home *** CD-ROM | disk | FTP | other *** search
/ Earth & Beyond / Earth and Beyond (EA Games)(Disc 1).ISO / ENBData.cab / _199E9006DB374BAEBDAEFC1215988D48 < prev    next >
Text File  |  2002-08-24  |  224KB  |  12,093 lines

  1.  
  2.  
  3. ; Each entry has one effect descriptor, which is indexed by an effect
  4. ; descriptor ID.
  5. ; This descriptor includes the effect class ID which tells us which
  6. ; class of effect to create, and some additional entries.
  7. ; Some of the additional entries will be common to many different
  8. ; effect classes (like base asset ID) and some will be specific to a
  9. ; given effect type.
  10. ; SFX2D=TRUE to make the sound 2D.
  11.  
  12. [EFFECT-0]
  13. ;Description=Laser beam effect
  14. EffectClass=LineEffect
  15. BaseAssetID=66
  16. Duration=0.3
  17. SFX=Laser10.wav
  18.  
  19. [EFFECT-1]
  20. ;Description=Lightning beam effect
  21. EffectClass=LineEffect
  22. BaseAssetID=67
  23. Duration=1.0
  24. SFX=laser9.wav
  25.  
  26. [EFFECT-2]
  27. Description=Tractor beam effect
  28. EffectClass=LineEffect
  29. BaseAssetID=68
  30. Duration=INFINITE
  31. StartLinkID=390
  32. UnaryStartLinkToTarget=TRUE
  33. SFX=sn_tractor_beam_loop_2.wav
  34.  
  35. [EFFECT-3]
  36. Description=Shield hit effect
  37. EffectClass=RObjLookAtEffect
  38. BaseAssetID=75
  39. Duration=0.5
  40. ScaleToRadius=TRUE
  41. TargetCenterToPoint=TRUE
  42. SFX=shieldh1.wav
  43.  
  44. [EFFECT-4]
  45. ;Description=Laser beam effect
  46. EffectClass=LineEffect
  47. BaseAssetID=88
  48. Duration=0.4
  49. GrowTime=0.2
  50. ShrinkTime=0.2
  51. SFX=Laser12.wav
  52. StartLinkID=86
  53.  
  54. [EFFECT-5]
  55. Description=Small explosion effect I
  56. EffectClass=RObjEffect
  57. BaseAssetID=130
  58. Duration=1.0
  59. InFrontOfObject=1
  60. ScaleToRadius=TRUE
  61. SFX=small_explosion_01.wav
  62.  
  63. [EFFECT-6]
  64. ;Description=Small explosion effect II
  65. EffectClass=RObjEffect
  66. BaseAssetID=131
  67. Duration=1.0
  68. InFrontOfObject=1
  69. ScaleToRadius=TRUE
  70. SFX=small_explosion_02.wav
  71.  
  72. [EFFECT-7]
  73. ;Description=Small explosion effect III
  74. EffectClass=RObjEffect
  75. BaseAssetID=132
  76. Duration=1.0
  77. InFrontOfObject=1
  78. ScaleToRadius=TRUE
  79. SFX=small_explosion_03.wav
  80.  
  81. [EFFECT-10]
  82. ;Description=Purple explosion effect for plasma missile
  83. EffectClass=RObjEffect
  84. BaseAssetID=136
  85. Duration=1.0
  86. InFrontOfObject=1
  87. ScaleToRadius=TRUE
  88.  
  89. [EFFECT-11]
  90. ;Description=Red Laser beam effect
  91. EffectClass=LineEffect
  92. BaseAssetID=149
  93. Duration=0.3
  94. SFX=Laser10.wav
  95. GrowTime=0.15
  96. ShrinkTime=0.15
  97.  
  98. [EFFECT-12]
  99. ;Description=Pink Laser beam effect
  100. EffectClass=LineEffect
  101. BaseAssetID=150
  102. Duration=0.3
  103. SFX=Laser10.wav
  104. GrowTime=0.15
  105. ShrinkTime=0.15
  106.  
  107. [EFFECT-13]
  108. ;Description=Orange Laser beam effect
  109. EffectClass=LineEffect
  110. BaseAssetID=151
  111. Duration=0.3
  112. SFX=Laser10.wav
  113. GrowTime=0.15
  114. ShrinkTime=0.15
  115.  
  116. [EFFECT-14]
  117. ;Description=Yellow Laser beam effect
  118. EffectClass=LineEffect
  119. BaseAssetID=152
  120. Duration=0.3
  121. SFX=Laser10.wav
  122. GrowTime=0.15
  123. ShrinkTime=0.15
  124.  
  125. [EFFECT-15]
  126. ;Description=Cyan Laser beam effect
  127. EffectClass=LineEffect
  128. BaseAssetID=153
  129. Duration=0.3
  130. SFX=Laser10.wav
  131. GrowTime=0.15
  132. ShrinkTime=0.15
  133.  
  134. [EFFECT-16]
  135. ;Description=Blue Laser beam effect
  136. EffectClass=LineEffect
  137. BaseAssetID=154
  138. Duration=0.3
  139. SFX=Laser10.wav
  140. GrowTime=0.15
  141. ShrinkTime=0.15
  142.  
  143. [EFFECT-17]
  144. ;Description=Purple Laser beam effect
  145. EffectClass=LineEffect
  146. BaseAssetID=155
  147. Duration=0.3
  148. SFX=Laser10.wav
  149. GrowTime=0.15
  150. ShrinkTime=0.15
  151.  
  152. [EFFECT-18]
  153. ;Description=Green Laser beam effect
  154. EffectClass=LineEffect
  155. BaseAssetID=156
  156. Duration=0.3
  157. SFX=Laser10.wav
  158. GrowTime=0.15
  159. ShrinkTime=0.15
  160.  
  161. [EFFECT-19]
  162. ;Description=Projectile Weapon effect 1 (exotic)
  163. EffectClass=StraightSeekEffect
  164. BaseAssetID=212
  165. SFX=ProjectileExotic.wav
  166. NextLinkID=6
  167. UnaryNextLinkToRObj=TRUE
  168.  
  169. [EFFECT-20]
  170. ;Description=Projectile Weapon effect 2 (light wave)
  171. EffectClass=StraightSeekEffect
  172. BaseAssetID=213
  173. SFX=ProjectileLightWave.wav
  174. NextLinkID=5
  175. UnaryNextLinkToRObj=TRUE
  176.  
  177. [EFFECT-21]
  178. ;Description=Projectile Weapon effect 3 (Tracer)
  179. EffectClass=StraightSeekEffect
  180. BaseAssetID=214
  181. SFX=ProjectileTracer.wav
  182.  
  183. [EFFECT-22]
  184. ;Description=Projectile Weapon effect 4 (plasma)
  185. EffectClass=StraightSeekEffect
  186. BaseAssetID=215
  187. SFX=ProjectileExotic.wav
  188. NextLinkID=6
  189. UnaryNextLinkToRObj=TRUE
  190.  
  191. [EFFECT-23]
  192. Description=Ship Warp Effect
  193. EffectClass=WarpEffect
  194. BaseAssetID=216
  195. ScaleToRadius=FALSE
  196. Duration=INFINITE
  197.  
  198. [EFFECT-24]
  199. ;Description=Missile Weapon Effect 1 (single missile missile.w3d)
  200. EffectClass=SplineRandomSeekEffect
  201. BaseAssetID=228
  202. Distance=30.0
  203. ChangeTime=0.5
  204. NextLinkID=5
  205. UnaryNextLinkToRObj=TRUE
  206.  
  207. [EFFECT-25]
  208. ;Description=Missile Weapon Effect 2 (twin scroll missile ms02.w3d)
  209. EffectClass=StraightSeekEffect
  210. BaseAssetID=229
  211. NextLinkID=6
  212. UnaryNextLinkToRObj=TRUE
  213.  
  214. [EFFECT-26]
  215. ;Description=Missile Weapon Effect 3 (sparky missile ms03.w3d)
  216. EffectClass=SplineRandomSeekEffect
  217. BaseAssetID=230
  218. Distance=30.0
  219. ChangeTime=0.5
  220. NextLinkID=7
  221. UnaryNextLinkToRObj=TRUE
  222.  
  223. [EFFECT-27]
  224. ;Description=Missile Weapon Effect 4 (boomerang missile bm01.w3d)
  225. EffectClass=StraightSeekEffect
  226. BaseAssetID=231
  227. NextLinkID=6
  228. UnaryNextLinkToRObj=TRUE
  229.  
  230. [EFFECT-28]
  231. ;Description=Missile Weapon Effect 5 (mega missile in01.w3d)
  232. EffectClass=SpiralSeekEffect
  233. BaseAssetID=232
  234. SpiralRadius=30.0
  235. SpiralSpinRate=1.0
  236. NextLinkID=7
  237. UnaryNextLinkToRObj=TRUE
  238.  
  239. [EFFECT-29]
  240. ;Description=Missile Weapon Effect 6 (advance slice missile am01.w3d)
  241. EffectClass=StraightSeekEffect
  242. BaseAssetID=233
  243. NextLinkID=6
  244. UnaryNextLinkToRObj=TRUE
  245.  
  246. [EFFECT-30]
  247. ;Description=Missile Weapon Effect 7 (cluster missile am02.w3d)
  248. EffectClass=SpiralSeekEffect
  249. BaseAssetID=234
  250. SpiralRadius=30.0
  251. SpiralSpinRate=1.0
  252. NextLinkID=5
  253. UnaryNextLinkToRObj=TRUE
  254.  
  255. [EFFECT-31]
  256. ;Description=Missile Weapon Effect 8
  257. EffectClass=StraightSeekEffect
  258. BaseAssetID=235
  259. NextLinkID=5
  260. UnaryNextLinkToRObj=TRUE
  261.  
  262. [EFFECT-32]
  263. ;Description=Missile Weapon Effect 9
  264. EffectClass=StraightSeekEffect
  265. BaseAssetID=236
  266. NextLinkID=5
  267. UnaryNextLinkToRObj=TRUE
  268.  
  269. [EFFECT-33]
  270. Description=Energy Simple Beam 1
  271. EffectClass=LineEffect
  272. BaseAssetID=452
  273. Duration=1.0
  274. GrowTime=.25
  275. ShrinkTime=.25
  276. SFX=energy_beam.wav
  277. StartLinkID=224
  278. Use=BeamWeaponEffect
  279.  
  280. [EFFECT-34]
  281. Description=Energy Shaky Beam
  282. EffectClass=LineEffect
  283. BaseAssetID=453
  284. Duration=1.0
  285. GrowTime=.25
  286. ShrinkTime=.25
  287. SFX=energy_bolt01.wav
  288. StartLinkID=225
  289. Use=BeamWeaponEffect
  290.  
  291. [EFFECT-35]
  292. Description=Energy Sketchy Beam
  293. EffectClass=LineEffect
  294. BaseAssetID=437
  295. Duration=0.5
  296. GrowTime=.25
  297. ShrinkTime=.25
  298. SFX=energy_bolt02.wav
  299. StartLinkID=226
  300. Use=BeamWeaponEffect
  301.  
  302. [EFFECT-36]
  303. Description=EMP Lightning Beam 1
  304. EffectClass=LineEffect
  305. BaseAssetID=439
  306. Duration=0.25
  307. GrowTime=.1
  308. ShrinkTime=.1
  309. SFX=emp_lightning_01.wav
  310. StartLinkID=227
  311. Use=BeamWeaponEffect
  312.  
  313. [EFFECT-37]
  314. Description=EMP Lightning Beam 2
  315. EffectClass=LineEffect
  316. BaseAssetID=440
  317. Duration=1.5
  318. GrowTime=.25
  319. ShrinkTime=.25
  320. SFX=emp_lightning_02.wav
  321. StartLinkID=228
  322. Use=BeamWeaponEffect
  323.  
  324. [EFFECT-38]
  325. Description=Energy Simple Beam 2
  326. EffectClass=LineEffect
  327. BaseAssetID=441
  328. Duration=1.0
  329. GrowTime=.5
  330. ShrinkTime=.5
  331. SFX=energy_beam2.wav
  332. StartLinkID=229
  333. Use=BeamWeaponEffect
  334.  
  335. [EFFECT-39]
  336. Description=Plasma Torpedo Projectile
  337. EffectClass=StraightSeekEffect
  338. BaseAssetID=442
  339. SFX=plasma_torpedo.wav
  340. NextLinkID=63
  341. UnaryNextLinkToRObj=TRUE
  342. StartLinkID=230
  343. Use=ProjectileWeaponEffect
  344.  
  345. [EFFECT-40]
  346. Description=Plasma Dart Projectile
  347. EffectClass=StraightSeekEffect
  348. BaseAssetID=443
  349. SFX=plasma_dart.wav
  350. NextLinkID=63
  351. UnaryNextLinkToRObj=TRUE
  352. StartLinkID=231
  353. Use=ProjectileWeaponEffect
  354.  
  355. [EFFECT-41]
  356. Description=Plasma Ball Projectile
  357. EffectClass=StraightSeekEffect
  358. BaseAssetID=215
  359. SFX=plasma_ball.wav
  360. NextLinkID=90
  361. UnaryNextLinkToRObj=TRUE
  362. StartLinkID=232
  363. Use=ProjectileWeaponEffect
  364.  
  365. [EFFECT-42]
  366. Description=Impact Bolt Projectile
  367. EffectClass=StraightSeekEffect
  368. BaseAssetID=445
  369. SFX=impact_bolt.wav
  370. NextLinkID=87
  371. UnaryNextLinkToRObj=TRUE
  372. StartLinkID=233
  373. Use=ProjectileWeaponEffect
  374.  
  375. [EFFECT-43]
  376. Description=Impact Double Bolt Projectile
  377. EffectClass=StraightSeekEffect
  378. BaseAssetID=446
  379. SFX=impact_double_bolt.wav
  380. NextLinkID=87
  381. UnaryNextLinkToRObj=TRUE
  382. StartLinkID=234
  383. Use=ProjectileWeaponEffect
  384.  
  385. [EFFECT-44]
  386. Description=Impact Simple Projectile
  387. EffectClass=StraightSeekEffect
  388. BaseAssetID=447
  389. SFX=impact_simple.wav
  390. NextLinkID=87
  391. UnaryNextLinkToRObj=TRUE
  392. StartLinkID=235
  393. Use=ProjectileWeaponEffect
  394.  
  395. [EFFECT-45]
  396. Description=Explosive Charge Projectile
  397. EffectClass=StraightSeekEffect
  398. BaseAssetID=448
  399. SFX=explosive_charge_b.wav
  400. NextLinkID=91
  401. UnaryNextLinkToRObj=TRUE
  402. StartLinkID=236
  403. Use=ProjectileWeaponEffect
  404.  
  405. [EFFECT-46]
  406. Description=Explosive Simple Projectile
  407. EffectClass=StraightSeekEffect
  408. BaseAssetID=449
  409. SFX=explosive_simple.wav
  410. NextLinkID=65
  411. UnaryNextLinkToRObj=TRUE
  412. StartLinkID=237
  413. Use=ProjectileWeaponEffect
  414.  
  415. [EFFECT-47]
  416. Description=Explosive Saber Projectile
  417. EffectClass=StraightSeekEffect
  418. BaseAssetID=450
  419. SFX=explosive_saber.wav
  420. NextLinkID=65
  421. UnaryNextLinkToRObj=TRUE
  422. StartLinkID=238
  423. Use=ProjectileWeaponEffect
  424.  
  425. [EFFECT-48]
  426. Description=Impact Razor Projectile
  427. EffectClass=StraightSeekEffect
  428. BaseAssetID=451
  429. SFX=impact_razor.wav
  430. NextLinkID=87
  431. UnaryNextLinkToRObj=TRUE
  432. StartLinkID=239
  433. Use=ProjectileWeaponEffect
  434.  
  435. [EFFECT-49]
  436. Description=Impact Exotic Projectile
  437. EffectClass=StraightSeekEffect
  438. BaseAssetID=454
  439. SFX=impact_exotic.wav
  440. NextLinkID=92
  441. UnaryNextLinkToRObj=TRUE
  442. StartLinkID=240
  443. Use=ProjectileWeaponEffect
  444.  
  445. ;*******************************
  446.  
  447. [EFFECT-50]
  448. Description=Chemical Spiral Missile 1
  449. EffectClass=SpiralSeekEffect
  450. SpiralRadius=30
  451. SpiralSpinRate=.25
  452. SFX=chem_missile.wav
  453. NextLinkID=62
  454. UnaryNextLinkToRObj=TRUE
  455. StartLinkID=241
  456. BaseAssetID=497
  457. Use=MissileWeaponEffect
  458.  
  459. [EFFECT-51]
  460. Description=EMP Arcing Missile
  461. EffectClass=SplineRandomSeekEffect
  462. Distance=500
  463. ChangeTime=5
  464. SFX=emp_missile.wav
  465. NextLinkID=66
  466. UnaryNextLinkToRObj=TRUE
  467. StartLinkID=242
  468. BaseAssetID=498
  469. Use=MissileWeaponEffect
  470.  
  471. [EFFECT-52]
  472. Description=Explosive Swarming Missile 1
  473. EffectClass=SplineRandomSeekEffect
  474. Distance=25
  475. ChangeTime=.25
  476. SFX=explosive_missile.wav
  477. NextLinkID=65
  478. UnaryNextLinkToRObj=TRUE
  479. StartLinkID=248
  480. BaseAssetID=499
  481. Use=MissileWeaponEffect
  482.  
  483. [EFFECT-53]
  484. Description=Plasma Arcing Missile
  485. EffectClass=SplineRandomSeekEffect
  486. Distance=300
  487. ChangeTime=5
  488. SFX=plasma_missile.wav
  489. NextLinkID=63
  490. UnaryNextLinkToRObj=TRUE
  491. StartLinkID=249
  492. BaseAssetID=500
  493. Use=MissileWeaponEffect
  494.  
  495. [EFFECT-54]
  496. Description=EMP Ring-Trail Missile 1
  497. EffectClass=SplineRandomSeekEffect
  498. Distance=100
  499. ChangeTime=.5
  500. SFX=emp_missile_2.wav
  501. NextLinkID=66
  502. UnaryNextLinkToRObj=TRUE
  503. StartLinkID=250
  504. BaseAssetID=501
  505. Use=MissileWeaponEffect
  506.  
  507. [EFFECT-55]
  508. Description=EMP Ring-Trail Missile 2
  509. EffectClass=SplineRandomSeekEffect
  510. Distance=50
  511. ChangeTime=.5
  512. SFX=emp_missile_2.wav
  513. NextLinkID=66
  514. UnaryNextLinkToRObj=TRUE
  515. StartLinkID=251
  516. BaseAssetID=502
  517. Use=MissileWeaponEffect
  518.  
  519. [EFFECT-56]
  520. Description=Chemical Spiral Missile 2
  521. EffectClass=SpiralSeekEffect
  522. SpiralRadius=100
  523. SpiralSpinRate=.4
  524. SFX=chem_missile_2.wav
  525. NextLinkID=62
  526. UnaryNextLinkToRObj=TRUE
  527. StartLinkID=252
  528. BaseAssetID=503
  529. Use=MissileWeaponEffect
  530.  
  531. [EFFECT-57]
  532. Description=Explosive Swarming Missile 2
  533. EffectClass=SplineRandomSeekEffect
  534. Distance=35
  535. ChangeTime=.5
  536. SFX=explosive_missile_2.wav
  537. NextLinkID=65
  538. UnaryNextLinkToRObj=TRUE
  539. StartLinkID=253
  540. BaseAssetID=504
  541. Use=MissileWeaponEffect
  542.  
  543. [EFFECT-58]
  544. Description=Explosive Swarming Missile 3
  545. EffectClass=SplineRandomSeekEffect
  546. Distance=100
  547. ChangeTime=.5
  548. SFX=explosive_missile_3.wav
  549. NextLinkID=65
  550. UnaryNextLinkToRObj=TRUE
  551. StartLinkID=254
  552. BaseAssetID=505
  553. Use=MissileWeaponEffect
  554.  
  555. [EFFECT-59]
  556. Description=Chemical Arcing Missile 1
  557. EffectClass=SplineRandomSeekEffect
  558. Distance=500
  559. ChangeTime=4
  560. SFX=chem_missile_4.wav
  561. NextLinkID=62
  562. UnaryNextLinkToRObj=TRUE
  563. StartLinkID=255
  564. BaseAssetID=506
  565. Use=MissileWeaponEffect
  566.  
  567. [EFFECT-60]
  568. Description=Chemical Arcing Missile 2
  569. EffectClass=SplineRandomSeekEffect
  570. Distance=500
  571. ChangeTime=5
  572. SFX=chem_missile_5.wav
  573. NextLinkID=62
  574. UnaryNextLinkToRObj=TRUE
  575. StartLinkID=256
  576. OneChange=True
  577. BaseAssetID=507
  578. Use=MissileWeaponEffect
  579.  
  580. [EFFECT-61]
  581. Description=Plasma Shifting Missile
  582. EffectClass=LinearRandomSeekEffect
  583. Distance=25
  584. ChangeTime=.65
  585. TimeToChange=.25
  586. SFX=plasma_missile_2.wav
  587. NextLinkID=63
  588. UnaryNextLinkToRObj=TRUE
  589. StartLinkID=257
  590. BaseAssetID=508
  591. Use=MissileWeaponEffect
  592.  
  593. ;*** SOME emissions & EXPLOSIONS!!! *
  594.  
  595. [EFFECT-62]
  596. Description=Chemical explosion regular
  597. EffectClass=RObjEffect
  598. BaseAssetID=509
  599. Duration=5.0
  600. InFrontOfObject=1
  601. ScaleToRadius=FALSE
  602. SFX=chem_explosion_effect.wav
  603.  
  604. [EFFECT-63]
  605. Description=Plasma explosion regular
  606. EffectClass=RObjEffect
  607. BaseAssetID=510
  608. Duration=5.0
  609. InFrontOfObject=1
  610. ;ScaleToRadius=TRUE
  611. SFX=plasma_explosion_effect.wav
  612.  
  613. ;GENERIC MISSILE EMISSION
  614. [EFFECT-64]
  615. EffectClass=RObjEffect
  616. BaseAssetID=511
  617. Duration=1.0
  618.  
  619. [EFFECT-65]
  620. Description=Explosive explosion regular
  621. EffectClass=RObjEffect
  622. BaseAssetID=512
  623. Duration=5.0
  624. InFrontOfObject=1
  625. SFX=explosive_explosion_effect.wav
  626.  
  627. [EFFECT-66]
  628. Description=EMP explosion regular
  629. EffectClass=RObjEffect
  630. BaseAssetID=513
  631. Duration=5.0
  632. InFrontOfObject=1
  633. SFX=emp_explosion_effect.wav
  634.  
  635. ;**** more weapons ************
  636.  
  637. [EFFECT-67]
  638. Description=Energy Massive Beam
  639. EffectClass=LineEffect
  640. BaseAssetID=515
  641. Duration=2
  642. GrowTime=.25
  643. SFX=massive_energy_beam.wav
  644. StartLinkID=258
  645. Use=BeamWeaponEffect
  646.  
  647. [EFFECT-68]
  648. Description=EMP Boomerang  Missile
  649. EffectClass=SplineRandomSeekEffect
  650. Distance=200
  651. ChangeTime=5
  652. SFX=emp_boomerang_missile.wav
  653. NextLinkID=66
  654. UnaryNextLinkToRObj=TRUE
  655. StartLinkID=259
  656. OneChange=True
  657. BaseAssetID=201
  658. Use=MissileWeaponEffect
  659.  
  660. [EFFECT-69]
  661. Description=Explosive Slicing Missile
  662. EffectClass=SplineRandomSeekEffect
  663. Distance=20
  664. ChangeTime=.5
  665. SFX=explo_slicing_missile.wav
  666. NextLinkID=65
  667. UnaryNextLinkToRObj=TRUE
  668. StartLinkID=260
  669. OneChange=True
  670. BaseAssetID=199
  671. Use=MissileWeaponEffect
  672.  
  673. ; Experimental
  674. [EFFECT-70]
  675. ;Description=triple Missile
  676. EffectClass=SplineRandomSeekEffect
  677. Distance=20
  678. ChangeTime=.5
  679. ;StartLinkID=64
  680. OneChange=True
  681. BaseAssetID=202
  682.  
  683. ;ENERGY EMISSION 1
  684. [EFFECT-71]
  685. EffectClass=RObjEffect
  686. BaseAssetID=518
  687. Duration=0.5
  688.  
  689. [EFFECT-72]
  690. Description=Energy Lance Projectile
  691. EffectClass=StraightSeekEffect
  692. BaseAssetID=517
  693. SFX=energy_lance_projectile.wav
  694. StartLinkID=261
  695. NextLinkID=89
  696. UnaryNextLinkToRObj=TRUE
  697. Use=ProjectileWeaponEffect
  698.  
  699. ;ENERGY EMISSION 2
  700. [EFFECT-73]
  701. EffectClass=RObjEffect
  702. BaseAssetID=518
  703. Duration=.2
  704.  
  705. [EFFECT-74]
  706. Description=Energy Lightning Projectile
  707. EffectClass=StraightSeekEffect
  708. BaseAssetID=519
  709. SFX=energy_clip_bolt.wav
  710. StartLinkID=266
  711. NextLinkID=89
  712. UnaryNextLinkToRObj=TRUE
  713. Use=ProjectileWeaponEffect
  714.  
  715. [EFFECT-75]
  716. Description=Energy X-Bolt Projectile
  717. EffectClass=StraightSeekEffect
  718. BaseAssetID=520
  719. SFX=energy_x_bolt.wav
  720. StartLinkID=264
  721. NextLinkID=89
  722. UnaryNextLinkToRObj=TRUE
  723. Use=ProjectileWeaponEffect
  724.  
  725. [EFFECT-76]
  726. Description=Energy Particle Projectile
  727. EffectClass=StraightSeekEffect
  728. BaseAssetID=521
  729. SFX=energy_partical_bolt.wav
  730. StartLinkID=263
  731. NextLinkID=89
  732. UnaryNextLinkToRObj=TRUE
  733. Use=ProjectileWeaponEffect
  734.  
  735. ;Dummy entry (was obsolete)
  736. [EFFECT-77]
  737. EffectClass=SoundEffect
  738.  
  739. [EFFECT-78]
  740. Description=Energy Simple Beam 3
  741. EffectClass=LineEffect
  742. BaseAssetID=522
  743. SFX=energy_lightning_01.wav
  744. Duration=0.75
  745. GrowTime=.2
  746. ShrinkTime=.2
  747. StartLinkID=262
  748. Use=BeamWeaponEffect
  749.  
  750. ;Experimental double beam & rings:
  751. ;Energy Particle rings
  752. [EFFECT-79]
  753. EffectClass=StraightSeekEffect
  754. BaseAssetID=523
  755. Duration=.25
  756. StartLinkID=80
  757.  
  758. ;Experimental double beam & rings:
  759. ;Energy beam
  760. [EFFECT-80]
  761. EffectClass=LineEffect
  762. BaseAssetID=524
  763. Duration=.5
  764. SFX=ProjectileExotic.wav
  765. StartLinkID=73
  766. GrowTime=.25
  767. ShrinkTime=.25
  768.  
  769.  
  770. ;EMP BEAM EMISSION
  771. [EFFECT-81]
  772. EffectClass=RObjEffect
  773. BaseAssetID=516
  774. Duration=.25
  775.  
  776. ;IMPACT EMISSION
  777. [EFFECT-82]
  778. EffectClass=RObjEffect
  779. BaseAssetID=525
  780. Duration=.25
  781.  
  782. ;PLASMA EMISSION
  783. [EFFECT-83]
  784. EffectClass=RObjEffect
  785. BaseAssetID=526
  786. Duration=.5
  787.  
  788. ;EMP BEAM EMISSION 02
  789. [EFFECT-84]
  790. EffectClass=RObjEffect
  791. BaseAssetID=516
  792. Duration=.75
  793.  
  794. ;EMP BEAM EMISSION 03
  795. [EFFECT-85]
  796. EffectClass=RObjEffect
  797. BaseAssetID=527
  798. Duration=1.5
  799.  
  800. ;EXPLOSIVE EMISSION 03
  801. [EFFECT-86]
  802. EffectClass=RObjEffect
  803. BaseAssetID=528
  804. Duration=.25
  805.  
  806. [EFFECT-87]
  807. Description=Impact explosion regular
  808. EffectClass=RObjEffect
  809. BaseAssetID=514
  810. Duration=5.0
  811. InFrontOfObject=1
  812. SFX=impact_explosion_hit_effect.wav
  813.  
  814. [EFFECT-88]
  815. Description=EMP Lightning Beam 3
  816. EffectClass=LineEffect
  817. BaseAssetID=529
  818. Duration=0.5
  819. SFX=emp_travel_lightning.wav
  820. StartLinkID=265
  821. Use=BeamWeaponEffect
  822.  
  823. [EFFECT-89]
  824. Description=Energy explosion regular
  825. EffectClass=RObjEffect
  826. BaseAssetID=1201
  827. Duration=5.0
  828. InFrontOfObject=1
  829. SFX=energy_explosion_effect.wav
  830.  
  831. [EFFECT-90]
  832. Description=PLASMA BIGGER explosion 
  833. EffectClass=RObjEffect
  834. BaseAssetID=531
  835. Duration=5.0
  836. InFrontOfObject=1
  837. ;ScaleToRadius=TRUE
  838. SFX=plasma_explosion_effect_bigger.wav
  839.  
  840. [EFFECT-91]
  841. Description=EXPLOSIVE explosion Largest
  842. EffectClass=RObjEffect
  843. BaseAssetID=532
  844. Duration=5.0
  845. InFrontOfObject=1
  846. ;ScaleToRadius=TRUE
  847. SFX=explosive_explosion_effect_bigger.wav
  848.  
  849. [EFFECT-92]
  850. Description=IMPACT BIGGER explosion  
  851. EffectClass=RObjEffect
  852. BaseAssetID=533
  853. Duration=5.0
  854. InFrontOfObject=1
  855. SFX=impact_explosion_effect_bigger.wav
  856.  
  857. ;Energy EMISSION 3
  858. [EFFECT-93]
  859. EffectClass=RObjEffect
  860. BaseAssetID=534
  861. Duration=1.5
  862.  
  863. ;impact EMISSION 2
  864. [EFFECT-94]
  865. EffectClass=RObjEffect
  866. BaseAssetID=535
  867. Duration=.25
  868.  
  869. ;impact EMISSION 3
  870. [EFFECT-95]
  871. EffectClass=RObjEffect
  872. BaseAssetID=536
  873. Duration=.25
  874.  
  875. ;explosive EMISSION 2
  876. [EFFECT-96]
  877. EffectClass=RObjEffect
  878. BaseAssetID=537
  879. Duration=.25
  880.  
  881. ;Energy EMISSION 4
  882. [EFFECT-97]
  883. EffectClass=RObjEffect
  884. BaseAssetID=538
  885. Duration=.25
  886.  
  887.  
  888. ;***** S H I E L D   I N V E R S I O N *********
  889. ;              S K I L L 
  890.  
  891.  
  892. ; Shield Inversion Grow
  893. [EFFECT-98]
  894. Description=Shield Inversion Skill
  895. EffectClass=RObjLookAtEffect
  896. SFX=shield_inversion_grow.wav
  897. SourceBased=TRUE
  898. ResetMappers=TRUE
  899. BaseAssetID=1054
  900. Duration=0.5333333
  901. CycleTime=0.5333333
  902. ScaleToRadius=TRUE
  903. NextLinkID=99
  904.  
  905. ;Shield Inversion Shield
  906. [EFFECT-99]
  907. EffectClass=RObjLookAtEffect
  908. SFX=shield_inversion_shield.wav
  909. Duration=INFINITE
  910. SourceBased=TRUE
  911. BaseAssetID=1055
  912. ScaleToRadius=TRUE
  913. StartLinkID=100
  914.  
  915. ;Shield Inversion Arcing
  916. [EFFECT-100]
  917. EffectClass=RObjLookAtEffect
  918. Duration=INFINITE
  919. SourceBased=TRUE
  920. BaseAssetID=1057
  921. ScaleToRadius=TRUE
  922. StartLinkID=101
  923.  
  924. ;Shield Inversion ENERGY BEAM
  925. [EFFECT-101]
  926. EffectClass=LineEffect
  927. SFX=shield_inversion_energy_beam.wav
  928. Duration=INFINITE
  929. BaseAssetID=1059
  930. StartOffset=2.4
  931. NextLinkID=102
  932.  
  933. ;Shield Inversion Shrink
  934. [EFFECT-102]
  935. EffectClass=RObjLookAtEffect
  936. SFX=shield_inversion_grow.wav
  937. SourceBased=TRUE
  938. ResetMappers=TRUE
  939. BaseAssetID=1058
  940. Duration=0.3555555
  941. CycleTime=0.3555555
  942. ScaleToRadius=TRUE
  943.  
  944.  
  945.  
  946. ;Dummy entry (was obsolete)
  947. [EFFECT-103]
  948. EffectClass=SoundEffect
  949.  
  950.  
  951.  
  952. ;***** S H I E L D   T U N I N G  **********
  953.  
  954.  
  955. [EFFECT-104]
  956. Description=Shield Tune CHEM On
  957. EffectClass=RObjEffect
  958. ResetMappers=TRUE
  959. BaseAssetID=1063
  960. ScaleToRadius=TRUE
  961. Duration=1.42
  962.  
  963. [EFFECT-105]
  964. Description=Shield Tune CHEM off
  965. EffectClass=RObjEffect
  966. ResetMappers=TRUE
  967. BaseAssetID=1064
  968. ScaleToRadius=TRUE
  969. Duration=1.42
  970.  
  971. [EFFECT-106]
  972. Description=Shield Tune ENERGY On
  973. EffectClass=RObjEffect
  974. ResetMappers=TRUE
  975. BaseAssetID=1065
  976. ScaleToRadius=TRUE
  977. Duration=1.42
  978.  
  979. [EFFECT-107]
  980. Description=Shield Tune ENERGY Off
  981. EffectClass=RObjEffect
  982. ResetMappers=TRUE
  983. BaseAssetID=1066
  984. ScaleToRadius=TRUE
  985. Duration=1.42
  986.  
  987. [EFFECT-108]
  988. Description=Shield Tune PLASMA On
  989. EffectClass=RObjEffect
  990. ResetMappers=TRUE
  991. BaseAssetID=1067
  992. ScaleToRadius=TRUE
  993. Duration=1.42
  994.  
  995. [EFFECT-109]
  996. Description=Shield Tune PLASMA Off
  997. EffectClass=RObjEffect
  998. ResetMappers=TRUE
  999. BaseAssetID=1068
  1000. ScaleToRadius=TRUE
  1001. Duration=1.42
  1002.  
  1003. [EFFECT-110]
  1004. Description=Shield Tune EMP On
  1005. EffectClass=RObjEffect
  1006. ResetMappers=TRUE
  1007. BaseAssetID=1069
  1008. ScaleToRadius=TRUE
  1009. Duration=1.42
  1010.  
  1011. [EFFECT-111]
  1012. Description=Shield Tune EMP Off
  1013. EffectClass=RObjEffect
  1014. ResetMappers=TRUE
  1015. BaseAssetID=1070
  1016. ScaleToRadius=TRUE
  1017. Duration=1.42
  1018.  
  1019. [EFFECT-112]
  1020. Description=Shield Tune IMPACT On
  1021. EffectClass=RObjEffect
  1022. ResetMappers=TRUE
  1023. BaseAssetID=1071
  1024. ScaleToRadius=TRUE
  1025. Duration=1.42
  1026.  
  1027. [EFFECT-113]
  1028. Description=Shield Tune IMPACT Off
  1029. EffectClass=RObjEffect
  1030. ResetMappers=TRUE
  1031. BaseAssetID=1072
  1032. ScaleToRadius=TRUE
  1033. Duration=1.42
  1034.  
  1035. [EFFECT-114]
  1036. Description=Shield Tune EXPLOSIVE On
  1037. EffectClass=RObjEffect
  1038. ResetMappers=TRUE
  1039. BaseAssetID=1073
  1040. ScaleToRadius=TRUE
  1041. Duration=1.42
  1042.  
  1043. [EFFECT-115]
  1044. Description=Shield Tune EXPLOSIVE Off
  1045. EffectClass=RObjEffect
  1046. ResetMappers=TRUE
  1047. BaseAssetID=1074
  1048. ScaleToRadius=TRUE
  1049. Duration=1.42
  1050.  
  1051. [EFFECT-116]
  1052. Description=Shield Tune GENERIC On
  1053. EffectClass=RObjEffect
  1054. ResetMappers=TRUE
  1055. BaseAssetID=1075
  1056. ScaleToRadius=TRUE
  1057. Duration=1.42
  1058.  
  1059. [EFFECT-117]
  1060. Description=Shield Tune GENERIC Off
  1061. EffectClass=RObjEffect
  1062. ResetMappers=TRUE
  1063. BaseAssetID=1076
  1064. ScaleToRadius=TRUE
  1065. Duration=1.42
  1066.  
  1067.  
  1068. ;***** R E C H A R G E   S H I E L D S *********
  1069. ;              S K I L L 
  1070. ;              (S E L F)  
  1071.  
  1072. ;Recharge Shields Self chem On
  1073. [EFFECT-118]
  1074. Description=Recharge Shields Skill (Self Chemical)
  1075. EffectClass=RObjEffect
  1076. BaseAssetID=1093
  1077. Duration=.90
  1078. CycleTime=.90
  1079. ScaleToRadius=TRUE
  1080. ResetMappers=TRUE
  1081. NextLinkID=119
  1082.  
  1083. ;Recharge Shields Self chem idle
  1084. [EFFECT-119]
  1085. EffectClass=RObjEffect
  1086. BaseAssetID=1077
  1087. Duration=INFINITE
  1088. CycleTime=1.0
  1089. ScaleToRadius=TRUE
  1090. ResetMappers=TRUE
  1091. NextLinkID=120
  1092.  
  1093. ;Recharge Shields Self chem Off
  1094. [EFFECT-120]
  1095. EffectClass=RObjEffect
  1096. BaseAssetID=1078
  1097. Duration=0.97
  1098. CycleTime=0.97
  1099. ScaleToRadius=TRUE
  1100. ResetMappers=TRUE
  1101.  
  1102.  
  1103.  
  1104. ;Recharge Shields Self ENERGY On
  1105. [EFFECT-121]
  1106. Description=Recharge Shields Skill (Self Energy)
  1107. EffectClass=RObjEffect
  1108. BaseAssetID=1094
  1109. Duration=.90
  1110. CycleTime=.90
  1111. ScaleToRadius=TRUE
  1112. ResetMappers=TRUE
  1113. NextLinkID=122
  1114.  
  1115. ;Recharge Shields Self ENERGY idle
  1116. [EFFECT-122]
  1117. EffectClass=RObjEffect
  1118. BaseAssetID=1079
  1119. Duration=INFINITE
  1120. CycleTime=1.0
  1121. ScaleToRadius=TRUE
  1122. ResetMappers=TRUE
  1123. NextLinkID=123
  1124.  
  1125. ;Recharge Shields Self ENERGY Off
  1126. [EFFECT-123]
  1127. EffectClass=RObjEffect
  1128. BaseAssetID=1080
  1129. Duration=0.97
  1130. CycleTime=0.97
  1131. ScaleToRadius=TRUE
  1132. ResetMappers=TRUE
  1133.  
  1134.  
  1135.  
  1136. ;Recharge Shields Self PLASMA On
  1137. [EFFECT-124]
  1138. Description=Recharge Shields Skill (Self Plasma)
  1139. EffectClass=RObjEffect
  1140. BaseAssetID=1095
  1141. Duration=.90
  1142. CycleTime=.90
  1143. ScaleToRadius=TRUE
  1144. ResetMappers=TRUE
  1145. NextLinkID=125
  1146.  
  1147. ;Recharge Shields Self PLASMA idle
  1148. [EFFECT-125]
  1149. EffectClass=RObjEffect
  1150. BaseAssetID=1081
  1151. Duration=INFINITE
  1152. CycleTime=1.0
  1153. ScaleToRadius=TRUE
  1154. ResetMappers=TRUE
  1155. NextLinkID=126
  1156.  
  1157. ;Recharge Shields Self PLASMA OFF
  1158. [EFFECT-126]
  1159. EffectClass=RObjEffect
  1160. BaseAssetID=1082
  1161. Duration=0.97
  1162. CycleTime=0.97
  1163. ScaleToRadius=TRUE
  1164. ResetMappers=TRUE
  1165.  
  1166.  
  1167.  
  1168. ;Recharge Shields Self EMP On
  1169. [EFFECT-127]
  1170. Description=Recharge Shields Skill (Self EMP)
  1171. EffectClass=RObjEffect
  1172. BaseAssetID=1096
  1173. Duration=.90
  1174. CycleTime=.90
  1175. ScaleToRadius=TRUE
  1176. ResetMappers=TRUE
  1177. NextLinkID=128
  1178.  
  1179. ;Recharge Shields Self EMP idle
  1180. [EFFECT-128]
  1181. EffectClass=RObjEffect
  1182. BaseAssetID=1083
  1183. Duration=INFINITE
  1184. CycleTime=1.0
  1185. ScaleToRadius=TRUE
  1186. ResetMappers=TRUE
  1187. NextLinkID=129
  1188.  
  1189. ;Recharge Shields Self EMP OFF
  1190. [EFFECT-129]
  1191. EffectClass=RObjEffect
  1192. BaseAssetID=1084
  1193. Duration=0.97
  1194. CycleTime=0.97
  1195. ScaleToRadius=TRUE
  1196. ResetMappers=TRUE
  1197.  
  1198.  
  1199.  
  1200. ;Recharge Shields Self IMPACT On
  1201. [EFFECT-130]
  1202. Description=Recharge Shields Skill (Self Impact)
  1203. EffectClass=RObjEffect
  1204. BaseAssetID=1097
  1205. Duration=.90
  1206. CycleTime=.90
  1207. ScaleToRadius=TRUE
  1208. ResetMappers=TRUE
  1209. NextLinkID=131
  1210.  
  1211. ;Recharge Shields Self IMPACT idle
  1212. [EFFECT-131]
  1213. EffectClass=RObjEffect
  1214. BaseAssetID=1085
  1215. Duration=INFINITE
  1216. CycleTime=1.0
  1217. ScaleToRadius=TRUE
  1218. ResetMappers=TRUE
  1219. NextLinkID=132
  1220.  
  1221. ;Recharge Shields Self IMPACT OFF
  1222. [EFFECT-132]
  1223. EffectClass=RObjEffect
  1224. BaseAssetID=1086
  1225. Duration=0.97
  1226. CycleTime=0.97
  1227. ScaleToRadius=TRUE
  1228. ResetMappers=TRUE
  1229.  
  1230.  
  1231.  
  1232. ;Recharge Shields Self EXPLOSIVE On
  1233. [EFFECT-133]
  1234. Description=Recharge Shields Skill (Self Explosive)
  1235. EffectClass=RObjEffect
  1236. BaseAssetID=1098
  1237. Duration=.90
  1238. CycleTime=.90
  1239. ScaleToRadius=TRUE
  1240. ResetMappers=TRUE
  1241. NextLinkID=134
  1242.  
