch_invis
HideBaseMesh=TRUE
[EFFECT-694]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1804
Duration=2
ScaleToRadius=TRUE
NextLinkID=695
[EFFECT-695]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1805
Duration=2
ScaleToRadius=TRUE
[EFFECT-696]
Description=Create Wormhole Others
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1803
GrowTime=.15
UnaryStartLinkToTarget=TRUE
StartLinkDelay=.15
StartLinkID=689
; Rescue Effect in Starbase
[EFFECT-697]
Description=Rescue effect coming in
EffectClass=PassEffect
Duration=2
ResetMappers=TRUE
Swatch=swatch_invis
HideBaseMesh=TRUE
NextLinkID=698
StartLinkID=700
[EFFECT-698]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,1
Projection1Axis=Z
Projection1BoxScale=-1.5,-1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create01
HideBaseMesh=TRUE
NextLinkID=699
;particles
[EFFECT-699]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,-1
Projection1Axis=Z
Projection1BoxScale=-1.5,-1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create02
HideBaseMesh=FALSE
StartLinkID=591
;particles
[EFFECT-700]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1801
Duration=2
ScaleToRadius=TRUE
StartLinkID=690
StartLinkDelay=1
;****************************
[EFFECT-701]
Description=Stealth Attack
EffectClass=RObjEffect
BaseAssetID=1597
Duration=0.48
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=702
StartDelay=.5
SFX=weapon_skill.wav
[EFFECT-702]
EffectClass=RObjEffect
BaseAssetID=1595
Duration=4.0
ScaleToRadius=TRUE
NextLinkID=703
[EFFECT-703]
EffectClass=RObjEffect
BaseAssetID=1598
Duration=0.48
ScaleToRadius=TRUE
ResetMappers=TRUE
;EFFECT 704-109 Ken R
;========= MORE WARP EFFECTS =========
;Warp Engine Trail Effect
[EFFECT-710]
Description=Warp Engine Trail Effect
EffectClass=AttachEffect
Duration=INFINITE
BaseAssetID=1850
HideAsOtherObjects=TRUE
BoneNamePrefix=exhaust
;EFFECT 711-712 for NATY
;******** SKILL PRE-DELAYS *******
;predelay power-up for hacking
;dko added sfx 07/31/02
[EFFECT-713]
Description=Hacking pre-delay
EffectClass=RObjEffect
BaseAssetID=1856
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=714
SFX=sfx_pre_delay_hacking
;predelay climax for hacking
[EFFECT-714]
EffectClass=RObjEffect
BaseAssetID=1857
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_hacking
;predelay power-up for befriend
[EFFECT-715]
Description=Befriend pre-delay
EffectClass=RObjEffect
BaseAssetID=1858
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=716
SFX=sfx_pre_delay_befriend
;predelay climax for befriend
[EFFECT-716]
EffectClass=RObjEffect
BaseAssetID=1859
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_befriend
;predelay power-up for enrage
[EFFECT-717]
Description=Enrage pre-delay
EffectClass=RObjEffect
BaseAssetID=1860
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=718
SFX=sfx_pre_delay_enrage
;predelay climax for Enrage
[EFFECT-718]
EffectClass=RObjEffect
BaseAssetID=1861
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_enrage
;predelay power-up for environment shield
[EFFECT-719]
Description=Environment Shield pre-delay
EffectClass=RObjEffect
BaseAssetID=1862
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=720
SFX=sfx_pre_delay_environment
;predelay climax for environment shield
[EFFECT-720]
EffectClass=RObjEffect
BaseAssetID=1863
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_environment
;predelay power-up for Grav link
[EFFECT-721]
Description=Gravity Link pre-delay
EffectClass=RObjEffect
BaseAssetID=1864
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=722
SFX=sfx_pre_delay_gravity
;predelay climax for Grav link
[EFFECT-722]
EffectClass=RObjEffect
BaseAssetID=1865
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_gravity
;predelay power-up for jumpstart
[EFFECT-723]
Description=Jumpstart pre-delay
EffectClass=RObjEffect
BaseAssetID=1866
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=724
SFX=sfx_pre_delay_jumpstart
;predelay climax for jumpstart
[EFFECT-724]
EffectClass=RObjEffect
BaseAssetID=1867
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_jumpstart
;predelay power-up for menace
[EFFECT-725]
Description=Menace pre-delay
EffectClass=RObjEffect
BaseAssetID=1868
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=726
SFX=sfx_pre_delay_menace
;predelay climax for menace
[EFFECT-726]
EffectClass=RObjEffect
BaseAssetID=1869
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_menace
;predelay power-up for psionic shield
[EFFECT-727]
Description=Psionic Shield pre-delay
EffectClass=RObjEffect
BaseAssetID=1870
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=728
SFX=sfx_pre_delay_psionic
;predelay climax for psionic shield
[EFFECT-728]
EffectClass=RObjEffect
BaseAssetID=1871
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_psionic
;predelay power-up for rally
[EFFECT-729]
Description=Rally pre-delay
EffectClass=RObjEffect
BaseAssetID=1872
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=730
SFX=sfx_pre_delay_rally
;predelay climax for rally
[EFFECT-730]
EffectClass=RObjEffect
BaseAssetID=1873
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_rally
;predelay power-up for Repair Equipment
[EFFECT-731]
Description=Repair Equipment pre-delay
EffectClass=RObjEffect
BaseAssetID=1874
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=732
SFX=sfx_pre_delay_repair
;predelay climax for Repair Equipment
[EFFECT-732]
EffectClass=RObjEffect
BaseAssetID=1875
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_repair
;predelay power-up for Repair Shields
[EFFECT-733]
Description=Repair Shields pre-delay
EffectClass=RObjEffect
BaseAssetID=1876
Duration=INFINITE
ScaleToRadius=TRUE
NextLinkID=734
SFX=sfx_pre_delay_shield
;predelay climax for Repair Shields
[EFFECT-734]
EffectClass=RObjEffect
BaseAssetID=1877
Duration=1.0
CycleTime=1.0
ScaleToRadius=TRUE
SFX=sfx_wait_state_shield
;generic skill interrupt
[EFFECT-735]
Description=Generic Skill Interrupt
EffectClass=RObjEffect
BaseAssetID=1880
Duration=3
ScaleToRadius=TRUE
SFX=sfx_interrupt_skill
;********************
;BOOST EFFECTS
;********************
;BOOST REGEN ENERGY/SHIELD
[EFFECT-736]
Description=Energy buff Self
EffectClass=RObjEffect
BaseAssetID=1761
Duration=9.5
CycleTime=1.0
ScaleToRadius=TRUE
StartLinkID=737
StartLinkDelay=0.5
ResetMappers=TRUE
SFX=energy_buff.wav
[EFFECT-737]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=9.5
Swatch=swatch_comtra01
;BOOST vision start
[EFFECT-738]
Description=VISION SELF
EffectClass=RObjEffect
SourceBased=FALSE
ResetMappers=TRUE
BaseAssetID=1722
Duration=0.45
NextLinkID=739
ScaleToRadius=TRUE
StartDelay=.25
SFX=vision.wav
;vision idle
[EFFECT-739]
EffectClass=RObjEffect
BaseAssetID=1716
SourceBased=FALSE
Duration=8.75
NextLinkID=740
ScaleToRadius=TRUE
[EFFECT-740]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
ResetMappers=TRUE
BaseAssetID=1723
Duration=0.45
ScaleToRadius=TRUE
;BOOST Damage Add
[EFFECT-741]
Description=Damage ADD SELF
EffectClass=RObjEffect
BaseAssetID=1771
Duration=1
CycleTime=1
ScaleToRadius=TRUE
NextLinkID=742
ResetMappers=TRUE
StartDelay=1.47
SFX=damage_add.wav
[EFFECT-742]
EffectClass=RObjEffect
BaseAssetID=1772
Duration=26.5
CycleTime=1
ScaleToRadius=TRUE
NextLinkID=743
ResetMappers=TRUE
[EFFECT-743]
EffectClass=RObjEffect
BaseAssetID=1773
Duration=1
CycleTime=1
ScaleToRadius=TRUE
ResetMappers=TRUE
;BOOST weapon speed
[EFFECT-744]
Description=Weapon_speed self
EffectClass=RObjEffect
;SourceBased=TRUE
BaseAssetID=1782
Duration=29.5
ScaleToRadius=TRUE
ResetMappers=TRUE
StartDelay=.5
SFX=weapon_speed.wav
;BOOST Increase Sig
[EFFECT-745]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=FALSE
Duration=10
Swatch=swatch_noisy01
Projection0Axis=Z
Projection0BoxScale=4,0.5
StartLinkID=746
StartLinkDelay=.25
StartDelay=0.28
SFX=noisy.wav
[EFFECT-746]
Description=sneaky Others
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=747
[EFFECT-747]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=748
[EFFECT-748]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=749
[EFFECT-749]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
StartLinkDelay=2.75
StartLinkID=758
ScaleToRadius=TRUE
[EFFECT-750]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=751
[EFFECT-751]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=752
[EFFECT-752]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=753
[EFFECT-753]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
StartLinkDelay=2.75
StartLinkID=759
ScaleToRadius=TRUE
[EFFECT-754]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=755
[EFFECT-755]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=756
[EFFECT-756]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
NextLinkID=757
[EFFECT-757]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1795
Duration=0.25
ScaleToRadius=TRUE
[EFFECT-758]
EffectClass=SoundEffect
Duration=4
StartLinkID=750
StartLinkDelay=0.25
SFX=noisy.wav
[EFFECT-759]
EffectClass=SoundEffect
Duration=4
StartLinkID=754
StartLinkDelay=0.25
SFX=noisy.wav
;**** WEAPONS EFFECTS ****
[EFFECT-760]
Description=Energy Wavy Beam
EffectClass=LineEffect
Duration=1.12
BaseAssetID=1885
ShrinkTime=.53
GrowTime=.53
StartLinkID=761
Use=BeamWeaponEffect
SFX=energy_bolt01.wav
;wavy BEAM EMISSION
[EFFECT-761]
EffectClass=RObjEffect
BaseAssetID=1884
Duration=.5
ResetMappers=TRUE
SFX=nota_laser_9.wav
[EFFECT-762]
Description=Plasma Sparky Beam
EffectClass=LineEffect
Duration=.5
BaseAssetID=1886
ShrinkTime=.225
GrowTime=.225
StartLinkID=763
Use=BeamWeaponEffect
SFX=energy_beam.wav
;sparkies
[EFFECT-763]
EffectClass=StraightSeekEffect
Duration=.5
BaseAssetID=1887
StartLinkID=764
SFX=teleport_in.wav
;sparky BEAM EMISSION
[EFFECT-764]
EffectClass=RObjEffect
BaseAssetID=1888
Duration=.5
ResetMappers=TRUE
SFX=nota_laser_16.wav
[EFFECT-765]
Description=Plasma Dotted Beam
EffectClass=LineEffect
Duration=1
BaseAssetID=1890
ShrinkTime=.25
GrowTime=.25
StartLinkID=766
Use=BeamWeaponEffect
SFX=enrage_level_1_beam.wav
;dotted BEAM EMISSION
[EFFECT-766]
EffectClass=RObjEffect
BaseAssetID=1891
Duration=0.75
ResetMappers=TRUE
SFX=nota_laser_3.wav
[EFFECT-767]
Description=Plasma Helix Beam
EffectClass=LineEffect
Duration=1
BaseAssetID=1892
ShrinkTime=.25
GrowTime=.25
StartLinkID=768
Use=BeamWeaponEffect
SFX=energy_beam2
;helix BEAM EMISSION
[EFFECT-768]
EffectClass=RObjEffect
BaseAssetID=1893
Duration=1
ResetMappers=TRUE
SFX=impact_double_bolt.wav
[EFFECT-769]
Description=Plasma Flaming Beam
EffectClass=LineEffect
Duration=1
BaseAssetID=1895
ShrinkTime=.25
GrowTime=.25
StartLinkID=770
Use=BeamWeaponEffect
SFX=energy_beam.wav
;flames
[EFFECT-770]
EffectClass=StraightSeekEffect
Duration=.25
BaseAssetID=1894
StartLinkID=771
SFX=explosive_app.wav
;flames2
[EFFECT-771]
EffectClass=StraightSeekEffect
Duration=.75
BaseAssetID=1894
StartLinkID=772
;flaming BEAM EMISSION
[EFFECT-772]
EffectClass=RObjEffect
BaseAssetID=1896
Duration=.75
ResetMappers=TRUE
SFX=synth_laser_2.wav
[EFFECT-773]
Description=Plasma Trailing Beam
EffectClass=LineEffect
Duration=0.8
BaseAssetID=1895
ShrinkTime=.25
GrowTime=.25
StartLinkID=774
Use=BeamWeaponEffect
SFX=massive_energy_beam.wav
;trailing BEAM 02
[EFFECT-774]
EffectClass=LineEffect
Duration=2
BaseAssetID=1897
GrowTime=.25
StartLinkID=775
;trailing BEAM EMISSION
[EFFECT-775]
EffectClass=RObjEffect
BaseAssetID=1898
Duration=2
ResetMappers=TRUE
SFX=psionic_resist.wav
[EFFECT-776]
Description=Plasma Railgun Projectile
EffectClass=StraightSeekEffect
RObjHSV=62,0,0
BaseAssetID=1571
StartLinkID=777
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=emp_missile_2.wav
;Railgun 2 EMISSION
[EFFECT-777]
EffectClass=RObjEffect
RObjHSV=62,0,0
BaseAssetID=1899
Duration=0.25
ResetMappers=TRUE
SFX=laser_5.wav
[EFFECT-778]
Description=Chemical Disc Projectile
EffectClass=StraightSeekEffect
BaseAssetID=1900
StartLinkID=779
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explo_slicing_missile.wav
;disc EMISSION
[EFFECT-779]
EffectClass=RObjEffect
RObjHSV=180,0,0
BaseAssetID=1899
Duration=0.1
ResetMappers=TRUE
[EFFECT-780]
Description=Impact Scatter-Shot Projectile
EffectClass=SplineRandomSeekEffect
Distance=11
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=801
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=87
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=needlaser
; ***************************************************
;Resource asteroid mining asset-based effect.