  1243. ;Recharge Shields Self EXPLOSIVE idle
  1244. [EFFECT-134]
  1245. EffectClass=RObjEffect
  1246. BaseAssetID=1087
  1247. Duration=INFINITE
  1248. CycleTime=1.0
  1249. ScaleToRadius=TRUE
  1250. ResetMappers=TRUE
  1251. NextLinkID=135
  1252.  
  1253. ;Recharge Shields Self EXPLOSIVE OFF
  1254. [EFFECT-135]
  1255. EffectClass=RObjEffect
  1256. BaseAssetID=1088
  1257. Duration=0.97
  1258. CycleTime=0.97
  1259. ScaleToRadius=TRUE
  1260. ResetMappers=TRUE
  1261.  
  1262.  
  1263.  
  1264. ;Recharge Shields Self UNTUNED On
  1265. [EFFECT-136]
  1266. Description=Recharge Shields Skill (Self Untuned)
  1267. EffectClass=RObjEffect
  1268. BaseAssetID=1099
  1269. Duration=.90
  1270. CycleTime=.90
  1271. ScaleToRadius=TRUE
  1272. ResetMappers=TRUE
  1273. NextLinkID=138
  1274. SFX=recharge_shield_untuned_on.wav
  1275.  
  1276. ;Recharge Shields Self UNTUNED idle
  1277. [EFFECT-137]
  1278. EffectClass=RObjEffect
  1279. BaseAssetID=1089
  1280. Duration=INFINITE
  1281. CycleTime=1.0
  1282. ScaleToRadius=TRUE
  1283. ResetMappers=TRUE
  1284. NextLinkID=138
  1285. SFX=recharge_shield_untuned_idle.wav
  1286.  
  1287. ;Recharge Shields Self UNTUNED OFF
  1288. [EFFECT-138]
  1289. EffectClass=RObjEffect
  1290. BaseAssetID=1090
  1291. Duration=0.97
  1292. CycleTime=0.97
  1293. ScaleToRadius=TRUE
  1294. ResetMappers=TRUE
  1295. SFX=recharge_shield_untuned_off.wav
  1296.  
  1297.  
  1298.  
  1299. ;***** S H I E L D   R E C H A R G E *********
  1300. ;              S K I L L 
  1301. ;            (O T H E R S)  
  1302.  
  1303.  
  1304. ;Shield Recharge BEAM 01
  1305. [EFFECT-139]
  1306. EffectClass=LineEffect
  1307. Duration=INFINITE
  1308. BaseAssetID=1091
  1309. EndOffset=1.0
  1310. StartLinkID=140
  1311. GrowTime=.5
  1312. SFX=shield_recharge_beam_01.wav
  1313.  
  1314. ;Shield Recharge BEAM 02
  1315. [EFFECT-140]
  1316. EffectClass=LineEffect
  1317. Duration=INFINITE
  1318. BaseAssetID=1092
  1319. EndOffset=1.0
  1320. GrowTime=.5
  1321. StartLinkID=141
  1322.  
  1323. ;Recharge Shields Others Shield Hit FX
  1324. [EFFECT-141]
  1325. EffectClass=RObjLookAtEffect
  1326. BaseAssetID=1128
  1327. Duration=INFINITE
  1328. ScaleToRadius=TRUE
  1329.  
  1330.  
  1331.  
  1332. ;Recharge Shields Others chem On
  1333. [EFFECT-142]
  1334. Description=Recharge Shields Skill (Others Chemical)
  1335. EffectClass=RObjLookAtEffect
  1336. BaseAssetID=1093
  1337. Duration=.90
  1338. CycleTime=.90
  1339. ScaleToRadius=TRUE
  1340. ResetMappers=TRUE
  1341. StartLinkID=139
  1342. NextLinkID=143
  1343.  
  1344. ;Recharge Shields Others chem idle
  1345. [EFFECT-143]
  1346. EffectClass=RObjLookAtEffect
  1347. BaseAssetID=1077
  1348. Duration=INFINITE
  1349. CycleTime=1.0
  1350. ScaleToRadius=TRUE
  1351. ResetMappers=TRUE
  1352. NextLinkID=144
  1353.  
  1354. ;Recharge Shields Others chem Off
  1355. [EFFECT-144]
  1356. EffectClass=RObjLookAtEffect
  1357. BaseAssetID=1078
  1358. Duration=0.97
  1359. CycleTime=0.97
  1360. ScaleToRadius=TRUE
  1361. ResetMappers=TRUE
  1362.  
  1363.  
  1364.  
  1365. ;Dummy entry (was obsolete)
  1366. [EFFECT-145]
  1367. EffectClass=SoundEffect
  1368.  
  1369.  
  1370.  
  1371. ;Recharge Shields Others ENERGY On
  1372. [EFFECT-146]
  1373. Description=Recharge Shields Skill (Others Energy)
  1374. EffectClass=RObjLookAtEffect
  1375. BaseAssetID=1094
  1376. Duration=.90
  1377. CycleTime=.90
  1378. ScaleToRadius=TRUE
  1379. ResetMappers=TRUE
  1380. StartLinkID=139
  1381. NextLinkID=147
  1382.  
  1383. ;Recharge Shields Others ENERGY idle
  1384. [EFFECT-147]
  1385. EffectClass=RObjLookAtEffect
  1386. BaseAssetID=1079
  1387. Duration=INFINITE
  1388. CycleTime=1.0
  1389. ScaleToRadius=TRUE
  1390. ResetMappers=TRUE
  1391. NextLinkID=148
  1392.  
  1393. ;Recharge Shields Others ENERGY Off
  1394. [EFFECT-148]
  1395. EffectClass=RObjLookAtEffect
  1396. BaseAssetID=1080
  1397. Duration=0.97
  1398. CycleTime=0.97
  1399. ScaleToRadius=TRUE
  1400. ResetMappers=TRUE
  1401.  
  1402.  
  1403.  
  1404. ;Dummy entry (was obsolete)
  1405. [EFFECT-149]
  1406. EffectClass=SoundEffect
  1407.  
  1408.  
  1409.  
  1410. ;Recharge Shields Others PLASMA On
  1411. [EFFECT-150]
  1412. Description=Recharge Shields Skill (Others Plasma)
  1413. EffectClass=RObjLookAtEffect
  1414. BaseAssetID=1095
  1415. Duration=.90
  1416. CycleTime=.90
  1417. ScaleToRadius=TRUE
  1418. ResetMappers=TRUE
  1419. StartLinkID=139
  1420. NextLinkID=151
  1421.  
  1422. ;Recharge Shields Others PLASMA idle
  1423. [EFFECT-151]
  1424. EffectClass=RObjLookAtEffect
  1425. BaseAssetID=1081
  1426. Duration=INFINITE
  1427. CycleTime=1.0
  1428. ScaleToRadius=TRUE
  1429. ResetMappers=TRUE
  1430. NextLinkID=152
  1431.  
  1432. ;Recharge Shields Others PLASMA OFF
  1433. [EFFECT-152]
  1434. EffectClass=RObjLookAtEffect
  1435. BaseAssetID=1082
  1436. Duration=0.97
  1437. CycleTime=0.97
  1438. ScaleToRadius=TRUE
  1439. ResetMappers=TRUE
  1440.  
  1441.  
  1442.  
  1443. ;Dummy entry (was obsolete)
  1444. [EFFECT-153]
  1445. EffectClass=SoundEffect
  1446.  
  1447.  
  1448.  
  1449. ;Recharge Shields Others EMP On
  1450. [EFFECT-154]
  1451. Description=Recharge Shields Skill (Others EMP)
  1452. EffectClass=RObjLookAtEffect
  1453. BaseAssetID=1096
  1454. Duration=.90
  1455. CycleTime=.90
  1456. ScaleToRadius=TRUE
  1457. ResetMappers=TRUE
  1458. StartLinkID=139
  1459. NextLinkID=155
  1460.  
  1461. ;Recharge Shields Others EMP idle
  1462. [EFFECT-155]
  1463. EffectClass=RObjLookAtEffect
  1464. BaseAssetID=1083
  1465. Duration=INFINITE
  1466. CycleTime=1.0
  1467. ScaleToRadius=TRUE
  1468. ResetMappers=TRUE
  1469. NextLinkID=156
  1470.  
  1471. ;Recharge Shields Others EMP OFF
  1472. [EFFECT-156]
  1473. EffectClass=RObjLookAtEffect
  1474. BaseAssetID=1084
  1475. Duration=0.97
  1476. CycleTime=0.97
  1477. ScaleToRadius=TRUE
  1478. ResetMappers=TRUE
  1479.  
  1480.  
  1481.  
  1482. ;Dummy entry (was obsolete)
  1483. [EFFECT-157]
  1484. EffectClass=SoundEffect
  1485.  
  1486.  
  1487.  
  1488. ;Recharge Shields Others IMPACT On
  1489. [EFFECT-158]
  1490. Description=Recharge Shields Skill (Others Impact)
  1491. EffectClass=RObjLookAtEffect
  1492. BaseAssetID=1097
  1493. Duration=.90
  1494. CycleTime=.90
  1495. ScaleToRadius=TRUE
  1496. ResetMappers=TRUE
  1497. StartLinkID=139
  1498. NextLinkID=159
  1499.  
  1500. ;Recharge Shields Others IMPACT idle
  1501. [EFFECT-159]
  1502. EffectClass=RObjLookAtEffect
  1503. BaseAssetID=1085
  1504. Duration=INFINITE
  1505. CycleTime=1.0
  1506. ScaleToRadius=TRUE
  1507. ResetMappers=TRUE
  1508. NextLinkID=160
  1509.  
  1510. ;Recharge Shields Others IMPACT OFF
  1511. [EFFECT-160]
  1512. EffectClass=RObjLookAtEffect
  1513. BaseAssetID=1086
  1514. Duration=0.97
  1515. CycleTime=0.97
  1516. ScaleToRadius=TRUE
  1517. ResetMappers=TRUE
  1518.  
  1519.  
  1520.  
  1521. ;Dummy entry (was obsolete)
  1522. [EFFECT-161]
  1523. EffectClass=SoundEffect
  1524.  
  1525.  
  1526.  
  1527. ;Recharge Shields Others EXPLOSIVE On
  1528. [EFFECT-162]
  1529. Description=Recharge Shields Skill (Others Explosive)
  1530. EffectClass=RObjLookAtEffect
  1531. BaseAssetID=1098
  1532. Duration=.90
  1533. CycleTime=.90
  1534. ScaleToRadius=TRUE
  1535. ResetMappers=TRUE
  1536. StartLinkID=139
  1537. NextLinkID=163
  1538.  
  1539. ;Recharge Shields Others EXPLOSIVE idle
  1540. [EFFECT-163]
  1541. EffectClass=RObjLookAtEffect
  1542. BaseAssetID=1087
  1543. Duration=INFINITE
  1544. CycleTime=1.0
  1545. ScaleToRadius=TRUE
  1546. ResetMappers=TRUE
  1547. NextLinkID=164
  1548.  
  1549. ;Recharge Shields Others EXPLOSIVE OFF
  1550. [EFFECT-164]
  1551. EffectClass=RObjLookAtEffect
  1552. BaseAssetID=1088
  1553. Duration=0.97
  1554. CycleTime=0.97
  1555. ScaleToRadius=TRUE
  1556. ResetMappers=TRUE
  1557.  
  1558.  
  1559.  
  1560. ;Dummy entry (was obsolete)
  1561. [EFFECT-165]
  1562. EffectClass=SoundEffect
  1563.  
  1564.  
  1565.  
  1566. ;Recharge Shields Others UNTUNED On
  1567. [EFFECT-166]
  1568. Description=Recharge Shields Skill (Others Untuned)
  1569. EffectClass=RObjLookAtEffect
  1570. BaseAssetID=1099
  1571. Duration=.90
  1572. CycleTime=.90
  1573. ScaleToRadius=TRUE
  1574. ResetMappers=TRUE
  1575. StartLinkID=139
  1576. NextLinkID=168
  1577. SFX=recharge_shield_untuned_on.wav
  1578.  
  1579. ;Recharge Shields Others UNTUNED idle
  1580. [EFFECT-167]
  1581. EffectClass=RObjLookAtEffect
  1582. BaseAssetID=1089
  1583. Duration=INFINITE
  1584. CycleTime=1.0
  1585. ScaleToRadius=TRUE
  1586. ResetMappers=TRUE
  1587. NextLinkID=168
  1588. SFX=recharge_shield_untuned_idle.wav
  1589.  
  1590. ;Recharge Shields Others UNTUNED OFF
  1591. [EFFECT-168]
  1592. EffectClass=RObjLookAtEffect
  1593. BaseAssetID=1090
  1594. Duration=0.97
  1595. CycleTime=0.97
  1596. ScaleToRadius=TRUE
  1597. ResetMappers=TRUE
  1598. SFX=recharge_shield_untuned_off.wav
  1599.  
  1600.  
  1601.  
  1602. ;Dummy entry (was obsolete)
  1603. [EFFECT-169]
  1604. EffectClass=SoundEffect
  1605.  
  1606.  
  1607.  
  1608. ;**** R E P A I R   E Q U I P M E N T  ****
  1609. ;               S K I L L 
  1610. ;               (S E L F)  
  1611.  
  1612.  
  1613. ;repair equipment self on
  1614. [EFFECT-170]
  1615. Description=Repair Equipment Skill (Self)
  1616. EffectClass=RObjEffect
  1617. BaseAssetID=1100
  1618. Duration=1.63
  1619. CycleTime=1.63
  1620. ScaleToRadius=TRUE
  1621. NextLinkID=171
  1622. ResetMappers=TRUE
  1623. SFX=system_repair_start_sn_1.wav 
  1624.  
  1625. ;repair equipment self loop
  1626. [EFFECT-171]
  1627. EffectClass=RObjEffect
  1628. BaseAssetID=1101
  1629. Duration=INFINITE
  1630. CycleTime=2.8
  1631. ScaleToRadius=TRUE
  1632. NextLinkID=172
  1633. SFX=system_repair_loop_sn_1.wav 
  1634.  
  1635. ;repair equipment self off
  1636. [EFFECT-172]
  1637. EffectClass=RObjEffect
  1638. BaseAssetID=1102
  1639. Duration=0.8
  1640. CycleTime=0.8
  1641. ScaleToRadius=TRUE
  1642. NextLinkID=173
  1643. SFX=system_repair_end_sn_1.wav 
  1644.  
  1645. ;repair equipment self phase out
  1646. [EFFECT-173]
  1647. EffectClass=RObjEffect
  1648. BaseAssetID=1103
  1649. Duration=0.5
  1650. CycleTime=0.5
  1651. ScaleToRadius=TRUE
  1652. ResetMappers=TRUE
  1653. SFX=repair_equip_self_phase_out.wav
  1654.  
  1655.  
  1656. ;**** R E P A I R   E Q U I P M E N T  ****
  1657. ;              S K I L L 
  1658. ;            (O T H E R S)  
  1659.  
  1660. ;repair equipment others on
  1661. [EFFECT-174]
  1662. Description=Repair Equipment Skill (Others)
  1663. EffectClass=RObjLookAtEffect
  1664. BaseAssetID=1100
  1665. Duration=1.63
  1666. CycleTime=1.63
  1667. ScaleToRadius=TRUE
  1668. ResetMappers=TRUE
  1669. StartLinkID=178
  1670. NextLinkID=175
  1671. SFX=system_repair_start_sn_1.wav
  1672.  
  1673. ;repair equipment others loop
  1674. [EFFECT-175]
  1675. EffectClass=RObjLookAtEffect
  1676. BaseAssetID=1101
  1677. Duration=INFINITE
  1678. CycleTime=2.8
  1679. ScaleToRadius=TRUE
  1680. NextLinkID=176
  1681. SFX=system_repair_loop_sn_1.wav 
  1682.  
  1683. ;repair equipment others off
  1684. [EFFECT-176]
  1685. EffectClass=RObjLookAtEffect
  1686. BaseAssetID=1102
  1687. Duration=0.8
  1688. CycleTime=0.8
  1689. ScaleToRadius=TRUE
  1690. NextLinkID=177
  1691. SFX=system_repair_end_sn_1.wav 
  1692.  
  1693.  
  1694. ;repair equipment others phase out
  1695. [EFFECT-177]
  1696. EffectClass=RObjLookAtEffect
  1697. BaseAssetID=1103
  1698. Duration=0.5
  1699. CycleTime=0.5
  1700. ScaleToRadius=TRUE
  1701. ResetMappers=TRUE
  1702. SFX=repair_equip_self_phase_out.wav
  1703.  
  1704. ;Item Repair BEAM 01
  1705. [EFFECT-178]
  1706. EffectClass=LineEffect
  1707. Duration=INFINITE
  1708. GrowTime=.5
  1709. BaseAssetID=1104
  1710. EndOffset=1.066
  1711. StartLinkID=179
  1712. SFX=item_repair_beam_01.wav
  1713.  
  1714. ;Item Repair BEAM 02
  1715. [EFFECT-179]
  1716. EffectClass=LineEffect
  1717. Duration=INFINITE
  1718. GrowTime=.5
  1719. BaseAssetID=1127
  1720. EndOffset=1.066
  1721.  
  1722.  
  1723. ;**** C L O A K I N G ****
  1724. ;       S K I L L
  1725.  
  1726. ;Cloaking phase 1 on
  1727. [EFFECT-180]
  1728. Description=Cloaking Skill
  1729. EffectClass=PassEffect
  1730. Projection0Axis=Z
  1731. Projection0BoxScale=2,2
  1732. Duration=0.6
  1733. Swatch=swatch_cloak05
  1734. HideBaseMesh=FALSE
  1735. NextLinkID=181
  1736. StartLinkID=243
  1737. SFX=cloak_phase_1.wav
  1738.  
  1739. ;Cloaking phase 2 on
  1740. [EFFECT-181]
  1741. EffectClass=PassEffect
  1742. Projection0Axis=Z
  1743. Projection0BoxScale=2,2
  1744. Duration=0.6
  1745. Swatch=swatch_cloak04
  1746. HideBaseMesh=FALSE
  1747. NextLinkID=182
  1748. SFX=cloak_phase_1.wav
  1749.  
  1750. ;Cloaking phase 3 on
  1751. [EFFECT-182]
  1752. EffectClass=PassEffect
  1753. Projection0Axis=Z
  1754. Projection0BoxScale=2,2
  1755. Duration=0.6
  1756. Swatch=swatch_cloak03
  1757. HideBaseMesh=FALSE
  1758. NextLinkID=183
  1759. SFX=cloak_phase_1.wav
  1760.  
  1761. ;Cloaking phase 4 on
  1762. [EFFECT-183]
  1763. EffectClass=PassEffect
  1764. Projection0Axis=Z
  1765. Projection0BoxScale=2,2
  1766. Duration=0.6
  1767. Swatch=swatch_cloak02
  1768. HideBaseMesh=FALSE
  1769. NextLinkID=184
  1770. SFX=cloak_phase_1.wav
  1771.  
  1772. ;Cloaking phase 5 on
  1773. [EFFECT-184]
  1774. EffectClass=PassEffect
  1775. Projection0Axis=Z
  1776. Projection0BoxScale=2,2
  1777. Duration=0.6
  1778. Swatch=swatch_cloak01
  1779. HideBaseMesh=FALSE
  1780. NextLinkID=186
  1781. StartLinkID=185
  1782. StartLinkDelay=0.5
  1783. SFX=cloak_phase_1.wav
  1784.  
  1785. ;Cloaking flash
  1786. [EFFECT-185]
  1787. EffectClass=RObjEffect
  1788. BaseAssetID=1129
  1789. Duration=0.5
  1790. CycleTime=0.5
  1791. ScaleToRadius=TRUE
  1792. SFX=cloaking_flash.wav
  1793.  
  1794. ;Cloaking phase 5 off
  1795. [EFFECT-186]
  1796. EffectClass=PassEffect
  1797. Projection0Axis=Z
  1798. Projection0BoxScale=2,2
  1799. Duration=0.6
  1800. Swatch=swatch_cloak01
  1801. HideBaseMesh=TRUE
  1802. NextLinkID=187
  1803.  
  1804.  
  1805. ;Cloaking phase 4 off
  1806. [EFFECT-187]
  1807. EffectClass=PassEffect
  1808. Projection0Axis=Z
  1809. Projection0BoxScale=2,2
  1810. Duration=0.6
  1811. Swatch=swatch_cloak02
  1812. HideBaseMesh=TRUE
  1813. NextLinkID=188
  1814.  
  1815.  
  1816. ;Cloaking phase 3 off
  1817. [EFFECT-188]
  1818. EffectClass=PassEffect
  1819. Projection0Axis=Z
  1820. Projection0BoxScale=2,2
  1821. Duration=0.6
  1822. Swatch=swatch_cloak03
  1823. HideBaseMesh=TRUE
  1824. NextLinkID=189
  1825.  
  1826. ;Cloaking phase 2 off
  1827. [EFFECT-189]
  1828. EffectClass=PassEffect
  1829. Projection0Axis=Z
  1830. Projection0BoxScale=2,2
  1831. Duration=0.6
  1832. Swatch=swatch_cloak04
  1833. HideBaseMesh=TRUE
  1834. NextLinkID=190
  1835.  
  1836.  
  1837. ;Cloaking phase 1 off
  1838. [EFFECT-190]
  1839. EffectClass=PassEffect
  1840. Projection0Axis=Z
  1841. Projection0BoxScale=2,2
  1842. Duration=INFINITE
  1843. Swatch=swatch_cloak05
  1844. HideBaseMesh=TRUE
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850. ;Mining
  1851. [EFFECT-191]
  1852. Description=Prospecting Effect
  1853. EffectClass=LineEffect
  1854. BaseAssetID=1911
  1855. Duration=INFINITE
  1856. GrowTime=.25
  1857. SFX=sfx_mining_start
  1858. StartLinkID=794
  1859. UnaryStartLinkToTarget=TRUE
  1860.  
  1861. ; Self Destruct
  1862.  
  1863. [EFFECT-192]
  1864. ;Description=Shield Tune CHEM On
  1865. EffectClass=RObjEffect
  1866. ResetMappers=TRUE
  1867. BaseAssetID=1063
  1868. ScaleToRadius=TRUE
  1869. Duration=INFINITE
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875. ;**** S K I L L S ************
  1876.  
  1877. ;**** H A C K I N G ***********
  1878.  
  1879. ;Hack Systems Ability delivery beam
  1880. [EFFECT-193]
  1881. Description=Hack Systems Ability (delivery)
  1882. EffectClass=LineEffect
  1883. Duration=1.0
  1884. GrowTime=0.25
  1885. BaseAssetID=1145
  1886. SFX=hacking_beam_level_1.wav
  1887.  
  1888. ;Hack Weapons Ability delivery beam
  1889. [EFFECT-194]
  1890. Description=Hack Weapons Ability (delivery)
  1891. EffectClass=LineEffect
  1892. Duration=1.0
  1893. GrowTime=0.25
  1894. BaseAssetID=1146
  1895. SFX=hack_weapons_ability_delivery_beam.wav
  1896.  
  1897. ;Multi-Hack Ability delivery beam part 1
  1898. [EFFECT-195]
  1899. Description=Multi-Hack Ability (delivery)
  1900. EffectClass=LineEffect
  1901. Duration=1.0
  1902. GrowTime=0.25
  1903. BaseAssetID=1147
  1904. StartLinkID=196
  1905. SFX=hacking_beam_level_5.wav
  1906.  
  1907. ;Multi-Hack Ability delivery beam part 2
  1908. [EFFECT-196]
  1909. EffectClass=LineEffect
  1910. Duration=1.0
  1911. GrowTime=0.25
  1912. BaseAssetID=1148
  1913. UnaryStartLinkToTarget=TRUE
  1914. StartLinkID=278
  1915. StartLinkDelay=0.25
  1916.  
  1917. ;Area System Hack secondary delivery beam
  1918. [EFFECT-197]
  1919. Description=Area Hack Systems Ability (secondary delivery)
  1920. StartDelay=0.25
  1921. EffectClass=LineEffect
  1922. Duration=0.75
  1923. GrowTime=0.25
  1924. BaseAssetID=1145
  1925. SFX=hacking_beam_level_1.wav
  1926.  
  1927.  
  1928.  
  1929. ;**** M E N A C E  *****
  1930.  
  1931. ;Intimidate ability (delivery)
  1932. [EFFECT-198]
  1933. Description=Intimidate ability (delivery)
  1934. EffectClass=RObjLookAtEffect
  1935. BaseAssetID=1149
  1936. SourceBased=True
  1937. ScaleToRadius=TRUE
  1938. ResetMappers=TRUE
  1939. Duration=2.0
  1940. SFX=menace_level_1_hologram_skull.wav
  1941.  
  1942.  
  1943.  
  1944. ;Scare ability (delivery)
  1945. [EFFECT-199]
  1946. Description=Scare ability (delivery)
  1947. EffectClass=RObjLookAtEffect
  1948. BaseAssetID=1150
  1949. SourceBased=True
  1950. ScaleToRadius=TRUE
  1951. ResetMappers=TRUE
  1952. Duration=2.0
  1953. SFX=menace_level_3_hologram_skull.wav
  1954.  
  1955.  
  1956. ;**** D I S T R A C T ****
  1957.  
  1958.  
  1959. [EFFECT-200]
  1960. Description=Distract Skill Level 1
  1961. EffectClass=StraightSeekEffect
  1962. BaseAssetID=1151
  1963. Duration=2.0
  1964. UnaryNextLinkToTarget=TRUE
  1965. NextLinkID=201
  1966. SFX=distract_skill_level_1.wav
  1967.  
  1968. ;Distract level 1 pass effect
  1969. [EFFECT-201]
  1970. EffectClass=RObjEffect
  1971. BaseAssetID=1152
  1972. ScaleToRadius=TRUE
  1973. Duration=INFINITE
  1974. SFX=distract_level_1_pass_effect.wav
  1975.  
  1976.  
  1977. ;**** F O L D   S P A C E ****
  1978. ;          S K I L L
  1979.  
  1980. ; FOLD SPACE VANISH PHASE
  1981. ; (overlaps with materialize phase)
  1982.  
  1983. ;Fold space vanish - particles
  1984. [EFFECT-202]
  1985. Description=Fold Space Skill (Vanish)
  1986. EffectClass=RObjEffect
  1987. BaseAssetID=1153
  1988. ScaleToRadius=TRUE
  1989. Duration=2.5
  1990. StartLinkID=203
  1991. SFX=fold_space_level_1_phase_out.wav
  1992.  
  1993. ;Fold space vanish - phase 1 pass effect
  1994. [EFFECT-203]
  1995. EffectClass=PassEffect
  1996. Projection0Axis=Z
  1997. Projection0BoxScale=2,2
  1998. Duration=1.25
  1999. ResetMappers=TRUE
  2000. Swatch=swatch_fold01
  2001. HideBaseMesh=FALSE
  2002. NextLinkID=204
  2003.  
  2004. ;Fold space vanish - phase 2 pass effect
  2005. [EFFECT-204]
  2006. EffectClass=PassEffect
  2007. Projection0Axis=Z
  2008. Projection0BoxScale=2,2
  2009. Duration=1.25
  2010. ResetMappers=TRUE
  2011. Swatch=swatch_fold02
  2012. HideBaseMesh=TRUE
  2013. NextLinkID=666
  2014.  
  2015.  
  2016. ;***** S E L F   D E S T R U C T *****
  2017.  
  2018. ;Self Destruct I glowing light beams
  2019. [EFFECT-205]
  2020. Description=Self Destruct I
  2021. EffectClass=RObjEffect
  2022. BaseAssetID=1154
  2023. Duration=10.0
  2024. StartLinkID=206
  2025. SFX=self_destruct_level_1_glowing_light_beams.wav
  2026.  
  2027. ;Self Destruct I countdown
  2028. [EFFECT-206]
  2029. EffectClass=RObjEffect
  2030. InFrontOfObject=TRUE
  2031. FaceCamera=TRUE
  2032. ResetMappers=TRUE
  2033. BaseAssetID=1155
  2034. Duration=10.0
  2035. StartLinkDelay=8
  2036. StartLinkID=283
  2037. SFX=self_destruct_countdown.wav
  2038.  
  2039. ;Self Destruct I explosion
  2040. [EFFECT-207]
  2041. EffectClass=RObjEffect
  2042. InFrontOfObject=TRUE
  2043. BaseAssetID=1156
  2044. Duration=10.0
  2045. StartLinkDelay=1
  2046. StartLinkID=284
  2047. SFX=self_destruct_level_1_explosion.wav
  2048.  
  2049. ;**** A N A L Y Z E   W E A K N E S S ******
  2050.  
  2051. ;Analyze weakness beam part I
  2052. [EFFECT-208]
  2053. Description=Analyze Weakness Skill (Beam)
  2054. EffectClass=LineEffect
  2055. Duration=1
  2056. GrowTime=.25
  2057. BaseAssetID=1157
  2058. UnaryStartLinkToTarget=TRUE
  2059. StartLinkID=211
  2060. NextLinkID=209
  2061. SFX=analyze_weakness_beam_part_1.wav
  2062.  
  2063. ;Analyze weakness beam part II
  2064. [EFFECT-209]
  2065. EffectClass=LineEffect
  2066. Duration=0.5
  2067. ShrinkTime=.25
  2068. BaseAssetID=1157
  2069. StartLinkID=210
  2070.  
  2071. ;Analyze weakness beam part III
  2072. [EFFECT-210]
  2073. EffectClass=LineEffect
  2074. Duration=1.0
  2075. GrowTime=.25
  2076. InvertGrow=TRUE
  2077. BaseAssetID=1158
  2078. SFX=analyze_weakness_beam_part_3.wav
  2079.  
  2080. ;Analyze weakness pass effect
  2081. [EFFECT-211]
  2082. Description=Analyze Weakness Skill (Pass Effect)
  2083. EffectClass=PassEffect
  2084. Projection0Axis=Z
  2085. Projection0BoxScale=1,1
  2086. Projection1Axis=Z
  2087. Projection1BoxScale=1,1
  2088. Duration=INFINITE
  2089. Swatch=swatch_aweak01
  2090. HideBaseMesh=FALSE
  2091. SFX=analyze_weakness_pass_effect.wav
  2092.  
  2093. ;*** E N R A G E ***
  2094.  
  2095. ;Raise Aggression GameEffect pass effect
  2096. [EFFECT-212]
  2097. Description=Raise Aggression GameEffect
  2098. StartDelay=0.4
  2099. EffectClass=PassEffect
  2100. Duration=INFINITE
  2101. CycleTime=1.0
  2102. ResetMappers=TRUE
  2103. Swatch=swatch_enrage01
  2104. HideBaseMesh=FALSE
  2105. SFX=enrage_level_1_pass_effect.wav
  2106.  
  2107. ;Enrage skill (delivery)
  2108. [EFFECT-213]
  2109. Description=Enrage skill (delivery)
  2110. EffectClass=LineEffect
  2111. Duration=1.5
  2112. GrowTime=0.2
  2113. ShrinkTime=0.2
  2114. BaseAssetID=1159
  2115. SFX=enrage_level_1_beam.wav
  2116.  
  2117. ;**** P S I O N I C   S H I E L D ****
  2118.  
  2119. ; Psionic shield phase on
  2120. [EFFECT-214]
  2121. Description=Shield 12345 GameEffect
  2122. EffectClass=RObjEffect
  2123. BaseAssetID=1160
  2124. Duration=0.55
  2125. CycleTime=0.55
  2126. ScaleToRadius=TRUE
  2127. ResetMappers=TRUE
  2128. NextLinkID=215
  2129. SFX=psionic_shield_phase_on.wav 
  2130.  
  2131. ; Psionic shield idle
  2132. [EFFECT-215]
  2133. EffectClass=RObjEffect
  2134. BaseAssetID=1161
  2135. Duration=INFINITE
  2136. CycleTime=0.1
  2137. ScaleToRadius=TRUE
  2138. NextLinkID=272
  2139. SFX=psionic_shield_idle.wav
  2140.  
  2141. ;***** E N V I R O N M E N T   S H I E L D *** 
  2142.  
  2143. ;Environment shield phase on
  2144. [EFFECT-216]
  2145. Description=Environment Shield Skill
  2146. EffectClass=RObjEffect
  2147. BaseAssetID=1162
  2148. Duration=.52
  2149. CycleTime=.52
  2150. ScaleToRadius=TRUE
  2151. ResetMappers=TRUE
  2152. NextLinkID=217
  2153. SFX=enviromental_shield_phase_on.wav
  2154.  
  2155. ;Environment shield idle
  2156. [EFFECT-217]
  2157. EffectClass=RObjEffect
  2158. BaseAssetID=1163
  2159. Duration=INFINITE
  2160. CycleTime=1.0
  2161. ScaleToRadius=TRUE
  2162. ResetMappers=TRUE
  2163. NextLinkID=218
  2164. SFX=enviromental_shield_idle.wav
  2165.  
  2166. ;Environment shield phase off
  2167. [EFFECT-218]
  2168. EffectClass=RObjEffect
  2169. BaseAssetID=1164
  2170. Duration=0.97
  2171. CycleTime=0.97
  2172. ScaleToRadius=TRUE
  2173. ResetMappers=TRUE
  2174. SFX=enviromental_shield_phase_off.wav
  2175.  
  2176. ;*** G R A V I T Y   L I N K ***
  2177.  
  2178. ;Mass Field ability beam part I
  2179. [EFFECT-219]
  2180. Description=Mass Field Ability (delivery)
  2181. EffectClass=LineEffect
  2182. Duration=1
  2183. GrowTime=.3
  2184. ShrinkTime=.3
  2185. BaseAssetID=1165
  2186. StartLinkID=220
  2187. SFX=gravity_link_beam.wav
  2188.  
  2189. ;Mass Field ability beam part II
  2190. [EFFECT-220]
  2191. EffectClass=LineEffect
  2192. Duration=1
  2193. GrowTime=.3
  2194. ShrinkTime=.3
  2195. BaseAssetID=1166
  2196.  
  2197. ;***** B E F R I E N D ****
  2198.  
  2199. ;Befriend and Calm delivery
  2200. [EFFECT-221]
  2201. Description=Befriend and Calm Abilities (delivery)
  2202. EffectClass=StraightSeekEffect
  2203. BaseAssetID=1167
  2204. Duration=2.0
  2205. SFX=befriend_delivery.wav
  2206.  
  2207. ;Befriend circling sparkles
  2208. [EFFECT-222]
  2209. Description=Befriend GameEffect
  2210. StartDelay=2.0
  2211. EffectClass=RObjEffect
  2212. BaseAssetID=1168
  2213. ScaleToRadius=TRUE
  2214. Duration=INFINITE
  2215. StartLinkID=223
  2216. SFX=befriend_level_1.wav
  2217.  
  2218. ;Befriend sparkles burst
  2219. [EFFECT-223]
  2220. EffectClass=RObjEffect
  2221. BaseAssetID=1169
  2222. Duration=3.0
  2223. SFX=befriend_sparkles_burst.wav
  2224.  
  2225. ;***** S O U N D S ****
  2226.  
  2227. ; Firing sound for Energy Beam
  2228. [EFFECT-224]
  2229. EffectClass=SoundEffect
  2230. Duration=0.5
  2231. SFX=lasergr.wav
  2232. StartLinkID=71
  2233.  
  2234. ; Firing sound for energy bolt 01
  2235. [EFFECT-225]
  2236. EffectClass=SoundEffect
  2237. SFX=laser_7.wav
  2238. Duration=0.5
  2239. StartLinkID=97
  2240.  
  2241. ; Firing sound for energy bolt 02
  2242. [EFFECT-226]
  2243. EffectClass=SoundEffect
  2244. SFX=laser_5.wav
  2245. Duration=0.5
  2246. StartLinkID=71
  2247.  
  2248. ; Firing sound for EMP lightning 01
  2249. [EFFECT-227]
  2250. EffectClass=SoundEffect
  2251. SFX=synth_laser_1.wav
  2252. Duration=0.5
  2253. StartLinkID=81
  2254.  
  2255. ; Firing sound for EMP lightning 02
  2256. [EFFECT-228]
  2257. EffectClass=SoundEffect
  2258. SFX=synth_laser_3.wav
  2259. Duration=0.5
  2260. StartLinkID=85
  2261.  
  2262. ; Firing sound for energy beam 2
  2263. [EFFECT-229]
  2264. EffectClass=SoundEffect
  2265. SFX=synth_laser_8.wav
  2266. Duration=0.5
  2267. StartLinkID=71
  2268.  
  2269. ; Firing sound for plasma torpedo
  2270. [EFFECT-230]
  2271. EffectClass=SoundEffect
  2272. SFX=nota_laser_1.wav
  2273. Duration=0.5
  2274. StartLinkID=83
  2275.  
  2276. ; Firing sound for plasma Dart
  2277. [EFFECT-231]
  2278. EffectClass=SoundEffect
  2279. SFX=nota_laser_2.wav
  2280. Duration=0.5
  2281. StartLinkID=83
  2282.  
  2283. ; Firing sound for plasma ball
  2284. [EFFECT-232]
  2285. EffectClass=SoundEffect
  2286. SFX=nota_laser_4.wav
  2287. Duration=0.5
  2288. StartLinkID=83
  2289.  
  2290. ; Firing sound for impact bolt
  2291. [EFFECT-233]
  2292. EffectClass=SoundEffect
  2293. SFX=projectileTracer.wav
  2294. Duration=0.5
  2295. StartLinkID=95
  2296.  
  2297. ; Firing sound for impact double bolt
  2298. ;dko modified 06/24/02 pointed to new sound event so it would sound like a double shot.
  2299. [EFFECT-234]
  2300. EffectClass=SoundEffect
  2301. ;SFX=projectileTracer.wav
  2302. SFX=projectileTracer_double.wav
  2303. Duration=0.5
  2304. StartLinkID=82
  2305.  
  2306. ; Firing sound for impact simple
  2307. [EFFECT-235]
  2308. EffectClass=SoundEffect
  2309. SFX=nota_laser_5.wav
  2310. Duration=0.5
  2311. StartLinkID=82
  2312.  
  2313. ; Firing sound for explosive charge
  2314. [EFFECT-236]
  2315. EffectClass=SoundEffect
  2316. SFX=nota_laser_6.wav
  2317. Duration=0.5
  2318. StartLinkID=64
  2319.  
  2320. ; Firing sound for explosive simple
  2321. [EFFECT-237]
  2322. EffectClass=SoundEffect
  2323. SFX=synth_laser_4.wav
  2324. Duration=0.5
  2325. StartLinkID=96
  2326.  
  2327. ; Firing sound for explosive saber
  2328. [EFFECT-238]
  2329. EffectClass=SoundEffect
  2330. SFX=synth_laser_5.wav
  2331. Duration=0.5
  2332. StartLinkID=86
  2333.  
  2334. ; Firing sound for impact razor
  2335. [EFFECT-239]
  2336. EffectClass=SoundEffect
  2337. SFX=synth_laser_2.wav
  2338. Duration=0.5
  2339. StartLinkID=94
  2340.  
  2341. ; Firing sound for impact exotic
  2342. [EFFECT-240]
  2343. EffectClass=SoundEffect
  2344. SFX=nota_laser_7.wav
  2345. Duration=0.5
  2346. StartLinkID=94
  2347.  
  2348. ; Firing sound for chem missile
  2349. [EFFECT-241]
  2350. EffectClass=SoundEffect
  2351. SFX=nota_laser_8.wav
  2352. Duration=0.5
  2353. StartLinkID=64
  2354.  
  2355. ; Firing sound for emp missile
  2356. [EFFECT-242]
  2357. EffectClass=SoundEffect
  2358. SFX=nota_laser_9.wav
  2359. Duration=0.5
  2360. StartLinkID=64
  2361.  
  2362. ;Cloak Sound Effect
  2363. [EFFECT-243]
  2364. EffectClass=SoundEffect
  2365. SFX=cloaking_loop_1.wav
  2366. Duration=INFINITE
  2367.  
  2368. ;********* RESCUE EFFECT **********
  2369. [EFFECT-244]
  2370. Description=Rescue Effect
  2371. EffectClass=RObjEffect
  2372. SourceBased=TRUE
  2373. BaseAssetID=1801
  2374. Duration=6.0
  2375. ScaleToRadius=TRUE
  2376. NextLinkID=691
  2377.  
  2378.  
  2379. [EFFECT-245]
  2380. EffectClass=SoundEffect
  2381.  
  2382. [EFFECT-246]
  2383. EffectClass=SoundEffect
  2384.  
  2385.  
  2386. ;*** More gravity link ***
  2387.  
  2388. ;Mass Field ability pass effect
  2389. [EFFECT-247]
  2390. Description=Mass Field Ability (application)
  2391. StartLinkDelay=1.0
  2392. EffectClass=PassEffect
  2393. Projection0Axis=Z
  2394. Projection0BoxScale=2,2
  2395. Projection1Axis=Z
  2396. Projection1BoxScale=1,1
  2397. Duration=INFINITE
  2398. ResetMappers=TRUE
  2399. CycleTime=1.0
  2400. Swatch=swatch_grav01
  2401. HideBaseMesh=FALSE
  2402. UnaryStartLinkToTarget=TRUE
  2403. StartLinkID=301
  2404. SFX=gravity_link_pass_effect.wav
  2405.  
  2406. ;***** M O R E   S O U N D S *****
  2407.  
  2408. ; Firing sound for explosive missile
  2409. [EFFECT-248]
  2410. EffectClass=SoundEffect
  2411. SFX=nota_laser_10.wav
  2412. Duration=0.5
  2413. StartLinkID=64
  2414.  
  2415. ; Firing sound for plasma missile
  2416. [EFFECT-249]
  2417. EffectClass=SoundEffect
  2418. SFX=nota_laser_11.wav
  2419. Duration=0.5
  2420. StartLinkID=64
  2421.  
  2422. ; Firing sound for emp missile 2
  2423. [EFFECT-250]
  2424. EffectClass=SoundEffect
  2425. SFX=synth_laser_6.wav
  2426. Duration=0.5
  2427. StartLinkID=64
  2428.  
  2429. ; Firing sound for emp missile 3
  2430. [EFFECT-251]
  2431. EffectClass=SoundEffect
  2432. SFX=synth_laser_7.wav
  2433. Duration=0.5
  2434. StartLinkID=64
  2435.  
  2436. ; Firing sound for chem missile 2
  2437. [EFFECT-252]
  2438. EffectClass=SoundEffect
  2439. SFX=nota_laser_12.wav
  2440. Duration=0.5
  2441. StartLinkID=64
  2442.  
  2443. ; Firing sound for explosive missile 2
  2444. [EFFECT-253]
  2445. EffectClass=SoundEffect
  2446. SFX=nota_laser_13.wav
  2447. Duration=0.5
  2448. StartLinkID=64
  2449.  
  2450. ; Firing sound for explosive missile 3
  2451. [EFFECT-254]
  2452. EffectClass=SoundEffect
  2453. SFX=nota_laser_14.wav
  2454. Duration=0.5
  2455. StartLinkID=64
  2456.  
  2457. ; Firing sound for chem missile 4
  2458. [EFFECT-255]
  2459. EffectClass=SoundEffect
  2460. SFX=nota_laser_15.wav
  2461. Duration=0.5
  2462. StartLinkID=64
  2463.  
  2464. ; Firing sound for chem missile 4
  2465. [EFFECT-256]
  2466. EffectClass=SoundEffect
  2467. SFX=nota_laser_13.wav
  2468. Duration=0.5
  2469. StartLinkID=64
  2470.  
  2471. ; Firing sound for plasma missile 2
  2472. [EFFECT-257]
  2473. EffectClass=SoundEffect
  2474. SFX=nota_laser_16.wav
  2475. Duration=0.5
  2476. StartLinkID=64
  2477.  
  2478. ; Firing sound for massive energy beam
  2479. [EFFECT-258]
  2480. EffectClass=SoundEffect
  2481. SFX=synth_laser_3.wav
  2482. Duration=0.5
  2483. StartLinkID=93
  2484.  
  2485. ; Firing sound for emp boomerang missile
  2486. [EFFECT-259]
  2487. EffectClass=SoundEffect
  2488. SFX=nota_laser_15.wav
  2489. Duration=0.5
  2490. StartLinkID=64
  2491.  
  2492. ; Firing sound for explo slicing missile
  2493. [EFFECT-260]
  2494. EffectClass=SoundEffect
  2495. SFX=nota_laser_14.wav
  2496. Duration=0.5
  2497. StartLinkID=64
  2498.  
  2499. ; Firing sound for energy lance projectile
  2500. [EFFECT-261]
  2501. EffectClass=SoundEffect
  2502. SFX=synth_laser_9.wav
  2503. Duration=0.5
  2504. StartLinkID=73
  2505.  
  2506. ; Firing sound for energylightning01
  2507. [EFFECT-262]
  2508. EffectClass=SoundEffect
  2509. SFX=laser_7.wav
  2510. Duration=0.5
  2511. StartLinkID=71
  2512.  
  2513. ; Firing sound for energy partical bolt
  2514. [EFFECT-263]
  2515. EffectClass=SoundEffect
  2516. SFX=synth_laser_10.wav
  2517. Duration=0.5
  2518. StartLinkID=73
  2519.  
  2520. ; Firing sound for energy_x_bolt
  2521. [EFFECT-264]
  2522. EffectClass=SoundEffect
  2523. SFX=synth_laser_11.wav
  2524. Duration=0.5
  2525. StartLinkID=73
  2526.  
  2527. ; Firing sound for EMP travel lightning
  2528. [EFFECT-265]
  2529. EffectClass=SoundEffect
  2530. SFX=synth_laser_1.wav
  2531. Duration=0.5
  2532. StartLinkID=81
  2533.  
  2534. ; Firing sound for energy_clip_bolt
  2535. [EFFECT-266]
  2536. EffectClass=SoundEffect
  2537. SFX=synth_laser_11.wav
  2538. Duration=0.5
  2539. StartLinkID=97
  2540.  
  2541.  
  2542. ;**** More Fold Space ****
  2543.  
  2544. ; FOLD SPACE MATERIALIZE PHASE
  2545. ; (overlaps with vanish phase)
  2546.  
  2547. ;Fold space materialize - phase 1 particles
  2548. [EFFECT-267]
  2549. Description=Fold Space Skill (Materialize)
  2550. EffectClass=RObjEffect
  2551. BaseAssetID=1173
  2552. ScaleToRadius=TRUE
  2553. Duration=1.0
  2554. StartLinkID=268
  2555. SFX=fold_space_level_1_phase_in.wav
  2556.  
  2557. ;Fold space invisible - pass effect
  2558. [EFFECT-268]
  2559. EffectClass=PassEffect
  2560. Duration=1.0
  2561. Swatch=swatch_invis
  2562. HideBaseMesh=TRUE
  2563. NextLinkID=269
  2564.  
  2565. ;Fold space materialize - phase 2 particles
  2566. [EFFECT-269]
  2567. EffectClass=RObjEffect
  2568. BaseAssetID=1174
  2569. ScaleToRadius=TRUE
  2570. Duration=0.3
  2571. StartLinkID=270
  2572.  
  2573. ;Fold space materialize - phase 2 pass effect
  2574. [EFFECT-270]
  2575. EffectClass=PassEffect
  2576. Projection0Axis=Z
  2577. Projection0BoxScale=2,2
  2578. Projection1Axis=Z
  2579. Projection1BoxScale=1,1
  2580. Duration=0.33333333
  2581. ResetMappers=TRUE
  2582. Swatch=swatch_fold03
  2583. HideBaseMesh=TRUE
  2584. NextLinkID=271
  2585.  
  2586. ;Fold space materialize - phase 3 pass effect
  2587. [EFFECT-271]
  2588. EffectClass=PassEffect
  2589. Projection0Axis=Z
  2590. Projection0BoxScale=2,2
  2591. Projection1Axis=Z
  2592. Projection1BoxScale=1,1
  2593. Duration=0.33333333
  2594. ResetMappers=TRUE
  2595. Swatch=swatch_fold04
  2596. HideBaseMesh=FALSE
  2597.  
  2598.  
  2599. ;*** More psionic shield ***
  2600.  
  2601. ; Psionic shield phase off
  2602. [EFFECT-272]
  2603. EffectClass=RObjEffect
  2604. BaseAssetID=1175
  2605. Duration=0.90
  2606. CycleTime=0.90
  2607. ScaleToRadius=TRUE
  2608. ResetMappers=TRUE
  2609. SFX=psionic_shield_phase_on.wav 
  2610.  
  2611. ;*** More menace ***
  2612.  
  2613. ;Terrify ability (delivery)
  2614. [EFFECT-273]
  2615. Description=Terrify ability (delivery)
  2616. EffectClass=RObjLookAtEffect
  2617. BaseAssetID=1596
  2618. ScaleToRadius=TRUE
  2619. SourceBased=True
  2620. Duration=2.0
  2621. ResetMappers=TRUE
  2622. SFX=menace_level_5_hologram_skull.wav
  2623.  
  2624.  
  2625. ;Fear, Deny Skills, Deny Weapons GameEffect pass effect
  2626. [EFFECT-274]
  2627. Description=Fear Deny Skills and Deny Weapons GameEffect
  2628. StartDelay=1.0
  2629. EffectClass=PassEffect
  2630. Duration=INFINITE
  2631. CycleTime=4.0
  2632. ResetMappers=TRUE
  2633. Swatch=swatch_menc01
  2634. HideBaseMesh=FALSE
  2635. SFX=menace_pass_effect.wav
  2636.  
  2637. ;***** More Hacking *****
  2638.  
  2639. ;Hack System GameEffect particles
  2640. [EFFECT-275]
  2641. Description=Hack System GameEffect
  2642. StartDelay=1.0
  2643. EffectClass=RObjEffect
  2644. SourceBased=FALSE
  2645. Duration=2.0
  2646. ScaleToRadius=TRUE
  2647. BaseAssetID=1188
  2648. SFX=hack_particals_level_1.wav
  2649.  
  2650. ;Hack Communications GameEffect pass effect part 1
  2651. [EFFECT-276]
  2652. EffectClass=PassEffect
  2653. Projection0Axis=Z
  2654. Projection0BoxScale=2,2
  2655. Projection1Axis=Z
  2656. Projection1BoxScale=1,1
  2657. ResetMappers=TRUE
  2658. Duration=2.0
  2659. CycleTime=2.0
  2660. Swatch=swatch_hack03
  2661. HideBaseMesh=FALSE
  2662. UnaryNextLinkToTarget=TRUE
  2663. NextLinkID=281
  2664. SFX=hacking_level_3_pass_effect_part_1.wav
  2665.  
  2666. ;Hack Weapon GameEffect particles
  2667. [EFFECT-277]
  2668. Description=Hack Weapon GameEffect
  2669. StartDelay=1.0
  2670. EffectClass=RObjEffect
  2671. SourceBased=FALSE
  2672. Duration=2.0
  2673. ScaleToRadius=TRUE
  2674. BaseAssetID=1189
  2675. SFX=hack_weapon_game_effect_particles.wav
  2676.  
  2677. ;Multi-Hack Ability delivery particles
  2678. [EFFECT-278]
  2679. EffectClass=RObjEffect
  2680. SourceBased=FALSE
  2681. Duration=1.75
  2682. ScaleToRadius=TRUE
  2683. BaseAssetID=1591
  2684. SFX=multi_hack_abi_del_part.wav
  2685.  
  2686. ;Area Multi-Hack secondary delivery beam part 1
  2687. [EFFECT-279]
  2688. Description=Area Multi-Hack Ability (secondary delivery)
  2689. StartDelay=0.25
  2690. EffectClass=LineEffect
  2691. Duration=0.75
  2692. GrowTime=0.25
  2693. BaseAssetID=1147
  2694. StartLinkID=280
  2695. SFX=hacking_beam_level_5.wav
  2696.  
  2697. ;Area Multi-Hack secondary delivery beam part 2
  2698. [EFFECT-280]
  2699. EffectClass=LineEffect
  2700. Duration=0.75
  2701. GrowTime=0.25
  2702. BaseAssetID=1148
  2703. UnaryStartLinkToTarget=TRUE
  2704. StartLinkID=278
  2705. StartLinkDelay=0.25
  2706.  
  2707. ;Hack Communications GameEffect pass effect part 2
  2708. [EFFECT-281]
  2709. EffectClass=PassEffect
  2710. Projection0Axis=Z
  2711. Projection0BoxScale=2,2
  2712. Projection1Axis=Z
  2713. Projection1BoxScale=1,1
  2714. ResetMappers=TRUE
  2715. Duration=INFINITE
  2716. CycleTime=2.0
  2717. Swatch=swatch_hack03b
  2718. HideBaseMesh=FALSE
  2719. UnaryNextLinkToTarget=TRUE
  2720. NextLinkID=282
  2721. SFX=hacking_level_3_pass_effect_part_2.wav
  2722.  
  2723. ;Hack Communications GameEffect pass effect part 3
  2724. [EFFECT-282]
  2725. EffectClass=PassEffect
  2726. Projection0Axis=Z
  2727. Projection0BoxScale=2,2
  2728. Projection1Axis=Z
  2729. Projection1BoxScale=1,1
  2730. ResetMappers=TRUE
  2731. Duration=1.9
  2732. CycleTime=1.9
  2733. Swatch=swatch_hack03c
  2734. HideBaseMesh=FALSE
  2735. SFX=hacking_level_3_pass_effect_part_3.wav
  2736.  
  2737.  
  2738. ;***** More Self Destruct *****
  2739.  
  2740. ;Self Destruct I glow
  2741. [EFFECT-283]
  2742. EffectClass=RObjEffect
  2743. InFrontOfObject=TRUE
  2744. FaceCamera=TRUE
  2745. BaseAssetID=1191
  2746. Duration=3.0
  2747. StartLinkDelay=2.0
  2748. StartLinkID=207
  2749.  
  2750. ;Self Destruct I shockwave
  2751. [EFFECT-284]
  2752. EffectClass=RObjEffect
  2753. BaseAssetID=1196
  2754. Duration=INFINITE
  2755. ;Duration is INFINITE since this effect must be killed by the server
  2756.  
  2757.  
  2758.  
  2759. ;***** More Explosions *****
  2760.  
  2761.  
  2762. [EFFECT-285]
  2763. Description=plasma explosion largest 
  2764. EffectClass=RObjEffect
  2765. BaseAssetID=1192
  2766. Duration=5.0
  2767. SFX=Plasma_explosion_largest.wav
  2768.  
  2769. [EFFECT-286]
  2770. Description=impact explosion largest
  2771. EffectClass=RObjEffect
  2772. BaseAssetID=1193
  2773. Duration=5.0
  2774. SFX=impact_explosion_largest.wav
  2775.  
  2776. [EFFECT-287]
  2777. Description=Energy explosion largest 
  2778. EffectClass=RObjEffect
  2779. BaseAssetID=1194
  2780. Duration=5.0
  2781. SFX=energy_explosion_largest.wav
  2782.  
  2783. [EFFECT-288]
  2784. Description=Energy explosion minor 
  2785. EffectClass=RObjEffect
  2786. BaseAssetID=1195
  2787. Duration=5.0
  2788. SFX=energy_explosion_minor.wav
  2789.  
  2790.  
  2791. ;***** Still more Self Destruct *****
  2792.  
  2793. ;Self Destruct II glowing light beams
  2794. [EFFECT-289]
  2795. Description=Self Destruct II
  2796. EffectClass=RObjEffect
  2797. BaseAssetID=1154
  2798. Duration=10.0
  2799. StartLinkID=290
  2800. SFX=self_destruct_level_1_glowing_light_beams.wav
  2801.  
  2802. ;Self Destruct II countdown
  2803. [EFFECT-290]
  2804. EffectClass=RObjEffect
  2805. InFrontOfObject=TRUE
  2806. FaceCamera=TRUE
  2807. ResetMappers=TRUE
  2808. BaseAssetID=1155
  2809. Duration=10.0
  2810. StartLinkDelay=8
  2811. StartLinkID=291
  2812. SFX=self_destruct_countdown.wav
  2813.  
  2814. ;Self Destruct II glow
  2815. [EFFECT-291]
  2816. EffectClass=RObjEffect
  2817. InFrontOfObject=TRUE
  2818. FaceCamera=TRUE
  2819. BaseAssetID=1191
  2820. Duration=3.0
  2821. StartLinkDelay=2.0
  2822. StartLinkID=292
  2823.  
  2824. ;Self Destruct II explosion
  2825. [EFFECT-292]
  2826. EffectClass=RObjEffect
  2827. InFrontOfObject=TRUE
  2828. BaseAssetID=1156
  2829. ;ScaleToRadius=TRUE
  2830. Duration=10.0
  2831. StartLinkDelay=1
  2832. StartLinkID=293
  2833. SFX=self_destruct_level_1_explosion.wav
  2834.  
  2835. ;Self Destruct II shockwave
  2836. [EFFECT-293]
  2837. EffectClass=RObjEffect
  2838. BaseAssetID=1197
  2839. Duration=INFINITE
  2840. ;Duration is INFINITE since this effect must be killed by the server
  2841.  
  2842. ;Self Destruct III glowing light beams
  2843. [EFFECT-294]
  2844. Description=Self Destruct III
  2845. EffectClass=RObjEffect
  2846. BaseAssetID=1154
  2847. Duration=10.0
  2848. StartLinkID=295
  2849. SFX=self_destruct_level_1_glowing_light_beams.wav
  2850.  
  2851. ;Self Destruct III countdown
  2852. [EFFECT-295]
  2853. EffectClass=RObjEffect
  2854. InFrontOfObject=TRUE
  2855. FaceCamera=TRUE
  2856. ResetMappers=TRUE
  2857. BaseAssetID=1155
  2858. Duration=10.0
  2859. StartLinkDelay=8
  2860. StartLinkID=296
  2861. SFX=self_destruct_countdown.wav
  2862.  
  2863. ;Self Destruct III glow
  2864. [EFFECT-296]
  2865. EffectClass=RObjEffect
  2866. InFrontOfObject=TRUE
  2867. FaceCamera=TRUE
  2868. BaseAssetID=1191
  2869. Duration=3.0
  2870. StartLinkDelay=2.0
  2871. StartLinkID=297
  2872.  
  2873. ;Self Destruct III explosion
  2874. [EFFECT-297]
  2875. EffectClass=RObjEffect
  2876. InFrontOfObject=TRUE
  2877. BaseAssetID=1156
  2878. ;ScaleToRadius=TRUE
  2879. Duration=10.0
  2880. StartLinkDelay=1
  2881. StartLinkID=298
  2882. SFX=self_destruct_level_1_explosion.wav
  2883.  
  2884. ;Self Destruct III shockwave
  2885. [EFFECT-298]
  2886. EffectClass=RObjEffect
  2887. BaseAssetID=1198
  2888. Duration=INFINITE
  2889. ;Duration is INFINITE since this effect must be killed by the server
  2890.  
  2891. ;***** Yet More Explosions *****
  2892.  
  2893. [EFFECT-299]
  2894. Description=EMP explosion largest 
  2895. EffectClass=RObjEffect
  2896. BaseAssetID=1199
  2897. Duration=5.0
  2898. SFX=emp_explosion_largest.wav
  2899.  
  2900. [EFFECT-300]
  2901. Description=EMP explosion minor
  2902. EffectClass=RObjEffect
  2903. BaseAssetID=1200
  2904. Duration=5.0
  2905. SFX=emp_explosion_minor.wav
  2906.  
  2907. ;***** Yet More grav link*****
  2908.  
  2909. ;Mass Field particle burst
  2910. [EFFECT-301]
  2911. EffectClass=RObjEffect
  2912. BaseAssetID=1202
  2913. Duration=2.0
  2914.  
  2915. ;Gravity Field beam part I
  2916. [EFFECT-302]
  2917. Description=Gravity Field Ability (delivery)
  2918. EffectClass=LineEffect
  2919. Duration=1
  2920. GrowTime=.25
  2921. ShrinkTime=.25
  2922. BaseAssetID=1165
  2923. StartLinkID=303
  2924. SFX=gravity_link_beam.wav
  2925.  
  2926. ;Gravity Field beam part II
  2927. [EFFECT-303]
  2928. EffectClass=LineEffect
  2929. Duration=1
  2930. GrowTime=.25
  2931. ShrinkTime=.25
  2932. BaseAssetID=1166
  2933.  
  2934. ;Gravity Field pass effect
  2935. [EFFECT-304]
  2936. Description=Gravity Field Ability (application)
  2937. StartLinkDelay=1.0
  2938. EffectClass=PassEffect
  2939. Projection0Axis=Z
  2940. Projection0BoxScale=2,2
  2941. Duration=INFINITE
  2942. ResetMappers=TRUE
  2943. CycleTime=0.66666666667
  2944. Swatch=swatch_grav02
  2945. HideBaseMesh=FALSE
  2946. UnaryStartLinkToTarget=TRUE
  2947. StartLinkID=305
  2948. SFX=gravity_link_pass_effect_leve1_3.wav
  2949.  
  2950. ;Gravity Field particle burst
  2951. [EFFECT-305]
  2952. EffectClass=RObjEffect
  2953. BaseAssetID=1510
  2954. Duration=INFINITE
  2955. SFX=gravity_field_part_burst.wav
  2956.  
  2957. ;Immobilization Field beam part I
  2958. [EFFECT-306]
  2959. Description=Immobilization Field Ability (delivery)
  2960. EffectClass=LineEffect
  2961. Duration=1
  2962. GrowTime=.25
  2963. ShrinkTime=.25
  2964. BaseAssetID=1165
  2965. StartLinkID=307
  2966. SFX=gravity_link_beam.wav
  2967.  
  2968. ;Immobilization Field beam part II
  2969. [EFFECT-307]
  2970. EffectClass=LineEffect
  2971. Duration=1
  2972. GrowTime=.25
  2973. ShrinkTime=.25
  2974. BaseAssetID=1166
  2975.  
  2976. ;Immobilization Field pass effect
  2977. [EFFECT-308]
  2978. EffectClass=PassEffect
  2979. Projection0Axis=Z
  2980. Projection0BoxScale=2,2
  2981. Duration=INFINITE
  2982. ResetMappers=TRUE
  2983. CycleTime=0.5
  2984. Swatch=swatch_grav03
  2985. HideBaseMesh=FALSE
  2986. SFX=gravity_link_pass_effect_leve1_5.wav
  2987.  
  2988. ;Immobilization Field particle burst
  2989. [EFFECT-309]
  2990. Description=Immobilization Field Ability (application)
  2991. StartLinkDelay=1.0
  2992. EffectClass=RObjEffect
  2993. BaseAssetID=1204
  2994. Duration=2.0
  2995. UnaryStartLinkToTarget=TRUE
  2996. StartLinkID=409
  2997. SFX=Immobilization Field particle burst
  2998.  
  2999. ;****  m o r e   D I S T R A C T ****
  3000.  
  3001.  
  3002. [EFFECT-310]
  3003. Description=Distract Skill Level 3
  3004. EffectClass=StraightSeekEffect
  3005. BaseAssetID=1209
  3006. Duration=2.0
  3007. UnaryNextLinkToTarget=TRUE
  3008. NextLinkID=311
  3009. SFX=distract_skill_level_3.wav
  3010.  
  3011. ;Distract level 3 pass effect
  3012. [EFFECT-311]
  3013. EffectClass=RObjEffect
  3014. BaseAssetID=1210
  3015. ScaleToRadius=TRUE
  3016. Duration=INFINITE
  3017. SFX=distract_level_3_pass_effect.wav
  3018.  
  3019. [EFFECT-312]
  3020. Description=Distract Skill Level 5
  3021. EffectClass=StraightSeekEffect
  3022. BaseAssetID=1211
  3023. Duration=2.0
  3024. UnaryNextLinkToTarget=TRUE
  3025. NextLinkID=313
  3026. SFX=distract_skill_level_5.wav
  3027.  
  3028. ;Distract level 5 pass effect
  3029. [EFFECT-313]
  3030. EffectClass=RObjEffect
  3031. BaseAssetID=1212
  3032. ScaleToRadius=TRUE
  3033. Duration=INFINITE
  3034. SFX=distract_level_5_pass_effect.wav
  3035.  
  3036. ;********* dummy entries**********
  3037. ;(formerly used for old create wormhole effect)
  3038.  
  3039. [EFFECT-314]
  3040. EffectClass=SoundEffect
  3041.  
  3042. [EFFECT-315]
  3043. EffectClass=SoundEffect
  3044.  
  3045. ;***** S E C T O R  V I S U A L  E F F E C T *****
  3046. ;Mediatation Light Effect for Amini Planet: Sector 4195
  3047. ;The spirialing dots
  3048. [EFFECT-316]
  3049. EffectClass=SpiralSeekEffect
  3050. SpiralRadius=30
  3051. SpiralSpinRate=5
  3052. ;BaseAssetID=1167
  3053. BaseAssetID=215
  3054. Duration=3.0
  3055. StartLinkID=317
  3056.  
  3057. ;The line connecting the focus to the character
  3058. [EFFECT-317]
  3059. EffectClass=LineEffect
  3060. Duration=3.0
  3061. BaseAssetID=1464
  3062. EndOffset=0.5
  3063. GrowTime=0.5
  3064. ShrinkTime=0.5
  3065. UnaryNextLinkToTarget=TRUE
  3066. NextLinkID=318
  3067.  
  3068. ;Start Meditation light beams
  3069. [EFFECT-318]
  3070. EffectClass=RObjEffect
  3071. BaseAssetID=1154
  3072. Duration=5.01
  3073. NextLinkID=319
  3074.  
  3075. ;The meditation pass effect 
  3076. [EFFECT-319]
  3077. EffectClass=PassEffect
  3078. Duration=INFINITE
  3079. CycleTime=1.0
  3080. ResetMappers=TRUE
  3081. Swatch=swatch_menc01
  3082. HideBaseMesh=FALSE
  3083. StartLinkID=320
  3084.  
  3085. ;Hold Light beams.
  3086. [EFFECT-320]
  3087. EffectClass=RObjEffect
  3088. BaseAssetID=1460
  3089. Duration=INFINITE
  3090. NextLinkID=321
  3091.  
  3092. ;Blinking out the light beams
  3093. [EFFECT-321]
  3094. EffectClass=RObjEffect
  3095. ResetMappers=TRUE
  3096. BaseAssetID=1076
  3097. ScaleToRadius=TRUE
  3098. Duration=1.4
  3099. CycleTime=1.4
  3100.  
  3101.  
  3102.  
  3103. ;**** E X I T   F R O M   G A T E   E F F E C T ****
  3104.  
  3105. ; Exit from gate - flash in front of ship
  3106. [EFFECT-322]
  3107. Description=exit from warp effect
  3108. Duration=1.0
  3109. EffectClass=RObjEffect
  3110. BaseAssetID=1501
  3111. InFrontOfObject=TRUE
  3112. StartLinkID=323
  3113.  
  3114. ; Exit from gate - particles around ship
  3115. [EFFECT-323]
  3116. Duration=3.0
  3117. EffectClass=RObjEffect
  3118. BaseAssetID=1502
  3119. TrackSource=FALSE
  3120.  
  3121.  
  3122. ;*************************************
  3123. ;******* R A L L Y   S K I L L *******
  3124. ;*************************************
  3125.  
  3126. ;**** Rally - Defense Tactics ****
  3127.  
  3128. ;Defense Tactics fade in
  3129. [EFFECT-324]
  3130. EffectClass=PassEffect
  3131. Projection0Axis=Z
  3132. Projection0BoxScale=2,2
  3133. Duration=3.8
  3134. ResetMappers=TRUE
  3135. Swatch=swatch_RAL0101
  3136. HideBaseMesh=FALSE
  3137. NextLinkID=325
  3138. SFX=defence_tactics_fade_in.wav
  3139.  
  3140. ;Defense Tactics on
  3141. [EFFECT-325]
  3142. EffectClass=PassEffect
  3143. Projection0Axis=Z
  3144. Projection0BoxScale=2,2
  3145. HideBaseMesh=FALSE
  3146. Duration=INFINITE
  3147. Swatch=swatch_RAL0102
  3148. NextLinkID=326
  3149.  
  3150. ;Defense Tactics fade out
  3151. [EFFECT-326]
  3152. EffectClass=PassEffect
  3153. Projection0Axis=Z
  3154. Projection0BoxScale=2,2
  3155. Duration=3.9
  3156. CycleTime=3.9
  3157. ResetMappers=TRUE
  3158. Swatch=swatch_RAL0103
  3159. HideBaseMesh=FALSE
  3160. SFX=defence_tactics_fade_in.wav
  3161.  
  3162.  
  3163. ;**** Rally - Stealth Tactics ****
  3164.  
  3165. ;Stealth tactics - defense fade in
  3166. [EFFECT-327]
  3167. Description=Stealth Firing Defense and Damage Tactics Visual
  3168. EffectClass=PassEffect
  3169. Projection0Axis=Z
  3170. Projection0BoxScale=2,2
  3171. Duration=3.8
  3172. ResetMappers=TRUE
  3173. Swatch=swatch_RAL0101
  3174. HideBaseMesh=FALSE
  3175. NextLinkID=328
  3176. StartLinkID=330
  3177. SFX=defence_tactics_fade_in.wav
  3178.  
  3179. ;Stealth tactics - stealth fade in
  3180. [EFFECT-328]
  3181. EffectClass=PassEffect
  3182. Projection0Axis=Z
  3183. Projection0BoxScale=2,2
  3184. HideBaseMesh=FALSE
  3185. ResetMappers=TRUE
  3186. Duration=1
  3187. Swatch=swatch_RALb0101
  3188. NextLinkID=329
  3189. SFX=stealth_fade_in.wav
  3190.  
  3191. ;Stealth tactics on
  3192. [EFFECT-329]
  3193. EffectClass=PassEffect
  3194. Projection0Axis=Z
  3195. Projection0BoxScale=2,2
  3196. Duration=INFINITE
  3197. ResetMappers=TRUE
  3198. Swatch=swatch_RALb0102
  3199. HideBaseMesh=FALSE
  3200. NextLinkID=677
  3201.  
  3202. ;**** Rally - Firing Tactics ****
  3203.  
  3204. ;Firing Tactics fade in
  3205. [EFFECT-330]
  3206. EffectClass=RObjEffect
  3207. BaseAssetID=1701
  3208. Duration=1
  3209. CycleTime=1
  3210. ScaleToRadius=TRUE
  3211. ResetMappers=TRUE
  3212. NextLinkID=331
  3213. SFX=damage_tactics_fade_in.wav
  3214.  
  3215. ;Firing Tactics on
  3216. [EFFECT-331]
  3217. EffectClass=RObjEffect
  3218. BaseAssetID=1702
  3219. Duration=INFINITE
  3220. CycleTime=1.0
  3221. ScaleToRadius=TRUE
  3222. ResetMappers=TRUE
  3223. NextLinkID=332
  3224.  
  3225. ;Firing Tactics fade out
  3226. [EFFECT-332]
  3227. EffectClass=RObjEffect
  3228. BaseAssetID=1703
  3229. Duration=1
  3230. CycleTime=1
  3231. ScaleToRadius=TRUE
  3232. ResetMappers=TRUE
  3233. SFX=damage_tactics_fade_out.wav
  3234.  
  3235. ;**** Rally - Damage Tactics ****
  3236.  
  3237. ;Damage Tactics fade in
  3238. [EFFECT-333]
  3239. Description=Damage Tactics Visual
  3240. EffectClass=RObjEffect
  3241. BaseAssetID=1713
  3242. Duration=1
  3243. CycleTime=1
  3244. ScaleToRadius=TRUE
  3245. ResetMappers=TRUE
  3246. NextLinkID=334
  3247. SFX=damage_tactics_fade_in.wav
  3248.  
  3249. ;Damage Tactics on
  3250. [EFFECT-334]
  3251. EffectClass=RObjEffect
  3252. BaseAssetID=1714
  3253. Duration=INFINITE
  3254. CycleTime=1.0
  3255. ScaleToRadius=TRUE
  3256. ResetMappers=TRUE
  3257. NextLinkID=335
  3258.  
  3259.  
  3260. ;Damage Tactics fade out
  3261. [EFFECT-335]
  3262. EffectClass=RObjEffect
  3263. BaseAssetID=1715
  3264. Duration=1
  3265. CycleTime=1
  3266. ScaleToRadius=TRUE
  3267. ResetMappers=TRUE
  3268. SFX=damage_tactics_fade_out.wav
  3269.  
  3270. ;**** Rally - Delivery ****
  3271.  
  3272. ;Rally beam
  3273. [EFFECT-336]
  3274. Description=Rally Skill Beam
  3275. EffectClass=LineEffect
  3276. Duration=1
  3277. GrowTime=.5
  3278. ShrinkTime=.5
  3279. GrowAccelFactor=1
  3280. ShrinkAccelFactor=1
  3281. EndOffset=.75
  3282. BaseAssetID=1704
  3283. StartLinkID=337
  3284. StartLinkDelay=.5
  3285. SFX=rally_delivery_beam.wav
  3286.  
  3287. ;RALLY beam hit effect
  3288. [EFFECT-337]
  3289. EffectClass=RObjLookAtEffect
  3290. BaseAssetID=1705
  3291. Duration=.9
  3292. ScaleToRadius=TRUE
  3293. ResetMappers=TRUE
  3294. SFX=rally_beam_hit_effect.wav
  3295.  
  3296. ;*** SKILL P O W E R D O W N *****
  3297.  
  3298.  
  3299. [EFFECT-338]
  3300. Description=Powerdown Skill Terran
  3301. EffectClass=PassEffect
  3302. Duration=INFINITE
  3303. CycleTime=5
  3304. ResetMappers=TRUE
  3305. Swatch=swatch_pwrdn01
  3306. HideBaseMesh=FALSE
  3307. StartLinkID=339
  3308. SFX=power_down.wav
  3309.  
  3310. ;Powerdown hulk terran
  3311. [EFFECT-339]
  3312. EffectClass=RObjEffect
  3313. BaseAssetID=1706
  3314. Duration=INFINITE
  3315. CycleTime=5
  3316. ScaleToRadius=TRUE
  3317. ResetMappers=TRUE
  3318.  
  3319. [EFFECT-340]
  3320. Description=Powerdown Skill Progen
  3321. EffectClass=PassEffect
  3322. Duration=INFINITE
  3323. CycleTime=5
  3324. ResetMappers=TRUE
  3325. Swatch=swatch_pwrdn01
  3326. HideBaseMesh=FALSE
  3327. StartLinkID=341
  3328. SFX=power_down.wav
  3329.  
  3330. ;Powerdown hulk progen
  3331. [EFFECT-341]
  3332. EffectClass=RObjEffect
  3333. BaseAssetID=1707
  3334. Duration=INFINITE
  3335. CycleTime=5
  3336. ScaleToRadius=TRUE
  3337. ResetMappers=TRUE
  3338.  
  3339.  
  3340. [EFFECT-342]
  3341. Description=Powerdown Skill Jenquai
  3342. EffectClass=PassEffect
  3343. Duration=INFINITE
  3344. CycleTime=5
  3345. ResetMappers=TRUE
  3346. Swatch=swatch_pwrdn01
  3347. HideBaseMesh=FALSE
  3348. StartLinkID=343
  3349. SFX=power_down.wav
  3350.  
  3351. ;Powerdown hulk jenqui
  3352. [EFFECT-343]
  3353. EffectClass=RObjEffect
  3354. BaseAssetID=1513
  3355. Duration=INFINITE
  3356. CycleTime=5
  3357. ScaleToRadius=TRUE
  3358. ResetMappers=TRUE
  3359.  
  3360.  
  3361. ;********* SUMMON SKILL *****
  3362.  
  3363. ;Summon skill effect
  3364. [EFFECT-344]
  3365. Description=Summon Skill Target effect
  3366. EffectClass=RObjLookAtEffect
  3367. BaseAssetID=1514
  3368. Duration=4.5
  3369. ScaleToRadius=TRUE
  3370. ResetMappers=TRUE
  3371. StartLinkID=345
  3372. UnaryStartLinkToTarget=TRUE
  3373.  
  3374. ;Summon vanish - phase 1 pass effect
  3375. [EFFECT-345]
  3376. EffectClass=PassEffect
  3377. Projection0Axis=Z
  3378. Projection0BoxScale=2,2
  3379. Duration=2
  3380. ResetMappers=TRUE
  3381. Swatch=swatch_sumn01
  3382. HideBaseMesh=FALSE
  3383. SFX=fold_space_level_1_phase_out.wav
  3384. NextLinkID=346
  3385. StartLinkID=432
  3386. StartLinkDelay=1.9
  3387.  
  3388. ;Summon vanish - phase 2 pass effect
  3389. [EFFECT-346]
  3390. EffectClass=PassEffect
  3391. Projection0Axis=Z
  3392. Projection0BoxScale=2,2
  3393. ResetMappers=TRUE
  3394. HideBaseMesh=TRUE
  3395. Duration=2
  3396. Swatch=swatch_sumn02
  3397. NextLinkID=350
  3398.  
  3399. ;Summon skill source effect - part 1
  3400. [EFFECT-347]
  3401. Description=Summon Skill source effect
  3402. EffectClass=RObjLookAtEffect
  3403. BaseAssetID=1515
  3404. Duration=0.5
  3405. CycleTime=0.5
  3406. ScaleToRadius=TRUE
  3407. ResetMappers=TRUE
  3408. StartLinkID=348
  3409. StartLinkDelay=.3333333333
  3410. SourceBased=TRUE
  3411. SFX=sfx_summon_three_bar
  3412.  
  3413. ;Summon skill source effect - part 2
  3414. [EFFECT-348]
  3415. EffectClass=RObjLookAtEffect
  3416. BaseAssetID=1515
  3417. Duration=0.5
  3418. CycleTime=0.5
  3419. ScaleToRadius=TRUE
  3420. ResetMappers=TRUE
  3421. StartLinkID=349
  3422. StartLinkDelay=.3333333333
  3423. SourceBased=TRUE
  3424.  
  3425. ;Summon skill source effect - part 3
  3426. [EFFECT-349]
  3427. EffectClass=RObjLookAtEffect
  3428. BaseAssetID=1515
  3429. Duration=0.5
  3430. CycleTime=0.5
  3431. ScaleToRadius=TRUE
  3432. ResetMappers=TRUE
  3433. SourceBased=TRUE
  3434.  
  3435. ;Summon vanish - phase 3 pass effect (invisible)
  3436. [EFFECT-350]
  3437. EffectClass=PassEffect
  3438. Duration=1.5
  3439. Swatch=swatch_invis
  3440. HideBaseMesh=TRUE
  3441.  
  3442. ;********* dummy entries**********
  3443.  
  3444. [EFFECT-351]
  3445. EffectClass=SoundEffect
  3446.  
  3447.  
  3448. ;***********************************
  3449.  
  3450. ; **** Xipe Totec Effect: Level 5 Hack, Particles only
  3451. [EFFECT-352]
  3452. EffectClass=RObjEffect
  3453. SourceBased=FALSE
  3454. Duration=2.0
  3455. ScaleToRadius=TRUE
  3456. BaseAssetID=1188
  3457. UnaryStartLinkToTarget=TRUE
  3458.  
  3459.  
  3460. ;**** Endriago Mission Effect
  3461. [EFFECT-353]
  3462. ;Launching of a drone to the Sabura Compound.
  3463. EffectClass=StraightSeekEffect
  3464. Duration=2.0
  3465. BaseAssetID=39
  3466. SFX=nota_laser_15.wav
  3467.  
  3468. ;**** Generic Download Effect 1
  3469. [EFFECT-354]
  3470. Description=Download Effect 1
  3471. EffectClass=LineEffect
  3472. Duration=2
  3473. GrowTime-.25
  3474. ShrinkTime=.25
  3475. BaseAssetID=1145
  3476. StartLinkID=275
  3477. SFX=system_repair_end_sn_1.wav
  3478.  
  3479. ;**** COMET BUSTER EFFECT, SECTOR 2210
  3480. [EFFECT-355]
  3481. EffectClass=LineEffect
  3482. BaseAssetID=524
  3483. Duration=6
  3484. GrowTime=.25
  3485. StartLinkDelay=2
  3486. StartLinkID=356
  3487. SFX=shield_recharge_beam_01.wav
  3488.  
  3489. [EFFECT-356]
  3490. EffectClass=StraightSeekEffect
  3491. BaseAssetID=215
  3492. Duration=4
  3493. ScaleToRadius=TRUE
  3494. StartLinkDelay=0.25
  3495. StartLinkID=358
  3496. SFX=nota_laser_15.wav
  3497.  
  3498. ;DUMMY ENTRY
  3499. [EFFECT-357]
  3500. EffectClass=SoundEffect
  3501.  
  3502. [EFFECT-358]
  3503. EffectClass=StraightSeekEffect
  3504. BaseAssetID=215
  3505. Duration=3.75
  3506. ScaleToRadius=TRUE
  3507. StartLinkDelay=0.25
  3508. StartLinkID=360
  3509. SFX=nota_laser_15.wav
  3510.  
  3511. ;DUMMY ENTRY
  3512. [EFFECT-359]
  3513. EffectClass=SoundEffect
  3514.  
  3515. [EFFECT-360]
  3516. EffectClass=StraightSeekEffect
  3517. BaseAssetID=215
  3518. Duration=3.5
  3519. ScaleToRadius=TRUE
  3520. SFX=nota_laser_15.wav
  3521. NextLinkID=361
  3522. UnaryNextLinkToTarget=TRUE
  3523.  
  3524. [EFFECT-361]
  3525. EffectClass=RObjEffect
  3526. BaseAssetID=1192
  3527. Duration=5.0
  3528. SFX=Plasma_explosion_largest.wav
  3529.  
  3530.  
  3531. ;Re-entry
  3532. [EFFECT-362]
  3533. EffectClass=RObjEffect
  3534. BaseAssetID=1836
  3535. ScaleToRadius=TRUE
  3536. Duration=4.0
  3537. SFX=Planet Reentry
  3538.  
  3539. ;***** Laser targeting effect (general)
  3540. [EFFECT-363]
  3541. Description=laser targeting Beam
  3542. EffectClass=LineEffect
  3543. Duration=INFINITE
  3544. BaseAssetID=1522
  3545. StartLinkID=364
  3546.  
  3547. ;laser targeting source
  3548. [EFFECT-364]
  3549. EffectClass=RObjEffect
  3550. BaseAssetID=1523
  3551. Duration=INFINITE
  3552.  
  3553. ;**** Menace Mission 'Tag' Effect , Sector 1065
  3554. [EFFECT-365]
  3555. EffectClass=LineEffect
  3556. Duration=1
  3557. GrowTime=.25
  3558. BaseAssetID=1522
  3559. StartLinkID=366
  3560.  
  3561. [EFFECT-366]
  3562. EffectClass=RObjLookAtEffect
  3563. BaseAssetID=1088
  3564. Duration=0.97
  3565. ScaleToRadius=TRUE
  3566. SFX=scan2.wav
  3567. ResetMappers=TRUE
  3568.  
  3569. ;**** Memorial Firing effect - MISSION, SECTOR 4505, GLORY'S ORBIT
  3570. [EFFECT-367]
  3571. EffectClass=StraightSeekEffect
  3572. BaseAssetID=575
  3573. Duration=120
  3574. SFX=nota_laser_12.wav
  3575.  
  3576. ; Take off effect
  3577. [EFFECT-368]
  3578. EffectClass=RObjEffect
  3579. BaseAssetID=1519
  3580. ScaleToRadius=TRUE
  3581. Duration=5.0
  3582. SFX=Planet Takeoff
  3583.  
  3584. ;**** Countdown timer for sector 4515, Scaracen Races.
  3585. [EFFECT-369]
  3586. EffectClass=RObjEffect
  3587. FaceCamera=TRUE
  3588. ResetMappers=TRUE
  3589. BaseAssetID=1155
  3590. Duration=10.0
  3591.  
  3592. ;**** Lava burst effect for Endriago planet, sector 2295
  3593. [EFFECT-370]
  3594. EffectClass=RObjEffect
  3595. BaseAssetID=1465
  3596. Duration=5.0
  3597. SFX=chem_explosion_effect.wav
  3598.  
  3599. ;**** Terran Hull Upgrade: Stage 2.
  3600. [EFFECT-371]
  3601. EffectClass=StraightSeekEffect
  3602. Duration=10.0
  3603. BaseAssetID=35
  3604. SFX=nota_laser_8.wav
  3605.  
  3606. ;**** Fold Space trial effect for lights.
  3607. [EFFECT-372]
  3608. EffectClass=LineEffect
  3609. Duration=2.0
  3610. BaseAssetID=1464
  3611. GrowTime=0.75
  3612. ShrinkTime=0.75
  3613.  
  3614. ;**** Europa Sector Effect (sector 1055)
  3615. [EFFECT-373]
  3616. EffectClass=StraightSeekEffect
  3617. Duration=2
  3618. BaseAssetID=215
  3619. StartLinkDelay=1.5
  3620. StartLinkID=374
  3621. SFX=1055_test_lights
  3622.  
  3623. [EFFECT-374]
  3624. EffectClass=StraightSeekEffect
  3625. Duration=2
  3626. BaseAssetID=215
  3627. StartLinkDelay=1.5
  3628. StartLinkID=375
  3629. SFX=1055_test_lights
  3630.  
  3631.  
  3632. [EFFECT-375]
  3633. EffectClass=StraightSeekEffect
  3634. Duration=2
  3635. BaseAssetID=215
  3636. StartLinkDelay=1.5
  3637. StartLinkID=376
  3638. SFX=1055_test_lights
  3639.  
  3640.  
  3641. [EFFECT-376]
  3642. EffectClass=StraightSeekEffect
  3643. Duration=2
  3644. BaseAssetID=215
  3645. SFX=1055_test_lights
  3646.  