[EFFECT-781]
EffectClass=RenderStateEffect
RenderStateID=222
ActionType=Activate
Duration=1.0
;*******************************
; starbase item repair loop anim
[EFFECT-782]
EffectClass=RObjEffect
BaseAssetID=1947
Duration=5.6
CycleTime=5.6
ScaleToRadius=TRUE
NextLinkID=783
SFX=system_repair_loop_sn_1.wav
; starbase item repair off anim
[EFFECT-783]
EffectClass=RObjEffect
BaseAssetID=1948
Duration=1
CycleTime=1
ScaleToRadius=TRUE
SFX=system_repair_end_sn_1.wav
; ***************************************************
; **** MORE WEAPONS EFFECTS ****
;scatter-shot projectile
[EFFECT-784]
EffectClass=SplineRandomSeekEffect
Distance=14
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=785
NextLinkID=87
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-785]
EffectClass=RObjEffect
BaseAssetID=1902
Duration=0.13
[EFFECT-786]
Description=Impact Claw Projectile
EffectClass=StraightSeekEffect
RObjScale=4.0
BaseAssetID=1903
StartLinkID=787
NextLinkID=92
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=emp_missile.wav
;claw EMISSION
[EFFECT-787]
EffectClass=RObjEffect
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-788]
Description=EMP Blob Missile
EffectClass=SplineRandomSeekEffect
RObjScale=3.0
Distance=100
ChangeTime=1
BaseAssetID=1905
StartLinkID=789
NextLinkID=66
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-789]
EffectClass=RObjEffect
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile.wav
[EFFECT-790]
Description=Chemical Scales Projectile
EffectClass=StraightSeekEffect
RObjScale=3.0
BaseAssetID=1907
StartLinkID=791
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explo_slicing_missile.wav
;scales EMISSION
[EFFECT-791]
EffectClass=RObjEffect
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_11.WAV
[EFFECT-792]
Description=Energy Goober Projectile
EffectClass=StraightSeekEffect
RObjScale=5.0
BaseAssetID=1909
StartLinkID=793
NextLinkID=287
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=impact_razor.wav
;goober EMISSION
[EFFECT-793]
EffectClass=RObjEffect
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_15.wav
;Mining cont
[EFFECT-794]
EffectClass=LineEffect
BaseAssetID=1912
Duration=INFINITE
GrowTime=.25
StartLinkID=795
;Mining cont
[EFFECT-795]
EffectClass=LineEffect
BaseAssetID=1913
Duration=INFINITE
GrowTime=.25
StartLinkID=796
SFX=sfx_mining_dep
;prospect EMISSION
[EFFECT-796]
EffectClass=RObjLookAtEffect
SourceBased=TRUE
BaseAssetID=1125
Duration=INFINITE
StartLinkID=781
UnaryStartLinkToTarget=TRUE
;******************************
[EFFECT-797]
Description=Gating out effect
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,-1
Projection1Axis=Z
Projection1BoxScale=1.5,1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create01
HideBaseMesh=FALSE
NextLinkID=798
[EFFECT-798]
EffectClass=PassEffect
Projection0Axis=Z
Projection0BoxScale=0.001,1
Projection1Axis=Z
Projection1BoxScale=1.5,1.5
Duration=2
ResetMappers=TRUE
Swatch=swatch_create02
HideBaseMesh=TRUE
NextLinkID=799
StartLinkID=800
[EFFECT-799]
EffectClass=PassEffect
Duration=10
ResetMappers=TRUE
Swatch=swatch_invis
HideBaseMesh=TRUE
;flash
[EFFECT-800]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1777
Duration=2
ScaleToRadius=TRUE
;**** Still more Weapon Effects ****
;scatter-shot projectile
; (moved here to fix an entry collision)
[EFFECT-801]
EffectClass=SplineRandomSeekEffect
Distance=17
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=802
StartLinkDelay=.05
NextLinkID=87
UnaryNextLinkToTarget=TRUE
;scatter-shot projectile
[EFFECT-802]
EffectClass=SplineRandomSeekEffect
Distance=20
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=803
StartLinkDelay=.02
NextLinkID=87
UnaryNextLinkToTarget=TRUE
;scatter-shot projectile
[EFFECT-803]
EffectClass=SplineRandomSeekEffect
Distance=23
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=784
StartLinkDelay=.01
NextLinkID=87
UnaryNextLinkToTarget=TRUE
;**** YET AGAIN MORE WEAPON EFFECTS ****
[EFFECT-810]
Description=EMP Scatter-Shot Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=60,0,0
Distance=80
ChangeTime=0.2
BaseAssetID=1901
StartLinkID=811
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=66
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
[EFFECT-811]
EffectClass=SplineRandomSeekEffect
RObjHSV=60,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=812
PassDurationToStartLink=TRUE
StartLinkDelay=.05
NextLinkID=66
UnaryNextLinkToTarget=TRUE
[EFFECT-812]
EffectClass=SplineRandomSeekEffect
RObjHSV=60,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=813
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=66
UnaryNextLinkToTarget=TRUE
[EFFECT-813]
EffectClass=SplineRandomSeekEffect
RObjHSV=60,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=814
PassDurationToStartLink=TRUE
StartLinkDelay=.01
NextLinkID=66
UnaryNextLinkToTarget=TRUE
[EFFECT-814]
EffectClass=SplineRandomSeekEffect
RObjHSV=60,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=815
PassDurationToStartLink=TRUE
NextLinkID=66
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-815]
EffectClass=RObjEffect
RObjHSV=60,0,0
BaseAssetID=1902
Duration=0.13
SFX=nota_laser_9.wav
[EFFECT-816]
Description=EMP Claw Missile
EffectClass=SpiralSeekEffect
RObjHSV=90,0,0
RObjScale=4.0
SpiralRadius=100
SpiralSpinRate=.4
BaseAssetID=1903
StartLinkID=817
NextLinkID=66
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
;claw EMISSION
[EFFECT-817]
EffectClass=RObjEffect
RObjHSV=90,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-818]
Description=Energy Blob Projectile
EffectClass=StraightSeekEffect
RObjHSV=110,0,0
RObjScale=3.0
BaseAssetID=1905
StartLinkID=819
NextLinkID=89
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-819]
EffectClass=RObjEffect
RObjHSV=110,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile_2.wav
[EFFECT-820]
Description=EMP Scales Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=40,0,0
RObjScale=3.0
Distance=80
ChangeTime=0.7
BaseAssetID=1907
StartLinkID=821
NextLinkID=66
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;scales EMISSION
[EFFECT-821]
EffectClass=RObjEffect
RObjHSV=40,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_8.wav
[EFFECT-822]
Description=EMP Goober Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-120,0,0
RObjScale=5.0
Distance=90
ChangeTime=2
OneChange=TRUE
BaseAssetID=1909
StartLinkID=823
NextLinkID=299
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_charge.wav
;goober EMISSION
[EFFECT-823]
EffectClass=RObjEffect
RObjHSV=-120,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_11.wav
[EFFECT-824]
Description=Energy Scatter-Shot Projectile
EffectClass=SplineRandomSeekEffect
RObjHSV=-150,0,0
Distance=11
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=825
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=89
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=needlaser
[EFFECT-825]
EffectClass=SplineRandomSeekEffect
RObjHSV=-150,0,0
Distance=17
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=826
StartLinkDelay=.05
NextLinkID=89
UnaryNextLinkToTarget=TRUE
[EFFECT-826]
EffectClass=SplineRandomSeekEffect
RObjHSV=-150,0,0
Distance=20
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=827
StartLinkDelay=.02
NextLinkID=89
UnaryNextLinkToTarget=TRUE
[EFFECT-827]
EffectClass=SplineRandomSeekEffect
RObjHSV=-150,0,0
Distance=23
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=828
StartLinkDelay=.01
NextLinkID=89
UnaryNextLinkToTarget=TRUE
[EFFECT-828]
EffectClass=SplineRandomSeekEffect
RObjHSV=-150,0,0
Distance=14
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=829
NextLinkID=89
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-829]
EffectClass=RObjEffect
RObjHSV=-150,0,0
BaseAssetID=1902
Duration=0.13
[EFFECT-830]
Description=Chemical Scatter-Shot Projectile
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=11
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=831
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=needlaser
[EFFECT-831]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=17
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=832
StartLinkDelay=.05
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-832]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=20
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=833
StartLinkDelay=.02
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-833]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=23
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=834
StartLinkDelay=.01
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-834]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=14
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=835
NextLinkID=62
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-835]
EffectClass=RObjEffect
RObjHSV=10,0,0
BaseAssetID=1902
Duration=0.13
[EFFECT-836]
Description=Plasma Scatter-Shot Projectile
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=11
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=837
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=needlaser
[EFFECT-837]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=17
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=838
StartLinkDelay=.05
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-838]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=20
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=839
StartLinkDelay=.02
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-839]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=23
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
PassDurationToStartLink=TRUE
StartLinkID=840
StartLinkDelay=.01
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-840]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=14
ChangeTime=1
OneChange=TRUE
BaseAssetID=1901
StartLinkID=841
NextLinkID=63
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-841]
EffectClass=RObjEffect
RObjHSV=-90,0,0
BaseAssetID=1902
Duration=0.13
[EFFECT-842]
Description=Energy Claw Projectile
EffectClass=StraightSeekEffect
RObjHSV=-150,0,0
RObjScale=4.0
BaseAssetID=1903
StartLinkID=843
NextLinkID=89
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=emp_missile.wav
;claw EMISSION
[EFFECT-843]
EffectClass=RObjEffect
RObjHSV=-150,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-844]
Description=Chemical Claw Projectile
EffectClass=StraightSeekEffect
RObjHSV=30,0,0
RObjScale=4.0
BaseAssetID=1903
StartLinkID=845
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=emp_missile.wav
;claw EMISSION
[EFFECT-845]
EffectClass=RObjEffect
RObjHSV=30,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-846]
Description=Plasma Claw Projectile
EffectClass=StraightSeekEffect
RObjHSV=-80,0,0
RObjScale=4.0
BaseAssetID=1903
StartLinkID=847
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=emp_missile.wav
;claw EMISSION
[EFFECT-847]
EffectClass=RObjEffect
RObjHSV=-80,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-848]
Description=Chemical Blob Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-60,0,0
RObjScale=3.0
Distance=100
ChangeTime=1
BaseAssetID=1905
StartLinkID=849
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-849]
EffectClass=RObjEffect
RObjHSV=-60,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile.wav
[EFFECT-850]
Description=Explosive Blob Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-120,0,0
RObjScale=3.0
Distance=100
ChangeTime=1
BaseAssetID=1905
StartLinkID=851
NextLinkID=65
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-851]
EffectClass=RObjEffect
RObjHSV=-120,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile.wav
[EFFECT-852]
Description=Plasma Blob Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=180,0,0
RObjScale=3.0
Distance=100
ChangeTime=1
BaseAssetID=1905
StartLinkID=853
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-853]
EffectClass=RObjEffect
RObjHSV=180,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile.wav
[EFFECT-854]
Description=Energy Scales Projectile
EffectClass=StraightSeekEffect
RObjHSV=150,0,0
RObjScale=3.0
BaseAssetID=1907
StartLinkID=855
NextLinkID=89
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explo_slicing_missile.wav
;scales EMISSION
[EFFECT-855]
EffectClass=RObjEffect
RObjHSV=150,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_11.WAV
[EFFECT-856]
Description=Impact Scales Projectile
EffectClass=StraightSeekEffect
RObjHSV=-10,0,0
RObjScale=3.0
BaseAssetID=1907
StartLinkID=857
NextLinkID=87
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explo_slicing_missile.wav
;scales EMISSION
[EFFECT-857]
EffectClass=RObjEffect
RObjHSV=-10,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_11.WAV