  3647. ;****** ANOTHER BATCH OF WEAPON EFFECTS ******
  3648.  
  3649. [EFFECT-377]
  3650. Description=Explosive Straight-Trail Missile
  3651. EffectClass=StraightSeekEffect
  3652. UnaryNextLinkToRObj=TRUE
  3653. BaseAssetID=1570
  3654. SFX=explosive_missile.wav
  3655. NextLinkID=65
  3656. Use=MissileWeaponEffect
  3657.  
  3658. [EFFECT-378]
  3659. Description=Impact High-Speed Beam
  3660. EffectClass=LineEffect
  3661. Duration=0.2
  3662. BaseAssetID=1566
  3663. SFX=laserbl.wav
  3664. UnaryNextLinkToTarget=TRUE
  3665. StartLinkID=379
  3666. StartLinkDelay=0.2
  3667. NextLinkID=87
  3668. GrowTime=0.05
  3669. Use=BeamWeaponEffect
  3670.  
  3671. [EFFECT-379]
  3672. EffectClass=LineEffect
  3673. BaseAssetID=1566
  3674. Duration=0.2
  3675. UnaryNextLinkToTarget=TRUE
  3676. NextLinkID=87
  3677. GrowTime=0.05
  3678.  
  3679. [EFFECT-380]
  3680. Description=Impact Mini-Gun Projectile
  3681. EffectClass=StraightSeekEffect
  3682. BaseAssetID=1568
  3683. SFX=impact_double_bolt.wav
  3684. UnaryNextLinkToRObj=TRUE
  3685. StartLinkID=381
  3686. StartLinkDelay=0.1
  3687. NextLinkID=87
  3688. Use=ProjectileWeaponEffect
  3689.  
  3690. [EFFECT-381]
  3691. EffectClass=StraightSeekEffect
  3692. BaseAssetID=1568
  3693. UnaryNextLinkToRObj=TRUE
  3694. StartLinkID=382
  3695. StartLinkDelay=0.1
  3696. NextLinkID=87
  3697.  
  3698. [EFFECT-382]
  3699. EffectClass=StraightSeekEffect
  3700. BaseAssetID=1568
  3701. SFX=impact_double_bolt.wav
  3702. UnaryNextLinkToRObj=TRUE
  3703. StartLinkID=383
  3704. StartLinkDelay=0.1
  3705. NextLinkID=87
  3706.  
  3707. [EFFECT-383]
  3708. EffectClass=StraightSeekEffect
  3709. BaseAssetID=1568
  3710. UnaryNextLinkToRObj=TRUE
  3711. StartLinkID=384
  3712. StartLinkDelay=0.1
  3713. NextLinkID=87
  3714.  
  3715. [EFFECT-384]
  3716. EffectClass=StraightSeekEffect
  3717. BaseAssetID=1568
  3718. SFX=impact_double_bolt.wav
  3719. UnaryNextLinkToRObj=TRUE
  3720. NextLinkID=87
  3721.  
  3722. [EFFECT-385]
  3723. Description=Energy Railgun Beam
  3724. EffectClass=StraightSeekEffect
  3725. BaseAssetID=1571
  3726. Duration=.25
  3727. StartLinkID=386
  3728. Use=BeamWeaponEffect
  3729.  
  3730. [EFFECT-386]
  3731. EffectClass=LineEffect
  3732. BaseAssetID=524
  3733. Duration=.5
  3734. SFX=sfx_blue_semi_railgun
  3735. StartLinkID=73
  3736. GrowTime=.25
  3737. ShrinkTime=.25
  3738.  
  3739. [EFFECT-387]
  3740. Description=EMP Torpedo Projectile
  3741. EffectClass=StraightSeekEffect
  3742. BaseAssetID=1572
  3743. SFX=sfx_green_photon
  3744. Use=ProjectileWeaponEffect
  3745. UnaryNextLinkToRObj=TRUE
  3746. NextLinkID=66
  3747.  
  3748. [EFFECT-388]
  3749. Description=Impact Torpedo Projectile
  3750. EffectClass=StraightSeekEffect
  3751. BaseAssetID=1573
  3752. SFX=sfx_photon_torpedo_orange
  3753. Use=ProjectileWeaponEffect
  3754. UnaryNextLinkToRObj=TRUE
  3755. NextLinkID=87
  3756.  
  3757.  
  3758. [EFFECT-389]
  3759. Description=Energy Torpedo Projectile
  3760. EffectClass=StraightSeekEffect
  3761. BaseAssetID=1574
  3762. SFX=sfx_photon_torpedo_blue
  3763. Use=ProjectileWeaponEffect
  3764. UnaryNextLinkToRObj=TRUE
  3765. NextLinkID=89
  3766.  
  3767. ;**************************
  3768.  
  3769. ;TractorBeam end effect
  3770. [EFFECT-390]
  3771. EffectClass=RObjEffect
  3772. BaseAssetID=1589
  3773. Duration=INFINITE
  3774.  
  3775. ;****** Shockwaves
  3776. ;Cyan Mob Shockwave
  3777. [EFFECT-391]
  3778. EffectClass=RObjEffect
  3779. Description=Cyan Mob Shockwave
  3780. BaseAssetID=1577
  3781. Duration=2
  3782. StartLinkID=392
  3783.  
  3784. [EFFECT-392]
  3785. EffectClass=RObjEffect
  3786. BaseAssetID=1583
  3787. Duration=2
  3788.  
  3789. ;Orange Mob Shockwave
  3790. [EFFECT-393]
  3791. EffectClass=RObjEffect
  3792. Description=Orange Mob Shockwave
  3793. BaseAssetID=1578
  3794. Duration=2
  3795. StartLinkID=394
  3796.  
  3797. [EFFECT-394]
  3798. EffectClass=RObjEffect
  3799. BaseAssetID=1584
  3800. Duration=2
  3801.  
  3802. ;Green Mob Shockwave
  3803. [EFFECT-395]
  3804. EffectClass=RObjEffect
  3805. Description=Green Mob Shockwave
  3806. BaseAssetID=1579
  3807. Duration=2
  3808. StartLinkID=396
  3809.  
  3810. [EFFECT-396]
  3811. EffectClass=RObjEffect
  3812. BaseAssetID=1585
  3813. Duration=2
  3814.  
  3815. ;Red Mob Shockwave
  3816. [EFFECT-397]
  3817. EffectClass=RObjEffect
  3818. Description=Red Mob Shockwave
  3819. BaseAssetID=1580
  3820. Duration=2
  3821. StartLinkID=398
  3822.  
  3823. [EFFECT-398]
  3824. EffectClass=RObjEffect
  3825. BaseAssetID=1586
  3826. Duration=2
  3827.  
  3828. ;Purple Mob Shockwave
  3829. [EFFECT-399]
  3830. EffectClass=RObjEffect
  3831. Description=Purple Mob Shockwave
  3832. BaseAssetID=1581
  3833. Duration=2
  3834. StartLinkID=400
  3835.  
  3836. [EFFECT-400]
  3837. EffectClass=RObjEffect
  3838. BaseAssetID=1587
  3839. Duration=2
  3840.  
  3841. ;Blue Mob Shockwave
  3842. [EFFECT-401]
  3843. EffectClass=RObjEffect
  3844. Description=Blue Mob Shockwave
  3845. BaseAssetID=1582
  3846. Duration=2
  3847. StartLinkID=402
  3848.  
  3849. [EFFECT-402]
  3850. EffectClass=RObjEffect
  3851. BaseAssetID=1588
  3852. Duration=2
  3853.  
  3854.  
  3855. ; *** Hack particles ***
  3856.  
  3857. ;Hack Communications GameEffect particles
  3858. [EFFECT-403]
  3859. Description=Hack Communications GameEffect
  3860. StartDelay=1.0
  3861. EffectClass=RObjEffect
  3862. SourceBased=FALSE
  3863. Duration=2.0
  3864. ScaleToRadius=TRUE
  3865. BaseAssetID=1590
  3866. UnaryStartLinkToTarget=TRUE
  3867. StartLinkID=276
  3868. SFX=hack_com_game_effect_particles.wav
  3869.  
  3870.  
  3871. ;[EFFECT-404] ; available slot
  3872.  
  3873.  
  3874. ;***** More Befriend *****
  3875.  
  3876. ;Calm circling sparkles
  3877. [EFFECT-405]
  3878. Description=Calm GameEffect
  3879. StartDelay=2.0
  3880. EffectClass=RObjEffect
  3881. BaseAssetID=1592
  3882. ScaleToRadius=TRUE
  3883. Duration=INFINITE
  3884. StartLinkID=406
  3885. SFX=calm_game_effect.wav
  3886.  
  3887. ;Calm sparkles burst
  3888. [EFFECT-406]
  3889. EffectClass=RObjEffect
  3890. BaseAssetID=1169
  3891. ;ScaleToRadius=TRUE
  3892. Duration=3.0
  3893. SFX=befriend_sparkles_burst.wav
  3894.  
  3895.  
  3896. ;****** Former 'combat trance' skill effect, now available for whatever ************
  3897.  
  3898. [EFFECT-407]
  3899. Description=Generic Sparkly Effect
  3900. EffectClass=RObjEffect
  3901. BaseAssetID=1593
  3902. Duration=INFINITE
  3903. InFrontOfObject=FALSE
  3904. CycleTime=0.5
  3905. ScaleToRadius=TRUE
  3906. StartLinkID=408
  3907.  
  3908. ;generic effect pass effect
  3909. [EFFECT-408]
  3910. EffectClass=PassEffect
  3911. ResetMappers=TRUE
  3912. HideBaseMesh=FALSE
  3913. Duration=INFINITE
  3914. CycleTime=0.5
  3915. Swatch=swatch_comtra01
  3916.  
  3917. ;********* Yet again still more gravity link ********
  3918.  
  3919. ;Immobilization Field line effect
  3920. [EFFECT-409]
  3921. EffectClass=RObjEffect
  3922. BaseAssetID=1747
  3923. Duration=INFINITE
  3924. ScaleToRadius=TRUE
  3925. UnaryStartLinkToTarget=TRUE
  3926. StartLinkID=308
  3927. SFX=immobil_field_line_effect.wav
  3928.  
  3929. ;*********************************
  3930.  
  3931. [EFFECT-410]
  3932. Description=Explosive Curve-Trail Missile
  3933. EffectClass=SplineRandomSeekEffect
  3934. UnaryNextLinkToRObj=TRUE
  3935. Distance=100
  3936. ChangeTime=0.5
  3937. BaseAssetID=1570
  3938. SFX=explosive_missile.wav
  3939. NextLinkID=65
  3940. Use=MissileWeaponEffect
  3941.  
  3942. ;**** J U M P S T A R T ****
  3943. ;         S K I L L 
  3944. ;         (S E L F)  
  3945.  
  3946.  
  3947. ;JUMPSTART self on
  3948. [EFFECT-411]
  3949. Description=JUMPSTART Skill (Self)
  3950. EffectClass=RObjEffect
  3951. BaseAssetID=1698
  3952. Duration=0.5
  3953. CycleTime=0.5
  3954. ScaleToRadius=TRUE
  3955. NextLinkID=412
  3956. ResetMappers=TRUE
  3957. SFX=repair_equip_self_phase_out.wav
  3958.  
  3959. ;JUMPSTART self loop
  3960. [EFFECT-412]
  3961. EffectClass=RObjEffect
  3962. BaseAssetID=1699
  3963. Duration=INFINITE
  3964. CycleTime=1.7
  3965. ScaleToRadius=TRUE
  3966. StartLinkID=417
  3967. NextLinkID=413
  3968. SFX=jumpstart_repair_loop.wav
  3969.  
  3970. ;JUMPSTART self phase out
  3971. [EFFECT-413]
  3972. EffectClass=RObjEffect
  3973. BaseAssetID=1700
  3974. Duration=0.5
  3975. CycleTime=0.5
  3976. ScaleToRadius=TRUE
  3977. ResetMappers=TRUE
  3978. SFX=repair_equip_self_phase_out.wav
  3979.  
  3980.  
  3981.  
  3982. ;**** J U M P S T A R T ****
  3983. ;         S K I L L 
  3984. ;            (O T H E R S)  
  3985.  
  3986. ;JUMPSTART others on
  3987. [EFFECT-414]
  3988. Description=JUMPSTART Skill (Others)
  3989. EffectClass=RObjLookAtEffect
  3990. BaseAssetID=1698
  3991. Duration=0.5
  3992. CycleTime=0.5
  3993. ScaleToRadius=TRUE
  3994. ResetMappers=TRUE
  3995. StartLinkID=418
  3996. NextLinkID=415
  3997. SFX=repair_equip_self_phase_out.wav 
  3998.  
  3999. ;JUMPSTART others loop
  4000. [EFFECT-415]
  4001. EffectClass=RObjLookAtEffect
  4002. BaseAssetID=1699
  4003. Duration=INFINITE
  4004. CycleTime=1.7
  4005. ScaleToRadius=TRUE
  4006. StartLinkID=417
  4007. UnaryStartLinkToTarget=TRUE
  4008. NextLinkID=416
  4009. SFX=jumpstart_repair_loop.wav
  4010.  
  4011. ;JUMPSTART others phase out
  4012. [EFFECT-416]
  4013. EffectClass=RObjLookAtEffect
  4014. BaseAssetID=1700
  4015. Duration=0.5
  4016. CycleTime=0.5
  4017. ScaleToRadius=TRUE
  4018. ResetMappers=TRUE
  4019. SFX=repair_equip_self_phase_out.wav
  4020.  
  4021. ;Jumpstart Passeffect
  4022. [EFFECT-417]
  4023. EffectClass=PassEffect
  4024. Projection0Axis=Z
  4025. Projection0BoxScale=2,0.5
  4026. Projection1Axis=Z
  4027. Projection1BoxScale=1,1
  4028. Duration=INFINITE
  4029. CycleTime=0.5
  4030. ResetMappers=TRUE
  4031. Swatch=swatch_jstart01
  4032. HideBaseMesh=FALSE
  4033. SFX=jumpstart_passeffect.wav
  4034.  
  4035. ;Item Repair BEAM 01
  4036. [EFFECT-418]
  4037. EffectClass=LineEffect
  4038. Duration=INFINITE
  4039. BaseAssetID=1506
  4040. EndOffset=1.24
  4041. StartLinkID=419
  4042. SFX=item_repair_beam_01.wav
  4043.  
  4044. ;Item Repair BEAM 02
  4045. [EFFECT-419]
  4046. EffectClass=LineEffect
  4047. Duration=INFINITE
  4048. BaseAssetID=1507
  4049. EndOffset=1.24
  4050.  
  4051. ;***** More Enrage *****
  4052.  
  4053. ;Anger 1 GameEffect particles
  4054. [EFFECT-420]
  4055. Description=Anger 1 GameEffect
  4056. StartDelay=0.4
  4057. EffectClass=RObjEffect
  4058. BaseAssetID=1508
  4059. Duration=INFINITE
  4060. CycleTime=2.0
  4061. ScaleToRadius=TRUE
  4062. SFX=anger_1.wav
  4063.  
  4064. ;Anger 2 GameEffect particles
  4065. [EFFECT-421]
  4066. Description=Anger 2 GameEffect
  4067. StartDelay=0.4
  4068. EffectClass=RObjEffect
  4069. BaseAssetID=1509
  4070. Duration=INFINITE
  4071. CycleTime=2.0
  4072. ScaleToRadius=TRUE
  4073. SFX=anger_2.wav
  4074.  
  4075. ;Enrage skill (group secondary delivery)
  4076. [EFFECT-422]
  4077. Description=Enrage skill (group secondary delivery)
  4078. StartDelay=0.2
  4079. EffectClass=LineEffect
  4080. Duration=1.5
  4081. GrowTime=0.2
  4082. ShrinkTime=0.2
  4083. BaseAssetID=1159
  4084. SFX=enrage_level_1_beam.wav
  4085.  
  4086. ; *************************
  4087.  
  4088. ;DUMMY ENTRY
  4089. [EFFECT-423]
  4090. EffectClass=SoundEffect
  4091.  
  4092. ;DUMMY ENTRY
  4093. [EFFECT-424]
  4094. EffectClass=SoundEffect
  4095.  
  4096.  
  4097.  
  4098. ; ***** More Cloak *****
  4099.  
  4100. ;stealth loop
  4101. [EFFECT-425]
  4102. EffectClass=SoundEffect
  4103. SFX=stealth_loop_1.wav
  4104. Duration=INFINITE
  4105.  
  4106. ;Group Stealth:
  4107.  
  4108. ;Group stealth other beam
  4109. [EFFECT-426]
  4110. Description=Group Stealth Other
  4111. EffectClass=LineEffect
  4112. Duration=1
  4113. GrowTime=.25
  4114. ShrinkTime=.25
  4115. BaseAssetID=1511
  4116. StartLinkID=427
  4117. StartLinkDelay=.25
  4118. UnaryStartLinkToTarget=TRUE
  4119. SFX=item_repair_beam_01.wav
  4120.  
  4121.  
  4122. ;Stealth phase 1 on
  4123. [EFFECT-427]
  4124. EffectClass=PassEffect
  4125. Projection0Axis=Z
  4126. Projection0BoxScale=20,20
  4127. Duration=0.6
  4128. Swatch=swatch_stealth5
  4129. HideBaseMesh=FALSE
  4130. NextLinkID=428
  4131. StartLinkID=425
  4132. SFX=cloak_phase_1.wav
  4133.  
  4134. ;Stealth phase 2 on
  4135. [EFFECT-428]
  4136. EffectClass=PassEffect
  4137. Projection0Axis=Z
  4138. Projection0BoxScale=2,2
  4139. Duration=0.6
  4140. Swatch=swatch_stealth4
  4141. HideBaseMesh=FALSE
  4142. NextLinkID=429
  4143. SFX=cloak_phase_1.wav
  4144.  
  4145. ;Stealth phase 3 on
  4146. [EFFECT-429]
  4147. EffectClass=PassEffect
  4148. Projection0Axis=Z
  4149. Projection0BoxScale=2,2
  4150. Duration=0.6
  4151. Swatch=swatch_stealth3
  4152. HideBaseMesh=FALSE
  4153. NextLinkID=430
  4154. SFX=cloak_phase_1.wav
  4155.  
  4156. ;Stealth phase 4 on
  4157. [EFFECT-430]
  4158. EffectClass=PassEffect
  4159. Projection0Axis=Z
  4160. Projection0BoxScale=2,2
  4161. Duration=0.6
  4162. Swatch=swatch_stealth2
  4163. HideBaseMesh=FALSE
  4164. NextLinkID=431
  4165. SFX=cloak_phase_1.wav
  4166.  
  4167. ;Stealth phase 5 on
  4168. [EFFECT-431]
  4169. EffectClass=PassEffect
  4170. Projection0Axis=Z
  4171. Projection0BoxScale=2,2
  4172. Duration=0.6
  4173. Swatch=swatch_stealth1
  4174. HideBaseMesh=FALSE
  4175. NextLinkID=432
  4176. StartLinkID=433
  4177. StartLinkDelay=0.5
  4178. SFX=cloak_phase_1.wav
  4179.  
  4180. ;Stealth flash
  4181. [EFFECT-432]
  4182. EffectClass=RObjEffect
  4183. BaseAssetID=1129
  4184. Duration=0.5
  4185. ScaleToRadius=TRUE
  4186. SFX=stealth_flash.wav
  4187.  
  4188. ;Stealth phase 5 off
  4189. [EFFECT-433]
  4190. EffectClass=PassEffect
  4191. Projection0Axis=Z
  4192. Projection0BoxScale=2,2
  4193. Duration=0.6
  4194. Swatch=swatch_stealth1
  4195. HideBaseMesh=TRUE
  4196. NextLinkID=434
  4197.  
  4198. ;Stealth phase 4 off
  4199. [EFFECT-434]
  4200. EffectClass=PassEffect
  4201. Projection0Axis=Z
  4202. Projection0BoxScale=2,2
  4203. Duration=0.6
  4204. Swatch=swatch_stealth2
  4205. HideBaseMesh=TRUE
  4206. NextLinkID=435
  4207.  
  4208.  
  4209. ;Stealth phase 3 off
  4210. [EFFECT-435]
  4211. EffectClass=PassEffect
  4212. Projection0Axis=Z
  4213. Projection0BoxScale=2,2
  4214. Duration=0.6
  4215. Swatch=swatch_stealth3
  4216. HideBaseMesh=TRUE
  4217. NextLinkID=436
  4218.  
  4219.  
  4220. ;Stealth phase 2 off
  4221. [EFFECT-436]
  4222. EffectClass=PassEffect
  4223. Projection0Axis=Z
  4224. Projection0BoxScale=2,2
  4225. Duration=0.6
  4226. Swatch=swatch_stealth4
  4227. HideBaseMesh=TRUE
  4228. NextLinkID=437
  4229.  
  4230.  
  4231. ;Stealth phase 1 off
  4232. [EFFECT-437]
  4233. EffectClass=PassEffect
  4234. Projection0Axis=Z
  4235. Projection0BoxScale=2,2
  4236. Duration=INFINITE
  4237. Swatch=swatch_stealth5
  4238. HideBaseMesh=TRUE
  4239.  
  4240.  
  4241. ;***** S H I E L D   I N V E R S I O N *********
  4242. ;              S K I L L level 7
  4243.  
  4244.  
  4245. ; Shield Inversion Grow
  4246. [EFFECT-438]
  4247. Description=Shield Inversion level 7 grow and shield
  4248. EffectClass=RObjEffect
  4249. SFX=shield_inversion_grow.wav
  4250. SourceBased=TRUE
  4251. ResetMappers=TRUE
  4252. BaseAssetID=1054
  4253. Duration=0.5333333
  4254. CycleTime=0.5333333
  4255. ScaleToRadius=TRUE
  4256. NextLinkID=439
  4257.  
  4258. ;Shield Inversion Shield
  4259. [EFFECT-439]
  4260. EffectClass=RObjEffect
  4261. SFX=shield_inversion_shield.wav
  4262. Duration=INFINITE
  4263. BaseAssetID=1055
  4264. ScaleToRadius=TRUE
  4265. NextLinkID=442
  4266.  
  4267. ;Shield Inversion Arcing
  4268. [EFFECT-440]
  4269. Description=Shield Inversion level 7 arc and beam
  4270. EffectClass=RObjLookAtEffect
  4271. Duration=INFINITE
  4272. SourceBased=TRUE
  4273. BaseAssetID=1057
  4274. ScaleToRadius=TRUE
  4275. StartLinkID=441
  4276.  
  4277. ;Shield Inversion ENERGY BEAM
  4278. [EFFECT-441]
  4279. EffectClass=LineEffect
  4280. SFX=shield_inversion_energy_beam.wav
  4281. Duration=INFINITE
  4282. BaseAssetID=1059
  4283. StartOffset=2.4
  4284.  
  4285.  
  4286. ;Shield Inversion Shrink
  4287. [EFFECT-442]
  4288. EffectClass=RObjEffect
  4289. SFX=shield_inversion_grow.wav
  4290. SourceBased=TRUE
  4291. ResetMappers=TRUE
  4292. BaseAssetID=1058
  4293. Duration=0.3555555
  4294. CycleTime=0.3555555
  4295. ScaleToRadius=TRUE
  4296.  
  4297. ;************ W A R P  PASS EFFECT***********
  4298.  
  4299. ;WARP PASS EFFECT
  4300. ;emission effect 1
  4301. [EFFECT-443]
  4302. EffectClass=RObjEffect
  4303. SourceBased=TRUE
  4304. BaseAssetID=1764
  4305. Duration=2
  4306. ScaleToRadius=TRUE
  4307. StartLinkID=444
  4308. StartDelay=1.0
  4309.  
  4310. ;WARP PASS EFFECT
  4311. [EFFECT-444]
  4312. EffectClass=PassEffect
  4313. SFX=warp_rings
  4314. Projection0Axis=X
  4315. Projection0BoxScale=1,1
  4316. Projection1Axis=Z
  4317. Projection1BoxScale=0.01,0.5
  4318. Duration=1
  4319. ResetMappers=TRUE
  4320. Swatch=swatch_warp1
  4321. HideBaseMesh=FALSE
  4322. StartLinkID=23
  4323. StartLinkDelay=3.25
  4324. NextLinkID=445
  4325.  
  4326. [EFFECT-445]
  4327. EffectClass=PassEffect
  4328. Projection0Axis=X
  4329. Projection0BoxScale=1,1
  4330. Projection1Axis=Z
  4331. Projection1BoxScale=1,1.5
  4332. Duration=1
  4333. ResetMappers=TRUE
  4334. Swatch=swatch_warp2
  4335. HideBaseMesh=FALSE
  4336. NextLinkID=585
  4337. StartLinkID=583
  4338.  
  4339.  
  4340.  
  4341.  
  4342.  
  4343.  
  4344.  
  4345.  
  4346.  
  4347. ;******************************
  4348.  
  4349. ;******************************
  4350.  
  4351. ;****START OF ITEM EFFECTS*****
  4352.  
  4353. ;******************************
  4354.  
  4355. ;******************************
  4356.  
  4357. ;******************************
  4358.  
  4359.  
  4360. [EFFECT-447]
  4361. Description=Less Accuracy
  4362. StartDelay=0.75
  4363. EffectClass=SplineRandomSeekEffect
  4364. Distance=80
  4365. ChangeTime=0.125
  4366. Duration=.25
  4367. StartLinkID=448
  4368. StartLinkDelay=.01
  4369. OneChange=TRUE
  4370. BaseAssetID=1709
  4371. SFX=accuracy_down_app.wav
  4372.  
  4373. [EFFECT-448]
  4374. EffectClass=SplineRandomSeekEffect
  4375. Distance=80
  4376. ChangeTime=0.125
  4377. Duration=.25
  4378. StartLinkID=449
  4379. StartLinkDelay=.01
  4380. OneChange=TRUE
  4381. BaseAssetID=1709
  4382.  
  4383.  
  4384. [EFFECT-449]
  4385. EffectClass=SplineRandomSeekEffect
  4386. Distance=80
  4387. ChangeTime=0.125
  4388. Duration=.25
  4389. StartLinkID=450
  4390. StartLinkDelay=.01
  4391. OneChange=TRUE
  4392. BaseAssetID=1709
  4393.  
  4394.  
  4395. [EFFECT-450]
  4396. EffectClass=SplineRandomSeekEffect
  4397. Distance=80
  4398. ChangeTime=0.125
  4399. Duration=.25
  4400. StartLinkID=451
  4401. OneChange=TRUE
  4402. BaseAssetID=1709
  4403.  
  4404.  
  4405. [EFFECT-451]
  4406. EffectClass=SplineRandomSeekEffect
  4407. Distance=80
  4408. ChangeTime=0.125
  4409. Duration=.25
  4410. StartLinkID=452
  4411. OneChange=TRUE
  4412. BaseAssetID=1709
  4413.  
  4414.  
  4415. [EFFECT-452]
  4416. EffectClass=SplineRandomSeekEffect
  4417. Distance=80
  4418. ChangeTime=0.125
  4419. Duration=.25
  4420. UnaryNextLinkToTarget=TRUE
  4421. OneChange=TRUE
  4422. BaseAssetID=1709
  4423.  
  4424.  
  4425. ;less accuracy fade in
  4426. [EFFECT-453]
  4427. EffectClass=RObjEffect
  4428. ResetMappers=TRUE
  4429. BaseAssetID=1719
  4430. Duration=1
  4431. NextLinkID=454
  4432. ScaleToRadius=TRUE
  4433. SFX=accuracy_down.wav
  4434.  
  4435. ;less accuracy end
  4436. [EFFECT-454]
  4437. EffectClass=RObjEffect
  4438. TargetCenterToPoint=TRUE
  4439. ResetMappers=TRUE
  4440. BaseAssetID=1717
  4441. Duration=1.9
  4442. ScaleToRadius=TRUE
  4443.  
  4444. ;**** B U F F   A C C U R A C Y *******
  4445.  
  4446. ;emission effect
  4447. [EFFECT-455]
  4448. Description=BOOST ACCURACY others
  4449. EffectClass=RObjLookAtEffect
  4450. SourceBased=TRUE
  4451. BaseAssetID=1721
  4452. Duration=.25
  4453. ScaleToRadius=TRUE
  4454. StartLinkID=456
  4455. SFX=accuracy_up_app.wav
  4456.  
  4457. [EFFECT-456]
  4458. EffectClass=LineEffect
  4459. Duration=0.5
  4460. GrowTime=.25
  4461. ShrinkTime=.25
  4462. BaseAssetID=1720
  4463.  
  4464. ;accuracy fade in
  4465. [EFFECT-457]
  4466. Description=BOOST ACCURACY SELF
  4467. EffectClass=RObjEffect
  4468. ResetMappers=TRUE
  4469. BaseAssetID=1712
  4470. Duration=.25
  4471. StartDelay=.25
  4472. StartLinkID=458
  4473. StartLinkDelay=0.25
  4474. ScaleToRadius=TRUE
  4475. SFX=accuracy_up.wav
  4476.  
  4477. ;accuracy idle
  4478. [EFFECT-458]
  4479. EffectClass=RObjEffect
  4480. TargetCenterToPoint=TRUE
  4481. ;InFrontOfObject=TRUE
  4482. ;FaceCamera=TRUE
  4483. ResetMappers=TRUE
  4484. BaseAssetID=1708
  4485. Duration=5
  4486. CycleTime=1
  4487. NextLinkID=459
  4488. ScaleToRadius=TRUE
  4489.  
  4490. ;accuracy end
  4491. [EFFECT-459]
  4492. EffectClass=RObjEffect
  4493. TargetCenterToPoint=TRUE
  4494. ResetMappers=TRUE
  4495. BaseAssetID=1711
  4496. Duration=0.9
  4497. CycleTime=0.9
  4498. ScaleToRadius=TRUE
  4499.  
  4500. ;***  V I S I O N ***********
  4501.  
  4502. ;emission effect
  4503. [EFFECT-460]
  4504. Description=vision others
  4505. EffectClass=RObjLookAtEffect
  4506. SourceBased=TRUE
  4507. BaseAssetID=1725
  4508. Duration=.25
  4509. ScaleToRadius=TRUE
  4510. StartLinkID=461
  4511. SFX=vision_app.wav
  4512.  
  4513. [EFFECT-461]
  4514. EffectClass=LineEffect
  4515. Duration=0.5
  4516. GrowTime=.25
  4517. ShrinkTime=.25
  4518. BaseAssetID=1726
  4519.  
  4520. ;vision start
  4521. [EFFECT-462]
  4522. Description=VISION SELF
  4523. EffectClass=RObjEffect
  4524. SourceBased=FALSE
  4525. ResetMappers=TRUE
  4526. BaseAssetID=1722
  4527. Duration=0.45
  4528. NextLinkID=463
  4529. ScaleToRadius=TRUE
  4530. StartDelay=.25
  4531. SFX=vision.wav
  4532.  
  4533. ;vision idle
  4534. [EFFECT-463]
  4535. EffectClass=RObjEffect
  4536. BaseAssetID=1716
  4537. SourceBased=FALSE
  4538. Duration=2.5
  4539. NextLinkID=464
  4540. ScaleToRadius=TRUE
  4541.  
  4542.  
  4543. [EFFECT-464]
  4544. EffectClass=RObjEffect
  4545. TargetCenterToPoint=TRUE
  4546. ResetMappers=TRUE
  4547. BaseAssetID=1723
  4548. Duration=0.45
  4549. ScaleToRadius=TRUE
  4550.  
  4551.  
  4552.  
  4553. ; Effect 465 Dummy
  4554.  
  4555. ;***  B L I N D ***********
  4556.  
  4557. [EFFECT-466]
  4558. EffectClass=SplineRandomSeekEffect
  4559. Description=Blind
  4560. StartDelay=0.75
  4561. Distance=80
  4562. ChangeTime=0.125
  4563. Duration=.25
  4564. StartLinkID=467
  4565. StartLinkDelay=.01
  4566. OneChange=TRUE
  4567. BaseAssetID=1728
  4568. SFX=blind_app.wav
  4569.  
  4570. [EFFECT-467]
  4571. EffectClass=SplineRandomSeekEffect
  4572. Distance=80
  4573. ChangeTime=0.125
  4574. Duration=.25
  4575. StartLinkID=468
  4576. StartLinkDelay=.01
  4577. OneChange=TRUE
  4578. BaseAssetID=1728
  4579.  
  4580. [EFFECT-468]
  4581. EffectClass=SplineRandomSeekEffect
  4582. Distance=80
  4583. ChangeTime=0.125
  4584. Duration=.25
  4585. StartLinkID=469
  4586. StartLinkDelay=.01
  4587. OneChange=TRUE
  4588. BaseAssetID=1728
  4589.  
  4590. [EFFECT-469]
  4591. EffectClass=SplineRandomSeekEffect
  4592. Distance=80
  4593. ChangeTime=0.125
  4594. Duration=.25
  4595. StartLinkID=470
  4596. OneChange=TRUE
  4597. BaseAssetID=1728
  4598.  
  4599. [EFFECT-470]
  4600. EffectClass=SplineRandomSeekEffect
  4601. Distance=80
  4602. ChangeTime=0.125
  4603. Duration=.25
  4604. StartLinkID=471
  4605. OneChange=TRUE
  4606. BaseAssetID=1728
  4607.  
  4608. [EFFECT-471]
  4609. EffectClass=SplineRandomSeekEffect
  4610. Distance=80
  4611. ChangeTime=0.125
  4612. Duration=.25
  4613. OneChange=TRUE
  4614. BaseAssetID=1728
  4615.  
  4616. ;blind start
  4617. [EFFECT-472]
  4618. EffectClass=RObjEffect
  4619. ResetMappers=TRUE
  4620. BaseAssetID=1727
  4621. Duration=0.45
  4622. NextLinkID=473
  4623. ScaleToRadius=TRUE
  4624. StartDelay=0.45
  4625. SFX=blind.wav
  4626.  
  4627. ;blind end
  4628. [EFFECT-473]
  4629. EffectClass=RObjEffect
  4630. BaseAssetID=1724
  4631. Duration=2
  4632. ScaleToRadius=TRUE
  4633.  
  4634.  
  4635.  
  4636. ;******** B O O S T  R E S I S T A N C E *****
  4637.  
  4638. ;    CHEM
  4639.  
  4640. ;emission effect
  4641. [EFFECT-474]
  4642. Description=boost resist chem others
  4643. EffectClass=RObjLookAtEffect
  4644. SourceBased=TRUE
  4645. BaseAssetID=1731
  4646. Duration=0.92
  4647. ScaleToRadius=TRUE
  4648. StartLinkID=475
  4649. SFX=chem_app.wav
  4650.  
  4651. ;resist BEAM 01
  4652. [EFFECT-475]
  4653. EffectClass=LineEffect
  4654. Duration=1.42
  4655. BaseAssetID=1729
  4656. EndOffset=1.0
  4657. StartLinkID=476
  4658. GrowTime=.5
  4659. ShrinkTime=.5
  4660.  
  4661. ;resist BEAM 02
  4662. [EFFECT-476]
  4663. EffectClass=LineEffect
  4664. Duration=1.42
  4665. BaseAssetID=1730
  4666. EndOffset=1.0
  4667. GrowTime=.5
  4668. ShrinkTime=.5
  4669. StartLinkID=477
  4670. StartLinkDelay=0.5
  4671.  
  4672. ;resist Shield Hit FX
  4673. [EFFECT-477]
  4674. EffectClass=RObjLookAtEffect
  4675. BaseAssetID=1128
  4676. Duration=0.92
  4677. ScaleToRadius=TRUE
  4678. SFX=chem_generic.wav
  4679.  
  4680. ;    energy
  4681.  
  4682. ;emission effect
  4683. [EFFECT-478]
  4684. Description=boost resist energy others
  4685. EffectClass=RObjLookAtEffect
  4686. SourceBased=TRUE
  4687. BaseAssetID=1734
  4688. Duration=0.92
  4689. ScaleToRadius=TRUE
  4690. StartLinkID=479
  4691. SFX=energy_app.wav
  4692.  
  4693. ;resist BEAM 01
  4694. [EFFECT-479]
  4695. EffectClass=LineEffect
  4696. Duration=1.42
  4697. BaseAssetID=1732
  4698. EndOffset=1.0
  4699. StartLinkID=480
  4700. GrowTime=.5
  4701. ShrinkTime=.5
  4702.  
  4703. ;resist BEAM 02
  4704. [EFFECT-480]
  4705. EffectClass=LineEffect
  4706. Duration=1.42
  4707. BaseAssetID=1733
  4708. EndOffset=1.0
  4709. GrowTime=.5
  4710. ShrinkTime=.5
  4711. StartLinkID=481
  4712. StartLinkDelay=0.5
  4713.  
  4714. ;resist Shield Hit FX
  4715. [EFFECT-481]
  4716. EffectClass=RObjLookAtEffect
  4717. BaseAssetID=1128
  4718. Duration=0.92
  4719. ScaleToRadius=TRUE
  4720. SFX=chem_generic.wav
  4721.  
  4722.  
  4723. ;    plasma
  4724.  
  4725. ;emission effect
  4726. [EFFECT-482]
  4727. Description=boost resist plasma others
  4728. EffectClass=RObjLookAtEffect
  4729. SourceBased=TRUE
  4730. BaseAssetID=1737
  4731. Duration=0.92
  4732. ScaleToRadius=TRUE
  4733. StartLinkID=483
  4734. SFX=plasma_app.wav
  4735.  
  4736. ;resist BEAM 01
  4737. [EFFECT-483]
  4738. EffectClass=LineEffect
  4739. Duration=1.42
  4740. BaseAssetID=1735
  4741. EndOffset=1.0
  4742. StartLinkID=484
  4743. GrowTime=.5
  4744. ShrinkTime=.5
  4745.  
  4746. ;resist BEAM 02
  4747. [EFFECT-484]
  4748. EffectClass=LineEffect
  4749. Duration=1.42
  4750. BaseAssetID=1736
  4751. EndOffset=1.0
  4752. GrowTime=.5
  4753. ShrinkTime=.5
  4754. StartLinkID=485
  4755. StartLinkDelay=0.5
  4756.  
  4757. ;resist Shield Hit FX
  4758. [EFFECT-485]
  4759. EffectClass=RObjLookAtEffect
  4760. BaseAssetID=1128
  4761. Duration=0.92
  4762. ScaleToRadius=TRUE
  4763. SFX=chem_generic.wav
  4764.  
  4765. ;    emp
  4766.  
  4767. ;emission effect
  4768. [EFFECT-486]
  4769. Description=boost resist EMP others
  4770. EffectClass=RObjLookAtEffect
  4771. SourceBased=TRUE
  4772. BaseAssetID=1740
  4773. Duration=0.92
  4774. ScaleToRadius=TRUE
  4775. StartLinkID=487
  4776. SFX=emp_app.wav
  4777.  
  4778. ;resist BEAM 01
  4779. [EFFECT-487]
  4780. EffectClass=LineEffect
  4781. Duration=1.42
  4782. BaseAssetID=1738
  4783. EndOffset=1.0
  4784. StartLinkID=488
  4785. GrowTime=.5
  4786. ShrinkTime=.5
  4787.  
  4788. ;resist BEAM 02
  4789. [EFFECT-488]
  4790. EffectClass=LineEffect
  4791. Duration=1.42
  4792. BaseAssetID=1739
  4793. EndOffset=1.0
  4794. GrowTime=.5
  4795. ShrinkTime=.5
  4796. StartLinkID=489
  4797. StartLinkDelay=0.5
  4798.  
  4799. ;resist Shield Hit FX
  4800. [EFFECT-489]
  4801. EffectClass=RObjLookAtEffect
  4802. BaseAssetID=1128
  4803. Duration=0.92
  4804. ScaleToRadius=TRUE
  4805. SFX=chem_generic.wav
  4806.  
  4807. ;    impact
  4808.  
  4809. ;emission effect
  4810. [EFFECT-490]
  4811. Description=boost resist EMP others
  4812. EffectClass=RObjLookAtEffect
  4813. SourceBased=TRUE
  4814. BaseAssetID=1743
  4815. Duration=0.92
  4816. ScaleToRadius=TRUE
  4817. StartLinkID=491
  4818. SFX=impact_app.wav
  4819.  
  4820. ;resist BEAM 01
  4821. [EFFECT-491]
  4822. EffectClass=LineEffect
  4823. Duration=1.42
  4824. BaseAssetID=1741
  4825. EndOffset=1.0
  4826. StartLinkID=492
  4827. GrowTime=.5
  4828. ShrinkTime=.5
  4829.  
  4830. ;resist BEAM 02
  4831. [EFFECT-492]
  4832. EffectClass=LineEffect
  4833. Duration=1.42
  4834. BaseAssetID=1742
  4835. EndOffset=1.0
  4836. GrowTime=.5
  4837. ShrinkTime=.5
  4838. StartLinkID=493
  4839. StartLinkDelay=0.5
  4840.  
  4841. ;resist Shield Hit FX
  4842. [EFFECT-493]
  4843. EffectClass=RObjLookAtEffect
  4844. BaseAssetID=1128
  4845. Duration=0.92
  4846. ScaleToRadius=TRUE
  4847. SFX=chem_generic.wav
  4848.  
  4849. ;    explosive
  4850.  
  4851. ;emission effect
  4852. [EFFECT-494]
  4853. Description=boost resist EMP others
  4854. EffectClass=RObjLookAtEffect
  4855. SourceBased=TRUE
  4856. BaseAssetID=1746
  4857. Duration=0.92
  4858. ScaleToRadius=TRUE
  4859. StartLinkID=495
  4860. SFX=explosive_app.wav
  4861.  
  4862. ;resist BEAM 01
  4863. [EFFECT-495]
  4864. EffectClass=LineEffect
  4865. Duration=1.42
  4866. BaseAssetID=1744
  4867. EndOffset=1.0
  4868. StartLinkID=496
  4869. GrowTime=.5
  4870. ShrinkTime=.5
  4871.  
  4872. ;resist BEAM 02
  4873. [EFFECT-496]
  4874. EffectClass=LineEffect
  4875. Duration=1.42
  4876. BaseAssetID=1745
  4877. EndOffset=1.0
  4878. GrowTime=.5
  4879. ShrinkTime=.5
  4880. StartLinkID=497
  4881. StartLinkDelay=0.5
  4882.  
  4883. ;resist Shield Hit FX
  4884. [EFFECT-497]
  4885. EffectClass=RObjLookAtEffect
  4886. BaseAssetID=1128
  4887. Duration=0.92
  4888. ScaleToRadius=TRUE
  4889. SFX=chem_generic.wav
  4890.  
  4891. ;*********************
  4892.  
  4893.  
  4894.  
  4895. ; SPECIAL BOGERIL WEAPONS
  4896. ;Bug Guts Splat Explosion
  4897. [EFFECT-498]
  4898. EffectClass=RObjEffect
  4899. Description=Bug Guts Explosion (Explosive)
  4900. BaseAssetID=1789
  4901. SFX=Bogeril Bugbuster - Splat!
  4902.  
  4903.  
  4904. ;Bogeril Junk Cannon (impact)
  4905. [EFFECT-499]
  4906. EffectClass=SplineRandomSeekEffect
  4907. Description=Bogeril Junk-a-pult (Impact)
  4908. UnaryNextLinkToRObj=TRUE
  4909. Distance=10
  4910. ChangeTime=0.1
  4911. BaseAssetID=1546
  4912. SFX=explosive_charge.wav
  4913. NextLinkID=92
  4914. StartLinkID=82
  4915.  
  4916. ;Bogeril Bugbuster (explosive)
  4917. ; NOTE - This 
  4918. [EFFECT-500]
  4919. EffectClass=StraightSeekEffect
  4920. Description=Bogeril Buggun (Explosive)
  4921. UnaryNextLinkToRObj=TRUE
  4922. BaseAssetID=1180
  4923. SFX=Bogeril Bugbuster - Flying
  4924. NextLinkID=498
  4925. StartLinkID=86
  4926.  
  4927.  
  4928.  
  4929.  
  4930. ;ITEM EFFECTS
  4931.  
  4932.  
  4933.  
  4934. ;IMPACT RESIST ON
  4935. [EFFECT-501]
  4936. Description=IMPACT RESIST ON
  4937. EffectClass=RObjEffect
  4938. BaseAssetID=1097
  4939. Duration=.90
  4940. CycleTime=.90
  4941. ScaleToRadius=TRUE
  4942. ResetMappers=TRUE
  4943. NextLinkID=502
  4944. SFX=impact_tune.wav
  4945.  
  4946. ;IMPACT RESIST idle
  4947. [EFFECT-502]
  4948. EffectClass=RObjEffect
  4949. BaseAssetID=1085
  4950. Duration=3.0
  4951. CycleTime=1.0
  4952. ScaleToRadius=TRUE
  4953. ResetMappers=TRUE
  4954. NextLinkID=503
  4955.  
  4956.  
  4957. ;IMPACT RESIST Off
  4958. [EFFECT-503]
  4959. EffectClass=RObjEffect
  4960. BaseAssetID=1086
  4961. Duration=0.97
  4962. CycleTime=0.97
  4963. ScaleToRadius=TRUE
  4964. ResetMappers=TRUE
  4965.  
  4966.  
  4967. ;PLASMA RESIST ON
  4968. [EFFECT-504]
  4969. Description=PLASMA RESIST ON
  4970. EffectClass=RObjEffect
  4971. BaseAssetID=1095
  4972. Duration=.90
  4973. CycleTime=.90
  4974. ScaleToRadius=TRUE
  4975. ResetMappers=TRUE
  4976. NextLinkID=505
  4977. SFX=plasma_tune.wav
  4978.  
  4979.  
  4980. ;PLASMA RESIST idle
  4981. [EFFECT-505]
  4982. EffectClass=RObjEffect
  4983. BaseAssetID=1081
  4984. Duration=3.0
  4985. CycleTime=1.0
  4986. ScaleToRadius=TRUE
  4987. ResetMappers=TRUE
  4988. NextLinkID=506
  4989.  
  4990.  
  4991. ;PLASMA RESIST Off
  4992. [EFFECT-506]
  4993. EffectClass=RObjEffect
  4994. BaseAssetID=1082
  4995. Duration=0.97
  4996. CycleTime=0.97
  4997. ScaleToRadius=TRUE
  4998. ResetMappers=TRUE
  4999.  
  5000.  
  5001.  
  5002.  
  5003. ;PSIONIC RESIST ON
  5004. [EFFECT-507]
  5005. Description=PSIONIC RESIST ON
  5006. EffectClass=RObjEffect
  5007. BaseAssetID=1099
  5008. Duration=.90
  5009. CycleTime=.90
  5010. ScaleToRadius=TRUE
  5011. ResetMappers=TRUE
  5012. NextLinkID=508
  5013. SFX=psionic_tune.wav
  5014.  
  5015.  
  5016. ;PSIONIC RESIST idle
  5017. [EFFECT-508]
  5018. EffectClass=RObjEffect
  5019. BaseAssetID=1089
  5020. Duration=3.0
  5021. CycleTime=1.0
  5022. ScaleToRadius=TRUE
  5023. ResetMappers=TRUE
  5024. NextLinkID=509
  5025.  
  5026.  
  5027. ;PSIONIC RESIST Off
  5028. [EFFECT-509]
  5029. EffectClass=RObjEffect
  5030. BaseAssetID=1090
  5031. Duration=0.97
  5032. CycleTime=0.97
  5033. ScaleToRadius=TRUE
  5034. ResetMappers=TRUE
  5035.  
  5036.  
  5037.  
  5038. ;***********ENERGY BUFF********
  5039.  
  5040. ;emission effect
  5041. [EFFECT-510]
  5042. Description=Energy Buff Others
  5043. EffectClass=RObjLookAtEffect
  5044. SourceBased=TRUE
  5045. BaseAssetID=1734
  5046. Duration=0.92
  5047. ScaleToRadius=TRUE
  5048. StartLinkID=511
  5049. SFX=energy_management_app.wav
  5050.  
  5051.  
  5052. [EFFECT-511]
  5053. EffectClass=LineEffect
  5054. Duration=1.42
  5055. BaseAssetID=1762
  5056. GrowTime=.15
  5057. ShrinkTime=.15
  5058.  
  5059.  
  5060.  
  5061.  
  5062.  
  5063.  
  5064.  
  5065.  
  5066.  
  5067.  
  5068.  
  5069. [EFFECT-512-518] ;dummy empty entries
  5070.  
  5071.  
  5072.  
  5073.  
  5074.  
  5075.  
  5076.  
  5077.  
  5078.  
  5079.  
  5080.  
  5081.  
  5082.  
  5083.  
  5084.  
  5085.  
  5086. [EFFECT-519]
  5087. Description=Energy RESIST
  5088. EffectClass=RObjEffect
  5089. ResetMappers=TRUE
  5090. BaseAssetID=1065
  5091. ScaleToRadius=TRUE
  5092. Duration=1.42
  5093. SFX=energy_resist.wav
  5094.  
  5095. [EFFECT-520]
  5096. Description=Energy VULN
  5097. EffectClass=RObjEffect
  5098. ResetMappers=TRUE
  5099. BaseAssetID=1066
  5100. ScaleToRadius=TRUE
  5101. Duration=1.42
  5102. SFX=energy_vuln.wav
  5103.  
  5104.  
  5105.  
  5106.  
  5107. [EFFECT-521]
  5108. Description=Energy RESIST ON
  5109. EffectClass=RObjEffect
  5110. BaseAssetID=1094
  5111. Duration=.90
  5112. CycleTime=.90
  5113. ScaleToRadius=TRUE
  5114. ResetMappers=TRUE
  5115. NextLinkID=522
  5116. SFX=energy_tune.wav
  5117.  
  5118.  
  5119. ;ENERGY RESIST idle
  5120. [EFFECT-522]
  5121. EffectClass=RObjEffect
  5122. BaseAssetID=1079
  5123. Duration=3.0
  5124. CycleTime=1.0
  5125. ScaleToRadius=TRUE
  5126. ResetMappers=TRUE
  5127. NextLinkID=523
  5128.  
  5129.  
  5130. ;ENERGY RESIST Off
  5131. [EFFECT-523]
  5132. EffectClass=RObjEffect
  5133. BaseAssetID=1080
  5134. Duration=0.97
  5135. CycleTime=0.97
  5136. ScaleToRadius=TRUE
  5137. ResetMappers=TRUE
  5138.  
  5139.  
  5140.  
  5141.  
  5142. [EFFECT-524] ; dummy empty entry 
  5143.  
  5144.  
  5145.  
  5146. [EFFECT-525]
  5147. Description=EMP RESIST
  5148. EffectClass=RObjEffect
  5149. ResetMappers=TRUE
  5150. BaseAssetID=1069
  5151. ScaleToRadius=TRUE
  5152. Duration=1.42
  5153. SFX=emp_resist.wav
  5154.  
  5155.  
  5156. [EFFECT-526]
  5157. Description=Chem RESIST
  5158. EffectClass=RObjEffect
  5159. ResetMappers=TRUE
  5160. BaseAssetID=1063
  5161. ScaleToRadius=TRUE
  5162. Duration=1.42
  5163. SFX=chem_resist.wav
  5164.  
  5165. [EFFECT-527]
  5166. Description=Plasma RESIST
  5167. EffectClass=RObjEffect
  5168. ResetMappers=TRUE
  5169. BaseAssetID=1067
  5170. ScaleToRadius=TRUE
  5171. Duration=1.42
  5172. SFX=plasma_resist.wav
  5173.  
  5174. [EFFECT-528]
  5175. Description=Impact RESIST
  5176. EffectClass=RObjEffect
  5177. ResetMappers=TRUE
  5178. BaseAssetID=1071
  5179. ScaleToRadius=TRUE
  5180. Duration=1.42
  5181. SFX=impact_resist.wav
  5182.  
  5183. [EFFECT-529]
  5184. Description=Explosive RESIST
  5185. EffectClass=RObjEffect
  5186. ResetMappers=TRUE
  5187. BaseAssetID=1073
  5188. ScaleToRadius=TRUE
  5189. Duration=1.42
  5190. SFX=explosive_resist.wav
  5191.  
  5192. [EFFECT-530]
  5193. Description=Psi RESIST
  5194. EffectClass=RObjEffect
  5195. ResetMappers=TRUE
  5196. BaseAssetID=1075
  5197. ScaleToRadius=TRUE
  5198. Duration=1.42
  5199. SFX=psionic_resist.wav
  5200.  
  5201.  
  5202. [EFFECT-531]
  5203. Description=EMP VULN
  5204. EffectClass=RObjEffect
  5205. ResetMappers=TRUE
  5206. BaseAssetID=1070
  5207. ScaleToRadius=TRUE
  5208. Duration=1.42
  5209. SFX=emp_vuln.wav
  5210.  
  5211. [EFFECT-532]
  5212. Description=Chemical VULN
  5213. EffectClass=RObjEffect
  5214. ResetMappers=TRUE
  5215. BaseAssetID=1064
  5216. ScaleToRadius=TRUE
  5217. Duration=1.42
  5218. SFX=chem_vuln.wav
  5219.  
  5220. [EFFECT-533]
  5221. Description=Plasma VULN
  5222. EffectClass=RObjEffect
  5223. ResetMappers=TRUE
  5224. BaseAssetID=1068
  5225. ScaleToRadius=TRUE
  5226. Duration=1.42
  5227. SFX=plasma_vuln.wav
  5228.  
  5229. [EFFECT-534]
  5230. Description=Impact VULN
  5231. EffectClass=RObjEffect
  5232. ResetMappers=TRUE
  5233. BaseAssetID=1072
  5234. ScaleToRadius=TRUE
  5235. Duration=1.42
  5236. SFX=impact_vuln.wav
  5237.  
  5238. [EFFECT-535]
  5239. Description=Explosive VULN
  5240. EffectClass=RObjEffect
  5241. ResetMappers=TRUE
  5242. BaseAssetID=1074
  5243. ScaleToRadius=TRUE
  5244. Duration=1.42
  5245. SFX=explosive_vuln.wav
  5246.  
  5247. [EFFECT-536]
  5248. Description=Psi VULN
  5249. EffectClass=RObjEffect
  5250. ResetMappers=TRUE
  5251. BaseAssetID=1076
  5252. ScaleToRadius=TRUE
  5253. Duration=1.42
  5254. SFX=psionic_vuln.wav
  5255.  
  5256.  
  5257. ;********** ENERGY TRANSFER (SELF ONLY SKILL) *********
  5258.  
  5259. [EFFECT-537]
  5260. Description=Energy management buff
  5261. EffectClass=RObjEffect
  5262. BaseAssetID=1760
  5263. Duration=3.0
  5264. CycleTime=1.0
  5265. ScaleToRadius=TRUE
  5266. StartLinkID=538
  5267. StartLinkDelay=0.5
  5268. SFX=xfer_shield_to_energy.wav
  5269.  
  5270. [EFFECT-538]
  5271. EffectClass=PassEffect
  5272. ResetMappers=TRUE
  5273. HideBaseMesh=FALSE
  5274. Duration=2.87
  5275. Swatch=swatch_comtra01
  5276. StartLinkID=507
  5277.  
  5278. ;TEMPORARY ALLBEAM
  5279. [EFFECT-539]
  5280. EffectClass=LineEffect
  5281. Duration=1.0
  5282. BaseAssetID=1091
  5283. EndOffset=1.0
  5284. GrowTime=.5
  5285.  
  5286.  
  5287.  
  5288. ;Effect 540-543 Dummy Empty Entry
  5289.  
  5290.  
  5291.  
  5292.  
  5293.  
  5294.  
  5295.  
  5296.  
  5297. ;CHEM RESIST ON
  5298. [EFFECT-544]
  5299. Description=Chem RESIST ON
  5300. EffectClass=RObjEffect
  5301. BaseAssetID=1093
  5302. Duration=.90
  5303. CycleTime=.90
  5304. ScaleToRadius=TRUE
  5305. ResetMappers=TRUE
  5306. NextLinkID=545
  5307. SFX=psionic_tune.wav
  5308.  
  5309.  
  5310. ;Chem RESIST idle
  5311. [EFFECT-545]
  5312. EffectClass=RObjEffect
  5313. BaseAssetID=1077
  5314. Duration=3.0
  5315. CycleTime=1.0
  5316. ScaleToRadius=TRUE
  5317. ResetMappers=TRUE
  5318. NextLinkID=546
  5319.  
  5320.  
  5321. ;Chem RESIST Off
  5322. [EFFECT-546]
  5323. EffectClass=RObjEffect
  5324. BaseAssetID=1078
  5325. Duration=0.97
  5326. CycleTime=0.97
  5327. ScaleToRadius=TRUE
  5328. ResetMappers=TRUE
  5329.  
  5330.  
  5331. ;Explosive RESIST ON
  5332. [EFFECT-547]
  5333. Description=Explosive RESIST ON
  5334. EffectClass=RObjEffect
  5335. BaseAssetID=1098
  5336. Duration=.90
  5337. CycleTime=.90
  5338. ScaleToRadius=TRUE
  5339. ResetMappers=TRUE
  5340. NextLinkID=548
  5341. SFX=explosive_tune.wav
  5342.  
  5343.  
  5344. ;Explosive RESIST idle
  5345. [EFFECT-548]
  5346. EffectClass=RObjEffect
  5347. BaseAssetID=1087
  5348. Duration=3.0
  5349. CycleTime=1.0
  5350. ScaleToRadius=TRUE
  5351. ResetMappers=TRUE
  5352. NextLinkID=549
  5353.  
  5354.  
  5355. ;Explosive RESIST Off
  5356. [EFFECT-549]
  5357. EffectClass=RObjEffect
  5358. BaseAssetID=1088
  5359. Duration=0.97
  5360. CycleTime=0.97
  5361. ScaleToRadius=TRUE
  5362. ResetMappers=TRUE
  5363.  
  5364.  
  5365. ;EMP RESIST ON
  5366. [EFFECT-550]
  5367. Description=EMP RESIST ON
  5368. EffectClass=RObjEffect
  5369. BaseAssetID=1096
  5370. Duration=.90
  5371. CycleTime=.90
  5372. ScaleToRadius=TRUE
  5373. ResetMappers=TRUE
  5374. NextLinkID=551
  5375. SFX=emp_tune.wav
  5376.  
  5377.  
  5378. ;EMP RESIST idle
  5379. [EFFECT-551]
  5380. EffectClass=RObjEffect
  5381. BaseAssetID=1083
  5382. Duration=3.0
  5383. CycleTime=1.0
  5384. ScaleToRadius=TRUE
  5385. ResetMappers=TRUE
  5386. NextLinkID=552
  5387.  
  5388.  
  5389. ;EMP RESIST Off
  5390. [EFFECT-552]
  5391. EffectClass=RObjEffect
  5392. BaseAssetID=1084
  5393. Duration=0.97
  5394. CycleTime=0.97
  5395. ScaleToRadius=TRUE
  5396. ResetMappers=TRUE
  5397.  
  5398.  
  5399.  
  5400. [EFFECT-553]
  5401. Description=Energy buff Self
  5402. EffectClass=RObjEffect
  5403. BaseAssetID=1761
  5404. Duration=3.0
  5405. CycleTime=1.0
  5406. ScaleToRadius=TRUE
  5407. StartLinkID=554
  5408. StartLinkDelay=0.5
  5409. ResetMappers=TRUE
  5410. SFX=energy_buff.wav
  5411.  
  5412. [EFFECT-554]
  5413. EffectClass=PassEffect
  5414. ResetMappers=TRUE
  5415. HideBaseMesh=FALSE
  5416. Duration=2.5
  5417. Swatch=swatch_comtra01
  5418.  
  5419.  
  5420. ;Effect 555 Dummy
  5421.  
  5422. ;***********ENERGY STEAL********
  5423.  
  5424.  
  5425. [EFFECT-556]
  5426. EffectClass=SplineRandomSeekEffect
  5427. Distance=150
  5428. ChangeTime=0.125
  5429. Duration=.25
  5430. StartLinkID=557
  5431. StartLinkDelay=.01
  5432. OneChange=TRUE
  5433. BaseAssetID=1755
  5434. SFX=steal_energy_app.wav
  5435.  
  5436. [EFFECT-557]
  5437. EffectClass=SplineRandomSeekEffect
  5438. Distance=150
  5439. ChangeTime=0.125
  5440. Duration=.25
  5441. StartLinkID=558
  5442. StartLinkDelay=.01
  5443. OneChange=TRUE
  5444. BaseAssetID=1755
  5445.  
  5446. [EFFECT-558]
  5447. EffectClass=SplineRandomSeekEffect
  5448. Distance=150
  5449. ChangeTime=0.125
  5450. Duration=.25
  5451. StartLinkID=559
  5452. StartLinkDelay=.01
  5453. OneChange=TRUE
  5454. BaseAssetID=1755
  5455.  
  5456. [EFFECT-559]
  5457. EffectClass=SplineRandomSeekEffect
  5458. Distance=150
  5459. ChangeTime=0.125
  5460. Duration=.25
  5461. StartLinkID=560
  5462. OneChange=TRUE
  5463. BaseAssetID=1755
  5464.  
  5465. [EFFECT-561]
  5466. EffectClass=SplineRandomSeekEffect
  5467. Distance=150
  5468. ChangeTime=0.125
  5469. Duration=.25
  5470. StartLinkID=562
  5471. OneChange=TRUE
  5472. BaseAssetID=1755
  5473.  
  5474. [EFFECT-562]
  5475. EffectClass=SplineRandomSeekEffect
  5476. Distance=150
  5477. ChangeTime=0.125
  5478. Duration=.25
  5479. OneChange=TRUE
  5480. BaseAssetID=1755
  5481.  
  5482. [EFFECT-563]
  5483. Description=Energy debuff
  5484. EffectClass=RObjEffect
  5485. BaseAssetID=1763
  5486. Duration=3.0
  5487. CycleTime=1.0
  5488. ScaleToRadius=TRUE
  5489. StartDelay=0.28
  5490. StartLinkDelay=0.5
  5491. ResetMappers=TRUE
  5492. SFX=steal_energy.wav
  5493.  
  5494. ;********* P R O T E C T I O N ************
  5495.  
  5496. ; DO NOT RECOLORIZE THIS (WILL BREAK ENVIRONMENTAL MAPS)
  5497. [EFFECT-564]
  5498. Description=Protection SELF
  5499. EffectClass=RObjEffect
  5500. BaseAssetID=1770
  5501. Duration=2
  5502. CycleTime=2
  5503. ScaleToRadius=TRUE
  5504. StartLinkID=565
  5505. StartLinkDelay=1
  5506. ResetMappers=TRUE
  5507. SFX=damage_protection.wav
  5508.  
  5509. ;flash in front
  5510. [EFFECT-565]
  5511. EffectClass=RObjEffect
  5512. InFrontOfObject=TRUE
  5513. BaseAssetID=1777
  5514. Duration=1
  5515. ScaleToRadius=TRUE
  5516. ResetMappers=TRUE
  5517.  
  5518.  
  5519.  
  5520.  
  5521. ;*************************************
  5522.  
  5523. ;emission effect
  5524. [EFFECT-566]
  5525. Description=Damage ADD others
  5526. EffectClass=RObjLookAtEffect
  5527. SourceBased=TRUE
  5528. BaseAssetID=1775
  5529. Duration=0.92
  5530. ScaleToRadius=TRUE
  5531. StartLinkID=567
  5532. SFX=damage_add_app.wav
  5533.  
  5534. [EFFECT-567]
  5535. EffectClass=LineEffect
  5536. Duration=1.42
  5537. BaseAssetID=1774
  5538. StartLinkID=568
  5539. StartLinkDelay=.15
  5540. GrowTime=.15
  5541. ShrinkTime=.15
  5542. EndOffset=1
  5543.  
  5544.  
  5545. ;hit effect
  5546. [EFFECT-568]
  5547. EffectClass=RObjLookAtEffect
  5548. SourceBased=FALSE
  5549. BaseAssetID=1776
  5550. Duration=1.42
  5551. ScaleToRadius=TRUE
  5552.  
  5553.  
  5554. [EFFECT-569]
  5555. Description=Damage ADD SELF
  5556. EffectClass=RObjEffect
  5557. BaseAssetID=1771
  5558. Duration=1
  5559. CycleTime=1
  5560. ScaleToRadius=TRUE
  5561. NextLinkID=570
  5562. ResetMappers=TRUE
  5563. StartDelay=1.47
  5564. SFX=damage_add.wav
  5565.  
  5566. [EFFECT-570]
  5567. EffectClass=RObjEffect
  5568. BaseAssetID=1772
  5569. Duration=2
  5570. CycleTime=1
  5571. ScaleToRadius=TRUE
  5572. NextLinkID=571
  5573. ResetMappers=TRUE
  5574.  
  5575.  
  5576. [EFFECT-571]
  5577. EffectClass=RObjEffect
  5578. BaseAssetID=1773
  5579. Duration=1
  5580. CycleTime=1
  5581. ScaleToRadius=TRUE
  5582. ResetMappers=TRUE
  5583.  
  5584.  
  5585. ;Effect 572 Dummy
  5586.  
  5587.  
  5588.  
  5589. ;*********** damage reduce**************
  5590.  
  5591. [EFFECT-573]
  5592. Description=damage reduce
  5593. EffectClass=SplineRandomSeekEffect
  5594. StartDelay=0.9
  5595. Distance=150
  5596. ChangeTime=0.125
  5597. Duration=.25
  5598. StartLinkID=574
  5599. StartLinkDelay=.01
  5600. OneChange=TRUE
  5601. BaseAssetID=1759
  5602. SFX=damage_reduce_app.wav
  5603.  
  5604. [EFFECT-574]
  5605. EffectClass=SplineRandomSeekEffect
  5606. Distance=150
  5607. ChangeTime=0.125
  5608. Duration=.25
  5609. StartLinkID=575
  5610. StartLinkDelay=.01
  5611. OneChange=TRUE
  5612. BaseAssetID=1759
  5613.  
  5614. [EFFECT-575]
  5615. EffectClass=SplineRandomSeekEffect
  5616. Distance=150
  5617. ChangeTime=0.125
  5618. Duration=.25
  5619. StartLinkID=576
  5620. StartLinkDelay=.01
  5621. OneChange=TRUE
  5622. BaseAssetID=1759
  5623.  
  5624. [EFFECT-576]
  5625. EffectClass=SplineRandomSeekEffect
  5626. Distance=150
  5627. ChangeTime=0.125
  5628. Duration=.25
  5629. StartLinkID=577
  5630. OneChange=TRUE
  5631. BaseAssetID=1759
  5632.  
  5633. [EFFECT-577]
  5634. EffectClass=SplineRandomSeekEffect
  5635. Distance=150
  5636. ChangeTime=0.125
  5637. Duration=.25
  5638. StartLinkID=578
  5639. OneChange=TRUE
  5640. BaseAssetID=1759
  5641.  
  5642. [EFFECT-578]
  5643. EffectClass=SplineRandomSeekEffect
  5644. Distance=150
  5645. ChangeTime=0.125
  5646. StartLinkID=579
  5647. Duration=.25
  5648. OneChange=TRUE
  5649. BaseAssetID=1759
  5650.  
  5651. [EFFECT-579]
  5652. EffectClass=SplineRandomSeekEffect
  5653. Distance=150
  5654. ChangeTime=0.125
  5655. Duration=.25
  5656. OneChange=TRUE
  5657. BaseAssetID=1759
  5658.  
  5659. ;rings
  5660. [EFFECT-580]
  5661. EffectClass=RObjEffect
  5662. BaseAssetID=1771
  5663. Duration=1
  5664. CycleTime=1
  5665. ScaleToRadius=TRUE
  5666. NextLinkID=581
  5667. ResetMappers=TRUE
  5668. StartDelay=0.28
  5669. SFX=damage_reduce.wav
  5670.  
  5671. ;hit effect
  5672. [EFFECT-581]
  5673. EffectClass=RObjEffect
  5674. InFrontOfObject=TRUE
  5675. SourceBased=FALSE
  5676. BaseAssetID=1779
  5677. Duration=0.1
  5678. ScaleToRadius=TRUE
  5679. StartLinkID=582
  5680.  
  5681. ;ring break
  5682. [EFFECT-582]
  5683. EffectClass=RObjEffect
  5684. BaseAssetID=1778
  5685. Duration=1
  5686. CycleTime=1
  5687. ScaleToRadius=TRUE
  5688. ;ResetMappers=TRUE
  5689. SFX=Item Debuff Start
  5690.  
  5691.  
  5692. ;583-592 Warp Effects
  5693. ;emission effect 2
  5694. [EFFECT-583]
  5695. EffectClass=RObjEffect
  5696. SourceBased=TRUE
  5697. BaseAssetID=1765
  5698. Duration=1
  5699. ScaleToRadius=TRUE
  5700. StartLinkID=584
  5701.  
  5702. ;tunnel 1
  5703. [EFFECT-584]
  5704. EffectClass=RObjEffect
  5705. SourceBased=TRUE
  5706. BaseAssetID=1767
  5707. Duration=1
  5708. ScaleToRadius=TRUE
  5709.  
  5710. [EFFECT-585]
  5711. EffectClass=PassEffect
  5712. Projection0Axis=X
  5713. Projection0BoxScale=1,1
  5714. Projection1Axis=Z
  5715. Projection1BoxScale=1,1.5
  5716. Duration=0.625
  5717. ResetMappers=TRUE
  5718. Swatch=swatch_warp2b
  5719. HideBaseMesh=FALSE
  5720. NextLinkID=588
  5721. StartLinkID=586
  5722.  
  5723. ;emission effect 3
  5724. [EFFECT-586]
  5725. EffectClass=RObjEffect
  5726. SourceBased=TRUE
  5727. BaseAssetID=1766
  5728. Duration=1.5
  5729. ScaleToRadius=TRUE
  5730. StartLinkID=587
  5731.  
  5732. ;tunnel 2
  5733. [EFFECT-587]
  5734. EffectClass=RObjEffect
  5735. SourceBased=TRUE
  5736. BaseAssetID=1768
  5737. Duration=0.625
  5738. ScaleToRadius=TRUE
  5739.  
  5740. [EFFECT-588]
  5741. EffectClass=PassEffect
  5742. Projection0Axis=X
  5743. Projection0BoxScale=1,1
  5744. Projection1Axis=Z
  5745. Projection1BoxScale=1,1.5
  5746. Duration=0.625
  5747. ResetMappers=TRUE
  5748. Swatch=swatch_warp2c
  5749. HideBaseMesh=FALSE
  5750. NextLinkID=590
  5751. StartLinkID=589
  5752.  
  5753. ;tunnel 3
  5754. [EFFECT-589]
  5755. EffectClass=RObjEffect
  5756. SourceBased=TRUE
  5757. BaseAssetID=1769
  5758. Duration=0.625
  5759. ScaleToRadius=TRUE
  5760. ResetMappers=TRUE
  5761.  
  5762. [EFFECT-590]
  5763. EffectClass=PassEffect
  5764. Projection0Axis=Z
  5765. Projection0BoxScale=1,1
  5766. Duration=INFINITE
  5767. Swatch=swatch_warp3
  5768. HideBaseMesh=FALSE
  5769. ResetMappers=TRUE
  5770. StartLinkID=591
  5771.  
  5772. ;flash in front
  5773. [EFFECT-591]
  5774. EffectClass=RObjEffect
  5775. InFrontOfObject=TRUE
  5776. BaseAssetID=1777
  5777. Duration=1
  5778. ScaleToRadius=TRUE
  5779. ResetMappers=TRUE
  5780.  
  5781. ;************* slow *************
  5782.  
  5783. [EFFECT-593]
  5784. Description=slow
  5785. EffectClass=SplineRandomSeekEffect
  5786. Distance=150
  5787. ChangeTime=0.125
  5788. Duration=.25
  5789. StartLinkID=594
  5790. StartLinkDelay=.01
  5791. OneChange=TRUE
  5792. BaseAssetID=1758
  5793. SFX=slow_app.wav
  5794.  
  5795. [EFFECT-594]
  5796. EffectClass=SplineRandomSeekEffect
  5797. Distance=150
  5798. ChangeTime=0.125
  5799. Duration=.25
  5800. StartLinkID=595
  5801. StartLinkDelay=.01
  5802. OneChange=TRUE
  5803. BaseAssetID=1758
  5804.  
  5805. [EFFECT-595]
  5806. EffectClass=SplineRandomSeekEffect
  5807. Distance=150
  5808. ChangeTime=0.125
  5809. Duration=.25
  5810. StartLinkID=596
  5811. StartLinkDelay=.01
  5812. OneChange=TRUE
  5813. BaseAssetID=1758
  5814.  
  5815. [EFFECT-596]
  5816. EffectClass=SplineRandomSeekEffect
  5817. Distance=150
  5818. ChangeTime=0.125
  5819. Duration=.25
  5820. StartLinkID=597
  5821. OneChange=TRUE
  5822. BaseAssetID=1758
  5823.  
  5824. [EFFECT-597]
  5825. EffectClass=SplineRandomSeekEffect
  5826. Distance=150
  5827. ChangeTime=0.125
  5828. Duration=.25
  5829. StartLinkID=598
  5830. OneChange=TRUE
  5831. BaseAssetID=1758
  5832.  
  5833. [EFFECT-598]
  5834. EffectClass=SplineRandomSeekEffect
  5835. Distance=150
  5836. ChangeTime=0.125
  5837. StartLinkID=599
  5838. Duration=.25
  5839. OneChange=TRUE
  5840. BaseAssetID=1758
  5841.  
  5842. [EFFECT-599]
  5843. EffectClass=SplineRandomSeekEffect
  5844. Distance=150
  5845. ChangeTime=0.125
  5846. Duration=.25
  5847. OneChange=TRUE
  5848. BaseAssetID=1758
  5849.  
  5850. ;hit effect
  5851. [EFFECT-600]
  5852. EffectClass=RObjEffect
  5853. ;InFrontOfObject=TRUE
  5854. SourceBased=FALSE
  5855. BaseAssetID=1780
  5856. Duration=1
  5857. ScaleToRadius=TRUE
  5858. StartLinkID=601
  5859. StartDelay=0.28
  5860. SFX=slow.wav
  5861.  
  5862. [EFFECT-601]
  5863. EffectClass=PassEffect
  5864. ResetMappers=TRUE
  5865. HideBaseMesh=FALSE
  5866. Duration=2.95
  5867. Swatch=swatch_slow01
  5868. Projection0Axis=Z
  5869. Projection0BoxScale=1,1
  5870. Projection1Axis=X
  5871. Projection1BoxScale=1,1
  5872.  
  5873. ;**************Weapon speed*************
  5874.  
  5875. ;emission effect
  5876. [EFFECT-602]
  5877. Description=Weapon_speed Others
  5878. EffectClass=RObjLookAtEffect
  5879. SourceBased=TRUE
  5880. BaseAssetID=1746
  5881. Duration=0.92
  5882. ScaleToRadius=TRUE
  5883. StartLinkID=603
  5884.  
  5885.  
  5886. ;resist BEAM 01
  5887. [EFFECT-603]
  5888. EffectClass=LineEffect
  5889. Duration=2.9
  5890. BaseAssetID=1783
  5891. GrowTime=.5
  5892. SFX=weapon_speed_app.wav
  5893.  
  5894. ShrinkTime=.5
  5895.  
  5896. ;weapon speed
  5897. [EFFECT-604]
  5898. Description=Weapon_speed self
  5899. EffectClass=RObjEffect
  5900. ;SourceBased=TRUE
  5901. BaseAssetID=1782
  5902. Duration=3
  5903. ScaleToRadius=TRUE
  5904. ResetMappers=TRUE
  5905. StartDelay=.5
  5906. SFX=weapon_speed.wav
  5907.  
  5908. ;Effect 605 Dummy
  5909.  
  5910. ;********weapon slow***********
  5911.  
  5912. [EFFECT-606]
  5913. EffectClass=SplineRandomSeekEffect
  5914. Description=weapon slow
  5915. Distance=150
  5916. ChangeTime=0.125
  5917. Duration=.25
  5918. StartLinkID=607
  5919. StartLinkDelay=.01
  5920. OneChange=TRUE
  5921. BaseAssetID=1759
  5922.  
  5923. [EFFECT-607]
  5924. EffectClass=SplineRandomSeekEffect
  5925. Distance=150
  5926. ChangeTime=0.125
  5927. Duration=.25
  5928. StartLinkID=608
  5929. StartLinkDelay=.01
  5930. OneChange=TRUE
  5931. BaseAssetID=1759
  5932.  
  5933. [EFFECT-608]
  5934. EffectClass=SplineRandomSeekEffect
  5935. Distance=150
  5936. ChangeTime=0.125
  5937. Duration=.25
  5938. StartLinkID=609
  5939. StartLinkDelay=.01
  5940. OneChange=TRUE
  5941. BaseAssetID=1759
  5942.  
  5943. [EFFECT-609]
  5944. EffectClass=SplineRandomSeekEffect
  5945. Distance=150
  5946. ChangeTime=0.125
  5947. Duration=.25
  5948. StartLinkID=610
  5949. OneChange=TRUE
  5950. BaseAssetID=1759
  5951.  
  5952. [EFFECT-610]
  5953. EffectClass=SplineRandomSeekEffect
  5954. Distance=150
  5955. ChangeTime=0.125
  5956. Duration=.25
  5957. StartLinkID=611
  5958. OneChange=TRUE
  5959. BaseAssetID=1759
  5960.  
  5961. [EFFECT-611]
  5962. EffectClass=SplineRandomSeekEffect
  5963. Distance=150
  5964. ChangeTime=0.125
  5965. StartLinkID=612
  5966. Duration=.25
  5967. OneChange=TRUE
  5968. BaseAssetID=1759
  5969.  
  5970. [EFFECT-612]
  5971. EffectClass=SplineRandomSeekEffect
  5972. Distance=150
  5973. ChangeTime=0.125
  5974. Duration=.25
  5975. OneChange=TRUE
  5976. BaseAssetID=1759
  5977. SFX=weapon_slow_app.wav
  5978.  
  5979.  
  5980. ;weapon slow
  5981.  
  5982. [EFFECT-613]
  5983. EffectClass=RObjEffect
  5984. ;SourceBased=TRUE
  5985. BaseAssetID=1784
  5986. Duration=3
  5987. ScaleToRadius=TRUE
  5988. ResetMappers=TRUE
  5989. StartDelay=0.28
  5990. SFX=weapon_slow.wav
  5991.  
  5992. ;*******weapon skill **********
  5993.  
  5994.  
  5995. ;emission effect
  5996. [EFFECT-614]
  5997. Description=Weapon skill Others
  5998. EffectClass=RObjLookAtEffect
  5999. SourceBased=TRUE
  6000. BaseAssetID=1746
  6001. Duration=0.92
  6002. ScaleToRadius=TRUE
  6003. StartLinkID=615
  6004.  
  6005.  
  6006. ;resist BEAM 01
  6007. [EFFECT-615]
  6008. EffectClass=LineEffect
  6009. Duration=2.9
  6010. BaseAssetID=1791
  6011. GrowTime=.5
  6012. ShrinkTime=.5
  6013. SFX=weapon_skill_app.wav
  6014.  
  6015. [EFFECT-616]
  6016. EffectClass=RObjEffect
  6017. BaseAssetID=1786
  6018. Duration=0.48
  6019. ScaleToRadius=TRUE
  6020. ResetMappers=TRUE
  6021. NextLinkID=617
  6022. StartDelay=.5
  6023. SFX=weapon_skill.wav
  6024.  
  6025. [EFFECT-617]
  6026. EffectClass=RObjEffect
  6027. BaseAssetID=1785
  6028. Duration=2.5
  6029. ScaleToRadius=TRUE
  6030. NextLinkID=618
  6031.  
  6032.  
  6033. [EFFECT-618]
  6034. EffectClass=RObjEffect
  6035. BaseAssetID=1787
  6036. Duration=0.48
  6037. ScaleToRadius=TRUE
  6038. ResetMappers=TRUE
  6039.  
  6040.  
  6041. ;************* tractor enhance **********
  6042.  
  6043.  
  6044. [EFFECT-619]
  6045. Description=tractor range boost
  6046. EffectClass=RObjEffect
  6047. ;SourceBased=TRUE
  6048. BaseAssetID=1792
  6049. Duration=3
  6050. ScaleToRadius=TRUE
  6051. SFX=tractor_beam_enhance.wav
  6052.  
  6053. ;************* speedy **********
  6054.  
  6055.  
  6056. ;emission effect
  6057. [EFFECT-620]
  6058. Description=speedy Others
  6059. EffectClass=RObjLookAtEffect
  6060. SourceBased=TRUE
  6061. BaseAssetID=1743
  6062. Duration=2.95
  6063. ScaleToRadius=TRUE
  6064. StartLinkID=621
  6065. SFX=speed_application.wav
  6066.  
  6067. ;speedy BEAM 01
  6068. [EFFECT-621]
  6069. EffectClass=LineEffect
  6070. Duration=2.9
  6071. BaseAssetID=1791
  6072. GrowTime=.5
  6073. ShrinkTime=.5
  6074.  
  6075.  
  6076. [EFFECT-622]
  6077. Description=Speedy self
  6078. EffectClass=PassEffect
  6079. ResetMappers=TRUE
  6080. HideBaseMesh=FALSE
  6081. Duration=2.95
  6082. StartDelay=.5
  6083. Swatch=swatch_speedy01
  6084. Projection0Axis=Z
  6085. Projection0BoxScale=1,1
  6086. Projection1Axis=X
  6087. Projection1BoxScale=1,1
  6088. SFX=increase_speed.wav
  6089.  
  6090. ;*****************sneaky*********
  6091.  
  6092. ;emission effect
  6093. [EFFECT-623]
  6094. Description=sneaky Others
  6095. EffectClass=RObjLookAtEffect
  6096. SourceBased=TRUE
  6097. BaseAssetID=1737
  6098. Duration=2.5
  6099. ScaleToRadius=TRUE
  6100. StartLinkID=624
  6101.  
  6102. ;sneaky BEAM 01
  6103. [EFFECT-624]
  6104. EffectClass=LineEffect
  6105. Duration=2.9
  6106. BaseAssetID=1794
  6107. GrowTime=.5
  6108. ShrinkTime=.5
  6109. SFX=sneaky_application.wav
  6110.  
  6111. ; DO NOT RECOLORIZE THIS (WILL BREAK ENVIRONMENTAL MAPS)
  6112. [EFFECT-625]
  6113. Description=sneaky self
  6114. EffectClass=PassEffect
  6115. ResetMappers=TRUE
  6116. HideBaseMesh=FALSE
  6117. Duration=0.95
  6118. Swatch=swatch_sneaky01
  6119. NextLinkID=626
  6120. StartDelay=.5
  6121. SFX=sneaky.wav
  6122.  
  6123. [EFFECT-626]
  6124. EffectClass=PassEffect
  6125. ResetMappers=TRUE
  6126. HideBaseMesh=TRUE
  6127. Duration=2
  6128. Swatch=swatch_sneaky02
  6129. Projection1Axis=Z
  6130. Projection1BoxScale=4,-0.5
  6131. NextLinkID=627
  6132.  
  6133. [EFFECT-627]
  6134. EffectClass=PassEffect
  6135. ResetMappers=TRUE
  6136. HideBaseMesh=FALSE
  6137. Duration=0.95
  6138. Swatch=swatch_sneaky03
  6139.  
  6140.  
  6141.  
  6142. ;Effect 628 Dummy
  6143.  
  6144.  
  6145. ;*****************noisy*********
  6146.  
  6147. [EFFECT-629]
  6148. Description=noisy (increase signature)
  6149. EffectClass=SplineRandomSeekEffect
  6150. Distance=150
  6151. ChangeTime=0.125
  6152. Duration=.25
  6153. StartLinkID=630
  6154. StartLinkDelay=.01
  6155. OneChange=TRUE
  6156. BaseAssetID=1756
  6157. SFX=noisy_application.wav
  6158.  
  6159. [EFFECT-630]
  6160. EffectClass=SplineRandomSeekEffect
  6161. Distance=150
  6162. ChangeTime=0.125
  6163. Duration=.25
  6164. StartLinkID=631
  6165. StartLinkDelay=.01
  6166. OneChange=TRUE
  6167. BaseAssetID=1756
  6168.  
  6169. [EFFECT-631]
  6170. EffectClass=SplineRandomSeekEffect
  6171. Distance=150
  6172. ChangeTime=0.125
  6173. Duration=.25
  6174. StartLinkID=632
  6175. StartLinkDelay=.01
  6176. OneChange=TRUE
  6177. BaseAssetID=1756
  6178.  
  6179. [EFFECT-632]
  6180. EffectClass=SplineRandomSeekEffect
  6181. Distance=150
  6182. ChangeTime=0.125
  6183. Duration=.25
  6184. StartLinkID=633
  6185. OneChange=TRUE
  6186. BaseAssetID=1756
  6187.  
  6188. [EFFECT-633]
  6189. EffectClass=SplineRandomSeekEffect
  6190. Distance=150
  6191. ChangeTime=0.125
  6192. Duration=.25
  6193. StartLinkID=634
  6194. OneChange=TRUE
  6195. BaseAssetID=1756
  6196.  
  6197. [EFFECT-634]
  6198. EffectClass=SplineRandomSeekEffect
  6199. Distance=150
  6200. ChangeTime=0.125
  6201. Duration=.25
  6202. OneChange=TRUE
  6203. BaseAssetID=1756
  6204.  
  6205. [EFFECT-635]
  6206. EffectClass=PassEffect
  6207. ResetMappers=TRUE
  6208. HideBaseMesh=FALSE
  6209. Duration=2
  6210. Swatch=swatch_noisy01
  6211. Projection0Axis=Z
  6212. Projection0BoxScale=4,0.5
  6213. StartLinkID=636
  6214. StartLinkDelay=.25
  6215. StartDelay=0.28
  6216. SFX=noisy.wav
  6217.  