[EFFECT-858]
Description=Plasma Scales Projectile
EffectClass=StraightSeekEffect
RObjHSV=-90,0,0
RObjScale=3.0
BaseAssetID=1907
StartLinkID=859
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explo_slicing_missile.wav
;scales EMISSION
[EFFECT-859]
EffectClass=RObjEffect
RObjHSV=-90,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_11.WAV
[EFFECT-860]
Description=Chemical Goober Projectile
EffectClass=StraightSeekEffect
RObjHSV=170,0,0
RObjScale=5.0
BaseAssetID=1909
StartLinkID=861
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=impact_razor.wav
;goober EMISSION
[EFFECT-861]
EffectClass=RObjEffect
RObjHSV=170,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_15.wav
[EFFECT-862]
Description=Impact Goober Projectile
EffectClass=StraightSeekEffect
RObjHSV=150,0,0
RObjScale=5.0
BaseAssetID=1909
StartLinkID=863
NextLinkID=286
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=impact_razor.wav
;goober EMISSION
[EFFECT-863]
EffectClass=RObjEffect
RObjHSV=150,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_15.wav
[EFFECT-864]
Description=Plasma Goober Projectile
EffectClass=StraightSeekEffect
RObjHSV=50,0,0
RObjScale=5.0
BaseAssetID=1909
StartLinkID=865
NextLinkID=285
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=impact_razor.wav
;goober EMISSION
[EFFECT-865]
EffectClass=RObjEffect
RObjHSV=50,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_15.wav
[EFFECT-866]
Description=Chemical Scatter-Shot Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=80
ChangeTime=0.2
BaseAssetID=1901
StartLinkID=867
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
[EFFECT-867]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=868
PassDurationToStartLink=TRUE
StartLinkDelay=.05
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-868]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=869
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-869]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=870
PassDurationToStartLink=TRUE
StartLinkDelay=.01
NextLinkID=62
UnaryNextLinkToTarget=TRUE
[EFFECT-870]
EffectClass=SplineRandomSeekEffect
RObjHSV=10,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=871
PassDurationToStartLink=TRUE
NextLinkID=62
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-871]
EffectClass=RObjEffect
RObjHSV=10,0,0
BaseAssetID=1902
Duration=0.13
SFX=nota_laser_9.wav
[EFFECT-872]
Description=Explosive Scatter-Shot Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
Distance=80
ChangeTime=0.2
BaseAssetID=1901
StartLinkID=873
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=65
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
[EFFECT-873]
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=874
PassDurationToStartLink=TRUE
StartLinkDelay=.05
NextLinkID=65
UnaryNextLinkToTarget=TRUE
[EFFECT-874]
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=875
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=65
UnaryNextLinkToTarget=TRUE
[EFFECT-875]
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=876
PassDurationToStartLink=TRUE
StartLinkDelay=.01
NextLinkID=65
UnaryNextLinkToTarget=TRUE
[EFFECT-876]
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=877
PassDurationToStartLink=TRUE
NextLinkID=65
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-877]
EffectClass=RObjEffect
RObjHSV=-30,0,0
BaseAssetID=1902
Duration=0.13
SFX=nota_laser_9.wav
[EFFECT-878]
Description=Plasma Scatter-Shot Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=80
ChangeTime=0.2
BaseAssetID=1901
StartLinkID=879
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
[EFFECT-879]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=880
PassDurationToStartLink=TRUE
StartLinkDelay=.05
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-880]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=881
PassDurationToStartLink=TRUE
StartLinkDelay=.02
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-881]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=882
PassDurationToStartLink=TRUE
StartLinkDelay=.01
NextLinkID=63
UnaryNextLinkToTarget=TRUE
[EFFECT-882]
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
Distance=40
ChangeTime=0.3
BaseAssetID=1901
StartLinkID=883
PassDurationToStartLink=TRUE
NextLinkID=63
UnaryNextLinkToTarget=TRUE
;scatter-shot EMISSION
[EFFECT-883]
EffectClass=RObjEffect
RObjHSV=-90,0,0
BaseAssetID=1902
Duration=0.13
SFX=nota_laser_9.wav
[EFFECT-884]
Description=Chemical Claw Missile
EffectClass=SpiralSeekEffect
RObjHSV=30,0,0
RObjScale=4.0
SpiralRadius=100
SpiralSpinRate=.4
BaseAssetID=1903
StartLinkID=885
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
;claw EMISSION
[EFFECT-885]
EffectClass=RObjEffect
RObjHSV=30,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-886]
Description=Explosive Claw Missile
EffectClass=SpiralSeekEffect
RObjHSV=-10,0,0
RObjScale=4.0
SpiralRadius=100
SpiralSpinRate=.4
BaseAssetID=1903
StartLinkID=887
NextLinkID=65
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
;claw EMISSION
[EFFECT-887]
EffectClass=RObjEffect
RObjHSV=-10,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-888]
Description=Plasma Claw Missile
EffectClass=SpiralSeekEffect
RObjHSV=-80,0,0
RObjScale=4.0
SpiralRadius=100
SpiralSpinRate=.4
BaseAssetID=1903
StartLinkID=889
NextLinkID=90
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_missile.wav
;claw EMISSION
[EFFECT-889]
EffectClass=RObjEffect
RObjHSV=-80,0,0
BaseAssetID=1904
Duration=0.13
SFX=nota_laser_3.wav
[EFFECT-890]
Description=Chemical Blob Projectile
EffectClass=StraightSeekEffect
RObjHSV=-60,0,0
RObjScale=3.0
BaseAssetID=1905
StartLinkID=891
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-891]
EffectClass=RObjEffect
RObjHSV=-60,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile_2.wav
[EFFECT-892]
Description=Impact Blob Projectile
EffectClass=StraightSeekEffect
RObjHSV=-90,0,0
RObjScale=3.0
BaseAssetID=1905
StartLinkID=893
NextLinkID=87
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-893]
EffectClass=RObjEffect
RObjHSV=-90,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile_2.wav
[EFFECT-894]
Description=Plasma Blob Projectile
EffectClass=StraightSeekEffect
RObjHSV=180,0,0
RObjScale=3.0
BaseAssetID=1905
StartLinkID=895
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=ProjectileWeaponEffect
SFX=explosive_saber.wav
;blob EMISSION
[EFFECT-895]
EffectClass=RObjEffect
RObjHSV=180,0,0
BaseAssetID=1906
Duration=0.13
SFX=explosive_missile_2.wav
[EFFECT-896]
Description=Chemical Scales Missile
EffectClass=SplineRandomSeekEffect
RObjScale=3.0
Distance=80
ChangeTime=0.7
BaseAssetID=1907
StartLinkID=897
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;scales EMISSION
[EFFECT-897]
EffectClass=RObjEffect
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_8.wav
[EFFECT-898]
Description=Explosive Scales Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-30,0,0
RObjScale=3.0
Distance=80
ChangeTime=0.7
BaseAssetID=1907
StartLinkID=899
NextLinkID=65
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;scales EMISSION
[EFFECT-899]
EffectClass=RObjEffect
RObjHSV=-30,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_8.wav
[EFFECT-900]
Description=Plasma Scales Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=-90,0,0
RObjScale=3.0
Distance=80
ChangeTime=0.7
BaseAssetID=1907
StartLinkID=901
NextLinkID=63
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_saber.wav
;scales EMISSION
[EFFECT-901]
EffectClass=RObjEffect
RObjHSV=-90,0,0
BaseAssetID=1908
Duration=0.13
SFX=nota_laser_8.wav
[EFFECT-902]
Description=Chemical Goober Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=170,0,0
RObjScale=5.0
Distance=90
ChangeTime=2
OneChange=TRUE
BaseAssetID=1909
StartLinkID=903
NextLinkID=62
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_charge.wav
;goober EMISSION
[EFFECT-903]
EffectClass=RObjEffect
RObjHSV=170,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_11.wav
[EFFECT-904]
Description=Explosive Goober Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=130,0,0
RObjScale=5.0
Distance=90
ChangeTime=2
OneChange=TRUE
BaseAssetID=1909
StartLinkID=905
NextLinkID=91
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_charge.wav
;goober EMISSION
[EFFECT-905]
EffectClass=RObjEffect
RObjHSV=130,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_11.wav
[EFFECT-906]
Description=Plasma Goober Missile
EffectClass=SplineRandomSeekEffect
RObjHSV=50,0,0
RObjScale=5.0
Distance=90
ChangeTime=2
OneChange=TRUE
BaseAssetID=1909
StartLinkID=907
NextLinkID=285
UnaryNextLinkToTarget=TRUE
Use=MissileWeaponEffect
SFX=explosive_charge.wav
;goober EMISSION
[EFFECT-907]
EffectClass=RObjEffect
RObjHSV=50,0,0
BaseAssetID=1910
Duration=0.13
SFX=nota_laser_11.wav
[EFFECT-908]
EffectClass=SoundEffect
Duration=0.5
SFX=Ship_Collision
;*****************************************************************************
;********************* CONTENT EFFECTS ***************************************
;*****************************************************************************
;**** Tutorial Repair Ray for Drones, tutorial sectors 993-998
[EFFECT-10000]
EffectClass=LineEffect
Duration=3
BaseAssetID=1522
SFX=item_repair_beam_01.wav
CycleTime=1
GrowTime=.25
ShrinkTime=.25
UnaryStartLinkToTarget=TRUE
StartLinkDelay=.25
StartLinkID=10001
[EFFECT-10001]
EffectClass=RObjEffect
BaseAssetID=1523
Duration=4
;**** Tutorial Turret Charge, tutorial sectors 993-998
[EFFECT-10002]
EffectClass=StraightSeekEffect
BaseAssetID=523
Duration=.25
SFX=turret_rings.wav
UnaryStartLinkToTarget=TRUE
StartLinkID=10003
[EFFECT-10003]
EffectClass=RObjEffect
BaseAssetID=1523
Duration=.5
;**** Turret Effect Fire, tutorial sectors 993-998
[EFFECT-10004]
EffectClass=RObjLookAtEffect
BaseAssetID=1523
StartLinkDelay=.5
StartLinkID=10005
[EFFECT-10005]
EffectClass=StraightSeekEffect
BaseAssetID=523
Duration=.25
SFX=synth_laser_10.wav
StartLinkID=10006
EndOffset=2
[EFFECT-10006]
EffectClass=LineEffect
BaseAssetID=524
Duration=.5
GrowTime=.2
ShrinkTime=.2
StartLinkID=73
NextLinkID=10027
;**** Generic Download Effect 2 (used everywhere)
[EFFECT-10007]
Description=Download Effect 2
EffectClass=LineEffect
Duration=2
GrowTime=.25
ShrinkTime=.25
BaseAssetID=1145
StartLinkDelay=.25
StartLinkID=352
UnaryStartLinkToTarget=TRUE
SFX=satellite_ambi_07.wav
;**** Mondara Vrix Capship Effect (sector 2505)
[EFFECT-10008]
EffectClass=StraightSeekEffect
Duration=200
BaseAssetID=1038
;***** 10010 & 10011 - Visual effect of a tractor beam bringing in a chunk of iron ore, Sector 1020
; Target should be the object that is tractoring, and Source the object the ore is coming from.
[EFFECT-10010]
EffectClass=LineEffect
BaseAssetID=68
Duration=2.0
StartLinkID=10011
StartLinkDelay=0.5
ShrinkTime=1.5
ShrinkAccelFactor=0.0
SFX=sn_tractor_beam_loop_2.wav
[EFFECT-10011]
EffectClass=StraightSeekEffect
BaseAssetID=186
Duration=1.5
;***** 10012 to 10013 - Visual effect of a projectile weapon being fired, followed by a small explosion.
; Source should be the object doing the shooting, Target the destination of the projectile and explosion
[EFFECT-10012]
EffectClass=StraightSeekEffect
BaseAssetID=447
Duration=1
SFX=impact_simple.wav
UnaryNextLinkToTarget=TRUE
NextLinkID=65
;***** 10015 - Effect of a Hacking System being launched from a player's ship. Source should be the player ship
; Target should be the object the system is being launched towards
[EFFECT-10015]
EffectClass=StraightSeekEffect
BaseAssetID=327
Duration=2
SFX=nota_laser_5.wav
;**** Repair effect for tutorial, Sectors 993-998
[EFFECT-10016]
EffectClass=RObjEffect
BaseAssetID=1100
Duration=1.63
CycleTime=1.63
ScaleToRadius=TRUE
NextLinkID=10017
ResetMappers=TRUE
SFX=system_repair_start_sn_1.wav
[EFFECT-10017]
EffectClass=RObjEffect
BaseAssetID=1101
Duration=5.6
CycleTime=2.8
ScaleToRadius=TRUE
NextLinkID=172
SFX=system_repair_loop_sn_1.wav
;***** 10018 & 10019 - Visual effect of a tractor beam bringing in a crate, sector 1020
; Target should be the object that is tractoring, and Source the object the crate is coming from.
[EFFECT-10018]
EffectClass=LineEffect
BaseAssetID=68
Duration=2.0
StartLinkID=10019
StartLinkDelay=0.5
ShrinkTime=1.5
ShrinkAccelFactor=0.0
SFX=sn_tractor_beam_loop_2.wav
[EFFECT-10019]
EffectClass=StraightSeekEffect
BaseAssetID=69
Duration=1.5
;***** 10020 & 10021 - Effect of "radiation energy" being brought into a player's ship. Sector 1020
; Target should be the player's ship, and source the source of the radiation
[EFFECT-10020]
EffectClass=LineEffect
BaseAssetID=156
Duration=10.0
ShrinkTime=1.0
StartDelay=2.0
SFX=sn_tractor_beam_loop_2.wav
;EFFECT-10021 - DUMMY CAN BE USED.
;******* Gibs effect for tick exploding in sector 1036
[EFFECT-10022]
EffectClass=RObjEffect
BaseAssetID=1562
;******* Asteroid effects for 4030, 4095
[EFFECT-10023]
EffectClass=StraightSeekEffect
BaseAssetID=1544
SFX=ProjectileExotic.wav
Duration=40
; atmosphere entry
[EFFECT-10024]
EffectClass=StraightSeekEffect
BaseAssetID=1545
Duration=30
[EFFECT-10025]
EffectClass=StraightSeekEffect
BaseAssetID=1545
SFX=ProjectileExotic.wav
Duration=10
; atmosphere entry, internal, fast with an explosion
[EFFECT-10026]
EffectClass=StraightSeekEffect
BaseAssetID=1545
SFX=ProjectileExotic.wav
Duration=5
; Fake shield flash - currently used for effect 10006
; Same as shield flash but without the TargetCenterToPoint flag
[EFFECT-10027]
Description=Shield hit effect
EffectClass=RObjLookAtEffect
BaseAssetID=75
Duration=1.0
ScaleToRadius=TRUE
SFX=shieldh1.wav
; Snow Spray Explosion for Big Misty 3
[EFFECT-10028]
EffectClass=RObjEffect
Duration=2
BaseAssetID=1563
; half duration tumbling asteroid linked to sparks and dust
[EFFECT-10029]
EffectClass=StraightSeekEffect
BaseAssetID=1544
SFX=ProjectileExotic.wav
Duration=20
UnaryStartLinkToTarget=TRUE
StartLinkID=10030
StartLinkDelay=19.5
; Asteroid/Asteroid collision: sparks and lingering dust
; End of a chained effect for 10029
[EFFECT-10030]
EffectClass=RObjEffect
BaseAssetID=1565
SFX=small_explosion_02.wav
Duration=22
; Ejected terran lifepod with contrail
[EFFECT-10031]
EffectClass=StraightSeekEffect
BaseAssetID=1550
SFX=nota_laser_8.wav
Duration=10
;Lightning effect used in Antares frontier (sector 1505)
[EFFECT-10032]
EffectClass=LineEffect
BaseAssetID=67
Duration=1.0
SFX=emp_lightning_02.wav
;Shield Bubble Effect for Mazzeroth Shear (sector 4205)
[EFFECT-10033]
EffectClass=RObjEffect
BaseAssetID=74
Duration=1.5
;**Glowing ball used in scaracen races.
[EFFECT-10034]
EffectClass=RObjLookAtEffect
BaseAssetID=1523
;BaseAssetID=1543
Duration=INFINITE
RObjScale=3
;RObjHSV=-120,0,0
;**** Build Beams used for Construction Yard in Mars (sector 1065)
; Adapted from the repair others skill effect
[EFFECT-10035]
EffectClass=RObjLookAtEffect
BaseAssetID=1100
Duration=1.63
CycleTime=1.63
ResetMappers=TRUE
NextLinkID=10036
StartOffset=2
SFX=system_repair_start_sn_1.wav
[EFFECT-10036]
EffectClass=RObjLookAtEffect
BaseAssetID=1101
Duration=5.6
CycleTime=2.8
NextLinkID=10037
StartOffset=2
SFX=system_repair_loop_sn_1.wav
[EFFECT-10037]
EffectClass=RObjLookAtEffect
BaseAssetID=1102
Duration=0.8
CycleTime=0.8
NextLinkID=10038
StartOffset=2
SFX=system_repair_end_sn_1.wav
[EFFECT-10038]
EffectClass=RObjLookAtEffect
BaseAssetID=1103
Duration=0.5
CycleTime=0.5
ResetMappers=TRUE
StartOffset=2
SFX=repair_equip_self_phase_out.wav
;**** Mars, Sector 1065 Cap Ship taking off effect.
[EFFECT-10039]
EffectClass=StraightSeekEffect
BaseAssetID=128
Duration=300
SFX=big cannon thrust
;**** Mars, Sector 1065 FireWorks effects
[EFFECT-10040]
EffectClass=RObjLookAtEffect
BaseAssetID=514
Duration=5.0
SFX=impact_explosion_hit_effect.wav
;**** Mars, Sector 1065 Singularity Soda Christening
[EFFECT-10041]
EffectClass=SpiralSeekEffect
BaseAssetID=583
SpiralRadius=5
SpiralSpinRate=0.2
Duration=60.0
NextLinkID=87
;**** Mars, Sector 1065 Romulus Cannon Fire
[EFFECT-10042]
EffectClass=LineEffect
BaseAssetID=440
Duration=8
SFX=romulus_elec_spark.wav
StartLinkID=10043
[EFFECT-10043]
EffectClass=RObjEffect
BaseAssetID=527
Duration=8
;Buildup effect in cannon
[EFFECT-10044]
EffectClass=RObjEffect
BaseAssetID=1543
Duration=8
SFX=romulus_prepare_fire.wav
;Firing Effect
[EFFECT-10045]
EffectClass=LineEffect
BaseAssetID=515
Duration=2
GrowTime=.25
StartLinkID=10046
SFX=romulus_fire_1.wav
;Emission Effect
[EFFECT-10046]
EffectClass=RObjEffect
BaseAssetID=534
Duration=1.5
;After Fire Effect
[EFFECT-10047]
EffectClass=RObjEffect
BaseAssetID=1502
Duration=4.0
;10048 - Jim Walls
;10049 - Chris D
;10050 - Chris D
;10051 - Chris D
;broken off piece of junk
[EFFECT-10052]
EffectClass=RObjEffect
BaseAssetID=1696
Duration=30
;many broken off pieces of junk
[EFFECT-10053]
EffectClass=RObjEffect
BaseAssetID=1697
Duration=30
;**** Bot activation in Earth sector (1060)
;*** GETCo Bots
[EFFECT-10054]
EffectClass=RObjLookAtEffect
BaseAssetID=1096
Duration=3.60
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
SourceBased=TRUE
StartLinkID=10055
[EFFECT-10055]
EffectClass=LineEffect
BaseAssetID=440
Duration=3.6
StartOffset=1.0
SFX=emp_travel_lightning.wav
;** Electric Pass Effect, Hue 180 for light blue
[EFFECT-10056]
EffectClass=PassEffect
Duration=10
CycleTime=1.0
ResetMappers=TRUE
Swatch=swatch_enrage01
SFX=emp_travel_lightning.wav
;*** InfinitiBots
[EFFECT-10057]
EffectClass=RObjLookAtEffect
BaseAssetID=1523
SourceBased=TRUE
Duration=2
StartLinkID=10058
[EFFECT-10058]
EffectClass=LineEffect
Duration=2
BaseAssetID=1159
StartLinkID=10059
SFX=targeting_laser_01.wav
[EFFECT-10059]
EffectClass=RObjLookAtEffect
BaseAssetID=1523
Duration=2
;**** DNA Scan Effect, Endriago Space 2210
; NOTE - should be hued so as not to be identical to the skill effect
[EFFECT-10060]
Description=Scan DNA (Pass Effect)
EffectClass=PassEffect
Duration=6
Swatch=swatch_aweak01
HideBaseMesh=FALSE
SFX=analyze_weakness_pass_effect.wav
;**** Generic Bot Sounds.
[EFFECT-10061]
EffectClass=SoundEffect
Duration=1
Description=Robot 1 Start
SFX=generic robot 1 start
[EFFECT-10062]
EffectClass=SoundEffect
Duration=1
Description=Robot 1 Idle
SFX=generic robot 1 idle 1
[EFFECT-10063]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 1 idle 2
[EFFECT-10064]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 1 idle 3
[EFFECT-10065]
EffectClass=SoundEffect
Duration=1
Description=Robot 1 Damage
SFX=generic robot 1 damage 1
[EFFECT-10066]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 1 damage 2
[EFFECT-10067]
EffectClass=SoundEffect
Duration=1
Description=Robot 1 Hit
SFX=generic robot 1 hit 1
[EFFECT-10068]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 1 hit 2
[EFFECT-10069]
EffectClass=SoundEffect
Duration=1
Description=Robot 1 Death
SFX=generic robot 1 death
[EFFECT-10070]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 start
[EFFECT-10071]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 idle 1
[EFFECT-10072]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 idle 2
[EFFECT-10073]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 idle 3
[EFFECT-10074]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 damage 1
[EFFECT-10075]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 damage 2
[EFFECT-10076]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 hit 1
[EFFECT-10077]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 hit 2
[EFFECT-10078]
EffectClass=SoundEffect
Duration=1
SFX=generic robot 2 death
; 10079 & 10080 - Fold Space pass effect. Used for the Mondara & Mazzaroth Key items. Copied here
; in case skill effects change.
;Hued by script for -120 and +30
[EFFECT-10079]
EffectClass=PassEffect
Duration=30
ResetMappers=TRUE
Swatch=swatch_fold01
HideBaseMesh=FALSE
SFX=fold_space_level_1_phase_out.wav
[EFFECT-10080]
EffectClass=PassEffect
ResetMappers=TRUE
HideBaseMesh=TRUE
Duration=4
Swatch=swatch_fold02
;10081 - Line Effect used by Progen Ensis Bore device
[EFFECT-10081]
EffectClass=LineEffect
BaseAssetID=440
Duration=5
GrowTime=.25
ShrinkTime=.25
;**** Risco Moon (sector 2290) effects
;** Power line from towers to main comm tower, HUE 180 for cyan-ish.
[EFFECT-10082]
EffectClass=LineEffect
Duration=1800
BaseAssetID=1159
CycleTime=2.0
SFX=risco beam sound
;** Glowing ball, Hue 60 for cyan-ish
[EFFECT-10083]
EffectClass=RObjEffect
BaseAssetID=1543
Duration=1800
;** Hacking Particles w/o scale to radius used for tower transmission
; NOTE: this is very small, must be scaled up when used
[EFFECT-10084]
EffectClass=RObjEffect
Duration=2.0
BaseAssetID=1188
SFX=risco tower transmit
;**** Energy Blocking Effect, Endriago Space 2210
; NOTE - should be hued so as not to be identical to the skill effect
[EFFECT-10085]
Description=Energy Block (Pass Effect)
EffectClass=PassEffect
Duration=INFINITE
Swatch=swatch_aweak01
HideBaseMesh=FALSE
SFX=analyze_weakness_pass_effect.wav
;** Electric Pass Effect, Hue 180 for light blue - Infinite duration
;** (Risco, sector 2290)
[EFFECT-10086]
EffectClass=PassEffect
Duration=INFINITE
CycleTime=1.0
ResetMappers=TRUE
Swatch=swatch_enrage01
;** Wormhole art used as gate in Risco, sector 2290
[EFFECT-10087]
EffectClass=RObjEffect
Duration=INFINITE
BaseAssetID=62
SFX=STARGAT2.WAV
;**** Neptune, Sector 1073, Effects
;Asset used as a mine.
[EFFECT-10088]
EffectClass=RObjLookAtEffect
Duration=11
BaseAssetID=623
StartLinkID=10089
NextLinkID=10090
SFX=neptune mine countdown
;Gravity link line to make it look like the mine is teathered.
[EFFECT-10089]
EffectClass=LineEffect
Duration=11
GrowTime=.3
BaseAssetID=1165
;dko modified 06/26/02
;Explosion of the mine
[EFFECT-10090]
Description=Explosive explosion regular
EffectClass=RObjLookAtEffect
BaseAssetID=512
Duration=5.0
InFrontOfObject=1
;SFX=explosive_explosion_effect.wav
SFX=sfx_asteroid_explode_1
;** Glowing ball and electric line, Hue 60 for cyan-ish (Duration Infinite)
[EFFECT-10091]
EffectClass=LineEffect
BaseAssetID=440
Duration=INFINITE
[EFFECT-10092]
EffectClass=RObjEffect
BaseAssetID=1543
Duration=INFINITE
;Energy line used for energy between Solar Collector and Detention Center
[EFFECT-10093]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1159
StartOffset=1.0
StartLinkID=10094
[EFFECT-10094]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=INFINITE
ScaleToRadius=TRUE
SourceBased=TRUE
StartLinkID=10095
;Glowing shield around object
[EFFECT-10095]
EffectClass=RObjLookAtEffect
BaseAssetID=1087
Duration=INFINITE
CycleTime=1.0
SFX=neptune solar collector idle
SourceBased=TRUE
ScaleToRadius=TRUE
ResetMappers=TRUE
NextLinkID=10104
;Lattice energy shield for base
[EFFECT-10096]
EffectClass=RObjEffect
BaseAssetID=1788
SFX=neptune shield loop
Duration=INFINITE
;Laser targetting line for capship firing.
[EFFECT-10097]
Description=laser targeting Beam
EffectClass=LineEffect
Duration=5.0
BaseAssetID=1522
;Capship firing - copied from shield inversion, no infinite duration.
[EFFECT-10098]
Description=Shield Inversion Skill
EffectClass=RObjLookAtEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1054
Duration=0.5333333
CycleTime=0.5333333
ScaleToRadius=TRUE
NextLinkID=10099
;Shield Inversion Shield
[EFFECT-10099]
EffectClass=RObjLookAtEffect
SFX=shield_inversion_shield.wav
Duration=3.0
SourceBased=TRUE
BaseAssetID=1055
ScaleToRadius=TRUE
StartLinkID=10100
;Shield Inversion Arcing
[EFFECT-10100]
EffectClass=RObjLookAtEffect
Duration=3.0
SourceBased=TRUE
BaseAssetID=1057
ScaleToRadius=TRUE
StartLinkID=10101
;Shield Inversion ENERGY BEAM
[EFFECT-10101]
EffectClass=LineEffect
SFX=shield_inversion_energy_beam.wav
Duration=3.0
BaseAssetID=1059
StartOffset=2.4
StartLinkID=6
UnaryStartLinkToTarget=TRUE
NextLinkID=10102
;Shield Inversion Shrink
[EFFECT-10102]
EffectClass=RObjLookAtEffect
SFX=shield_inversion_grow.wav
SourceBased=TRUE
ResetMappers=TRUE
BaseAssetID=1058
Duration=0.3555555
CycleTime=0.3555555
ScaleToRadius=TRUE
: Solar Collector power up sounds... Use this effect for the solar collectors!
[EFFECT-10103]
EffectClass=RObjLookAtEffect
BaseAssetID=1098
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=neptune solar collector powerup
NextLinkID=10093
;Ending sound effect
[EFFECT-10104]
EffectClass=SoundEffect
SFX=neptune solar collector powerdown
Duration=2
; Voice - over sounds for entire sector.