  6218. [EFFECT-636]
  6219. Description=sneaky Others
  6220. EffectClass=RObjEffect
  6221. SourceBased=TRUE
  6222. BaseAssetID=1795
  6223. Duration=0.25
  6224. ScaleToRadius=TRUE
  6225. NextLinkID=637
  6226.  
  6227. [EFFECT-637]
  6228. Description=sneaky Others
  6229. EffectClass=RObjEffect
  6230. SourceBased=TRUE
  6231. BaseAssetID=1795
  6232. Duration=0.25
  6233. ScaleToRadius=TRUE
  6234. NextLinkID=638
  6235.  
  6236. [EFFECT-638]
  6237. Description=sneaky Others
  6238. EffectClass=RObjEffect
  6239. SourceBased=TRUE
  6240. BaseAssetID=1795
  6241. Duration=0.25
  6242. ScaleToRadius=TRUE
  6243. NextLinkID=639
  6244.  
  6245. [EFFECT-639]
  6246. Description=sneaky Others
  6247. EffectClass=RObjEffect
  6248. SourceBased=TRUE
  6249. BaseAssetID=1795
  6250. Duration=0.25
  6251. ScaleToRadius=TRUE
  6252.  
  6253. ;***************** skill generic ******
  6254.  
  6255. [EFFECT-640]
  6256. Description=skill generic
  6257. EffectClass=PassEffect
  6258. ResetMappers=TRUE
  6259. HideBaseMesh=FALSE
  6260. Duration=.95
  6261. Swatch=swatch_skill02
  6262. Projection0Axis=Z
  6263. Projection0BoxScale=1,1
  6264. StartLinkID=643
  6265. NextLinkID=641
  6266. SFX=skill_generic.wav
  6267.  
  6268. [EFFECT-641]
  6269. EffectClass=PassEffect
  6270. ResetMappers=TRUE
  6271. HideBaseMesh=FALSE
  6272. Duration=2
  6273. Swatch=swatch_skill01
  6274. Projection0Axis=Z
  6275. Projection0BoxScale=1,1
  6276. NextLinkID=642
  6277.  
  6278. [EFFECT-642]
  6279. EffectClass=PassEffect
  6280. ResetMappers=TRUE
  6281. HideBaseMesh=FALSE
  6282. Duration=.95
  6283. Swatch=swatch_skill03
  6284. Projection0Axis=Z
  6285. Projection0BoxScale=1,1
  6286.  
  6287.  
  6288. [EFFECT-643]
  6289. EffectClass=RObjEffect
  6290. SourceBased=TRUE
  6291. BaseAssetID=1796
  6292. Duration=2.5
  6293. ScaleToRadius=TRUE
  6294.  
  6295. ;***************** speed boost **********
  6296.  
  6297.  
  6298. [EFFECT-644]
  6299. Description=Speed Boost
  6300. EffectClass=RObjEffect
  6301. SourceBased=TRUE
  6302. BaseAssetID=1799
  6303. Duration=0.45
  6304. ScaleToRadius=TRUE
  6305. StartLinkID=645
  6306. NextLinkID=646
  6307. SFX=speed_boost.wav
  6308.  
  6309. ;particles
  6310. [EFFECT-645]
  6311. EffectClass=RObjEffect
  6312. SourceBased=TRUE
  6313. BaseAssetID=1798
  6314. Duration=2.5
  6315. ScaleToRadius=TRUE
  6316.  
  6317.  
  6318. [EFFECT-646]
  6319. EffectClass=RObjEffect
  6320. SourceBased=TRUE
  6321. BaseAssetID=1797
  6322. Duration=9.1
  6323. ;Duration=2.5
  6324. ScaleToRadius=TRUE
  6325. NextLinkID=647
  6326.  
  6327.  
  6328. [EFFECT-647]
  6329. EffectClass=RObjEffect
  6330. SourceBased=TRUE
  6331. BaseAssetID=1800
  6332. Duration=0.45
  6333. ScaleToRadius=TRUE
  6334.  
  6335.  
  6336.  
  6337.  
  6338. ; ***** Yet More Befriend *****
  6339.  
  6340. ; Befriend Area particle delivery
  6341. [EFFECT-648]
  6342. Description=Befriend Area Ability (delivery)
  6343. EffectClass=StraightSeekEffect
  6344. BaseAssetID=1167
  6345. Duration=1.0
  6346. UnaryNextLinkToTarget=TRUE
  6347. NextLinkID=649
  6348. SFX=befriend_delivery.wav
  6349.  
  6350. ; Befriend Area ring secondary delivery
  6351. [EFFECT-649]
  6352. EffectClass=RObjEffect
  6353. BaseAssetID=1812
  6354. RObjHSV=30,0,0
  6355. Duration=1.0
  6356. SFX=befriend_area_ring_delivery.wav
  6357.  
  6358. ; Calm Group particle (shortened) delivery
  6359. [EFFECT-650]
  6360. Description=Calm Group Ability (delivery)
  6361. EffectClass=StraightSeekEffect
  6362. BaseAssetID=1167
  6363. Duration=1.0
  6364. SFX=befriend_delivery.wav
  6365.  
  6366. ; Calm Group particle (shortened) secondary delivery
  6367. [EFFECT-651]
  6368. Description=Calm Group Ability (secondary delivery)
  6369. StartDelay=1.0
  6370. EffectClass=StraightSeekEffect
  6371. BaseAssetID=1167
  6372. Duration=1.0
  6373. SFX=befriend_delivery.wav
  6374.  
  6375. ; Calm Area particle delivery
  6376. [EFFECT-652]
  6377. Description=Calm Area Ability (delivery)
  6378. EffectClass=StraightSeekEffect
  6379. BaseAssetID=1167
  6380. Duration=1.0
  6381. UnaryNextLinkToTarget=TRUE
  6382. NextLinkID=653
  6383. SFX=befriend_delivery.wav
  6384.  
  6385. ; Calm Area ring secondary delivery
  6386. [EFFECT-653]
  6387. EffectClass=RObjEffect
  6388. BaseAssetID=1813
  6389. RObjHSV=30,0,0
  6390. Duration=1.0
  6391. SFX=befriend_area_ring_delivery.wav
  6392.  
  6393. ;****** Last gravity link entries *********
  6394.  
  6395. ;Area Mass Field beam part I
  6396. [EFFECT-654]
  6397. Description=Area Mass Field Ability (delivery)
  6398. EffectClass=LineEffect
  6399. Duration=1
  6400. GrowTime=.25
  6401. ShrinkTime=.25
  6402. BaseAssetID=1165
  6403. StartLinkID=655
  6404. SFX=gravity_link_beam.wav
  6405.  
  6406. ;Area Mass Field beam part II
  6407. [EFFECT-655]
  6408. EffectClass=LineEffect
  6409. Duration=1
  6410. GrowTime=.25
  6411. ShrinkTime=.25
  6412. BaseAssetID=1166
  6413. StartLinkID=656
  6414. UnaryStartLinkToTarget=TRUE
  6415. StartLinkDelay=.25
  6416.  
  6417. ; Area Mass Field AOE ring
  6418. [EFFECT-656]
  6419. EffectClass=RObjEffect
  6420. BaseAssetID=1812
  6421. RObjHSV=30,0,-0.25
  6422. Duration=1.0
  6423. SFX=befriend_area_ring_delivery.wav
  6424.  
  6425. ;Area Immobilization Field beam part I
  6426. [EFFECT-657]
  6427. Description=Area Immobilization Field Ability (delivery)
  6428. EffectClass=LineEffect
  6429. Duration=1
  6430. GrowTime=.25
  6431. ShrinkTime=.25
  6432. BaseAssetID=1165
  6433. StartLinkID=658
  6434. SFX=gravity_link_beam.wav
  6435.  
  6436. ;Area Immobilization Field beam part II
  6437. [EFFECT-658]
  6438. EffectClass=LineEffect
  6439. Duration=1
  6440. GrowTime=.25
  6441. ShrinkTime=.25
  6442. BaseAssetID=1166
  6443. StartLinkID=659
  6444. UnaryStartLinkToTarget=TRUE
  6445. StartLinkDelay=.25
  6446.  
  6447. ; Area Immobilization Field AOE ring
  6448. [EFFECT-659]
  6449. EffectClass=RObjEffect
  6450. BaseAssetID=1813
  6451. RObjHSV=30,0,-0.25
  6452. Duration=1.0
  6453. SFX=befriend_area_ring_delivery.wav
  6454.  
  6455. ; ***** Yet more Menace *****
  6456.  
  6457. ; Area Intimidation skull
  6458. [EFFECT-660]
  6459. Description=Area Intimidation ability (delivery)
  6460. EffectClass=RObjLookAtEffect
  6461. BaseAssetID=1596
  6462. ScaleToRadius=TRUE
  6463. SourceBased=True
  6464. Duration=2.0
  6465. ResetMappers=TRUE
  6466. UnaryStartLinkToTarget=TRUE
  6467. StartLinkDelay=0.5
  6468. StartLinkID=661
  6469. SFX=menace_level_5_hologram_skull.wav
  6470.  
  6471. ; Area Intimidation AOE ring
  6472. [EFFECT-661]
  6473. EffectClass=RObjEffect
  6474. BaseAssetID=1812
  6475. RObjHSV=-150,0,0
  6476. Duration=1.0
  6477. SFX=befriend_area_ring_delivery.wav
  6478.  
  6479. ; Area Terrify skull
  6480. [EFFECT-662]
  6481. Description=Area Terrify ability (delivery)
  6482. EffectClass=RObjLookAtEffect
  6483. BaseAssetID=1596
  6484. ScaleToRadius=TRUE
  6485. SourceBased=True
  6486. Duration=2.0
  6487. ResetMappers=TRUE
  6488. UnaryStartLinkToTarget=TRUE
  6489. StartLinkDelay=0.5
  6490. StartLinkID=663
  6491. SFX=menace_level_5_hologram_skull.wav
  6492.  
  6493. ; Area Terrify AOE ring
  6494. [EFFECT-663]
  6495. EffectClass=RObjEffect
  6496. BaseAssetID=1813
  6497. RObjHSV=-150,0,0
  6498. Duration=1.0
  6499. SFX=befriend_area_ring_delivery.wav
  6500.  
  6501. ; ***** Still more Psionic Shield *****
  6502.  
  6503. ; Psionic Shield (delivery)
  6504. [EFFECT-664]
  6505. Description=Psionic Shield Delivery
  6506. EffectClass=LineEffect
  6507. Duration=1.0
  6508. BaseAssetID=1091
  6509. GrowTime=.25
  6510. SFX=psionic_shield_delivery.wav
  6511.  
  6512. ; ***** Still more Cloak *****
  6513.  
  6514. ; Group Cloak Other effect
  6515. [EFFECT-665]
  6516. Description=Group Cloak Other
  6517. EffectClass=LineEffect
  6518. Duration=1
  6519. GrowTime=.25
  6520. ShrinkTime=.25
  6521. BaseAssetID=1512
  6522. StartLinkID=180
  6523. StartLinkDelay=.25
  6524. UnaryStartLinkToTarget=TRUE
  6525. SFX=item_repair_beam_01.wav
  6526.  
  6527.  
  6528.  
  6529. ; ***** Still more Fold Space *****
  6530.  
  6531. ;Fold space vanish - phase 3 pass effect (invisible)
  6532. [EFFECT-666]
  6533. EffectClass=PassEffect
  6534. Duration=1.5
  6535. Swatch=swatch_invis
  6536. HideBaseMesh=TRUE
  6537.  
  6538. ;Fold space delivery effect (links to vanish effect)
  6539. [EFFECT-667]
  6540. Description=Fold Space Other
  6541. EffectClass=LineEffect
  6542. Duration=1.0
  6543. BaseAssetID=1091
  6544. GrowTime=.25
  6545. StartLinkID=202
  6546. UnaryStartLinkToTarget=TRUE
  6547. SFX=fold_space_delivery_effect.wav
  6548.  
  6549. ; ***** More Environment Shield *****
  6550.  
  6551. ; Environment Shield (delivery)
  6552. [EFFECT-668]
  6553. Description=Environment Shield Delivery
  6554. EffectClass=LineEffect
  6555. Duration=1.0
  6556. BaseAssetID=1091
  6557. GrowTime=.25
  6558. SFX=fold_space_delivery_effect.wav
  6559.  
  6560. ; *****  Trance *****
  6561.  
  6562. ; Power Trance
  6563. [EFFECT-669]
  6564. Description=Power Trance GameEffect
  6565. EffectClass=RObjEffect
  6566. Duration=INFINITE
  6567. BaseAssetID=1814
  6568. ScaleToRadius=TRUE
  6569. SFX=power_trance_skill_abi.wav
  6570.  
  6571. ; Resistance Trance
  6572. [EFFECT-670]
  6573. Description=Resistance Trance GameEffect
  6574. EffectClass=RObjEffect
  6575. Duration=INFINITE
  6576. BaseAssetID=1815
  6577. ScaleToRadius=TRUE
  6578.  
  6579.  
  6580. ; Regeneration Trance
  6581. [EFFECT-671]
  6582. Description=Regeneration Trance GameEffect
  6583. EffectClass=RObjEffect
  6584. Duration=INFINITE
  6585. BaseAssetID=1816
  6586. ScaleToRadius=TRUE
  6587.  
  6588.  
  6589. ; Accuracy Trance
  6590. [EFFECT-672]
  6591. Description=Accuracy Trance GameEffect
  6592. EffectClass=RObjEffect
  6593. Duration=INFINITE
  6594. BaseAssetID=1817
  6595. ScaleToRadius=TRUE
  6596.  
  6597.  
  6598. ; Focus Trance
  6599. [EFFECT-673]
  6600. Description=Focus Trance GameEffect
  6601. EffectClass=RObjEffect
  6602. Duration=INFINITE
  6603. BaseAssetID=1818
  6604. ScaleToRadius=TRUE
  6605.  
  6606.  
  6607.  
  6608. ; ***** Afterburn *****
  6609.  
  6610. ; Afterburn game effect
  6611. [EFFECT-674]
  6612. Description=AfterBurn GameEffect
  6613. EffectClass=AttachEffect
  6614. Duration=INFINITE
  6615. BaseAssetID=1819
  6616. HideAsOtherObjects=TRUE
  6617. BoneNamePrefix=exhaust
  6618. SFX=afterburn.wav
  6619.  
  6620.  
  6621. ; *** More Rally
  6622.  
  6623. ; Defense and Damage Tactics Visual
  6624. [EFFECT-675]
  6625. Description=Defense and Damage Tactics Visual
  6626. EffectClass=PassEffect
  6627. Projection0Axis=Z
  6628. Projection0BoxScale=2,2
  6629. Duration=3.8
  6630. ResetMappers=TRUE
  6631. Swatch=swatch_RAL0101
  6632. HideBaseMesh=FALSE
  6633. NextLinkID=325
  6634. StartLinkID=333
  6635. SFX=defence_tactics_fade_in.wav
  6636.  
  6637. ;Firing Defense and Damage Tactics Visual
  6638. [EFFECT-676]
  6639. Description=Firing Defense and Damage Tactics Visual
  6640. EffectClass=RObjEffect
  6641. BaseAssetID=1701
  6642. Duration=1
  6643. CycleTime=1
  6644. ScaleToRadius=TRUE
  6645. ResetMappers=TRUE
  6646. NextLinkID=331
  6647. StartLinkID=324
  6648. SFX=damage_tactics_fade_in.wav
  6649.  
  6650. ;Stealth tactics - stealth fade out
  6651. [EFFECT-677]
  6652. EffectClass=PassEffect
  6653. Projection0Axis=Z
  6654. Projection0BoxScale=2,2
  6655. HideBaseMesh=TRUE
  6656. ResetMappers=TRUE
  6657. Duration=1
  6658. Swatch=swatch_ralb0103
  6659. NextLinkID=678
  6660. SFX=stealth_fade_out.wav
  6661.  
  6662. ;Stealth tactics - defense fade out
  6663. [EFFECT-678]
  6664. EffectClass=PassEffect
  6665. Projection0Axis=Z
  6666. Projection0BoxScale=2,2
  6667. Duration=3.9
  6668. CycleTime=3.9
  6669. ResetMappers=TRUE
  6670. Swatch=swatch_RAL0103
  6671. HideBaseMesh=FALSE
  6672. SFX=defence_tactics_fade_in.wav
  6673.  
  6674. ;***** Yet again, more Self Destruct *****
  6675.  
  6676. ;Self Destruct IV glowing light beams
  6677. [EFFECT-679]
  6678. Description=Self Destruct IV
  6679. EffectClass=RObjEffect
  6680. BaseAssetID=1154
  6681. Duration=10.0
  6682. StartLinkID=680
  6683. SFX=self_destruct_level_1_glowing_light_beams.wav
  6684.  
  6685. ;Self Destruct IV countdown
  6686. [EFFECT-680]
  6687. EffectClass=RObjEffect
  6688. InFrontOfObject=TRUE
  6689. FaceCamera=TRUE
  6690. ResetMappers=TRUE
  6691. BaseAssetID=1155
  6692. Duration=10.0
  6693. StartLinkDelay=8
  6694. StartLinkID=681
  6695. SFX=self_destruct_countdown.wav
  6696.  
  6697. ;Self Destruct IV glow
  6698. [EFFECT-681]
  6699. EffectClass=RObjEffect
  6700. InFrontOfObject=TRUE
  6701. FaceCamera=TRUE
  6702. BaseAssetID=1191
  6703. Duration=3.0
  6704. StartLinkDelay=2.0
  6705. StartLinkID=682
  6706.  
  6707. ;Self Destruct IV explosion
  6708. [EFFECT-682]
  6709. EffectClass=RObjEffect
  6710. InFrontOfObject=TRUE
  6711. BaseAssetID=1156
  6712. ;ScaleToRadius=TRUE
  6713. Duration=10.0
  6714. StartLinkDelay=1
  6715. StartLinkID=683
  6716. SFX=self_destruct_level_1_explosion.wav
  6717.  
  6718. ;Self Destruct IV shockwave
  6719. [EFFECT-683]
  6720. EffectClass=RObjEffect
  6721. BaseAssetID=1820
  6722. Duration=INFINITE
  6723. ;Duration is INFINITE since this effect must be killed by the server
  6724.  
  6725.  
  6726. ;Self Destruct V glowing light beams
  6727. [EFFECT-684]
  6728. Description=Self Destruct V
  6729. EffectClass=RObjEffect
  6730. BaseAssetID=1154
  6731. Duration=10.0
  6732. StartLinkID=685
  6733. SFX=self_destruct_level_1_glowing_light_beams.wav
  6734.  
  6735. ;Self Destruct V countdown
  6736. [EFFECT-685]
  6737. EffectClass=RObjEffect
  6738. InFrontOfObject=TRUE
  6739. FaceCamera=TRUE
  6740. ResetMappers=TRUE
  6741. BaseAssetID=1155
  6742. Duration=10.0
  6743. StartLinkDelay=8
  6744. StartLinkID=686
  6745. SFX=self_destruct_countdown.wav
  6746.  
  6747. ;Self Destruct V glow
  6748. [EFFECT-686]
  6749. EffectClass=RObjEffect
  6750. InFrontOfObject=TRUE
  6751. FaceCamera=TRUE
  6752. BaseAssetID=1191
  6753. Duration=3.0
  6754. StartLinkDelay=2.0
  6755. StartLinkID=687
  6756.  
  6757. ;Self Destruct V explosion
  6758. [EFFECT-687]
  6759. EffectClass=RObjEffect
  6760. InFrontOfObject=TRUE
  6761. BaseAssetID=1156
  6762. ;ScaleToRadius=TRUE
  6763. Duration=10.0
  6764. StartLinkDelay=1
  6765. StartLinkID=688
  6766. SFX=self_destruct_level_1_explosion.wav
  6767.  
  6768. ;Self Destruct V shockwave
  6769. [EFFECT-688]
  6770. EffectClass=RObjEffect
  6771. BaseAssetID=1835
  6772. Duration=INFINITE
  6773. ;Duration is INFINITE since this effect must be killed by the server
  6774.  
  6775.  
  6776. ;***** Create Wormhole Skill *****
  6777.  
  6778. [EFFECT-689]
  6779. Description=Create Wormhole Self Buildup
  6780. EffectClass=RObjEffect
  6781. SourceBased=TRUE
  6782. BaseAssetID=1801
  6783. Duration=INFINITE
  6784. ScaleToRadius=TRUE
  6785. NextLinkID=690
  6786.  
  6787. [EFFECT-690]
  6788. StartDelay=1.0
  6789. EffectClass=RObjEffect
  6790. SourceBased=TRUE
  6791. BaseAssetID=1801
  6792. Duration=1.5
  6793. CycleTime=1.5
  6794. ScaleToRadius=TRUE
  6795.  
  6796. [EFFECT-691]
  6797. Description=Create Wormhole Effect
  6798. EffectClass=PassEffect
  6799. Projection0Axis=Z
  6800. Projection0BoxScale=0.001,-1
  6801. Projection1Axis=Z
  6802. Projection1BoxScale=1.5,1.5
  6803. Duration=2
  6804. ResetMappers=TRUE
  6805. Swatch=swatch_create01
  6806. HideBaseMesh=FALSE
  6807. NextLinkID=692
  6808. StartLinkID=694
  6809. SFX=sfx_worm_hole_total
  6810.  
  6811. [EFFECT-692]
  6812. EffectClass=PassEffect
  6813. Projection0Axis=Z
  6814. Projection0BoxScale=0.001,1
  6815. Projection1Axis=Z
  6816. Projection1BoxScale=1.5,1.5
  6817. Duration=2
  6818. ResetMappers=TRUE
  6819. Swatch=swatch_create02
  6820. HideBaseMesh=TRUE
  6821. NextLinkID=693
  6822. StartLinkID=591
  6823.  
  6824. [EFFECT-693]
  6825. Description=Create Wormhole Effect - Invisibility
  6826. EffectClass=PassEffect
  6827. Duration=4
  6828. ResetMappers=TRUE
  6829. Swatch=swatch_invis
  6830. HideBaseMesh=TRUE
  6831.  
  6832. [EFFECT-694]
  6833. EffectClass=RObjEffect
  6834. SourceBased=TRUE
  6835. BaseAssetID=1804
  6836. Duration=2
  6837. ScaleToRadius=TRUE
  6838. NextLinkID=695
  6839.  
  6840. [EFFECT-695]
  6841. EffectClass=RObjEffect
  6842. SourceBased=TRUE
  6843. BaseAssetID=1805
  6844. Duration=2
  6845. ScaleToRadius=TRUE
  6846.  
  6847. [EFFECT-696]
  6848. Description=Create Wormhole Others
  6849. EffectClass=LineEffect
  6850. Duration=INFINITE
  6851. BaseAssetID=1803
  6852. GrowTime=.15
  6853. UnaryStartLinkToTarget=TRUE
  6854. StartLinkDelay=.15
  6855. StartLinkID=689
  6856.  
  6857.  
  6858. ; Rescue Effect in Starbase
  6859. [EFFECT-697]
  6860. Description=Rescue effect coming in
  6861. EffectClass=PassEffect
  6862. Duration=2
  6863. ResetMappers=TRUE
  6864. Swatch=swatch_invis
  6865. HideBaseMesh=TRUE
  6866. NextLinkID=698
  6867. StartLinkID=700
  6868.  
  6869.  
  6870. [EFFECT-698]
  6871. EffectClass=PassEffect
  6872. Projection0Axis=Z
  6873. Projection0BoxScale=0.001,1
  6874. Projection1Axis=Z
  6875. Projection1BoxScale=-1.5,-1.5
  6876. Duration=2
  6877. ResetMappers=TRUE
  6878. Swatch=swatch_create01
  6879. HideBaseMesh=TRUE
  6880. NextLinkID=699
  6881.  
  6882. ;particles
  6883. [EFFECT-699]
  6884. EffectClass=PassEffect
  6885. Projection0Axis=Z
  6886. Projection0BoxScale=0.001,-1
  6887. Projection1Axis=Z
  6888. Projection1BoxScale=-1.5,-1.5
  6889. Duration=2
  6890. ResetMappers=TRUE
  6891. Swatch=swatch_create02
  6892. HideBaseMesh=FALSE
  6893. StartLinkID=591
  6894.  
  6895. ;particles
  6896. [EFFECT-700]
  6897. EffectClass=RObjEffect
  6898. SourceBased=TRUE
  6899. BaseAssetID=1801
  6900. Duration=2
  6901. ScaleToRadius=TRUE
  6902. StartLinkID=690
  6903. StartLinkDelay=1
  6904.  
  6905. ;****************************
  6906.  
  6907. [EFFECT-701]
  6908. Description=Stealth Attack
  6909. EffectClass=RObjEffect
  6910. BaseAssetID=1597
  6911. Duration=0.48
  6912. ScaleToRadius=TRUE
  6913. ResetMappers=TRUE
  6914. NextLinkID=702
  6915. StartDelay=.5
  6916. SFX=weapon_skill.wav
  6917.  
  6918. [EFFECT-702]
  6919. EffectClass=RObjEffect
  6920. BaseAssetID=1595
  6921. Duration=4.0
  6922. ScaleToRadius=TRUE
  6923. NextLinkID=703
  6924.  
  6925.  
  6926. [EFFECT-703]
  6927. EffectClass=RObjEffect
  6928. BaseAssetID=1598
  6929. Duration=0.48
  6930. ScaleToRadius=TRUE
  6931. ResetMappers=TRUE
  6932.  
  6933. ;EFFECT 704-109 Ken R
  6934.  
  6935.  
  6936. ;========= MORE WARP EFFECTS =========
  6937. ;Warp Engine Trail Effect
  6938. [EFFECT-710]
  6939. Description=Warp Engine Trail Effect
  6940. EffectClass=AttachEffect
  6941. Duration=INFINITE
  6942. BaseAssetID=1850
  6943. HideAsOtherObjects=TRUE
  6944. BoneNamePrefix=exhaust
  6945.  
  6946. ;EFFECT 711-712 for NATY
  6947.  
  6948.  
  6949. ;******** SKILL PRE-DELAYS *******
  6950.  
  6951. ;predelay power-up for hacking
  6952. ;dko added sfx 07/31/02
  6953. [EFFECT-713]
  6954. Description=Hacking pre-delay
  6955. EffectClass=RObjEffect
  6956. BaseAssetID=1856
  6957. Duration=INFINITE
  6958. ScaleToRadius=TRUE
  6959. NextLinkID=714
  6960. SFX=sfx_pre_delay_hacking
  6961.  
  6962. ;predelay climax for hacking
  6963. [EFFECT-714]
  6964. EffectClass=RObjEffect
  6965. BaseAssetID=1857
  6966. Duration=1.0
  6967. CycleTime=1.0
  6968. ScaleToRadius=TRUE
  6969. SFX=sfx_wait_state_hacking
  6970.  
  6971.  
  6972. ;predelay power-up for befriend
  6973. [EFFECT-715]
  6974. Description=Befriend pre-delay
  6975. EffectClass=RObjEffect
  6976. BaseAssetID=1858
  6977. Duration=INFINITE
  6978. ScaleToRadius=TRUE
  6979. NextLinkID=716
  6980. SFX=sfx_pre_delay_befriend
  6981.  
  6982. ;predelay climax for befriend
  6983. [EFFECT-716]
  6984. EffectClass=RObjEffect
  6985. BaseAssetID=1859
  6986. Duration=1.0
  6987. CycleTime=1.0
  6988. ScaleToRadius=TRUE
  6989. SFX=sfx_wait_state_befriend
  6990.  
  6991.  
  6992. ;predelay power-up for enrage
  6993. [EFFECT-717]
  6994. Description=Enrage pre-delay
  6995. EffectClass=RObjEffect
  6996. BaseAssetID=1860
  6997. Duration=INFINITE
  6998. ScaleToRadius=TRUE
  6999. NextLinkID=718
  7000. SFX=sfx_pre_delay_enrage
  7001.  
  7002. ;predelay climax for Enrage
  7003. [EFFECT-718]
  7004. EffectClass=RObjEffect
  7005. BaseAssetID=1861
  7006. Duration=1.0
  7007. CycleTime=1.0
  7008. ScaleToRadius=TRUE
  7009. SFX=sfx_wait_state_enrage
  7010.  
  7011.  
  7012. ;predelay power-up for environment shield
  7013. [EFFECT-719]
  7014. Description=Environment Shield pre-delay
  7015. EffectClass=RObjEffect
  7016. BaseAssetID=1862
  7017. Duration=INFINITE
  7018. ScaleToRadius=TRUE
  7019. NextLinkID=720
  7020. SFX=sfx_pre_delay_environment
  7021.  
  7022. ;predelay climax for environment shield
  7023. [EFFECT-720]
  7024. EffectClass=RObjEffect
  7025. BaseAssetID=1863
  7026. Duration=1.0
  7027. CycleTime=1.0
  7028. ScaleToRadius=TRUE
  7029. SFX=sfx_wait_state_environment
  7030.  
  7031.  
  7032. ;predelay power-up for Grav link
  7033. [EFFECT-721]
  7034. Description=Gravity Link pre-delay
  7035. EffectClass=RObjEffect
  7036. BaseAssetID=1864
  7037. Duration=INFINITE
  7038. ScaleToRadius=TRUE
  7039. NextLinkID=722
  7040. SFX=sfx_pre_delay_gravity
  7041.  
  7042. ;predelay climax for Grav link
  7043. [EFFECT-722]
  7044. EffectClass=RObjEffect
  7045. BaseAssetID=1865
  7046. Duration=1.0
  7047. CycleTime=1.0
  7048. ScaleToRadius=TRUE
  7049. SFX=sfx_wait_state_gravity
  7050.  
  7051.  
  7052. ;predelay power-up for jumpstart
  7053. [EFFECT-723]
  7054. Description=Jumpstart pre-delay
  7055. EffectClass=RObjEffect
  7056. BaseAssetID=1866
  7057. Duration=INFINITE
  7058. ScaleToRadius=TRUE
  7059. NextLinkID=724
  7060. SFX=sfx_pre_delay_jumpstart
  7061.  
  7062. ;predelay climax for jumpstart
  7063. [EFFECT-724]
  7064. EffectClass=RObjEffect
  7065. BaseAssetID=1867
  7066. Duration=1.0
  7067. CycleTime=1.0
  7068. ScaleToRadius=TRUE
  7069. SFX=sfx_wait_state_jumpstart
  7070.  
  7071.  
  7072. ;predelay power-up for menace
  7073. [EFFECT-725]
  7074. Description=Menace pre-delay
  7075. EffectClass=RObjEffect
  7076. BaseAssetID=1868
  7077. Duration=INFINITE
  7078. ScaleToRadius=TRUE
  7079. NextLinkID=726
  7080. SFX=sfx_pre_delay_menace
  7081.  
  7082. ;predelay climax for menace
  7083. [EFFECT-726]
  7084. EffectClass=RObjEffect
  7085. BaseAssetID=1869
  7086. Duration=1.0
  7087. CycleTime=1.0
  7088. ScaleToRadius=TRUE
  7089. SFX=sfx_wait_state_menace
  7090.  
  7091.  
  7092. ;predelay power-up for psionic shield
  7093. [EFFECT-727]
  7094. Description=Psionic Shield pre-delay
  7095. EffectClass=RObjEffect
  7096. BaseAssetID=1870
  7097. Duration=INFINITE
  7098. ScaleToRadius=TRUE
  7099. NextLinkID=728
  7100. SFX=sfx_pre_delay_psionic
  7101.  
  7102. ;predelay climax for psionic shield
  7103. [EFFECT-728]
  7104. EffectClass=RObjEffect
  7105. BaseAssetID=1871
  7106. Duration=1.0
  7107. CycleTime=1.0
  7108. ScaleToRadius=TRUE
  7109. SFX=sfx_wait_state_psionic
  7110.  
  7111.  
  7112. ;predelay power-up for rally
  7113. [EFFECT-729]
  7114. Description=Rally pre-delay
  7115. EffectClass=RObjEffect
  7116. BaseAssetID=1872
  7117. Duration=INFINITE
  7118. ScaleToRadius=TRUE
  7119. NextLinkID=730
  7120. SFX=sfx_pre_delay_rally
  7121.  
  7122. ;predelay climax for rally
  7123. [EFFECT-730]
  7124. EffectClass=RObjEffect
  7125. BaseAssetID=1873
  7126. Duration=1.0
  7127. CycleTime=1.0
  7128. ScaleToRadius=TRUE
  7129. SFX=sfx_wait_state_rally
  7130.                         
  7131. ;predelay power-up for Repair Equipment
  7132. [EFFECT-731]
  7133. Description=Repair Equipment pre-delay
  7134. EffectClass=RObjEffect
  7135. BaseAssetID=1874
  7136. Duration=INFINITE
  7137. ScaleToRadius=TRUE
  7138. NextLinkID=732
  7139. SFX=sfx_pre_delay_repair
  7140.  
  7141. ;predelay climax for Repair Equipment
  7142. [EFFECT-732]
  7143. EffectClass=RObjEffect
  7144. BaseAssetID=1875
  7145. Duration=1.0
  7146. CycleTime=1.0
  7147. ScaleToRadius=TRUE
  7148. SFX=sfx_wait_state_repair
  7149.  
  7150.  
  7151. ;predelay power-up for Repair Shields
  7152. [EFFECT-733]
  7153. Description=Repair Shields pre-delay
  7154. EffectClass=RObjEffect
  7155. BaseAssetID=1876
  7156. Duration=INFINITE
  7157. ScaleToRadius=TRUE
  7158. NextLinkID=734
  7159. SFX=sfx_pre_delay_shield
  7160.  
  7161. ;predelay climax for Repair Shields
  7162. [EFFECT-734]
  7163. EffectClass=RObjEffect
  7164. BaseAssetID=1877
  7165. Duration=1.0
  7166. CycleTime=1.0
  7167. ScaleToRadius=TRUE
  7168. SFX=sfx_wait_state_shield
  7169.  
  7170.  
  7171. ;generic skill interrupt
  7172. [EFFECT-735]
  7173. Description=Generic Skill Interrupt
  7174. EffectClass=RObjEffect
  7175. BaseAssetID=1880
  7176. Duration=3
  7177. ScaleToRadius=TRUE
  7178. SFX=sfx_interrupt_skill
  7179.  
  7180. ;********************
  7181. ;BOOST EFFECTS
  7182. ;********************
  7183.  
  7184.  
  7185. ;BOOST REGEN ENERGY/SHIELD
  7186. [EFFECT-736]
  7187. Description=Energy buff Self
  7188. EffectClass=RObjEffect
  7189. BaseAssetID=1761
  7190. Duration=9.5
  7191. CycleTime=1.0
  7192. ScaleToRadius=TRUE
  7193. StartLinkID=737
  7194. StartLinkDelay=0.5
  7195. ResetMappers=TRUE
  7196. SFX=energy_buff.wav
  7197.  
  7198.  
  7199. [EFFECT-737]
  7200. EffectClass=PassEffect
  7201. ResetMappers=TRUE
  7202. HideBaseMesh=FALSE
  7203. Duration=9.5
  7204. Swatch=swatch_comtra01
  7205.  
  7206.  
  7207.  
  7208. ;BOOST vision start
  7209. [EFFECT-738]
  7210. Description=VISION SELF
  7211. EffectClass=RObjEffect
  7212. SourceBased=FALSE
  7213. ResetMappers=TRUE
  7214. BaseAssetID=1722
  7215. Duration=0.45
  7216. NextLinkID=739
  7217. ScaleToRadius=TRUE
  7218. StartDelay=.25
  7219. SFX=vision.wav
  7220.  
  7221.  
  7222. ;vision idle
  7223. [EFFECT-739]
  7224. EffectClass=RObjEffect
  7225. BaseAssetID=1716
  7226. SourceBased=FALSE
  7227. Duration=8.75
  7228. NextLinkID=740
  7229. ScaleToRadius=TRUE
  7230.  
  7231.  
  7232.  
  7233. [EFFECT-740]
  7234. EffectClass=RObjEffect
  7235. TargetCenterToPoint=TRUE
  7236. ResetMappers=TRUE
  7237. BaseAssetID=1723
  7238. Duration=0.45
  7239. ScaleToRadius=TRUE
  7240.  
  7241.  
  7242.  
  7243. ;BOOST Damage Add
  7244.  
  7245. [EFFECT-741]
  7246. Description=Damage ADD SELF
  7247. EffectClass=RObjEffect
  7248. BaseAssetID=1771
  7249. Duration=1
  7250. CycleTime=1
  7251. ScaleToRadius=TRUE
  7252. NextLinkID=742
  7253. ResetMappers=TRUE
  7254. StartDelay=1.47
  7255. SFX=damage_add.wav
  7256.  
  7257. [EFFECT-742]
  7258. EffectClass=RObjEffect
  7259. BaseAssetID=1772
  7260. Duration=26.5
  7261. CycleTime=1
  7262. ScaleToRadius=TRUE
  7263. NextLinkID=743
  7264. ResetMappers=TRUE
  7265.  
  7266.  
  7267. [EFFECT-743]
  7268. EffectClass=RObjEffect
  7269. BaseAssetID=1773
  7270. Duration=1
  7271. CycleTime=1
  7272. ScaleToRadius=TRUE
  7273. ResetMappers=TRUE
  7274.  
  7275.  
  7276. ;BOOST weapon speed
  7277. [EFFECT-744]
  7278. Description=Weapon_speed self
  7279. EffectClass=RObjEffect
  7280. ;SourceBased=TRUE
  7281. BaseAssetID=1782
  7282. Duration=29.5
  7283. ScaleToRadius=TRUE
  7284. ResetMappers=TRUE
  7285. StartDelay=.5
  7286. SFX=weapon_speed.wav
  7287.  
  7288.  
  7289. ;BOOST Increase Sig
  7290. [EFFECT-745]
  7291. EffectClass=PassEffect
  7292. ResetMappers=TRUE
  7293. HideBaseMesh=FALSE
  7294. Duration=10
  7295. Swatch=swatch_noisy01
  7296. Projection0Axis=Z
  7297. Projection0BoxScale=4,0.5
  7298. StartLinkID=746
  7299. StartLinkDelay=.25
  7300. StartDelay=0.28
  7301. SFX=noisy.wav
  7302.  
  7303.  
  7304. [EFFECT-746]
  7305. Description=sneaky Others
  7306. EffectClass=RObjEffect
  7307. SourceBased=TRUE
  7308. BaseAssetID=1795
  7309. Duration=0.25
  7310. ScaleToRadius=TRUE
  7311. NextLinkID=747
  7312.  
  7313. [EFFECT-747]
  7314. EffectClass=RObjEffect
  7315. SourceBased=TRUE
  7316. BaseAssetID=1795
  7317. Duration=0.25
  7318. ScaleToRadius=TRUE
  7319. NextLinkID=748
  7320.  
  7321. [EFFECT-748]
  7322. EffectClass=RObjEffect
  7323. SourceBased=TRUE
  7324. BaseAssetID=1795
  7325. Duration=0.25
  7326. ScaleToRadius=TRUE
  7327. NextLinkID=749
  7328.  
  7329. [EFFECT-749]
  7330. EffectClass=RObjEffect
  7331. SourceBased=TRUE
  7332. BaseAssetID=1795
  7333. Duration=0.25
  7334. StartLinkDelay=2.75
  7335. StartLinkID=758
  7336. ScaleToRadius=TRUE
  7337.  
  7338. [EFFECT-750]
  7339. EffectClass=RObjEffect
  7340. SourceBased=TRUE
  7341. BaseAssetID=1795
  7342. Duration=0.25
  7343. ScaleToRadius=TRUE
  7344. NextLinkID=751
  7345.  
  7346. [EFFECT-751]
  7347. EffectClass=RObjEffect
  7348. SourceBased=TRUE
  7349. BaseAssetID=1795
  7350. Duration=0.25
  7351. ScaleToRadius=TRUE
  7352. NextLinkID=752
  7353.  
  7354. [EFFECT-752]
  7355. EffectClass=RObjEffect
  7356. SourceBased=TRUE
  7357. BaseAssetID=1795
  7358. Duration=0.25
  7359. ScaleToRadius=TRUE
  7360. NextLinkID=753
  7361.  
  7362. [EFFECT-753]
  7363. EffectClass=RObjEffect
  7364. SourceBased=TRUE
  7365. BaseAssetID=1795
  7366. Duration=0.25
  7367. StartLinkDelay=2.75
  7368. StartLinkID=759
  7369. ScaleToRadius=TRUE
  7370.  
  7371. [EFFECT-754]
  7372. EffectClass=RObjEffect
  7373. SourceBased=TRUE
  7374. BaseAssetID=1795
  7375. Duration=0.25
  7376. ScaleToRadius=TRUE
  7377. NextLinkID=755
  7378.  
  7379. [EFFECT-755]
  7380. EffectClass=RObjEffect
  7381. SourceBased=TRUE
  7382. BaseAssetID=1795
  7383. Duration=0.25
  7384. ScaleToRadius=TRUE
  7385. NextLinkID=756
  7386.  
  7387. [EFFECT-756]
  7388. EffectClass=RObjEffect
  7389. SourceBased=TRUE
  7390. BaseAssetID=1795
  7391. Duration=0.25
  7392. ScaleToRadius=TRUE
  7393. NextLinkID=757
  7394.  
  7395. [EFFECT-757]
  7396. EffectClass=RObjEffect
  7397. SourceBased=TRUE
  7398. BaseAssetID=1795
  7399. Duration=0.25
  7400. ScaleToRadius=TRUE
  7401.  
  7402.  
  7403. [EFFECT-758]
  7404. EffectClass=SoundEffect
  7405. Duration=4
  7406. StartLinkID=750
  7407. StartLinkDelay=0.25
  7408. SFX=noisy.wav
  7409.  
  7410. [EFFECT-759]
  7411. EffectClass=SoundEffect
  7412. Duration=4
  7413. StartLinkID=754
  7414. StartLinkDelay=0.25
  7415. SFX=noisy.wav
  7416.  
  7417. ;**** WEAPONS EFFECTS ****
  7418.  
  7419. [EFFECT-760]
  7420. Description=Energy Wavy Beam
  7421. EffectClass=LineEffect
  7422. Duration=1.12
  7423. BaseAssetID=1885
  7424. ShrinkTime=.53
  7425. GrowTime=.53
  7426. StartLinkID=761
  7427. Use=BeamWeaponEffect
  7428. SFX=energy_bolt01.wav
  7429.  
  7430. ;wavy BEAM EMISSION
  7431. [EFFECT-761]
  7432. EffectClass=RObjEffect
  7433. BaseAssetID=1884
  7434. Duration=.5
  7435. ResetMappers=TRUE
  7436. SFX=nota_laser_9.wav
  7437.  
  7438. [EFFECT-762]
  7439. Description=Plasma Sparky Beam
  7440. EffectClass=LineEffect
  7441. Duration=.5
  7442. BaseAssetID=1886
  7443. ShrinkTime=.225
  7444. GrowTime=.225
  7445. StartLinkID=763
  7446. Use=BeamWeaponEffect
  7447. SFX=energy_beam.wav
  7448.  
  7449. ;sparkies
  7450. [EFFECT-763]
  7451. EffectClass=StraightSeekEffect
  7452. Duration=.5
  7453. BaseAssetID=1887
  7454. StartLinkID=764
  7455. SFX=teleport_in.wav
  7456.  