[EFFECT-10105]
EffectClass=SoundEffect
SFX=neptune shield critical
StartDelay=2.0
Duration=1
[EFFECT-10106]
EffectClass=SoundEffect
SFX=neptune shield destroyed
StartDelay=2.0
Duration=1
[EFFECT-10107]
EffectClass=SoundEffect
SFX=neptune shield matrix 25
StartDelay=2.0
Duration=1
[EFFECT-10108]
EffectClass=SoundEffect
SFX=neptune shield matrix 50
StartDelay=2.0
Duration=1
[EFFECT-10109]
EffectClass=SoundEffect
SFX=neptune shield matrix 75
StartDelay=2.0
Duration=1
;Next links for these sounds are the base commander speaking.
[EFFECT-10110]
EffectClass=SoundEffect
SFX=neptune solar collector 1
Duration=1
[EFFECT-10111]
EffectClass=SoundEffect
SFX=neptune solar collector 2
Duration=1
[EFFECT-10112]
EffectClass=SoundEffect
SFX=neptune solar collector 3
Duration=1
[EFFECT-10113]
EffectClass=SoundEffect
SFX=neptune solar collector 4
Duration=1
;** Start of event sound links...
;'We're moving him...'
[EFFECT-10114]
EffectClass=SoundEffect
SFX=neptune base command moving
Duration=5
NextLinkID=10115
;'Got him... Lets see to that reward.'
[EFFECT-10115]
EffectClass=SoundEffect
SFX=neptune base command got him
Duration=12
;NextLinkID=10116
;** break
;'Warning: Spatial anomoly detected.'
[EFFECT-10116]
EffectClass=SoundEffect
SFX=neptune spatial anomoly
Duration=4.2
NextLinkID=10117
;'What the..?'
[EFFECT-10117]
EffectClass=SoundEffect
SFX=neptune base command what the
Duration=1.5
NextLinkID=10118
;'Sir, this is Alpha Wing.'
[EFFECT-10118]
EffectClass=SoundEffect
SFX=neptune alpha wing wormhole
Duration=5
NextLinkID=10119
;'...it can't be. It's too big!'
[EFFECT-10119]
EffectClass=SoundEffect
SFX=neptune alpha wing too big
Duration=4
NextLinkID=10120
;'Warning: Incoming Hostile'
[EFFECT-10120]
EffectClass=SoundEffect
SFX=neptune computer incoming hostile
Duration=3
NextLinkID=10121
;'Damn! I'm showing a dozen...'
[EFFECT-10121]
EffectClass=SoundEffect
SFX=neptune base command bogie scan
Duration=5.5
NextLinkID=10122
;'...Red Dragon! Three, check..'
[EFFECT-10122]
EffectClass=SoundEffect
SFX=neptune alpha wing red dragon
Duration=7.5
;** break
;'Ah, hell. Red alert, all units...'
[EFFECT-10123]
EffectClass=SoundEffect
SFX=neptune base command red alert
Duration=12
NextLinkID=10124
;'Puttin no general's cap'
[EFFECT-10124]
EffectClass=SoundEffect
SFX=neptune base command clear out
Duration=8
;**break
;**Wormhole effect and sound for Neptune (1073)
[EFFECT-10125]
EffectClass=RObjEffect
BaseAssetID=62
SFX=neptune wormhole
Duration=INFINITE
;** CapShip Enter Sound
[EFFECT-10126]
EffectClass=SoundEffect
SFX=neptune capship enter
Duration=1
;**New voice string
;'Listen up'
[EFFECT-10127]
EffectClass=SoundEffect
SFX=neptune base command listen up
Duration=1.5
NextLinkID=10128
;'Your target is...'
[EFFECT-10128]
EffectClass=SoundEffect
SFX=neptune base command your target
Duration=8
NextLinkID=10129
;'Ain't gonna be easy..'
[EFFECT-10129]
EffectClass=SoundEffect
SFX=neptune base command aint easy
Duration=10
NextLinkID=10130
;'I don't care what you're packing...'
[EFFECT-10130]
EffectClass=SoundEffect
SFX=neptune base command mines
Duration=11
NextLinkID=10131
;'Once you get a mine...'
[EFFECT-10131]
EffectClass=SoundEffect
SFX=neptune base command deploy mine
Duration=10
NextLinkID=10132
;'Alright, lets go, make 'em hurt.'
[EFFECT-10132]
EffectClass=SoundEffect
SFX=neptune base command lets go
Duration=3
;First collector down
[EFFECT-10133]
EffectClass=SoundEffect
SFX=neptune base command power 1 down
StartDelay=3
Duration=1
;Second collector down
[EFFECT-10134]
EffectClass=SoundEffect
SFX=neptune base command power 2 down
StartDelay=3
Duration=1
;Third collector down
[EFFECT-10135]
EffectClass=SoundEffect
SFX=neptune base command power 3 down
StartDelay=3
Duration=1
;Fourth collector down
[EFFECT-10136]
EffectClass=SoundEffect
SFX=neptune base command power 4 down
StartDelay=3
Duration=1
;Shields Critical
[EFFECT-10137]
EffectClass=SoundEffect
SFX=neptune base command shields critical
StartDelay=3
Duration=1
;Losing Power
[EFFECT-10138]
EffectClass=SoundEffect
SFX=neptune base command losing power
StartDelay=3
Duration=1
;Zhao Escaping
[EFFECT-10139]
EffectClass=SoundEffect
SFX=neptune base command zhao escaping
Duration=1
;Failure chain...
[EFFECT-10140]
EffectClass=SoundEffect
Duration=8
SFX=neptune base command failure 1
NextLinkID=10141
;Failure chain...
[EFFECT-10141]
EffectClass=SoundEffect
Duration=7
SFX=neptune base command failure 2
NextLinkID=10142
;Failure chain...
[EFFECT-10143]
EffectClass=SoundEffect
Duration=1
SFX=neptune base command failure 3
;General Red Dragon Attack Sound
[EFFECT-10144]
EffectClass=SoundEffect
Duration=1
StartDelay=1.5
SFX=red dragon attack
;General Red Dragon Death Sound
[EFFECT-10145]
EffectClass=SoundEffect
Duration=1
StartDelay=1.5
SFX=red dragon death
;General Red Dragon Destroy Sound
[EFFECT-10146]
EffectClass=SoundEffect
Duration=1
StartDelay=1.5
SFX=red dragon destroy
;Base Commander saying that the capship is about to explode
[EFFECT-10147]
EffectClass=SoundEffect
StartDelay=4
Duration=1
SFX=neptune base command about to blow
;Base Commander celebrating destruction of capship.
[EFFECT-10148]
EffectClass=SoundEffect
Duration=5
NextLinkID=10149
SFX=neptune base command yeehaw
;Base Commander 'what a fight...'
[EFFECT-10149]
EffectClass=SoundEffect
Duration=7
NextLinkID=10150
SFX=neptune base command what a fight
;Base Commander 'I'm giving you full credit in my report...'
[EFFECT-10150]
EffectClass=SoundEffect
Duration=10
NextLinkID=10151
SFX=neptune base command full credit
;Base Commander 'Have to lock down the station...'
[EFFECT-10151]
EffectClass=SoundEffect
Duration=1
SFX=neptune base command lock down
;CapShip death sound.
[EFFECT-10152]
EffectClass=SoundEffect
Duration=1
StartDelay=2.0
SFX=neptune red dragon capship destroy
;Shield startup sound
[EFFECT-10153]
EffectClass=SoundEffect
Duration=1
NextLinkID=10096
SFX=neptune shield startup
;**** "Elite Worth Part 2" mission effect. Mission starts on Primus Planet, 3595
;Scanning effect
[EFFECT-10154]
EffectClass=RObjEffect
ResetMappers=TRUE
SourceBased=FALSE
BaseAssetID=1722
Duration=0.45
NextLinkID=10155
ScaleToRadius=TRUE
StartDelay=0.25
SFX=Item Buff Start
[EFFECT-10155]
EffectClass=RObjEffect
BaseAssetID=1716
SourceBased=FALSE
Duration=2.5
NextLinkID=10156
ScaleToRadius=TRUE
[EFFECT-10156]
EffectClass=RObjEffect
TargetCenterToPoint=TRUE
ResetMappers=TRUE
BaseAssetID=1723
Duration=0.45
ScaleToRadius=TRUE
;**** Empty tractor beam pull effect. Used for the Nathan Zhao mob when he ninja loots someone.
; Can also be used whenever you want to fake a tractor visual
[EFFECT-10157]
EffectClass=LineEffect
BaseAssetID=68
Duration=1.0
StartLinkID=10158
ShrinkTime=0.9
SFX=sn_tractor_beam_loop_2.wav
;TractorBeam end effect
[EFFECT-10158]
EffectClass=StraightSeekEffect
BaseAssetID=1589
Duration=1.0
TrackSource=TRUE
;**** Group Shrine Effects
[EFFECT-10159]
EffectClass=RObjEffect
BaseAssetID=1168
Duration=10.0
ScaleToRadius=TRUE
SFX=befriend_level_1.wav
;**** Winner effects for Scaracen Racers.
[EFFECT-10160]
EffectClass=RObjEffect
BaseAssetID=1509
Duration=INFINITE
CycleTime=2.0
ScaleToRadius=TRUE
[EFFECT-10161]
EffectClass=LineEffect
Duration=INFINITE
BaseAssetID=1159
CycleTime=2.0
StartLinkID=10034
;Power up effect for shrine
[EFFECT-10162]
EffectClass=RObjLookAtEffect
BaseAssetID=1760
Duration=10.0
CycleTime=1.0
ScaleToRadius=TRUE
SourceBased=TRUE
;Power up effect copied from 10162, made to 4 second duration for scatter drone in Mars Alpha. (1036-1038)
[EFFECT-10163]
EffectClass=RObjLookAtEffect
BaseAssetID=1760
Duration=4.0
CycleTime=1.0
ScaleToRadius=TRUE
SourceBased=TRUE
;Countdown timer for 'The Lotus Opens' in Europa (1055)
[EFFECT-10164]
EffectClass=RObjEffect
FaceCamera=TRUE
ResetMappers=TRUE
InFrontOfObject=TRUE
BaseAssetID=1155
Duration=10.0
;Heywire drone sounds for Io (1052)
[EFFECT-10165]
EffectClass=SoundEffect
Duration=1
Description=Haywire Start
SFX=haywire start
[EFFECT-10166]
EffectClass=SoundEffect
Duration=1
Description=Haywire Idle
SFX=haywire idle
;Manes death effect - Used on all manes mobs. Copied from Effect-700.
[EFFECT-10167]
EffectClass=RObjEffect
Description=Manes Death Effect
SourceBased=TRUE
BaseAssetID=1801
Duration=2
ScaleToRadius=TRUE
; ******** short duration, one-shot shield regen buff effect chain for jove city shrine in jupiter ********
;Shield Recharge BEAM 01
[EFFECT-10168]
EffectClass=LineEffect
Duration=1.5
BaseAssetID=1091
EndOffset=1.0
StartLinkID=10169
GrowTime=.01
SFX=shield_recharge_beam_01.wav
;Shield Recharge BEAM 02
[EFFECT-10169]
EffectClass=LineEffect
Duration=1.5
BaseAssetID=1092
EndOffset=1.0
GrowTime=.01
StartLinkID=10170
;Recharge Shields Others Shield Hit FX
[EFFECT-10170]
EffectClass=RObjLookAtEffect
BaseAssetID=1128
Duration=1.5
ScaleToRadius=TRUE
;start effect
;Recharge Shields Others UNTUNED On
[EFFECT-10171]
Description=Recharge Shields Skill (Others Untuned)
EffectClass=RObjLookAtEffect
BaseAssetID=1099
Duration=.90
CycleTime=.90
ScaleToRadius=TRUE
ResetMappers=TRUE
StartLinkID=10168
NextLinkID=10172
SFX=recharge_shield_untuned_on.wav
;Recharge Shields Others UNTUNED OFF
[EFFECT-10172]
EffectClass=RObjLookAtEffect
BaseAssetID=1090
Duration=0.97
CycleTime=0.97
ScaleToRadius=TRUE
ResetMappers=TRUE
SFX=recharge_shield_untuned_off.wav
;EFFECT10173-10190 - Steve Copeland.
;******************************************************************************
;************************************ AMBIENT EFFECTS ************************
;******************************************************************************
;***** Tutorial Construction Sound
[EFFECT-20000]
EffectClass=SoundEffect
SFX=space_station_con_08.wav
; 20001 - Visual effect of a "radiation corona" placed around a derelict cap ship in sector 1020
[EFFECT-20001]
EffectClass=RObjEffect
ResetMappers=TRUE
BaseAssetID=1083
ScaleToRadius=TRUE
Duration=1.42
StartLinkID=10015
StartLinkDelay=1.42
;**** Mondara Maelstrom Whispering Sound Effect (sector 2505)
[EFFECT-20002]
EffectClass=SoundEffect
SFX=whisper_2.wav
Duration=INFINITE
;**** Scaracen Race Music Theme
[EFFECT-20003]
EffectClass=SoundEffect
SFX=Generic Music Theme
Duration=INFINITE
;**** Ambush Music Theme
[EFFECT-20004]
EffectClass=SoundEffect
SFX=Generic Music Theme 2
Duration=INFINITE
;**** Romulus / Remus Thrust
[EFFECT-20005]
EffectClass=RObjEffect
ScaleToRadius=TRUE
BaseAssetID=1594
Duration=INFINITE
SFX=big cannon thrust
;**** Antares Thunder Sound Effect (sector 1505)
[EFFECT-20006]
EffectClass=SoundEffect
SFX=thunder_3.wav
Duration=INFINITE
;**** Antares Lightning Sound Effect (sector 1505)
[EFFECT-20007]
EffectClass=SoundEffect
SFX=thunder_1.wav
Duration=5
;**** Antares Lightning Sound Effect 2 (sector 1505)
[EFFECT-20008]
EffectClass=SoundEffect
SFX=thunder_2.wav
Duration=5
;**** Antares Lightning Sound Effect 3 (sector 1505)
[EFFECT-20009]
EffectClass=SoundEffect
SFX=thunder_4.wav
Duration=5
;**** Antares Lightning Sound Effect 4 (sector 1505)
[EFFECT-20010]
EffectClass=SoundEffect
SFX=thunder_5.wav
Duration=5
;**** Mars, Sector 1065, voice overs for the red dragon attack.
[EFFECT-20011]
EffectClass=SoundEffect
SFX=jing leung cap spawn
Duration=4
[EFFECT-20012]
EffectClass=SoundEffect
SFX=jing leung spawn
Duration=2
[EFFECT-20013]
EffectClass=SoundEffect
SFX=jing leung fire
Duration=3
[EFFECT-20014]
EffectClass=SoundEffect
SFX=jing leung damage 1
Duration=2
[EFFECT-20015]
EffectClass=SoundEffect
SFX=jing leung damage 2
Duration=2
[EFFECT-20016]
EffectClass=SoundEffect
SFX=jing leung damage 3
Duration=3
[EFFECT-20017]
EffectClass=SoundEffect
SFX=jing leung death 1
Duration=5
[EFFECT-20018]
EffectClass=SoundEffect
SFX=jing leung death 2
Duration=2
[EFFECT-20019]
EffectClass=SoundEffect
SFX=sector alert 1
StartLinkID=20020
StartLinkDelay=1
Duration=2
[EFFECT-20020]
EffectClass=SoundEffect
SFX=arx magistrar alert
Duration=7
StartLinkID=20021
StartLinkDelay=15
[EFFECT-20021]
EffectClass=SoundEffect
SFX=arx magistrar init fire
Duration=5
[EFFECT-20022]
EffectClass=SoundEffect
SFX=arx magistrar romulus fire
Duration=4
[EFFECT-20023]
EffectClass=SoundEffect
SFX=romulus power up
Duration=4
[EFFECT-20024]
EffectClass=SoundEffect
SFX=romulus 10 min
Duration=5.0
[EFFECT-20025]
EffectClass=SoundEffect
SFX=romulus 5 min
Duration=5
[EFFECT-20026]
EffectClass=SoundEffect
SFX=romulus 2 min
Duration=5
[EFFECT-20027]
EffectClass=SoundEffect
SFX=romulus 1 min
Duration=7
[EFFECT-20028]
EffectClass=SoundEffect
SFX=romulus 30 sec
Duration=5
[EFFECT-20029]
EffectClass=SoundEffect
SFX=romulus 10 sec
Duration=5
[EFFECT-20030]
EffectClass=SoundEffect
SFX=romulus ready
Duration=4
NextLinkID=20022
[EFFECT-20031]
EffectClass=SoundEffect
SFX=romulus target destroyed
Duration=5
[EFFECT-20032]
EffectClass=SoundEffect
SFX=progen guard spawn
Duration=2
[EFFECT-20033]
EffectClass=SoundEffect
SFX=progen guard fire
Duration=2
[EFFECT-20034]
EffectClass=SoundEffect
SFX=progen guard destroy 1
Duration=4
[EFFECT-20035]
EffectClass=SoundEffect
SFX=progen guard destroy 2
Duration=4
[EFFECT-20036]
EffectClass=SoundEffect
SFX=progen guard death
Duration=2
; Debris emitter for Detritus Belt in Mars Beta
[EFFECT-20037]
Duration=INFINITE
EffectClass=RObjEffect
BaseAssetID=1693
; Dirt emitter for Detritus Belt in Mars Beta
[EFFECT-20038]
Duration=INFINITE
EffectClass=RObjEffect
BaseAssetID=1694
;**** Mars, Sector 1065 Romulus Cannon powerup sounds.
[EFFECT-20039]
EffectClass=SoundEffect
SFX=romulus_active.wav
Duration=14
NextLinkID=20040
[EFFECT-20040]
EffectClass=SoundEffect
SFX=romulus_powerup_loop.wav
Duration=INFINITE
[EFFECT-20041]
EffectClass=SoundEffect
SFX=romulus_powerup_loop_1.wav
Duration=INFINITE
;**** Pulsating effect for Bot Controllers in Earth Sector (Sector 1060)
[EFFECT-20042]
EffectClass=RObjEffect
BaseAssetID=1558
Duration=INFINITE
;**** Generic Satellite sounds
[EFFECT-20043]
EffectClass=SoundEffect
SFX=generic satellite ambient 1
Duration=INFINITE
[EFFECT-20044]
EffectClass=SoundEffect
SFX=generic satellite ambient 2
Duration=INFINITE
[EFFECT-20045]
EffectClass=SoundEffect
SFX=generic satellite ambient 3
Duration=INFINITE
;**** Generic Sector alert sound.
[EFFECT-20046]
EffectClass=SoundEffect
SFX=sector alert 1
;**** Swooping Eagle ambient sound. (sector 4195)
[EFFECT-20047]
EffectClass=SoundEffect
SFX=swooping eagle ambient 1
[EFFECT-20048]
EffectClass=SoundEffect
SFX=swooping eagle ambient 2
[EFFECT-20049]
EffectClass=SoundEffect
SFX=swooping eagle ambient 3
[EFFECT-20050]
EffectClass=SoundEffect
SFX=bot_controller_1.wav
Duration=INFINITE
;********* asteroids_sounds ***********
[EFFECT-20051]
EffectClass=SoundEffect
SFX=asteroids_sounds
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=4000
;***************** external planet ambience ( for any sector that has a planet ) **************
[EFFECT-20052]
EffectClass=SoundEffect
SFX=ext_planet_ambi_1.wav
Duration=INFINITE
[EFFECT-20053]
EffectClass=SoundEffect
SFX=1065_Mars
Duration=INFINITE
[EFFECT-20054]
EffectClass=SoundEffect
SFX=1705_Aragoth_Major
Duration=INFINITE
[EFFECT-20055]
EffectClass=SoundEffect
SFX=1705_Gunn
Duration=INFINITE
[EFFECT-20056]
EffectClass=SoundEffect
SFX=1705_Guth
Duration=INFINITE
[EFFECT-20057]
EffectClass=SoundEffect
SFX=1710_Aragoth_Prime
Duration=INFINITE
[EFFECT-20058]
EffectClass=SoundEffect
SFX=1710_Arkan
Duration=INFINITE
[EFFECT-20059]
EffectClass=SoundEffect
SFX=1710_Duth
Duration=INFINITE
[EFFECT-20060]
EffectClass=SoundEffect
SFX=1710_Mughwa
Duration=INFINITE
[EFFECT-20061]
EffectClass=SoundEffect
SFX=1710_Tokee
Duration=INFINITE
[EFFECT-20062]
EffectClass=SoundEffect
SFX=1725_Muspelheim
Duration=INFINITE
[EFFECT-20063]
EffectClass=SoundEffect
SFX=1725_Surti_Alpha
Duration=INFINITE
[EFFECT-20064]
EffectClass=SoundEffect
SFX=1740_Jotunheim
Duration=INFINITE
[EFFECT-20065]
EffectClass=SoundEffect
SFX=1755_Modi
Duration=INFINITE
;******************** 1065 hunting grounds *********************
[EFFECT-20066]
EffectClass=SoundEffect
SFX=1065_hunting_grounds.wav
Duration=INFINITE
:***** sectors 0973 0974 0975 0983 0984 0985 0993 0994 0995 *************
[EFFECT-20067]
EffectClass=SoundEffect
SFX=0973_earth
Duration=INFINITE
[EFFECT-20068]
Description=Defense turret sound
EffectClass=SoundEffect
SFX=0973_weapon_sim
Duration=INFINITE
[EFFECT-20069]
EffectClass=SoundEffect
SFX=0973_tether
Duration=INFINITE
[EFFECT-20070]
EffectClass=SoundEffect
SFX=0973_tether_start_point
Duration=INFINITE
[EFFECT-20071]
EffectClass=SoundEffect
SFX=0973_turret
Duration=INFINITE
[EFFECT-20072]
Description=Jenquai defense turret sound
EffectClass=SoundEffect
SFX=0975_weapon_sim_electro
Duration=INFINITE
;******************* 1015 1016 1017 astroids ***************
[EFFECT-20073]
EffectClass=SoundEffect
SFX=1015_Luna
Duration=INFINITE
[EFFECT-20074]
EffectClass=SoundEffect
SFX=asteroids_sounds_1
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=13000.00
[EFFECT-20075]
EffectClass=SoundEffect
SFX=asteroids_sounds_2
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=4000
[EFFECT-20076]
EffectClass=SoundEffect
SFX=asteroids_sounds_3
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=7500
;*********** 1755 Modi Sun **************
[EFFECT-20077]
EffectClass=SoundEffect
SFX=1755_Modi_Sun
Duration=INFINITE
;***** 1015 1016 1017 abandoned ship yard/Busted Cap Ship *******
[EFFECT-20078]
EffectClass=SoundEffect
SFX=1015_abandoned_shipyard
Duration=INFINITE
[EFFECT-20079]
EffectClass=SoundEffect
SFX=1015_scrap_hulk_01
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=7500
[EFFECT-20080]
EffectClass=SoundEffect
SFX=1015_scrap_hulk_02
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=4000
;***** 1015 1016 1017 ECS Goliath moth balled *******
[EFFECT-20081]
EffectClass=SoundEffect
SFX=station_ambi_01
Duration=INFINITE
;***** 1015 1016 1017 broken satellite echo foxtrot golf ******
[EFFECT-20082]
EffectClass=SoundEffect
SFX=distress_becon_01
Duration=INFINITE
;***** 1015 1016 1017 disabled Ship Alpha Bravo & Charlie ******
[EFFECT-20083]
EffectClass=SoundEffect
SFX=station_ambi_22
Duration=INFINITE
;***** sectors 1020 1021 1022 ***********************
[EFFECT-20084]
EffectClass=SoundEffect
SFX=1020_Earth
Duration=INFINITE
[EFFECT-20085]
EffectClass=SoundEffect
SFX=1020_TAS_Balor
Duration=INFINITE
[EFFECT-20086]
EffectClass=SoundEffect
SFX=1020_Volatile_Ship
Duration=INFINITE
[EFFECT-20087]
EffectClass=SoundEffect
SFX=1020_Volatile_Ship_effect
Duration=INFINITE
[EFFECT-20088]
EffectClass=SoundEffect
SFX=1020_Caithan_Solar_Array
Duration=INFINITE
[EFFECT-20089]
EffectClass=SoundEffect
SFX=1020_earth_beltway_1
Duration=INFINITE
[EFFECT-20090]
EffectClass=SoundEffect
SFX=1020_EarthCorps_Sector_Command
Duration=INFINITE
[EFFECT-20091]
EffectClass=SoundEffect
SFX=1020_Levitan
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=1600
[EFFECT-20092]
EffectClass=SoundEffect
SFX=1020_Salvage_station
Duration=INFINITE
[EFFECT-20093]
EffectClass=SoundEffect
SFX=1020_TAS_Connla
Duration=INFINITE
[EFFECT-20094]
EffectClass=SoundEffect
SFX=1020_Waste_Disposal_Station
Duration=INFINITE
[EFFECT-20305]
; -o- PSM entry 08/05/02
; TERRAN STATIONS - LARGE RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=1060_EarthStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=40000
[EFFECT-20306]
; -o- PSM entry 08/05/02
; TERRAN STATIONS - SMALL RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=1060_EarthStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=15000
[EFFECT-20307]
; -o- PSM entry 08/05/02
; TERRAN STATIONS - VERY LARGE RADIUS
; Voice 1 and 3 (deep male and female)
EffectClass=SoundEffect
SFX=EarthStation_TrafficController_DeepVoices
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=65000
[EFFECT-20308]
; -o- PSM entry 08/05/02
; PROGEN SABINE STATIONS - LARGE RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=SabineStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=40000
[EFFECT-20309]
; -o- PSM entry 08/05/02
; PROGEN SABINE STATIONS - SMALL RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=SabineStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=15000
[EFFECT-20310]
; -o- PSM entry 08/05/02
; PROGEN CENTURIATA STATIONS - LARGE RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=CenturiataStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=40000
[EFFECT-20311]
; -o- PSM entry 08/05/02
; PROGEN CENTURIATA STATIONS - SMALL RADIUS
; All 4 voices
EffectClass=SoundEffect
SFX=CenturiataStation_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=15000
;*********** 1036 1037 1038 **************
[EFFECT-20095]
EffectClass=SoundEffect
SFX=1036_Forgestone_Alpha
Duration=INFINITE
[EFFECT-20096]
EffectClass=SoundEffect
SFX=1036_Phobos
Duration=INFINITE
[EFFECT-20097]
EffectClass=SoundEffect
SFX=1036_White_Fire_Alpha
Duration=INFINITE
[EFFECT-20098]
EffectClass=SoundEffect
SFX=1036_Trade_Dock_Fire_1
Duration=INFINITE
[EFFECT-20099]
EffectClass=SoundEffect
SFX=asteroids_sounds_4
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=25000.00
[EFFECT-20100]
EffectClass=SoundEffect
SFX=1036_Progen_Cargo_Tug
Duration=INFINITE
[EFFECT-20101]
EffectClass=SoundEffect