  7457. ;sparky BEAM EMISSION
  7458. [EFFECT-764]
  7459. EffectClass=RObjEffect
  7460. BaseAssetID=1888
  7461. Duration=.5
  7462. ResetMappers=TRUE
  7463. SFX=nota_laser_16.wav
  7464.  
  7465. [EFFECT-765]
  7466. Description=Plasma Dotted Beam
  7467. EffectClass=LineEffect
  7468. Duration=1
  7469. BaseAssetID=1890
  7470. ShrinkTime=.25
  7471. GrowTime=.25
  7472. StartLinkID=766
  7473. Use=BeamWeaponEffect
  7474. SFX=enrage_level_1_beam.wav
  7475.  
  7476. ;dotted BEAM EMISSION
  7477. [EFFECT-766]
  7478. EffectClass=RObjEffect
  7479. BaseAssetID=1891
  7480. Duration=0.75
  7481. ResetMappers=TRUE
  7482. SFX=nota_laser_3.wav
  7483.  
  7484. [EFFECT-767]
  7485. Description=Plasma Helix Beam
  7486. EffectClass=LineEffect
  7487. Duration=1
  7488. BaseAssetID=1892
  7489. ShrinkTime=.25
  7490. GrowTime=.25
  7491. StartLinkID=768
  7492. Use=BeamWeaponEffect
  7493. SFX=energy_beam2
  7494.  
  7495. ;helix BEAM EMISSION
  7496. [EFFECT-768]
  7497. EffectClass=RObjEffect
  7498. BaseAssetID=1893
  7499. Duration=1
  7500. ResetMappers=TRUE
  7501. SFX=impact_double_bolt.wav
  7502.  
  7503. [EFFECT-769]
  7504. Description=Plasma Flaming Beam
  7505. EffectClass=LineEffect
  7506. Duration=1
  7507. BaseAssetID=1895
  7508. ShrinkTime=.25
  7509. GrowTime=.25
  7510. StartLinkID=770
  7511. Use=BeamWeaponEffect
  7512. SFX=energy_beam.wav
  7513.  
  7514. ;flames
  7515. [EFFECT-770]
  7516. EffectClass=StraightSeekEffect
  7517. Duration=.25
  7518. BaseAssetID=1894
  7519. StartLinkID=771
  7520. SFX=explosive_app.wav
  7521.  
  7522. ;flames2
  7523. [EFFECT-771]
  7524. EffectClass=StraightSeekEffect
  7525. Duration=.75
  7526. BaseAssetID=1894
  7527. StartLinkID=772
  7528.  
  7529. ;flaming  BEAM EMISSION
  7530. [EFFECT-772]
  7531. EffectClass=RObjEffect
  7532. BaseAssetID=1896
  7533. Duration=.75
  7534. ResetMappers=TRUE
  7535. SFX=synth_laser_2.wav
  7536.  
  7537. [EFFECT-773]
  7538. Description=Plasma Trailing Beam
  7539. EffectClass=LineEffect
  7540. Duration=0.8
  7541. BaseAssetID=1895
  7542. ShrinkTime=.25
  7543. GrowTime=.25
  7544. StartLinkID=774
  7545. Use=BeamWeaponEffect
  7546. SFX=massive_energy_beam.wav
  7547.  
  7548. ;trailing BEAM 02
  7549. [EFFECT-774]
  7550. EffectClass=LineEffect
  7551. Duration=2
  7552. BaseAssetID=1897
  7553. GrowTime=.25
  7554. StartLinkID=775
  7555.  
  7556. ;trailing BEAM EMISSION
  7557. [EFFECT-775]
  7558. EffectClass=RObjEffect
  7559. BaseAssetID=1898
  7560. Duration=2
  7561. ResetMappers=TRUE
  7562. SFX=psionic_resist.wav
  7563.  
  7564. [EFFECT-776]
  7565. Description=Plasma Railgun Projectile
  7566. EffectClass=StraightSeekEffect
  7567. RObjHSV=62,0,0
  7568. BaseAssetID=1571
  7569. StartLinkID=777
  7570. NextLinkID=63
  7571. UnaryNextLinkToTarget=TRUE
  7572. Use=ProjectileWeaponEffect
  7573. SFX=emp_missile_2.wav
  7574.  
  7575. ;Railgun 2 EMISSION
  7576. [EFFECT-777]
  7577. EffectClass=RObjEffect
  7578. RObjHSV=62,0,0
  7579. BaseAssetID=1899
  7580. Duration=0.25
  7581. ResetMappers=TRUE
  7582. SFX=laser_5.wav
  7583.  
  7584. [EFFECT-778]
  7585. Description=Chemical Disc Projectile
  7586. EffectClass=StraightSeekEffect
  7587. BaseAssetID=1900
  7588. StartLinkID=779
  7589. NextLinkID=62
  7590. UnaryNextLinkToTarget=TRUE
  7591. Use=ProjectileWeaponEffect
  7592. SFX=explo_slicing_missile.wav
  7593.  
  7594. ;disc EMISSION
  7595. [EFFECT-779]
  7596. EffectClass=RObjEffect
  7597. RObjHSV=180,0,0
  7598. BaseAssetID=1899
  7599. Duration=0.1
  7600. ResetMappers=TRUE
  7601.  
  7602. [EFFECT-780]
  7603. Description=Impact Scatter-Shot Projectile
  7604. EffectClass=SplineRandomSeekEffect
  7605. Distance=11
  7606. ChangeTime=1
  7607. OneChange=TRUE
  7608. BaseAssetID=1901
  7609. StartLinkID=801
  7610. PassDurationToStartLink=TRUE
  7611. StartLinkDelay=.02
  7612. NextLinkID=87
  7613. UnaryNextLinkToTarget=TRUE
  7614. Use=ProjectileWeaponEffect
  7615. SFX=needlaser
  7616.  
  7617.  
  7618. ; ***************************************************
  7619.  
  7620. ;Resource asteroid mining asset-based effect.
  7621. [EFFECT-781]
  7622. EffectClass=RenderStateEffect
  7623. RenderStateID=222
  7624. ActionType=Activate
  7625. Duration=1.0
  7626.  
  7627. ;*******************************
  7628.  
  7629. ; starbase item repair loop anim
  7630. [EFFECT-782]
  7631. EffectClass=RObjEffect
  7632. BaseAssetID=1947
  7633. Duration=5.6
  7634. CycleTime=5.6
  7635. ScaleToRadius=TRUE
  7636. NextLinkID=783
  7637. SFX=system_repair_loop_sn_1.wav 
  7638.  
  7639. ; starbase  item repair off anim
  7640. [EFFECT-783]
  7641. EffectClass=RObjEffect
  7642. BaseAssetID=1948
  7643. Duration=1
  7644. CycleTime=1
  7645. ScaleToRadius=TRUE
  7646. SFX=system_repair_end_sn_1.wav 
  7647.  
  7648.  
  7649.  
  7650.  
  7651. ; ***************************************************
  7652.  
  7653. ; **** MORE WEAPONS EFFECTS ****
  7654.  
  7655. ;scatter-shot projectile
  7656. [EFFECT-784]
  7657. EffectClass=SplineRandomSeekEffect
  7658. Distance=14
  7659. ChangeTime=1
  7660. OneChange=TRUE
  7661. BaseAssetID=1901
  7662. StartLinkID=785
  7663. NextLinkID=87
  7664. UnaryNextLinkToTarget=TRUE
  7665.  
  7666. ;scatter-shot EMISSION
  7667. [EFFECT-785]
  7668. EffectClass=RObjEffect
  7669. BaseAssetID=1902
  7670. Duration=0.13
  7671.  
  7672. [EFFECT-786]
  7673. Description=Impact Claw Projectile
  7674. EffectClass=StraightSeekEffect
  7675. RObjScale=4.0
  7676. BaseAssetID=1903
  7677. StartLinkID=787
  7678. NextLinkID=92
  7679. UnaryNextLinkToTarget=TRUE
  7680. Use=ProjectileWeaponEffect
  7681. SFX=emp_missile.wav
  7682.  
  7683. ;claw EMISSION
  7684. [EFFECT-787]
  7685. EffectClass=RObjEffect
  7686. BaseAssetID=1904
  7687. Duration=0.13
  7688. SFX=nota_laser_3.wav
  7689.  
  7690. [EFFECT-788]
  7691. Description=EMP Blob Missile
  7692. EffectClass=SplineRandomSeekEffect
  7693. RObjScale=3.0
  7694. Distance=100
  7695. ChangeTime=1
  7696. BaseAssetID=1905
  7697. StartLinkID=789
  7698. NextLinkID=66
  7699. UnaryNextLinkToTarget=TRUE
  7700. Use=MissileWeaponEffect
  7701. SFX=explosive_saber.wav
  7702.  
  7703. ;blob EMISSION
  7704. [EFFECT-789]
  7705. EffectClass=RObjEffect
  7706. BaseAssetID=1906
  7707. Duration=0.13
  7708. SFX=explosive_missile.wav
  7709.  
  7710. [EFFECT-790]
  7711. Description=Chemical Scales Projectile
  7712. EffectClass=StraightSeekEffect
  7713. RObjScale=3.0
  7714. BaseAssetID=1907
  7715. StartLinkID=791
  7716. NextLinkID=62
  7717. UnaryNextLinkToTarget=TRUE
  7718. Use=ProjectileWeaponEffect
  7719. SFX=explo_slicing_missile.wav
  7720.  
  7721. ;scales EMISSION
  7722. [EFFECT-791]
  7723. EffectClass=RObjEffect
  7724. BaseAssetID=1908
  7725. Duration=0.13
  7726. SFX=nota_laser_11.WAV
  7727.  
  7728. [EFFECT-792]
  7729. Description=Energy Goober Projectile
  7730. EffectClass=StraightSeekEffect
  7731. RObjScale=5.0
  7732. BaseAssetID=1909
  7733. StartLinkID=793
  7734. NextLinkID=287
  7735. UnaryNextLinkToTarget=TRUE
  7736. Use=ProjectileWeaponEffect
  7737. SFX=impact_razor.wav
  7738.  
  7739. ;goober EMISSION
  7740. [EFFECT-793]
  7741. EffectClass=RObjEffect
  7742. BaseAssetID=1910
  7743. Duration=0.13
  7744. SFX=nota_laser_15.wav
  7745.  
  7746. ;Mining cont
  7747. [EFFECT-794]
  7748. EffectClass=LineEffect
  7749. BaseAssetID=1912
  7750. Duration=INFINITE
  7751. GrowTime=.25
  7752. StartLinkID=795
  7753.  
  7754. ;Mining cont
  7755. [EFFECT-795]
  7756. EffectClass=LineEffect
  7757. BaseAssetID=1913
  7758. Duration=INFINITE
  7759. GrowTime=.25
  7760. StartLinkID=796
  7761. SFX=sfx_mining_dep
  7762.  
  7763. ;prospect EMISSION
  7764. [EFFECT-796]
  7765. EffectClass=RObjLookAtEffect
  7766. SourceBased=TRUE
  7767. BaseAssetID=1125
  7768. Duration=INFINITE
  7769. StartLinkID=781
  7770. UnaryStartLinkToTarget=TRUE
  7771.  
  7772. ;******************************
  7773.  
  7774. [EFFECT-797]
  7775. Description=Gating out effect
  7776. EffectClass=PassEffect
  7777. Projection0Axis=Z
  7778. Projection0BoxScale=0.001,-1
  7779. Projection1Axis=Z
  7780. Projection1BoxScale=1.5,1.5
  7781. Duration=2
  7782. ResetMappers=TRUE
  7783. Swatch=swatch_create01
  7784. HideBaseMesh=FALSE
  7785. NextLinkID=798
  7786.  
  7787. [EFFECT-798]
  7788. EffectClass=PassEffect
  7789. Projection0Axis=Z
  7790. Projection0BoxScale=0.001,1
  7791. Projection1Axis=Z
  7792. Projection1BoxScale=1.5,1.5
  7793. Duration=2
  7794. ResetMappers=TRUE
  7795. Swatch=swatch_create02
  7796. HideBaseMesh=TRUE
  7797. NextLinkID=799
  7798. StartLinkID=800
  7799.  
  7800. [EFFECT-799]
  7801. EffectClass=PassEffect
  7802. Duration=10
  7803. ResetMappers=TRUE
  7804. Swatch=swatch_invis
  7805. HideBaseMesh=TRUE
  7806.  
  7807. ;flash
  7808. [EFFECT-800]
  7809. EffectClass=RObjEffect
  7810. SourceBased=TRUE
  7811. BaseAssetID=1777
  7812. Duration=2
  7813. ScaleToRadius=TRUE
  7814.  
  7815. ;**** Still more Weapon Effects ****
  7816.  
  7817. ;scatter-shot projectile
  7818. ; (moved here to fix an entry collision)
  7819. [EFFECT-801]
  7820. EffectClass=SplineRandomSeekEffect
  7821. Distance=17
  7822. ChangeTime=1
  7823. OneChange=TRUE
  7824. BaseAssetID=1901
  7825. PassDurationToStartLink=TRUE
  7826. StartLinkID=802
  7827. StartLinkDelay=.05
  7828. NextLinkID=87
  7829. UnaryNextLinkToTarget=TRUE
  7830.  
  7831. ;scatter-shot projectile
  7832. [EFFECT-802]
  7833. EffectClass=SplineRandomSeekEffect
  7834. Distance=20
  7835. ChangeTime=1
  7836. OneChange=TRUE
  7837. BaseAssetID=1901
  7838. PassDurationToStartLink=TRUE
  7839. StartLinkID=803
  7840. StartLinkDelay=.02
  7841. NextLinkID=87
  7842. UnaryNextLinkToTarget=TRUE
  7843.  
  7844. ;scatter-shot projectile
  7845. [EFFECT-803]
  7846. EffectClass=SplineRandomSeekEffect
  7847. Distance=23
  7848. ChangeTime=1
  7849. OneChange=TRUE
  7850. BaseAssetID=1901
  7851. PassDurationToStartLink=TRUE
  7852. StartLinkID=784
  7853. StartLinkDelay=.01
  7854. NextLinkID=87
  7855. UnaryNextLinkToTarget=TRUE
  7856.  
  7857.  
  7858. ;**** YET AGAIN MORE WEAPON EFFECTS ****
  7859.  
  7860. [EFFECT-810]
  7861. Description=EMP Scatter-Shot Missile
  7862. EffectClass=SplineRandomSeekEffect
  7863. RObjHSV=60,0,0
  7864. Distance=80
  7865. ChangeTime=0.2
  7866. BaseAssetID=1901
  7867. StartLinkID=811
  7868. PassDurationToStartLink=TRUE
  7869. StartLinkDelay=.02
  7870. NextLinkID=66
  7871. UnaryNextLinkToTarget=TRUE
  7872. Use=MissileWeaponEffect
  7873. SFX=explosive_missile.wav
  7874.  
  7875. [EFFECT-811]
  7876. EffectClass=SplineRandomSeekEffect
  7877. RObjHSV=60,0,0
  7878. Distance=40
  7879. ChangeTime=0.3
  7880. BaseAssetID=1901
  7881. StartLinkID=812
  7882. PassDurationToStartLink=TRUE
  7883. StartLinkDelay=.05
  7884. NextLinkID=66
  7885. UnaryNextLinkToTarget=TRUE
  7886.  
  7887. [EFFECT-812]
  7888. EffectClass=SplineRandomSeekEffect
  7889. RObjHSV=60,0,0
  7890. Distance=40
  7891. ChangeTime=0.3
  7892. BaseAssetID=1901
  7893. StartLinkID=813
  7894. PassDurationToStartLink=TRUE
  7895. StartLinkDelay=.02
  7896. NextLinkID=66
  7897. UnaryNextLinkToTarget=TRUE
  7898.  
  7899. [EFFECT-813]
  7900. EffectClass=SplineRandomSeekEffect
  7901. RObjHSV=60,0,0
  7902. Distance=40
  7903. ChangeTime=0.3
  7904. BaseAssetID=1901
  7905. StartLinkID=814
  7906. PassDurationToStartLink=TRUE
  7907. StartLinkDelay=.01
  7908. NextLinkID=66
  7909. UnaryNextLinkToTarget=TRUE
  7910.  
  7911. [EFFECT-814]
  7912. EffectClass=SplineRandomSeekEffect
  7913. RObjHSV=60,0,0
  7914. Distance=40
  7915. ChangeTime=0.3
  7916. BaseAssetID=1901
  7917. StartLinkID=815
  7918. PassDurationToStartLink=TRUE
  7919. NextLinkID=66
  7920. UnaryNextLinkToTarget=TRUE
  7921.  
  7922. ;scatter-shot EMISSION
  7923. [EFFECT-815]
  7924. EffectClass=RObjEffect
  7925. RObjHSV=60,0,0
  7926. BaseAssetID=1902
  7927. Duration=0.13
  7928. SFX=nota_laser_9.wav
  7929.  
  7930. [EFFECT-816]
  7931. Description=EMP Claw Missile
  7932. EffectClass=SpiralSeekEffect
  7933. RObjHSV=90,0,0
  7934. RObjScale=4.0
  7935. SpiralRadius=100
  7936. SpiralSpinRate=.4
  7937. BaseAssetID=1903
  7938. StartLinkID=817
  7939. NextLinkID=66
  7940. UnaryNextLinkToTarget=TRUE
  7941. Use=MissileWeaponEffect
  7942. SFX=explosive_missile.wav
  7943.  
  7944. ;claw EMISSION
  7945. [EFFECT-817]
  7946. EffectClass=RObjEffect
  7947. RObjHSV=90,0,0
  7948. BaseAssetID=1904
  7949. Duration=0.13
  7950. SFX=nota_laser_3.wav
  7951.  
  7952. [EFFECT-818]
  7953. Description=Energy Blob Projectile
  7954. EffectClass=StraightSeekEffect
  7955. RObjHSV=110,0,0
  7956. RObjScale=3.0
  7957. BaseAssetID=1905
  7958. StartLinkID=819
  7959. NextLinkID=89
  7960. UnaryNextLinkToTarget=TRUE
  7961. Use=ProjectileWeaponEffect
  7962. SFX=explosive_saber.wav
  7963.  
  7964. ;blob EMISSION
  7965. [EFFECT-819]
  7966. EffectClass=RObjEffect
  7967. RObjHSV=110,0,0
  7968. BaseAssetID=1906
  7969. Duration=0.13
  7970. SFX=explosive_missile_2.wav
  7971.  
  7972. [EFFECT-820]
  7973. Description=EMP Scales Missile
  7974. EffectClass=SplineRandomSeekEffect
  7975. RObjHSV=40,0,0
  7976. RObjScale=3.0
  7977. Distance=80
  7978. ChangeTime=0.7
  7979. BaseAssetID=1907
  7980. StartLinkID=821
  7981. NextLinkID=66
  7982. UnaryNextLinkToTarget=TRUE
  7983. Use=MissileWeaponEffect
  7984. SFX=explosive_saber.wav
  7985.  
  7986. ;scales EMISSION
  7987. [EFFECT-821]
  7988. EffectClass=RObjEffect
  7989. RObjHSV=40,0,0
  7990. BaseAssetID=1908
  7991. Duration=0.13
  7992. SFX=nota_laser_8.wav
  7993.  
  7994. [EFFECT-822]
  7995. Description=EMP Goober Missile
  7996. EffectClass=SplineRandomSeekEffect
  7997. RObjHSV=-120,0,0
  7998. RObjScale=5.0
  7999. Distance=90
  8000. ChangeTime=2
  8001. OneChange=TRUE
  8002. BaseAssetID=1909
  8003. StartLinkID=823
  8004. NextLinkID=299
  8005. UnaryNextLinkToTarget=TRUE
  8006. Use=MissileWeaponEffect
  8007. SFX=explosive_charge.wav
  8008.  
  8009. ;goober EMISSION
  8010. [EFFECT-823]
  8011. EffectClass=RObjEffect
  8012. RObjHSV=-120,0,0
  8013. BaseAssetID=1910
  8014. Duration=0.13
  8015. SFX=nota_laser_11.wav
  8016.  
  8017. [EFFECT-824]
  8018. Description=Energy Scatter-Shot Projectile
  8019. EffectClass=SplineRandomSeekEffect
  8020. RObjHSV=-150,0,0
  8021. Distance=11
  8022. ChangeTime=1
  8023. OneChange=TRUE
  8024. BaseAssetID=1901
  8025. StartLinkID=825
  8026. PassDurationToStartLink=TRUE
  8027. StartLinkDelay=.02
  8028. NextLinkID=89
  8029. UnaryNextLinkToTarget=TRUE
  8030. Use=ProjectileWeaponEffect
  8031. SFX=needlaser
  8032.  
  8033. [EFFECT-825]
  8034. EffectClass=SplineRandomSeekEffect
  8035. RObjHSV=-150,0,0
  8036. Distance=17
  8037. ChangeTime=1
  8038. OneChange=TRUE
  8039. BaseAssetID=1901
  8040. PassDurationToStartLink=TRUE
  8041. StartLinkID=826
  8042. StartLinkDelay=.05
  8043. NextLinkID=89
  8044. UnaryNextLinkToTarget=TRUE
  8045.  
  8046. [EFFECT-826]
  8047. EffectClass=SplineRandomSeekEffect
  8048. RObjHSV=-150,0,0
  8049. Distance=20
  8050. ChangeTime=1
  8051. OneChange=TRUE
  8052. BaseAssetID=1901
  8053. PassDurationToStartLink=TRUE
  8054. StartLinkID=827
  8055. StartLinkDelay=.02
  8056. NextLinkID=89
  8057. UnaryNextLinkToTarget=TRUE
  8058.  
  8059. [EFFECT-827]
  8060. EffectClass=SplineRandomSeekEffect
  8061. RObjHSV=-150,0,0
  8062. Distance=23
  8063. ChangeTime=1
  8064. OneChange=TRUE
  8065. BaseAssetID=1901
  8066. PassDurationToStartLink=TRUE
  8067. StartLinkID=828
  8068. StartLinkDelay=.01
  8069. NextLinkID=89
  8070. UnaryNextLinkToTarget=TRUE
  8071.  
  8072. [EFFECT-828]
  8073. EffectClass=SplineRandomSeekEffect
  8074. RObjHSV=-150,0,0
  8075. Distance=14
  8076. ChangeTime=1
  8077. OneChange=TRUE
  8078. BaseAssetID=1901
  8079. StartLinkID=829
  8080. NextLinkID=89
  8081. UnaryNextLinkToTarget=TRUE
  8082.  
  8083. ;scatter-shot EMISSION
  8084. [EFFECT-829]
  8085. EffectClass=RObjEffect
  8086. RObjHSV=-150,0,0
  8087. BaseAssetID=1902
  8088. Duration=0.13
  8089.  
  8090. [EFFECT-830]
  8091. Description=Chemical Scatter-Shot Projectile
  8092. EffectClass=SplineRandomSeekEffect
  8093. RObjHSV=10,0,0
  8094. Distance=11
  8095. ChangeTime=1
  8096. OneChange=TRUE
  8097. BaseAssetID=1901
  8098. StartLinkID=831
  8099. PassDurationToStartLink=TRUE
  8100. StartLinkDelay=.02
  8101. NextLinkID=62
  8102. UnaryNextLinkToTarget=TRUE
  8103. Use=ProjectileWeaponEffect
  8104. SFX=needlaser
  8105.  
  8106. [EFFECT-831]
  8107. EffectClass=SplineRandomSeekEffect
  8108. RObjHSV=10,0,0
  8109. Distance=17
  8110. ChangeTime=1
  8111. OneChange=TRUE
  8112. BaseAssetID=1901
  8113. PassDurationToStartLink=TRUE
  8114. StartLinkID=832
  8115. StartLinkDelay=.05
  8116. NextLinkID=62
  8117. UnaryNextLinkToTarget=TRUE
  8118.  
  8119. [EFFECT-832]
  8120. EffectClass=SplineRandomSeekEffect
  8121. RObjHSV=10,0,0
  8122. Distance=20
  8123. ChangeTime=1
  8124. OneChange=TRUE
  8125. BaseAssetID=1901
  8126. PassDurationToStartLink=TRUE
  8127. StartLinkID=833
  8128. StartLinkDelay=.02
  8129. NextLinkID=62
  8130. UnaryNextLinkToTarget=TRUE
  8131.  
  8132. [EFFECT-833]
  8133. EffectClass=SplineRandomSeekEffect
  8134. RObjHSV=10,0,0
  8135. Distance=23
  8136. ChangeTime=1
  8137. OneChange=TRUE
  8138. BaseAssetID=1901
  8139. PassDurationToStartLink=TRUE
  8140. StartLinkID=834
  8141. StartLinkDelay=.01
  8142. NextLinkID=62
  8143. UnaryNextLinkToTarget=TRUE
  8144.  
  8145. [EFFECT-834]
  8146. EffectClass=SplineRandomSeekEffect
  8147. RObjHSV=10,0,0
  8148. Distance=14
  8149. ChangeTime=1
  8150. OneChange=TRUE
  8151. BaseAssetID=1901
  8152. StartLinkID=835
  8153. NextLinkID=62
  8154. UnaryNextLinkToTarget=TRUE
  8155.  
  8156. ;scatter-shot EMISSION
  8157. [EFFECT-835]
  8158. EffectClass=RObjEffect
  8159. RObjHSV=10,0,0
  8160. BaseAssetID=1902
  8161. Duration=0.13
  8162.  
  8163. [EFFECT-836]
  8164. Description=Plasma Scatter-Shot Projectile
  8165. EffectClass=SplineRandomSeekEffect
  8166. RObjHSV=-90,0,0
  8167. Distance=11
  8168. ChangeTime=1
  8169. OneChange=TRUE
  8170. BaseAssetID=1901
  8171. StartLinkID=837
  8172. PassDurationToStartLink=TRUE
  8173. StartLinkDelay=.02
  8174. NextLinkID=63
  8175. UnaryNextLinkToTarget=TRUE
  8176. Use=ProjectileWeaponEffect
  8177. SFX=needlaser
  8178.  
  8179. [EFFECT-837]
  8180. EffectClass=SplineRandomSeekEffect
  8181. RObjHSV=-90,0,0
  8182. Distance=17
  8183. ChangeTime=1
  8184. OneChange=TRUE
  8185. BaseAssetID=1901
  8186. PassDurationToStartLink=TRUE
  8187. StartLinkID=838
  8188. StartLinkDelay=.05
  8189. NextLinkID=63
  8190. UnaryNextLinkToTarget=TRUE
  8191.  
  8192. [EFFECT-838]
  8193. EffectClass=SplineRandomSeekEffect
  8194. RObjHSV=-90,0,0
  8195. Distance=20
  8196. ChangeTime=1
  8197. OneChange=TRUE
  8198. BaseAssetID=1901
  8199. PassDurationToStartLink=TRUE
  8200. StartLinkID=839
  8201. StartLinkDelay=.02
  8202. NextLinkID=63
  8203. UnaryNextLinkToTarget=TRUE
  8204.  
  8205. [EFFECT-839]
  8206. EffectClass=SplineRandomSeekEffect
  8207. RObjHSV=-90,0,0
  8208. Distance=23
  8209. ChangeTime=1
  8210. OneChange=TRUE
  8211. BaseAssetID=1901
  8212. PassDurationToStartLink=TRUE
  8213. StartLinkID=840
  8214. StartLinkDelay=.01
  8215. NextLinkID=63
  8216. UnaryNextLinkToTarget=TRUE
  8217.  
  8218. [EFFECT-840]
  8219. EffectClass=SplineRandomSeekEffect
  8220. RObjHSV=-90,0,0
  8221. Distance=14
  8222. ChangeTime=1
  8223. OneChange=TRUE
  8224. BaseAssetID=1901
  8225. StartLinkID=841
  8226. NextLinkID=63
  8227. UnaryNextLinkToTarget=TRUE
  8228.  
  8229. ;scatter-shot EMISSION
  8230. [EFFECT-841]
  8231. EffectClass=RObjEffect
  8232. RObjHSV=-90,0,0
  8233. BaseAssetID=1902
  8234. Duration=0.13
  8235.  
  8236. [EFFECT-842]
  8237. Description=Energy Claw Projectile
  8238. EffectClass=StraightSeekEffect
  8239. RObjHSV=-150,0,0
  8240. RObjScale=4.0
  8241. BaseAssetID=1903
  8242. StartLinkID=843
  8243. NextLinkID=89
  8244. UnaryNextLinkToTarget=TRUE
  8245. Use=ProjectileWeaponEffect
  8246. SFX=emp_missile.wav
  8247.  
  8248. ;claw EMISSION
  8249. [EFFECT-843]
  8250. EffectClass=RObjEffect
  8251. RObjHSV=-150,0,0
  8252. BaseAssetID=1904
  8253. Duration=0.13
  8254. SFX=nota_laser_3.wav
  8255.  
  8256. [EFFECT-844]
  8257. Description=Chemical Claw Projectile
  8258. EffectClass=StraightSeekEffect
  8259. RObjHSV=30,0,0
  8260. RObjScale=4.0
  8261. BaseAssetID=1903
  8262. StartLinkID=845
  8263. NextLinkID=62
  8264. UnaryNextLinkToTarget=TRUE
  8265. Use=ProjectileWeaponEffect
  8266. SFX=emp_missile.wav
  8267.  
  8268. ;claw EMISSION
  8269. [EFFECT-845]
  8270. EffectClass=RObjEffect
  8271. RObjHSV=30,0,0
  8272. BaseAssetID=1904
  8273. Duration=0.13
  8274. SFX=nota_laser_3.wav
  8275.  
  8276. [EFFECT-846]
  8277. Description=Plasma Claw Projectile
  8278. EffectClass=StraightSeekEffect
  8279. RObjHSV=-80,0,0
  8280. RObjScale=4.0
  8281. BaseAssetID=1903
  8282. StartLinkID=847
  8283. NextLinkID=63
  8284. UnaryNextLinkToTarget=TRUE
  8285. Use=ProjectileWeaponEffect
  8286. SFX=emp_missile.wav
  8287.  
  8288. ;claw EMISSION
  8289. [EFFECT-847]
  8290. EffectClass=RObjEffect
  8291. RObjHSV=-80,0,0
  8292. BaseAssetID=1904
  8293. Duration=0.13
  8294. SFX=nota_laser_3.wav
  8295.  
  8296. [EFFECT-848]
  8297. Description=Chemical Blob Missile
  8298. EffectClass=SplineRandomSeekEffect
  8299. RObjHSV=-60,0,0
  8300. RObjScale=3.0
  8301. Distance=100
  8302. ChangeTime=1
  8303. BaseAssetID=1905
  8304. StartLinkID=849
  8305. NextLinkID=62
  8306. UnaryNextLinkToTarget=TRUE
  8307. Use=MissileWeaponEffect
  8308. SFX=explosive_saber.wav
  8309.  
  8310. ;blob EMISSION
  8311. [EFFECT-849]
  8312. EffectClass=RObjEffect
  8313. RObjHSV=-60,0,0
  8314. BaseAssetID=1906
  8315. Duration=0.13
  8316. SFX=explosive_missile.wav
  8317.  
  8318. [EFFECT-850]
  8319. Description=Explosive Blob Missile
  8320. EffectClass=SplineRandomSeekEffect
  8321. RObjHSV=-120,0,0
  8322. RObjScale=3.0
  8323. Distance=100
  8324. ChangeTime=1
  8325. BaseAssetID=1905
  8326. StartLinkID=851
  8327. NextLinkID=65
  8328. UnaryNextLinkToTarget=TRUE
  8329. Use=MissileWeaponEffect
  8330. SFX=explosive_saber.wav
  8331.  
  8332. ;blob EMISSION
  8333. [EFFECT-851]
  8334. EffectClass=RObjEffect
  8335. RObjHSV=-120,0,0
  8336. BaseAssetID=1906
  8337. Duration=0.13
  8338. SFX=explosive_missile.wav
  8339.  
  8340. [EFFECT-852]
  8341. Description=Plasma Blob Missile
  8342. EffectClass=SplineRandomSeekEffect
  8343. RObjHSV=180,0,0
  8344. RObjScale=3.0
  8345. Distance=100
  8346. ChangeTime=1
  8347. BaseAssetID=1905
  8348. StartLinkID=853
  8349. NextLinkID=63
  8350. UnaryNextLinkToTarget=TRUE
  8351. Use=MissileWeaponEffect
  8352. SFX=explosive_saber.wav
  8353.  
  8354. ;blob EMISSION
  8355. [EFFECT-853]
  8356. EffectClass=RObjEffect
  8357. RObjHSV=180,0,0
  8358. BaseAssetID=1906
  8359. Duration=0.13
  8360. SFX=explosive_missile.wav
  8361.  
  8362. [EFFECT-854]
  8363. Description=Energy Scales Projectile
  8364. EffectClass=StraightSeekEffect
  8365. RObjHSV=150,0,0
  8366. RObjScale=3.0
  8367. BaseAssetID=1907
  8368. StartLinkID=855
  8369. NextLinkID=89
  8370. UnaryNextLinkToTarget=TRUE
  8371. Use=ProjectileWeaponEffect
  8372. SFX=explo_slicing_missile.wav
  8373.  
  8374. ;scales EMISSION
  8375. [EFFECT-855]
  8376. EffectClass=RObjEffect
  8377. RObjHSV=150,0,0
  8378. BaseAssetID=1908
  8379. Duration=0.13
  8380. SFX=nota_laser_11.WAV
  8381.  
  8382. [EFFECT-856]
  8383. Description=Impact Scales Projectile
  8384. EffectClass=StraightSeekEffect
  8385. RObjHSV=-10,0,0
  8386. RObjScale=3.0
  8387. BaseAssetID=1907
  8388. StartLinkID=857
  8389. NextLinkID=87
  8390. UnaryNextLinkToTarget=TRUE
  8391. Use=ProjectileWeaponEffect
  8392. SFX=explo_slicing_missile.wav
  8393.  
  8394. ;scales EMISSION
  8395. [EFFECT-857]
  8396. EffectClass=RObjEffect
  8397. RObjHSV=-10,0,0
  8398. BaseAssetID=1908
  8399. Duration=0.13
  8400. SFX=nota_laser_11.WAV
  8401.  
  8402. [EFFECT-858]
  8403. Description=Plasma Scales Projectile
  8404. EffectClass=StraightSeekEffect
  8405. RObjHSV=-90,0,0
  8406. RObjScale=3.0
  8407. BaseAssetID=1907
  8408. StartLinkID=859
  8409. NextLinkID=63
  8410. UnaryNextLinkToTarget=TRUE
  8411. Use=ProjectileWeaponEffect
  8412. SFX=explo_slicing_missile.wav
  8413.  
  8414. ;scales EMISSION
  8415. [EFFECT-859]
  8416. EffectClass=RObjEffect
  8417. RObjHSV=-90,0,0
  8418. BaseAssetID=1908
  8419. Duration=0.13
  8420. SFX=nota_laser_11.WAV
  8421.  
  8422. [EFFECT-860]
  8423. Description=Chemical Goober Projectile
  8424. EffectClass=StraightSeekEffect
  8425. RObjHSV=170,0,0
  8426. RObjScale=5.0
  8427. BaseAssetID=1909
  8428. StartLinkID=861
  8429. NextLinkID=62
  8430. UnaryNextLinkToTarget=TRUE
  8431. Use=ProjectileWeaponEffect
  8432. SFX=impact_razor.wav
  8433.  
  8434. ;goober EMISSION
  8435. [EFFECT-861]
  8436. EffectClass=RObjEffect
  8437. RObjHSV=170,0,0
  8438. BaseAssetID=1910
  8439. Duration=0.13
  8440. SFX=nota_laser_15.wav
  8441.  
  8442. [EFFECT-862]
  8443. Description=Impact Goober Projectile
  8444. EffectClass=StraightSeekEffect
  8445. RObjHSV=150,0,0
  8446. RObjScale=5.0
  8447. BaseAssetID=1909
  8448. StartLinkID=863
  8449. NextLinkID=286
  8450. UnaryNextLinkToTarget=TRUE
  8451. Use=ProjectileWeaponEffect
  8452. SFX=impact_razor.wav
  8453.  
  8454. ;goober EMISSION
  8455. [EFFECT-863]
  8456. EffectClass=RObjEffect
  8457. RObjHSV=150,0,0
  8458. BaseAssetID=1910
  8459. Duration=0.13
  8460. SFX=nota_laser_15.wav
  8461.  
  8462. [EFFECT-864]
  8463. Description=Plasma Goober Projectile
  8464. EffectClass=StraightSeekEffect
  8465. RObjHSV=50,0,0
  8466. RObjScale=5.0
  8467. BaseAssetID=1909
  8468. StartLinkID=865
  8469. NextLinkID=285
  8470. UnaryNextLinkToTarget=TRUE
  8471. Use=ProjectileWeaponEffect
  8472. SFX=impact_razor.wav
  8473.  
  8474. ;goober EMISSION
  8475. [EFFECT-865]
  8476. EffectClass=RObjEffect
  8477. RObjHSV=50,0,0
  8478. BaseAssetID=1910
  8479. Duration=0.13
  8480. SFX=nota_laser_15.wav
  8481.  
  8482. [EFFECT-866]
  8483. Description=Chemical Scatter-Shot Missile
  8484. EffectClass=SplineRandomSeekEffect
  8485. RObjHSV=10,0,0
  8486. Distance=80
  8487. ChangeTime=0.2
  8488. BaseAssetID=1901
  8489. StartLinkID=867
  8490. PassDurationToStartLink=TRUE
  8491. StartLinkDelay=.02
  8492. NextLinkID=62
  8493. UnaryNextLinkToTarget=TRUE
  8494. Use=MissileWeaponEffect
  8495. SFX=explosive_missile.wav
  8496.  
  8497. [EFFECT-867]
  8498. EffectClass=SplineRandomSeekEffect
  8499. RObjHSV=10,0,0
  8500. Distance=40
  8501. ChangeTime=0.3
  8502. BaseAssetID=1901
  8503. StartLinkID=868
  8504. PassDurationToStartLink=TRUE
  8505. StartLinkDelay=.05
  8506. NextLinkID=62
  8507. UnaryNextLinkToTarget=TRUE
  8508.  
  8509. [EFFECT-868]
  8510. EffectClass=SplineRandomSeekEffect
  8511. RObjHSV=10,0,0
  8512. Distance=40
  8513. ChangeTime=0.3
  8514. BaseAssetID=1901
  8515. StartLinkID=869
  8516. PassDurationToStartLink=TRUE
  8517. StartLinkDelay=.02
  8518. NextLinkID=62
  8519. UnaryNextLinkToTarget=TRUE
  8520.  
  8521. [EFFECT-869]
  8522. EffectClass=SplineRandomSeekEffect
  8523. RObjHSV=10,0,0
  8524. Distance=40
  8525. ChangeTime=0.3
  8526. BaseAssetID=1901
  8527. StartLinkID=870
  8528. PassDurationToStartLink=TRUE
  8529. StartLinkDelay=.01
  8530. NextLinkID=62
  8531. UnaryNextLinkToTarget=TRUE
  8532.  
  8533. [EFFECT-870]
  8534. EffectClass=SplineRandomSeekEffect
  8535. RObjHSV=10,0,0
  8536. Distance=40
  8537. ChangeTime=0.3
  8538. BaseAssetID=1901
  8539. StartLinkID=871
  8540. PassDurationToStartLink=TRUE
  8541. NextLinkID=62
  8542. UnaryNextLinkToTarget=TRUE
  8543.  
  8544. ;scatter-shot EMISSION
  8545. [EFFECT-871]
  8546. EffectClass=RObjEffect
  8547. RObjHSV=10,0,0
  8548. BaseAssetID=1902
  8549. Duration=0.13
  8550. SFX=nota_laser_9.wav
  8551.  
  8552. [EFFECT-872]
  8553. Description=Explosive Scatter-Shot Missile
  8554. EffectClass=SplineRandomSeekEffect
  8555. RObjHSV=-30,0,0
  8556. Distance=80
  8557. ChangeTime=0.2
  8558. BaseAssetID=1901
  8559. StartLinkID=873
  8560. PassDurationToStartLink=TRUE
  8561. StartLinkDelay=.02
  8562. NextLinkID=65
  8563. UnaryNextLinkToTarget=TRUE
  8564. Use=MissileWeaponEffect
  8565. SFX=explosive_missile.wav
  8566.  
  8567. [EFFECT-873]
  8568. EffectClass=SplineRandomSeekEffect
  8569. RObjHSV=-30,0,0
  8570. Distance=40
  8571. ChangeTime=0.3
  8572. BaseAssetID=1901
  8573. StartLinkID=874
  8574. PassDurationToStartLink=TRUE
  8575. StartLinkDelay=.05
  8576. NextLinkID=65
  8577. UnaryNextLinkToTarget=TRUE
  8578.  
  8579. [EFFECT-874]
  8580. EffectClass=SplineRandomSeekEffect
  8581. RObjHSV=-30,0,0
  8582. Distance=40
  8583. ChangeTime=0.3
  8584. BaseAssetID=1901
  8585. StartLinkID=875
  8586. PassDurationToStartLink=TRUE
  8587. StartLinkDelay=.02
  8588. NextLinkID=65
  8589. UnaryNextLinkToTarget=TRUE
  8590.  
  8591. [EFFECT-875]
  8592. EffectClass=SplineRandomSeekEffect
  8593. RObjHSV=-30,0,0
  8594. Distance=40
  8595. ChangeTime=0.3
  8596. BaseAssetID=1901
  8597. StartLinkID=876
  8598. PassDurationToStartLink=TRUE
  8599. StartLinkDelay=.01
  8600. NextLinkID=65
  8601. UnaryNextLinkToTarget=TRUE
  8602.  
  8603. [EFFECT-876]
  8604. EffectClass=SplineRandomSeekEffect
  8605. RObjHSV=-30,0,0
  8606. Distance=40
  8607. ChangeTime=0.3
  8608. BaseAssetID=1901
  8609. StartLinkID=877
  8610. PassDurationToStartLink=TRUE
  8611. NextLinkID=65
  8612. UnaryNextLinkToTarget=TRUE
  8613.  
  8614. ;scatter-shot EMISSION
  8615. [EFFECT-877]
  8616. EffectClass=RObjEffect
  8617. RObjHSV=-30,0,0
  8618. BaseAssetID=1902
  8619. Duration=0.13
  8620. SFX=nota_laser_9.wav
  8621.  
  8622. [EFFECT-878]
  8623. Description=Plasma Scatter-Shot Missile
  8624. EffectClass=SplineRandomSeekEffect
  8625. RObjHSV=-90,0,0
  8626. Distance=80
  8627. ChangeTime=0.2
  8628. BaseAssetID=1901
  8629. StartLinkID=879
  8630. PassDurationToStartLink=TRUE
  8631. StartLinkDelay=.02
  8632. NextLinkID=63
  8633. UnaryNextLinkToTarget=TRUE
  8634. Use=MissileWeaponEffect
  8635. SFX=explosive_missile.wav
  8636.  