SFX=asteroids_sounds_5
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=12000
;*********** 1052 1053 1054 ***********
[EFFECT-20102]
EffectClass=SoundEffect
SFX=1052_Io
Duration=INFINITE
[EFFECT-20103]
EffectClass=SoundEffect
SFX=1052_Wrecked_Ship
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=21000.0
[EFFECT-20104]
EffectClass=SoundEffect
SFX=asteroids_sounds_6
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=13000.0
;************ 1055 1056 1057 ************
[EFFECT-20105]
EffectClass=SoundEffect
SFX=1055_Europa
Duration=INFINITE
[EFFECT-20106]
EffectClass=SoundEffect
SFX=1055_Vishaari_Upgrade_Yard
Duration=INFINITE
[EFFECT-20107]
EffectClass=SoundEffect
SFX=1055_Hunting_Beacon
Duration=INFINITE
[EFFECT-20108]
EffectClass=SoundEffect
SFX=1055_Hunting_Beacon_2
Duration=INFINITE
[EFFECT-20109]
EffectClass=SoundEffect
SFX=First_Steps_of_the_Shinwa
Duration=INFINITE
;***** see effect 373 for landing guiding light fx *****
;***** 1030 1031 1032 ********
[EFFECT-20110]
EffectClass=SoundEffect
SFX=1030_Mars
Duration=INFINITE
[EFFECT-20111]
EffectClass=SoundEffect
SFX=1030_Deimos
Duration=INFINITE
[EFFECT-20112]
EffectClass=SoundEffect
SFX=1030_Comm_Dish
Duration=INFINITE
[EFFECT-20113]
EffectClass=SoundEffect
SFX=1030_Comm_Dish_1
Duration=INFINITE
[EFFECT-20114]
EffectClass=SoundEffect
SFX=1030_Junk_Bone_1
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=15
TriggerSFXRadius=2500.0
;*************** more 1060 earth **********
[EFFECT-20115]
EffectClass=SoundEffect
SFX=1060_GetCo_Research_Station
Duration=INFINITE
[EFFECT-20116]
EffectClass=SoundEffect
SFX=1060_GetCo_Sales_Office
Duration=INFINITE
;******** 1060 1065 1070 Group shrine ***********
[EFFECT-20235]
EffectClass=SoundEffect
SFX=sec_1060_ter_grp_shrine
Duration=INFINITE
;*************** more 1065 Mars **********
[EFFECT-20117]
EffectClass=SoundEffect
SFX=1065_crystal_asteroid_1
Duration=INFINITE
;********* 1070 Jupiter *************
[EFFECT-20118]
EffectClass=SoundEffect
SFX=1070_Jupiter
Duration=INFINITE
[EFFECT-20119]
EffectClass=SoundEffect
SFX=1070_Adrastrea
Duration=INFINITE
[EFFECT-20120]
EffectClass=SoundEffect
SFX=1070_Amalthea
Duration=INFINITE
[EFFECT-20121]
EffectClass=SoundEffect
SFX=asteroids_sounds_7
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=41000.0
[EFFECT-20122]
EffectClass=SoundEffect
SFX=1070_Jove_Piece
Duration=INFINITE
[EFFECT-20123]
EffectClass=SoundEffect
SFX=1070_Jove_wreckage
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=11000.0
[EFFECT-20124]
EffectClass=SoundEffect
SFX=1070_Looter Hovel
Duration=INFINITE
[EFFECT-20125]
EffectClass=SoundEffect
SFX=1070_Metis
Duration=INFINITE
[EFFECT-20126]
EffectClass=SoundEffect
SFX=1070_Ruins_of_Jove_City
Duration=INFINITE
[EFFECT-20127]
EffectClass=SoundEffect
SFX=1070_Comm_Relay
Duration=INFINITE
[EFFECT-20128]
EffectClass=SoundEffect
SFX=1070_Comm_Relay_1
Duration=INFINITE
[EFFECT-20129]
EffectClass=SoundEffect
SFX=1070_Sharyun_Tear
Duration=INFINITE
[EFFECT-20130]
EffectClass=SoundEffect
SFX=1070_Schinwa_Security
Duration=INFINITE
[EFFECT-20131]
EffectClass=SoundEffect
SFX=1070_Schinwa_Security_1
Duration=INFINITE
;******** 1071 Saturn *************
[EFFECT-20132]
EffectClass=SoundEffect
SFX=1071_Abandoned_Starbase
Duration=INFINITE
[EFFECT-20133]
EffectClass=SoundEffect
SFX=1071_Abandoned_Starbase_1
Duration=INFINITE
[EFFECT-20134]
EffectClass=SoundEffect
SFX=1071_Saturn
Duration=INFINITE
[EFFECT-20135]
EffectClass=SoundEffect
SFX=1071_Saturn_Hub_Relay
Duration=INFINITE
[EFFECT-20136]
EffectClass=SoundEffect
SFX=1071_Debris
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=11000.0
[EFFECT-20137]
EffectClass=SoundEffect
SFX=1071_Destroid_Terren_Capship
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=5000.0
[EFFECT-20138]
EffectClass=SoundEffect
SFX=1071_Douglas_K
Duration=INFINITE
[EFFECT-20139]
EffectClass=SoundEffect
SFX=1071_Saturn_3
Duration=INFINITE
;********** 1075 Akeron's Gate **********
[EFFECT-20140]
EffectClass=SoundEffect
SFX=asteroids_sounds_8
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=70000.0
[EFFECT-20141]
EffectClass=SoundEffect
SFX=asteroids_sounds_9
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=5
TriggerSFXRadius=70000.0
;********** 1076 Asteroidbelt Alpha ********
[EFFECT-20142]
EffectClass=SoundEffect
SFX=asteroids_sounds_10
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=300000.0
[EFFECT-20143]
EffectClass=SoundEffect
SFX=asteroids_sounds_11
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=5
TriggerSFXRadius=300000.0
[EFFECT-20144]
EffectClass=SoundEffect
SFX=1076_Border_Demarcation
Duration=INFINITE
[EFFECT-20145]
EffectClass=SoundEffect
SFX=1076_Signal_Amp
Duration=INFINITE
[EFFECT-20146]
EffectClass=SoundEffect
SFX=1076_EarthCorps_Guard_Ship
Duration=INFINITE
[EFFECT-20147]
EffectClass=SoundEffect
SFX=1076_EarthCorps_Guard_Ship_1
Duration=INFINITE
[EFFECT-20148]
EffectClass=SoundEffect
SFX=1076_IC_Sector_Head
Duration=INFINITE
;******** 1077 Asteroid Belt beta ***********
[EFFECT-20149]
EffectClass=SoundEffect
SFX=1077_asdf
Duration=INFINITE
[EFFECT-20150]
EffectClass=SoundEffect
SFX=1077_Gate_War_Hulk
Duration=INFINITE
[EFFECT-20205]
EffectClass=SoundEffect
SFX=1077_Garvity_Gen
Duration=INFINITE
;******** 1079 Asteroid Belt gamma ***********
[EFFECT-20206]
EffectClass=SoundEffect
SFX=1079_Comm_relay
Duration=INFINITE
[EFFECT-20207]
EffectClass=SoundEffect
SFX=1079_Miers_Perch
Duration=INFINITE
[EFFECT-20208]
EffectClass=SoundEffect
SFX=1079_Progen_CapShip_4
Duration=INFINITE
[EFFECT-20209]
EffectClass=SoundEffect
SFX=1079_Progen_CapShip_1
Duration=INFINITE
[EFFECT-20210]
EffectClass=SoundEffect
SFX=1079_Progen_Sat
Duration=INFINITE
[EFFECT-20211]
EffectClass=SoundEffect
SFX=1079_Progen_Sat_1
Duration=INFINITE
[EFFECT-20212]
EffectClass=SoundEffect
SFX=1079_Progen_Warrior_1
Duration=INFINITE
[EFFECT-20317]
; -o- PSM entry 08/09/02
; DET ONOROM STATION - LARGE RADIUS
; Voice 3
EffectClass=SoundEffect
SFX=DETOnorom_TrafficController
Duration=INFINITE
SFX2D=TRUE
TriggerSFXMinElapsedTime=20
TriggerSFXMaxElapsedTime=45
TriggerSFXRadius=40000
;********** 1115 Aganiu **************
[EFFECT-20213]
EffectClass=SoundEffect
SFX=1115_Aganju
Duration=INFINITE
;********* 1425 Zwethander ***********
[EFFECT-20214]
EffectClass=SoundEffect
SFX=1425_Zwethander
Duration=INFINITE
[EFFECT-20215]
EffectClass=SoundEffect
SFX=1425_Abelard
Duration=INFINITE
[EFFECT-20216]
EffectClass=SoundEffect
SFX=1425_Augustine
Duration=INFINITE
[EFFECT-20217]
EffectClass=SoundEffect
SFX=1425_Dock
Duration=INFINITE
[EFFECT-20218]
EffectClass=SoundEffect
SFX=1425_Motor_Pool
Duration=INFINITE
[EFFECT-20236]
EffectClass=SoundEffect
SFX=sec_1425_earth_core_hi_cmd
Duration=INFINITE
[EFFECT-20237]
EffectClass=SoundEffect
SFX=sec_1425_ehc_electric
Duration=INFINITE
;********** 1430 Witberg **************
[EFFECT-20255]
EffectClass=SoundEffect
SFX=1430_Witberg
Duration=INFINITE
[EFFECT-20256]
EffectClass=SoundEffect
SFX=1430_Othman
Duration=INFINITE
;********* 1493 Zweihander Planet *********
[EFFECT-20219]
EffectClass=SoundEffect
SFX=1439_Jagerstadt_City
Duration=INFINITE
[EFFECT-20220]
EffectClass=SoundEffect
SFX=1439_Clouds
Duration=INFINITE
[EFFECT-20222]
EffectClass=SoundEffect
SFX=1439_Docking_Plat
Duration=INFINITE
[EFFECT-20223]
EffectClass=SoundEffect
SFX=1439_Meteorological
Duration=INFINITE
[EFFECT-20224]
EffectClass=SoundEffect
SFX=1439_Defense_Plat
Duration=INFINITE
;********** 1505 Antares Frontier **************
[EFFECT-20293]
EffectClass=SoundEffect
SFX=1505_Research_Probe_Frozen_Whisper
Duration=INFINITE
[EFFECT-20225]
EffectClass=SoundEffect
SFX=asteroids_sounds_12
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=10
TriggerSFXRadius=55000.0
[EFFECT-20226]
EffectClass=SoundEffect
SFX=asteroids_sounds_13
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=5
TriggerSFXRadius=55000.0
[EFFECT-20227]
EffectClass=SoundEffect
SFX=1505_sector_gate_under
Duration=INFINITE
;********** 1705 Valkyrie Twins **************
[EFFECT-20327]
EffectClass=SoundEffect
SFX=1705_Aragoth_Station
Duration=INFINITE
[EFFECT-20228]
EffectClass=SoundEffect
SFX=1705_Hagoths_Weft
Duration=INFINITE
[EFFECT-20229]
EffectClass=SoundEffect
SFX=1705_Hagoths_Weft_1
Duration=INFINITE
;********** 1710 Aragoth Prime **************
[EFFECT-20294]
EffectClass=SoundEffect
SFX=1710_Satellite_Communication_Nodes
Duration=INFINITE
;*********** 1715 Varen's Gridle *******************
[EFFECT-20230]
EffectClass=SoundEffect
SFX=asteroids_sounds_14
TriggerSFXMinElapsedTime=5
TriggerSFXMaxElapsedTime=5
TriggerSFXRadius=98000.0
;********** 1730 Fenris **************
[EFFECT-20295]
EffectClass=SoundEffect
SFX=1730_Fenris
Duration=INFINITE
[EFFECT-20296]
EffectClass=SoundEffect
SFX=1730_Fenris_Prime
Duration=INFINITE
[EFFECT-20297]
EffectClass=SoundEffect
SFX=1730_Observatory_Relay_Nexus
Duration=INFINITE
[EFFECT-20298]
EffectClass=SoundEffect
SFX=1730_Observer_Relays
Duration=INFINITE
[EFFECT-20299]
EffectClass=SoundEffect
SFX=1730_Fenris_Observatory
Duration=INFINITE
;********** 1735 Odin Rex **************
[EFFECT-20300]
EffectClass=SoundEffect
SFX=1735_Balder
Duration=INFINITE
[EFFECT-20301]
EffectClass=SoundEffect
SFX=1735_Hodr
Duration=INFINITE
[EFFECT-20302]
EffectClass=SoundEffect
SFX=1735_Odin_Rex
Duration=INFINITE
[EFFECT-20303]
EffectClass=SoundEffect
SFX=1735_Vali
Duration=INFINITE
[EFFECT-20304]
EffectClass=SoundEffect
SFX=1735_Chavez_Mining_Facility
Duration=INFINITE
[EFFECT-20325]
EffectClass=SoundEffect
SFX=1735_Chavez_Outpost
Duration=INFINITE
;********** 1740 Jotunheim **************
[EFFECT-20326]
EffectClass=SoundEffect
SFX=1740_Arx_Ymir
Duration=INFINITE
[EFFECT-20329]
EffectClass=SoundEffect
SFX=1740_Chavez_Camp_2
Duration=INFINITE
;********** 1750 Freya **************
[EFFECT-20366]
EffectClass=SoundEffect
SFX=1750_Brisings_Falk_Folkvang
Duration=INFINITE
[EFFECT-20367]
EffectClass=SoundEffect
SFX=1750_Freya
Duration=INFINITE
[EFFECT-20368]
EffectClass=SoundEffect
SFX=1750_Seidr
Duration=INFINITE
[EFFECT-20328]
EffectClass=SoundEffect
SFX=1750_Nishara_Maru
Duration=INFINITE
;********** 1910 Kailaasa **************
[EFFECT-20257]
EffectClass=SoundEffect
SFX=1910_Kailassa
Duration=INFINITE
[EFFECT-20258]
EffectClass=SoundEffect
SFX=1910_Shakti
Duration=INFINITE
[EFFECT-20259]
EffectClass=SoundEffect
SFX=1910_Uma
Duration=INFINITE
;********* now pointer ***************
;********** 1920 Yokan **************
[EFFECT-20260]
EffectClass=SoundEffect
SFX=1920_Yokan
Duration=INFINITE
[EFFECT-20330]
EffectClass=SoundEffect
SFX=1920_Jenquai_Cap_Ship
Duration=INFINITE
;********** 1925 Dahin **************
[EFFECT-20261]
EffectClass=SoundEffect
SFX=1925_Dahin
Duration=INFINITE
[EFFECT-20262]
EffectClass=SoundEffect
SFX=1925_Hau
Duration=INFINITE
;********** 1935 Vishao's Cove **************
[EFFECT-20331]
EffectClass=SoundEffect
SFX=1935_Defense_Turrets
Duration=INFINITE
;********** 2130 Roc **************
[EFFECT-20332]
EffectClass=SoundEffect
SFX=2130_Pax_Inviticus
Duration=INFINITE
[EFFECT-20333]
EffectClass=SoundEffect
SFX=2130_Sabine_Construction_Depot
Duration=INFINITE
[EFFECT-20334]
EffectClass=SoundEffect
SFX=2130_Nav-Pathway_Construction
Duration=INFINITE
;********** 2210 Endriago **************
[EFFECT-20263]
EffectClass=SoundEffect
SFX=2210_Endriago
Duration=INFINITE
[EFFECT-20335]
EffectClass=SoundEffect
SFX=2210_Comet_Busters
Duration=INFINITE
[EFFECT-20336]
EffectClass=SoundEffect
SFX=2210_Genetic_Repository_Station
Duration=INFINITE
[EFFECT-20337]
EffectClass=SoundEffect
SFX=2210_Genetic_Repository_Cells
Duration=INFINITE
[EFFECT-20338]
EffectClass=SoundEffect
SFX=2210_Genetic_Scanning_Probes
Duration=INFINITE
;********** 2215 Lagarto **************
[EFFECT-20264]
EffectClass=SoundEffect
SFX=2215_Guijo
Duration=INFINITE
[EFFECT-20265]
EffectClass=SoundEffect
SFX=2215_Lagarto
Duration=INFINITE
[EFFECT-20266]
EffectClass=SoundEffect
SFX=2215_Risco
Duration=INFINITE
[EFFECT-20339]
EffectClass=SoundEffect
SFX=2215_Lagarto_Observatory
Duration=INFINITE
;********** 3515 Primus **************
[EFFECT-20267]
EffectClass=SoundEffect
SFX=3515_Corpus_Hades
Duration=INFINITE
[EFFECT-20268]
EffectClass=SoundEffect
SFX=3515_Primus
Duration=INFINITE
[EFFECT-20340]
EffectClass=SoundEffect
SFX=3515_Centuriata_Outpost
Duration=INFINITE
[EFFECT-20341]
EffectClass=SoundEffect
SFX=3515_Progen_Construction_Project
Duration=INFINITE
[EFFECT-20342]
EffectClass=SoundEffect
SFX=3515_Progen_Construction_Project_Creak
Duration=INFINITE
[EFFECT-20343]
EffectClass=SoundEffect
SFX=3515_Tiberius_Shipyard_Duo
Duration=INFINITE
;********** 3530 Primus **************
[EFFECT-20269]
EffectClass=SoundEffect
SFX=3530_Brattus
Duration=INFINITE
[EFFECT-20270]
EffectClass=SoundEffect
SFX=3530_Leviticus
Duration=INFINITE
[EFFECT-20271]
EffectClass=SoundEffect
SFX=3530_Tarsis
Duration=INFINITE
[EFFECT-20344]
EffectClass=SoundEffect
SFX=3530_Lan_Leung_Dan
Duration=INFINITE
[EFFECT-20345]
EffectClass=SoundEffect
SFX=3530_Pax_Gravitus
Duration=INFINITE
;********** 4015 New Edinburgh **************
[EFFECT-20272]
EffectClass=SoundEffect
SFX=4015_Loch_Brae
Duration=INFINITE
[EFFECT-20273]
EffectClass=SoundEffect
SFX=4015_Loch_Mar
Duration=INFINITE
[EFFECT-20274]
EffectClass=SoundEffect
SFX=4015_New_Edinburgh
Duration=INFINITE
[EFFECT-202346]
EffectClass=SoundEffect
SFX=4015_Somerled_Station
Duration=INFINITE
;********** 4025 Inverness **************
[EFFECT-20275]
EffectClass=SoundEffect
SFX=4025_Inverness
Duration=INFINITE
[EFFECT-20347]
EffectClass=SoundEffect
SFX=4025_Nessie_Rumble
Duration=INFINITE
[EFFECT-20348]
EffectClass=SoundEffect
SFX=4025_Nessie_Station
Duration=INFINITE
;********** 4030 Arduinne **************
[EFFECT-20276]
EffectClass=SoundEffect
SFX=4030_Arduinne
Duration=INFINITE
[EFFECT-20277]
EffectClass=SoundEffect
SFX=4030_Glasgow
Duration=INFINITE
[EFFECT-20278]
EffectClass=SoundEffect
SFX=4030_Lomond
Duration=INFINITE
[EFFECT-20279]
EffectClass=SoundEffect
SFX=4030_Shetland
Duration=INFINITE
[EFFECT-20349]
EffectClass=SoundEffect
SFX=4030_Destroyed_Moon_Core
Duration=INFINITE
;********** 4115 Xipe Totec **************
[EFFECT-20280]
EffectClass=SoundEffect
SFX=4115_Xipe_Totec
Duration=INFINITE
[EFFECT-20350]
EffectClass=SoundEffect
SFX=4115_Prasad_Station
Duration=INFINITE
[EFFECT-20351]
EffectClass=SoundEffect
SFX=4115_Barrier_Emitters
Duration=INFINITE
[EFFECT-20352]
EffectClass=SoundEffect
SFX=4115_Barrier_Generators
Duration=INFINITE
[EFFECT-20353]
EffectClass=SoundEffect
SFX=4115_Prasad_Station_Psi_Shield
Duration=INFINITE
;********** 4120 Swooping Eagle **************
[EFFECT-20281]
EffectClass=SoundEffect
SFX=4120_Swooping_Eagle
Duration=INFINITE
[EFFECT-20354]
EffectClass=SoundEffect
SFX=4120_Jubei_Defense_Drones
Duration=INFINITE
[EFFECT-20355]
EffectClass=SoundEffect
SFX=4120_Meditation_Chamber
Duration=INFINITE
[EFFECT-20356]
EffectClass=SoundEffect
SFX=4120_Shrine_of_the_Soul
Duration=INFINITE
;********** 4195 Swooping Eagle Planet *********
[EFFECT-20238]
EffectClass=SoundEffect
SFX=4195_Shinwa_Meditaion_focus
TriggerSFXMinElapsedTime=1
TriggerSFXMaxElapsedTime=1
TriggerSFXRadius=9000.0
[EFFECT-20239]
EffectClass=SoundEffect
SFX=4195_Yasuragi
Duration=INFINITE
[EFFECT-20240]
EffectClass=SoundEffect
SFX=4195_Master_ChiHans_Dojo
Duration=INFINITE
;********** 4205 Mazzeroth Shear **************
[EFFECT-20357]
EffectClass=SoundEffect
SFX=4205_Warposts
Duration=INFINITE
;********** 4505 Glory's Orbit **************
[EFFECT-20282]
EffectClass=SoundEffect
SFX=4505_Schirra
Duration=INFINITE
[EFFECT-20358]
EffectClass=SoundEffect
SFX=4505_Jenquai_Memorials
Duration=INFINITE
[EFFECT-20359]
EffectClass=SoundEffect
SFX=4505_Progen_Memorials
Duration=INFINITE
[EFFECT-20360]
EffectClass=SoundEffect
SFX=4505_Terran_Memorials
Duration=INFINITE
[EFFECT-20361]
EffectClass=SoundEffect
SFX=4505_General_Memorials
Duration=INFINITE
[EFFECT-20362]
EffectClass=SoundEffect
SFX=4505_Mercury_Station
Duration=INFINITE
;********** 4510 Slayton **************
[EFFECT-20283]
EffectClass=SoundEffect
SFX=4510_Slayton
Duration=INFINITE
;********** 4515 Glenn **************
[EFFECT-20284]
EffectClass=SoundEffect
SFX=4515_Glenn
Duration=INFINITE
;********** 4520 Carpenter **************
[EFFECT-20285]
EffectClass=SoundEffect
SFX=4520_Aurora_7
Duration=INFINITE
[EFFECT-20286]
EffectClass=SoundEffect
SFX=4520_Carpenter
Duration=INFINITE
;********** 4525 Shepard **************
[EFFECT-20287]
EffectClass=SoundEffect
SFX=4525_Shepard
Duration=INFINITE
[EFFECT-20363]
EffectClass=SoundEffect
SFX=4525_Resource_Probe
Duration=INFINITE
;********** 4530 Grissom **************
[EFFECT-20288]
EffectClass=SoundEffect
SFX=4530_Apollo_I
Duration=INFINITE
[EFFECT-20289]
EffectClass=SoundEffect
SFX=4530_Grissom
Duration=INFINITE
[EFFECT-20290]
EffectClass=SoundEffect
SFX=4530_Liberty_Bell
Duration=INFINITE
[EFFECT-20291]
EffectClass=SoundEffect
SFX=4530_Molly_Brown
Duration=INFINITE
[EFFECT-20364]
EffectClass=SoundEffect
SFX=4530_Survey_Satellites
Duration=INFINITE
[EFFECT-20365]
EffectClass=SoundEffect
SFX=4530_Grissom_Security_Depot
Duration=INFINITE
;********** 4535 Cooper **************
[EFFECT-20292]
EffectClass=SoundEffect
SFX=4535_Cooper
Duration=INFINITE
;************************************
;** 1705 Aragoth Major Damage Visuals
;************************************
[EFFECT-20200]
Description=Speed Boost
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1799
Duration=0.45
ScaleToRadius=TRUE
StartLinkID=20201
NextLinkID=20202
;particles
[EFFECT-20201]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1798
Duration=2.5
ScaleToRadius=TRUE
;dko added sound for Alan 08/04/02
[EFFECT-20202]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1797
Duration=INFINITE
;Duration=2.5
ScaleToRadius=TRUE
SFX=sfx_minor_sunburn
[EFFECT-20203]
EffectClass=RObjEffect
SourceBased=TRUE
BaseAssetID=1800
Duration=0.45
ScaleToRadius=TRUE
;dko added sound for Alan 08/04/02
;Re-entry
[EFFECT-20204]
EffectClass=RObjLookAtEffect
BaseAssetID=1836
ScaleToRadius=TRUE
Duration=INFINITE
SFX=sfx_major_sunburn
;**************************************************************
;******************** NPC TRIGGERED EFFECTS ******************
;**************************************************************
; Attack animation effect - phase out idle
;EFFECT20205-20254 - Stan N
[EFFECT-30000]
Description=Attack Animation
EffectClass=RenderStateEffect
RenderStateID=1
ActionType=Linger
ActionTime=0.2
Duration=1.0
StartLinkID=30001
; Attack animation effect - phase in attack
[EFFECT-30001]
EffectClass=RenderStateEffect
RenderStateID=16
ActionType=Ramp
ActionTime=0.2
Duration=1.0
;dummy entry for the organic aggro default event
[EFFECT-30005]
Description=Organic Aggro
EffectClass=RenderStateEffect
RenderStateID=116
ActionType=Activate
Duration=1.0
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
;;; +O NET-7 STARBASE NEWS BROADCASTS +O+
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
;;; NET-7 STARBASE NEWS BROADCAST
[EFFECT-20320]
EffectClass=SoundEffect
SFX=NET7_STARBASE_BROADCAST
Duration=INFINITE
TriggerSFXMinElapsedTime=180
TriggerSFXMaxElapsedTime=300
TriggerSFXRadius=40000
;;; NET-7 SATELLITE NEWS BROADCAST
[EFFECT-20321]
EffectClass=SoundEffect
SFX=NET7_SATELLITE_BROADCAST
Duration=INFINITE
;SFX2D=TRUE
TriggerSFXMinElapsedTime=180
TriggerSFXMaxElapsedTime=300
TriggerSFXRadius=20000
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
;;; +O LARGE NET 7 SPACE STATION DRONE +O+
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
[EFFECT-20318]
EffectClass=SoundEffect
SFX=LARGE_SPACE_STATION_DRONE
Duration=INFINITE
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
;;; +O ANCIENT GATE VOICES AND DISCORDANT LOOP O+O
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
[EFFECT-20319]
EffectClass=SoundEffect
SFX=ANCIENT_GATE_VOICES
TriggerSFXMinElapsedTime=30
TriggerSFXMaxElapsedTime=90
Duration=INFINITE
TriggerSFXRadius=20000
[EFFECT-20322]
EffectClass=SoundEffect
SFX=ANCIENT_GATE_DISCORDANT_LOOP
Duration=INFINITE