  8637. [EFFECT-879]
  8638. EffectClass=SplineRandomSeekEffect
  8639. RObjHSV=-90,0,0
  8640. Distance=40
  8641. ChangeTime=0.3
  8642. BaseAssetID=1901
  8643. StartLinkID=880
  8644. PassDurationToStartLink=TRUE
  8645. StartLinkDelay=.05
  8646. NextLinkID=63
  8647. UnaryNextLinkToTarget=TRUE
  8648.  
  8649. [EFFECT-880]
  8650. EffectClass=SplineRandomSeekEffect
  8651. RObjHSV=-90,0,0
  8652. Distance=40
  8653. ChangeTime=0.3
  8654. BaseAssetID=1901
  8655. StartLinkID=881
  8656. PassDurationToStartLink=TRUE
  8657. StartLinkDelay=.02
  8658. NextLinkID=63
  8659. UnaryNextLinkToTarget=TRUE
  8660.  
  8661. [EFFECT-881]
  8662. EffectClass=SplineRandomSeekEffect
  8663. RObjHSV=-90,0,0
  8664. Distance=40
  8665. ChangeTime=0.3
  8666. BaseAssetID=1901
  8667. StartLinkID=882
  8668. PassDurationToStartLink=TRUE
  8669. StartLinkDelay=.01
  8670. NextLinkID=63
  8671. UnaryNextLinkToTarget=TRUE
  8672.  
  8673. [EFFECT-882]
  8674. EffectClass=SplineRandomSeekEffect
  8675. RObjHSV=-90,0,0
  8676. Distance=40
  8677. ChangeTime=0.3
  8678. BaseAssetID=1901
  8679. StartLinkID=883
  8680. PassDurationToStartLink=TRUE
  8681. NextLinkID=63
  8682. UnaryNextLinkToTarget=TRUE
  8683.  
  8684. ;scatter-shot EMISSION
  8685. [EFFECT-883]
  8686. EffectClass=RObjEffect
  8687. RObjHSV=-90,0,0
  8688. BaseAssetID=1902
  8689. Duration=0.13
  8690. SFX=nota_laser_9.wav
  8691.  
  8692. [EFFECT-884]
  8693. Description=Chemical Claw Missile
  8694. EffectClass=SpiralSeekEffect
  8695. RObjHSV=30,0,0
  8696. RObjScale=4.0
  8697. SpiralRadius=100
  8698. SpiralSpinRate=.4
  8699. BaseAssetID=1903
  8700. StartLinkID=885
  8701. NextLinkID=62
  8702. UnaryNextLinkToTarget=TRUE
  8703. Use=MissileWeaponEffect
  8704. SFX=explosive_missile.wav
  8705.  
  8706. ;claw EMISSION
  8707. [EFFECT-885]
  8708. EffectClass=RObjEffect
  8709. RObjHSV=30,0,0
  8710. BaseAssetID=1904
  8711. Duration=0.13
  8712. SFX=nota_laser_3.wav
  8713.  
  8714. [EFFECT-886]
  8715. Description=Explosive Claw Missile
  8716. EffectClass=SpiralSeekEffect
  8717. RObjHSV=-10,0,0
  8718. RObjScale=4.0
  8719. SpiralRadius=100
  8720. SpiralSpinRate=.4
  8721. BaseAssetID=1903
  8722. StartLinkID=887
  8723. NextLinkID=65
  8724. UnaryNextLinkToTarget=TRUE
  8725. Use=MissileWeaponEffect
  8726. SFX=explosive_missile.wav
  8727.  
  8728. ;claw EMISSION
  8729. [EFFECT-887]
  8730. EffectClass=RObjEffect
  8731. RObjHSV=-10,0,0
  8732. BaseAssetID=1904
  8733. Duration=0.13
  8734. SFX=nota_laser_3.wav
  8735.  
  8736. [EFFECT-888]
  8737. Description=Plasma Claw Missile
  8738. EffectClass=SpiralSeekEffect
  8739. RObjHSV=-80,0,0
  8740. RObjScale=4.0
  8741. SpiralRadius=100
  8742. SpiralSpinRate=.4
  8743. BaseAssetID=1903
  8744. StartLinkID=889
  8745. NextLinkID=90
  8746. UnaryNextLinkToTarget=TRUE
  8747. Use=MissileWeaponEffect
  8748. SFX=explosive_missile.wav
  8749.  
  8750. ;claw EMISSION
  8751. [EFFECT-889]
  8752. EffectClass=RObjEffect
  8753. RObjHSV=-80,0,0
  8754. BaseAssetID=1904
  8755. Duration=0.13
  8756. SFX=nota_laser_3.wav
  8757.  
  8758. [EFFECT-890]
  8759. Description=Chemical Blob Projectile
  8760. EffectClass=StraightSeekEffect
  8761. RObjHSV=-60,0,0
  8762. RObjScale=3.0
  8763. BaseAssetID=1905
  8764. StartLinkID=891
  8765. NextLinkID=62
  8766. UnaryNextLinkToTarget=TRUE
  8767. Use=ProjectileWeaponEffect
  8768. SFX=explosive_saber.wav
  8769.  
  8770. ;blob EMISSION
  8771. [EFFECT-891]
  8772. EffectClass=RObjEffect
  8773. RObjHSV=-60,0,0
  8774. BaseAssetID=1906
  8775. Duration=0.13
  8776. SFX=explosive_missile_2.wav
  8777.  
  8778. [EFFECT-892]
  8779. Description=Impact Blob Projectile
  8780. EffectClass=StraightSeekEffect
  8781. RObjHSV=-90,0,0
  8782. RObjScale=3.0
  8783. BaseAssetID=1905
  8784. StartLinkID=893
  8785. NextLinkID=87
  8786. UnaryNextLinkToTarget=TRUE
  8787. Use=ProjectileWeaponEffect
  8788. SFX=explosive_saber.wav
  8789.  
  8790. ;blob EMISSION
  8791. [EFFECT-893]
  8792. EffectClass=RObjEffect
  8793. RObjHSV=-90,0,0
  8794. BaseAssetID=1906
  8795. Duration=0.13
  8796. SFX=explosive_missile_2.wav
  8797.  
  8798. [EFFECT-894]
  8799. Description=Plasma Blob Projectile
  8800. EffectClass=StraightSeekEffect
  8801. RObjHSV=180,0,0
  8802. RObjScale=3.0
  8803. BaseAssetID=1905
  8804. StartLinkID=895
  8805. NextLinkID=63
  8806. UnaryNextLinkToTarget=TRUE
  8807. Use=ProjectileWeaponEffect
  8808. SFX=explosive_saber.wav
  8809.  
  8810. ;blob EMISSION
  8811. [EFFECT-895]
  8812. EffectClass=RObjEffect
  8813. RObjHSV=180,0,0
  8814. BaseAssetID=1906
  8815. Duration=0.13
  8816. SFX=explosive_missile_2.wav
  8817.  
  8818. [EFFECT-896]
  8819. Description=Chemical Scales Missile
  8820. EffectClass=SplineRandomSeekEffect
  8821. RObjScale=3.0
  8822. Distance=80
  8823. ChangeTime=0.7
  8824. BaseAssetID=1907
  8825. StartLinkID=897
  8826. NextLinkID=62
  8827. UnaryNextLinkToTarget=TRUE
  8828. Use=MissileWeaponEffect
  8829. SFX=explosive_saber.wav
  8830.  
  8831. ;scales EMISSION
  8832. [EFFECT-897]
  8833. EffectClass=RObjEffect
  8834. BaseAssetID=1908
  8835. Duration=0.13
  8836. SFX=nota_laser_8.wav
  8837.  
  8838. [EFFECT-898]
  8839. Description=Explosive Scales Missile
  8840. EffectClass=SplineRandomSeekEffect
  8841. RObjHSV=-30,0,0
  8842. RObjScale=3.0
  8843. Distance=80
  8844. ChangeTime=0.7
  8845. BaseAssetID=1907
  8846. StartLinkID=899
  8847. NextLinkID=65
  8848. UnaryNextLinkToTarget=TRUE
  8849. Use=MissileWeaponEffect
  8850. SFX=explosive_saber.wav
  8851.  
  8852. ;scales EMISSION
  8853. [EFFECT-899]
  8854. EffectClass=RObjEffect
  8855. RObjHSV=-30,0,0
  8856. BaseAssetID=1908
  8857. Duration=0.13
  8858. SFX=nota_laser_8.wav
  8859.  
  8860. [EFFECT-900]
  8861. Description=Plasma Scales Missile
  8862. EffectClass=SplineRandomSeekEffect
  8863. RObjHSV=-90,0,0
  8864. RObjScale=3.0
  8865. Distance=80
  8866. ChangeTime=0.7
  8867. BaseAssetID=1907
  8868. StartLinkID=901
  8869. NextLinkID=63
  8870. UnaryNextLinkToTarget=TRUE
  8871. Use=MissileWeaponEffect
  8872. SFX=explosive_saber.wav
  8873.  
  8874. ;scales EMISSION
  8875. [EFFECT-901]
  8876. EffectClass=RObjEffect
  8877. RObjHSV=-90,0,0
  8878. BaseAssetID=1908
  8879. Duration=0.13
  8880. SFX=nota_laser_8.wav
  8881.  
  8882. [EFFECT-902]
  8883. Description=Chemical Goober Missile
  8884. EffectClass=SplineRandomSeekEffect
  8885. RObjHSV=170,0,0
  8886. RObjScale=5.0
  8887. Distance=90
  8888. ChangeTime=2
  8889. OneChange=TRUE
  8890. BaseAssetID=1909
  8891. StartLinkID=903
  8892. NextLinkID=62
  8893. UnaryNextLinkToTarget=TRUE
  8894. Use=MissileWeaponEffect
  8895. SFX=explosive_charge.wav
  8896.  
  8897. ;goober EMISSION
  8898. [EFFECT-903]
  8899. EffectClass=RObjEffect
  8900. RObjHSV=170,0,0
  8901. BaseAssetID=1910
  8902. Duration=0.13
  8903. SFX=nota_laser_11.wav
  8904.  
  8905. [EFFECT-904]
  8906. Description=Explosive Goober Missile
  8907. EffectClass=SplineRandomSeekEffect
  8908. RObjHSV=130,0,0
  8909. RObjScale=5.0
  8910. Distance=90
  8911. ChangeTime=2
  8912. OneChange=TRUE
  8913. BaseAssetID=1909
  8914. StartLinkID=905
  8915. NextLinkID=91
  8916. UnaryNextLinkToTarget=TRUE
  8917. Use=MissileWeaponEffect
  8918. SFX=explosive_charge.wav
  8919.  
  8920. ;goober EMISSION
  8921. [EFFECT-905]
  8922. EffectClass=RObjEffect
  8923. RObjHSV=130,0,0
  8924. BaseAssetID=1910
  8925. Duration=0.13
  8926. SFX=nota_laser_11.wav
  8927.  
  8928. [EFFECT-906]
  8929. Description=Plasma Goober Missile
  8930. EffectClass=SplineRandomSeekEffect
  8931. RObjHSV=50,0,0
  8932. RObjScale=5.0
  8933. Distance=90
  8934. ChangeTime=2
  8935. OneChange=TRUE
  8936. BaseAssetID=1909
  8937. StartLinkID=907
  8938. NextLinkID=285
  8939. UnaryNextLinkToTarget=TRUE
  8940. Use=MissileWeaponEffect
  8941. SFX=explosive_charge.wav
  8942.  
  8943. ;goober EMISSION
  8944. [EFFECT-907]
  8945. EffectClass=RObjEffect
  8946. RObjHSV=50,0,0
  8947. BaseAssetID=1910
  8948. Duration=0.13
  8949. SFX=nota_laser_11.wav
  8950.  
  8951. [EFFECT-908]
  8952. EffectClass=SoundEffect
  8953. Duration=0.5
  8954. SFX=Ship_Collision
  8955.  
  8956.  
  8957.  
  8958.  
  8959. ;*****************************************************************************
  8960. ;********************* CONTENT EFFECTS ***************************************
  8961. ;*****************************************************************************
  8962.  
  8963. ;**** Tutorial Repair Ray for Drones, tutorial sectors 993-998
  8964. [EFFECT-10000]
  8965. EffectClass=LineEffect
  8966. Duration=3
  8967. BaseAssetID=1522
  8968. SFX=item_repair_beam_01.wav
  8969. CycleTime=1
  8970. GrowTime=.25
  8971. ShrinkTime=.25
  8972. UnaryStartLinkToTarget=TRUE
  8973. StartLinkDelay=.25
  8974. StartLinkID=10001
  8975.  
  8976. [EFFECT-10001]
  8977. EffectClass=RObjEffect
  8978. BaseAssetID=1523
  8979. Duration=4
  8980.  
  8981. ;**** Tutorial Turret Charge, tutorial sectors 993-998
  8982. [EFFECT-10002]
  8983. EffectClass=StraightSeekEffect
  8984. BaseAssetID=523
  8985. Duration=.25
  8986. SFX=turret_rings.wav
  8987. UnaryStartLinkToTarget=TRUE
  8988. StartLinkID=10003
  8989.  
  8990. [EFFECT-10003]
  8991. EffectClass=RObjEffect
  8992. BaseAssetID=1523
  8993. Duration=.5
  8994.  
  8995. ;**** Turret Effect Fire, tutorial sectors 993-998
  8996. [EFFECT-10004]
  8997. EffectClass=RObjLookAtEffect
  8998. BaseAssetID=1523
  8999. StartLinkDelay=.5
  9000. StartLinkID=10005
  9001.  
  9002. [EFFECT-10005]
  9003. EffectClass=StraightSeekEffect
  9004. BaseAssetID=523
  9005. Duration=.25
  9006. SFX=synth_laser_10.wav
  9007. StartLinkID=10006
  9008. EndOffset=2
  9009.  
  9010. [EFFECT-10006]
  9011. EffectClass=LineEffect
  9012. BaseAssetID=524
  9013. Duration=.5
  9014. GrowTime=.2
  9015. ShrinkTime=.2
  9016. StartLinkID=73
  9017. NextLinkID=10027
  9018.  
  9019. ;**** Generic Download Effect 2 (used everywhere)
  9020. [EFFECT-10007]
  9021. Description=Download Effect 2
  9022. EffectClass=LineEffect
  9023. Duration=2
  9024. GrowTime=.25
  9025. ShrinkTime=.25
  9026. BaseAssetID=1145
  9027. StartLinkDelay=.25
  9028. StartLinkID=352
  9029. UnaryStartLinkToTarget=TRUE
  9030. SFX=satellite_ambi_07.wav
  9031.  
  9032. ;**** Mondara Vrix Capship Effect (sector 2505)
  9033. [EFFECT-10008]
  9034. EffectClass=StraightSeekEffect
  9035. Duration=200
  9036. BaseAssetID=1038
  9037.  
  9038. ;***** 10010 & 10011 - Visual effect of a tractor beam bringing in a chunk of iron ore, Sector 1020
  9039. ;                 Target should be the object that is tractoring, and Source the object the ore is coming from.
  9040. [EFFECT-10010]
  9041. EffectClass=LineEffect
  9042. BaseAssetID=68
  9043. Duration=2.0
  9044. StartLinkID=10011
  9045. StartLinkDelay=0.5
  9046. ShrinkTime=1.5
  9047. ShrinkAccelFactor=0.0
  9048. SFX=sn_tractor_beam_loop_2.wav
  9049.  
  9050. [EFFECT-10011]
  9051. EffectClass=StraightSeekEffect
  9052. BaseAssetID=186
  9053. Duration=1.5
  9054.  
  9055. ;***** 10012 to 10013 - Visual effect of a projectile weapon being fired, followed by a small explosion.
  9056. ;                  Source should be the object doing the shooting, Target the destination of the projectile and explosion
  9057. [EFFECT-10012]
  9058. EffectClass=StraightSeekEffect
  9059. BaseAssetID=447
  9060. Duration=1
  9061. SFX=impact_simple.wav
  9062. UnaryNextLinkToTarget=TRUE
  9063. NextLinkID=65
  9064.  
  9065.  
  9066.  
  9067. ;***** 10015 - Effect of a Hacking System being launched from a player's ship.  Source should be the player ship
  9068. ;      Target should be the object the system is being launched towards
  9069. [EFFECT-10015]
  9070. EffectClass=StraightSeekEffect
  9071. BaseAssetID=327
  9072. Duration=2
  9073. SFX=nota_laser_5.wav
  9074.  
  9075.  
  9076. ;**** Repair effect for tutorial, Sectors 993-998
  9077. [EFFECT-10016]
  9078. EffectClass=RObjEffect
  9079. BaseAssetID=1100
  9080. Duration=1.63
  9081. CycleTime=1.63
  9082. ScaleToRadius=TRUE
  9083. NextLinkID=10017
  9084. ResetMappers=TRUE
  9085. SFX=system_repair_start_sn_1.wav 
  9086.  
  9087. [EFFECT-10017]
  9088. EffectClass=RObjEffect
  9089. BaseAssetID=1101
  9090. Duration=5.6
  9091. CycleTime=2.8
  9092. ScaleToRadius=TRUE
  9093. NextLinkID=172
  9094. SFX=system_repair_loop_sn_1.wav 
  9095.  
  9096. ;***** 10018 & 10019 - Visual effect of a tractor beam bringing in a crate, sector 1020
  9097. ;                 Target should be the object that is tractoring, and Source the object the crate is coming from.
  9098.  
  9099. [EFFECT-10018]
  9100. EffectClass=LineEffect
  9101. BaseAssetID=68
  9102. Duration=2.0
  9103. StartLinkID=10019
  9104. StartLinkDelay=0.5
  9105. ShrinkTime=1.5
  9106. ShrinkAccelFactor=0.0
  9107. SFX=sn_tractor_beam_loop_2.wav
  9108.  
  9109. [EFFECT-10019]
  9110. EffectClass=StraightSeekEffect
  9111. BaseAssetID=69
  9112. Duration=1.5
  9113.  
  9114. ;***** 10020 & 10021 - Effect of "radiation energy" being brought into a player's ship.  Sector 1020
  9115. ;          Target should be the player's ship, and source the source of the radiation
  9116. [EFFECT-10020]
  9117. EffectClass=LineEffect
  9118. BaseAssetID=156
  9119. Duration=10.0
  9120. ShrinkTime=1.0
  9121. StartDelay=2.0
  9122. SFX=sn_tractor_beam_loop_2.wav
  9123.  
  9124. ;EFFECT-10021 - DUMMY CAN BE USED.
  9125.  
  9126.  
  9127. ;******* Gibs effect for tick exploding in sector 1036
  9128. [EFFECT-10022]
  9129. EffectClass=RObjEffect
  9130. BaseAssetID=1562
  9131.  
  9132. ;******* Asteroid effects for 4030, 4095 
  9133. [EFFECT-10023]
  9134. EffectClass=StraightSeekEffect
  9135. BaseAssetID=1544
  9136. SFX=ProjectileExotic.wav
  9137. Duration=40
  9138.  
  9139. ; atmosphere entry
  9140. [EFFECT-10024]
  9141. EffectClass=StraightSeekEffect
  9142. BaseAssetID=1545
  9143. Duration=30
  9144.  
  9145. [EFFECT-10025]
  9146. EffectClass=StraightSeekEffect
  9147. BaseAssetID=1545
  9148. SFX=ProjectileExotic.wav
  9149. Duration=10
  9150.  
  9151. ; atmosphere entry, internal, fast with an explosion
  9152. [EFFECT-10026]
  9153. EffectClass=StraightSeekEffect
  9154. BaseAssetID=1545
  9155. SFX=ProjectileExotic.wav
  9156. Duration=5
  9157.  
  9158. ; Fake shield flash - currently used for effect 10006
  9159. ; Same as shield flash but without the TargetCenterToPoint flag
  9160. [EFFECT-10027]
  9161. Description=Shield hit effect
  9162. EffectClass=RObjLookAtEffect
  9163. BaseAssetID=75
  9164. Duration=1.0
  9165. ScaleToRadius=TRUE
  9166. SFX=shieldh1.wav
  9167.  
  9168. ; Snow Spray Explosion for Big Misty 3
  9169. [EFFECT-10028]
  9170. EffectClass=RObjEffect
  9171. Duration=2
  9172. BaseAssetID=1563
  9173.  
  9174. ; half duration tumbling asteroid linked to sparks and dust
  9175. [EFFECT-10029]
  9176. EffectClass=StraightSeekEffect
  9177. BaseAssetID=1544
  9178. SFX=ProjectileExotic.wav
  9179. Duration=20
  9180. UnaryStartLinkToTarget=TRUE
  9181. StartLinkID=10030
  9182. StartLinkDelay=19.5
  9183.  
  9184. ; Asteroid/Asteroid collision: sparks and lingering dust
  9185. ; End of a chained effect for 10029
  9186. [EFFECT-10030]
  9187. EffectClass=RObjEffect
  9188. BaseAssetID=1565
  9189. SFX=small_explosion_02.wav
  9190. Duration=22
  9191.  
  9192. ; Ejected terran lifepod with contrail
  9193. [EFFECT-10031]
  9194. EffectClass=StraightSeekEffect
  9195. BaseAssetID=1550
  9196. SFX=nota_laser_8.wav
  9197. Duration=10
  9198.  
  9199. ;Lightning effect used in Antares frontier (sector 1505)
  9200. [EFFECT-10032]
  9201. EffectClass=LineEffect
  9202. BaseAssetID=67
  9203. Duration=1.0
  9204. SFX=emp_lightning_02.wav
  9205.  
  9206. ;Shield Bubble Effect for Mazzeroth Shear (sector 4205)
  9207. [EFFECT-10033]
  9208. EffectClass=RObjEffect
  9209. BaseAssetID=74
  9210. Duration=1.5
  9211.  
  9212. ;**Glowing ball used in scaracen races.
  9213. [EFFECT-10034]
  9214. EffectClass=RObjLookAtEffect
  9215. BaseAssetID=1523
  9216. ;BaseAssetID=1543
  9217. Duration=INFINITE
  9218. RObjScale=3
  9219. ;RObjHSV=-120,0,0
  9220.  
  9221. ;**** Build Beams used for Construction Yard in Mars (sector 1065)
  9222. ; Adapted from the repair others skill effect
  9223. [EFFECT-10035]
  9224. EffectClass=RObjLookAtEffect
  9225. BaseAssetID=1100
  9226. Duration=1.63
  9227. CycleTime=1.63
  9228. ResetMappers=TRUE
  9229. NextLinkID=10036
  9230. StartOffset=2
  9231. SFX=system_repair_start_sn_1.wav
  9232.  
  9233. [EFFECT-10036]
  9234. EffectClass=RObjLookAtEffect
  9235. BaseAssetID=1101
  9236. Duration=5.6
  9237. CycleTime=2.8
  9238. NextLinkID=10037
  9239. StartOffset=2
  9240. SFX=system_repair_loop_sn_1.wav 
  9241.  
  9242.  
  9243. [EFFECT-10037]
  9244. EffectClass=RObjLookAtEffect
  9245. BaseAssetID=1102
  9246. Duration=0.8
  9247. CycleTime=0.8
  9248. NextLinkID=10038
  9249. StartOffset=2
  9250. SFX=system_repair_end_sn_1.wav 
  9251.  
  9252.  
  9253. [EFFECT-10038]
  9254. EffectClass=RObjLookAtEffect
  9255. BaseAssetID=1103
  9256. Duration=0.5
  9257. CycleTime=0.5
  9258. ResetMappers=TRUE
  9259. StartOffset=2
  9260. SFX=repair_equip_self_phase_out.wav
  9261.  
  9262. ;**** Mars, Sector 1065 Cap Ship taking off effect.
  9263. [EFFECT-10039]
  9264. EffectClass=StraightSeekEffect
  9265. BaseAssetID=128
  9266. Duration=300
  9267. SFX=big cannon thrust
  9268.  
  9269. ;**** Mars, Sector 1065 FireWorks effects
  9270. [EFFECT-10040]
  9271. EffectClass=RObjLookAtEffect
  9272. BaseAssetID=514
  9273. Duration=5.0
  9274. SFX=impact_explosion_hit_effect.wav
  9275.  
  9276.  
  9277. ;**** Mars, Sector 1065 Singularity Soda Christening
  9278. [EFFECT-10041]
  9279. EffectClass=SpiralSeekEffect
  9280. BaseAssetID=583
  9281. SpiralRadius=5
  9282. SpiralSpinRate=0.2
  9283. Duration=60.0
  9284. NextLinkID=87
  9285.  
  9286. ;**** Mars, Sector 1065 Romulus Cannon Fire
  9287. [EFFECT-10042]
  9288. EffectClass=LineEffect
  9289. BaseAssetID=440
  9290. Duration=8
  9291. SFX=romulus_elec_spark.wav
  9292. StartLinkID=10043
  9293.  
  9294. [EFFECT-10043]
  9295. EffectClass=RObjEffect
  9296. BaseAssetID=527
  9297. Duration=8
  9298.  
  9299. ;Buildup effect in cannon
  9300. [EFFECT-10044]
  9301. EffectClass=RObjEffect
  9302. BaseAssetID=1543
  9303. Duration=8
  9304. SFX=romulus_prepare_fire.wav
  9305.  
  9306. ;Firing Effect
  9307. [EFFECT-10045]
  9308. EffectClass=LineEffect
  9309. BaseAssetID=515
  9310. Duration=2
  9311. GrowTime=.25
  9312. StartLinkID=10046
  9313. SFX=romulus_fire_1.wav
  9314.  
  9315. ;Emission Effect
  9316. [EFFECT-10046]
  9317. EffectClass=RObjEffect
  9318. BaseAssetID=534
  9319. Duration=1.5
  9320.  
  9321. ;After Fire Effect
  9322. [EFFECT-10047]
  9323. EffectClass=RObjEffect
  9324. BaseAssetID=1502
  9325. Duration=4.0
  9326.  
  9327. ;10048 - Jim Walls
  9328. ;10049 - Chris D
  9329. ;10050 - Chris D
  9330. ;10051 - Chris D
  9331.  
  9332. ;broken off piece of junk
  9333. [EFFECT-10052]
  9334. EffectClass=RObjEffect
  9335. BaseAssetID=1696
  9336. Duration=30
  9337.  
  9338. ;many broken off pieces of junk
  9339. [EFFECT-10053]
  9340. EffectClass=RObjEffect
  9341. BaseAssetID=1697
  9342. Duration=30
  9343.  
  9344. ;**** Bot activation in Earth sector (1060)
  9345. ;*** GETCo Bots
  9346. [EFFECT-10054]
  9347. EffectClass=RObjLookAtEffect
  9348. BaseAssetID=1096
  9349. Duration=3.60
  9350. CycleTime=.90
  9351. ScaleToRadius=TRUE
  9352. ResetMappers=TRUE
  9353. SourceBased=TRUE
  9354. StartLinkID=10055
  9355.  
  9356. [EFFECT-10055]
  9357. EffectClass=LineEffect
  9358. BaseAssetID=440
  9359. Duration=3.6
  9360. StartOffset=1.0
  9361. SFX=emp_travel_lightning.wav
  9362.  
  9363. ;** Electric Pass Effect, Hue 180 for light blue
  9364. [EFFECT-10056]
  9365. EffectClass=PassEffect
  9366. Duration=10
  9367. CycleTime=1.0
  9368. ResetMappers=TRUE
  9369. Swatch=swatch_enrage01
  9370. SFX=emp_travel_lightning.wav
  9371.  
  9372. ;*** InfinitiBots
  9373. [EFFECT-10057]
  9374. EffectClass=RObjLookAtEffect
  9375. BaseAssetID=1523
  9376. SourceBased=TRUE
  9377. Duration=2
  9378. StartLinkID=10058
  9379.  
  9380. [EFFECT-10058]
  9381. EffectClass=LineEffect
  9382. Duration=2
  9383. BaseAssetID=1159
  9384. StartLinkID=10059
  9385. SFX=targeting_laser_01.wav
  9386.  
  9387. [EFFECT-10059]
  9388. EffectClass=RObjLookAtEffect
  9389. BaseAssetID=1523
  9390. Duration=2
  9391.  
  9392. ;**** DNA Scan Effect, Endriago Space 2210
  9393. ; NOTE - should be hued so as not to be identical to the skill effect
  9394. [EFFECT-10060]
  9395. Description=Scan DNA (Pass Effect)
  9396. EffectClass=PassEffect
  9397. Duration=6
  9398. Swatch=swatch_aweak01
  9399. HideBaseMesh=FALSE
  9400. SFX=analyze_weakness_pass_effect.wav
  9401.  
  9402. ;**** Generic Bot Sounds.
  9403. [EFFECT-10061]
  9404. EffectClass=SoundEffect
  9405. Duration=1
  9406. Description=Robot 1 Start
  9407. SFX=generic robot 1 start
  9408.  
  9409. [EFFECT-10062]
  9410. EffectClass=SoundEffect
  9411. Duration=1
  9412. Description=Robot 1 Idle
  9413. SFX=generic robot 1 idle 1
  9414.  
  9415. [EFFECT-10063]
  9416. EffectClass=SoundEffect
  9417. Duration=1
  9418. SFX=generic robot 1 idle 2
  9419.  
  9420. [EFFECT-10064]
  9421. EffectClass=SoundEffect
  9422. Duration=1
  9423. SFX=generic robot 1 idle 3
  9424.  
  9425. [EFFECT-10065]
  9426. EffectClass=SoundEffect
  9427. Duration=1
  9428. Description=Robot 1 Damage
  9429. SFX=generic robot 1 damage 1
  9430.  
  9431. [EFFECT-10066]
  9432. EffectClass=SoundEffect
  9433. Duration=1
  9434. SFX=generic robot 1 damage 2
  9435.  
  9436. [EFFECT-10067]
  9437. EffectClass=SoundEffect
  9438. Duration=1
  9439. Description=Robot 1 Hit
  9440. SFX=generic robot 1 hit 1
  9441.  
  9442. [EFFECT-10068]
  9443. EffectClass=SoundEffect
  9444. Duration=1
  9445. SFX=generic robot 1 hit 2
  9446.  
  9447. [EFFECT-10069]
  9448. EffectClass=SoundEffect
  9449. Duration=1
  9450. Description=Robot 1 Death
  9451. SFX=generic robot 1 death
  9452.  
  9453. [EFFECT-10070]
  9454. EffectClass=SoundEffect
  9455. Duration=1
  9456. SFX=generic robot 2 start
  9457.  
  9458. [EFFECT-10071]
  9459. EffectClass=SoundEffect
  9460. Duration=1
  9461. SFX=generic robot 2 idle 1
  9462.  
  9463. [EFFECT-10072]
  9464. EffectClass=SoundEffect
  9465. Duration=1
  9466. SFX=generic robot 2 idle 2
  9467.  
  9468. [EFFECT-10073]
  9469. EffectClass=SoundEffect
  9470. Duration=1
  9471. SFX=generic robot 2 idle 3
  9472.  
  9473. [EFFECT-10074]
  9474. EffectClass=SoundEffect
  9475. Duration=1
  9476. SFX=generic robot 2 damage 1
  9477.  
  9478. [EFFECT-10075]
  9479. EffectClass=SoundEffect
  9480. Duration=1
  9481. SFX=generic robot 2 damage 2
  9482.  
  9483. [EFFECT-10076]
  9484. EffectClass=SoundEffect
  9485. Duration=1
  9486. SFX=generic robot 2 hit 1
  9487.  
  9488. [EFFECT-10077]
  9489. EffectClass=SoundEffect
  9490. Duration=1
  9491. SFX=generic robot 2 hit 2
  9492.  
  9493. [EFFECT-10078]
  9494. EffectClass=SoundEffect
  9495. Duration=1
  9496. SFX=generic robot 2 death
  9497.  
  9498. ; 10079 & 10080 - Fold Space pass effect.  Used for the Mondara & Mazzaroth Key items.  Copied here
  9499. ;    in case skill effects change.
  9500. ;Hued by script for -120 and +30
  9501. [EFFECT-10079]
  9502. EffectClass=PassEffect
  9503. Duration=30
  9504. ResetMappers=TRUE
  9505. Swatch=swatch_fold01
  9506. HideBaseMesh=FALSE
  9507. SFX=fold_space_level_1_phase_out.wav
  9508.  
  9509. [EFFECT-10080]
  9510. EffectClass=PassEffect
  9511. ResetMappers=TRUE
  9512. HideBaseMesh=TRUE
  9513. Duration=4
  9514. Swatch=swatch_fold02
  9515.  
  9516. ;10081 - Line Effect used by Progen Ensis Bore device
  9517. [EFFECT-10081]
  9518. EffectClass=LineEffect
  9519. BaseAssetID=440
  9520. Duration=5
  9521. GrowTime=.25
  9522. ShrinkTime=.25
  9523.  
  9524.  
  9525. ;**** Risco Moon (sector 2290) effects
  9526. ;** Power line from towers to main comm tower, HUE 180 for cyan-ish.
  9527. [EFFECT-10082]
  9528. EffectClass=LineEffect
  9529. Duration=1800
  9530. BaseAssetID=1159
  9531. CycleTime=2.0
  9532. SFX=risco beam sound
  9533.  
  9534. ;** Glowing ball, Hue 60 for cyan-ish
  9535. [EFFECT-10083]
  9536. EffectClass=RObjEffect
  9537. BaseAssetID=1543
  9538. Duration=1800
  9539.  
  9540. ;** Hacking Particles w/o scale to radius used for tower transmission
  9541. ; NOTE: this is very small, must be scaled up when used
  9542. [EFFECT-10084]
  9543. EffectClass=RObjEffect
  9544. Duration=2.0
  9545. BaseAssetID=1188
  9546. SFX=risco tower transmit
  9547.  
  9548. ;**** Energy Blocking Effect, Endriago Space 2210
  9549. ; NOTE - should be hued so as not to be identical to the skill effect
  9550. [EFFECT-10085]
  9551. Description=Energy Block (Pass Effect)
  9552. EffectClass=PassEffect
  9553. Duration=INFINITE
  9554. Swatch=swatch_aweak01
  9555. HideBaseMesh=FALSE
  9556. SFX=analyze_weakness_pass_effect.wav
  9557.  
  9558. ;** Electric Pass Effect, Hue 180 for light blue - Infinite duration
  9559. ;** (Risco, sector 2290)
  9560. [EFFECT-10086]
  9561. EffectClass=PassEffect
  9562. Duration=INFINITE
  9563. CycleTime=1.0
  9564. ResetMappers=TRUE
  9565. Swatch=swatch_enrage01
  9566.  
  9567. ;** Wormhole art used as gate in Risco, sector 2290
  9568. [EFFECT-10087]
  9569. EffectClass=RObjEffect
  9570. Duration=INFINITE
  9571. BaseAssetID=62
  9572. SFX=STARGAT2.WAV
  9573.  
  9574. ;**** Neptune, Sector 1073, Effects
  9575. ;Asset used as a mine.
  9576. [EFFECT-10088]
  9577. EffectClass=RObjLookAtEffect
  9578. Duration=11
  9579. BaseAssetID=623
  9580. StartLinkID=10089
  9581. NextLinkID=10090
  9582. SFX=neptune mine countdown
  9583.  
  9584. ;Gravity link line to make it look like the mine is teathered.
  9585. [EFFECT-10089]
  9586. EffectClass=LineEffect
  9587. Duration=11
  9588. GrowTime=.3
  9589. BaseAssetID=1165
  9590.  
  9591. ;dko modified 06/26/02
  9592. ;Explosion of the mine
  9593. [EFFECT-10090]
  9594. Description=Explosive explosion regular
  9595. EffectClass=RObjLookAtEffect
  9596. BaseAssetID=512
  9597. Duration=5.0
  9598. InFrontOfObject=1
  9599. ;SFX=explosive_explosion_effect.wav
  9600. SFX=sfx_asteroid_explode_1
  9601.  
  9602. ;** Glowing ball and electric line, Hue 60 for cyan-ish (Duration Infinite)
  9603. [EFFECT-10091]
  9604. EffectClass=LineEffect
  9605. BaseAssetID=440
  9606. Duration=INFINITE
  9607.  
  9608. [EFFECT-10092]
  9609. EffectClass=RObjEffect
  9610. BaseAssetID=1543
  9611. Duration=INFINITE
  9612.  
  9613.  
  9614. ;Energy line used for energy between Solar Collector and Detention Center
  9615. [EFFECT-10093]
  9616. EffectClass=LineEffect
  9617. Duration=INFINITE
  9618. BaseAssetID=1159
  9619. StartOffset=1.0
  9620. StartLinkID=10094
  9621.  
  9622. [EFFECT-10094]
  9623. EffectClass=RObjLookAtEffect
  9624. BaseAssetID=1128
  9625. Duration=INFINITE
  9626. ScaleToRadius=TRUE
  9627. SourceBased=TRUE
  9628. StartLinkID=10095
  9629.  
  9630. ;Glowing shield around object
  9631. [EFFECT-10095]
  9632. EffectClass=RObjLookAtEffect
  9633. BaseAssetID=1087
  9634. Duration=INFINITE
  9635. CycleTime=1.0
  9636. SFX=neptune solar collector idle
  9637. SourceBased=TRUE
  9638. ScaleToRadius=TRUE
  9639. ResetMappers=TRUE
  9640. NextLinkID=10104
  9641.  
  9642. ;Lattice energy shield for base
  9643. [EFFECT-10096]
  9644. EffectClass=RObjEffect
  9645. BaseAssetID=1788
  9646. SFX=neptune shield loop
  9647. Duration=INFINITE
  9648.  
  9649. ;Laser targetting line for capship firing.
  9650. [EFFECT-10097]
  9651. Description=laser targeting Beam
  9652. EffectClass=LineEffect
  9653. Duration=5.0
  9654. BaseAssetID=1522
  9655.  
  9656.  
  9657. ;Capship firing - copied from shield inversion, no infinite duration.
  9658. [EFFECT-10098]
  9659. Description=Shield Inversion Skill
  9660. EffectClass=RObjLookAtEffect
  9661. SFX=shield_inversion_grow.wav
  9662. SourceBased=TRUE
  9663. ResetMappers=TRUE
  9664. BaseAssetID=1054
  9665. Duration=0.5333333
  9666. CycleTime=0.5333333
  9667. ScaleToRadius=TRUE
  9668. NextLinkID=10099
  9669.  
  9670. ;Shield Inversion Shield
  9671. [EFFECT-10099]
  9672. EffectClass=RObjLookAtEffect
  9673. SFX=shield_inversion_shield.wav
  9674. Duration=3.0
  9675. SourceBased=TRUE
  9676. BaseAssetID=1055
  9677. ScaleToRadius=TRUE
  9678. StartLinkID=10100
  9679.  
  9680. ;Shield Inversion Arcing
  9681. [EFFECT-10100]
  9682. EffectClass=RObjLookAtEffect
  9683. Duration=3.0
  9684. SourceBased=TRUE
  9685. BaseAssetID=1057
  9686. ScaleToRadius=TRUE
  9687. StartLinkID=10101
  9688.  
  9689. ;Shield Inversion ENERGY BEAM
  9690. [EFFECT-10101]
  9691. EffectClass=LineEffect
  9692. SFX=shield_inversion_energy_beam.wav
  9693. Duration=3.0
  9694. BaseAssetID=1059
  9695. StartOffset=2.4
  9696. StartLinkID=6
  9697. UnaryStartLinkToTarget=TRUE
  9698. NextLinkID=10102
  9699.  
  9700. ;Shield Inversion Shrink
  9701. [EFFECT-10102]
  9702. EffectClass=RObjLookAtEffect
  9703. SFX=shield_inversion_grow.wav
  9704. SourceBased=TRUE
  9705. ResetMappers=TRUE
  9706. BaseAssetID=1058
  9707. Duration=0.3555555
  9708. CycleTime=0.3555555
  9709. ScaleToRadius=TRUE
  9710.  
  9711. : Solar Collector power up sounds... Use this effect for the solar collectors!
  9712. [EFFECT-10103]
  9713. EffectClass=RObjLookAtEffect
  9714. BaseAssetID=1098
  9715. Duration=.90
  9716. CycleTime=.90
  9717. ScaleToRadius=TRUE
  9718. ResetMappers=TRUE
  9719. SFX=neptune solar collector powerup
  9720. NextLinkID=10093
  9721.  
  9722. ;Ending sound effect
  9723. [EFFECT-10104]
  9724. EffectClass=SoundEffect
  9725. SFX=neptune solar collector powerdown
  9726. Duration=2
  9727.  
  9728. ; Voice - over sounds for entire sector.
  9729. [EFFECT-10105]
  9730. EffectClass=SoundEffect
  9731. SFX=neptune shield critical
  9732. StartDelay=2.0
  9733. Duration=1
  9734.  
  9735. [EFFECT-10106]
  9736. EffectClass=SoundEffect
  9737. SFX=neptune shield destroyed
  9738. StartDelay=2.0
  9739. Duration=1
  9740.  
  9741. [EFFECT-10107]
  9742. EffectClass=SoundEffect
  9743. SFX=neptune shield matrix 25
  9744. StartDelay=2.0
  9745. Duration=1
  9746.  
  9747. [EFFECT-10108]
  9748. EffectClass=SoundEffect
  9749. SFX=neptune shield matrix 50
  9750. StartDelay=2.0
  9751. Duration=1
  9752.  
  9753. [EFFECT-10109]
  9754. EffectClass=SoundEffect
  9755. SFX=neptune shield matrix 75
  9756. StartDelay=2.0
  9757. Duration=1
  9758.  
  9759. ;Next links for these sounds are the base commander speaking.
  9760. [EFFECT-10110]
  9761. EffectClass=SoundEffect
  9762. SFX=neptune solar collector 1
  9763. Duration=1
  9764.  
  9765. [EFFECT-10111]
  9766. EffectClass=SoundEffect
  9767. SFX=neptune solar collector 2
  9768. Duration=1
  9769.  
  9770. [EFFECT-10112]
  9771. EffectClass=SoundEffect
  9772. SFX=neptune solar collector 3
  9773. Duration=1
  9774.  
  9775. [EFFECT-10113]
  9776. EffectClass=SoundEffect
  9777. SFX=neptune solar collector 4
  9778. Duration=1
  9779.  
  9780. ;** Start of event sound links...
  9781. ;'We're moving him...'
  9782. [EFFECT-10114]
  9783. EffectClass=SoundEffect
  9784. SFX=neptune base command moving
  9785. Duration=5
  9786. NextLinkID=10115
  9787.  
  9788. ;'Got him... Lets see to that reward.'
  9789. [EFFECT-10115]
  9790. EffectClass=SoundEffect
  9791. SFX=neptune base command got him
  9792. Duration=12
  9793. ;NextLinkID=10116
  9794.  
  9795. ;** break
  9796. ;'Warning: Spatial anomoly detected.'
  9797. [EFFECT-10116]
  9798. EffectClass=SoundEffect
  9799. SFX=neptune spatial anomoly
  9800. Duration=4.2
  9801. NextLinkID=10117
  9802.  
  9803. ;'What the..?'
  9804. [EFFECT-10117]
  9805. EffectClass=SoundEffect
  9806. SFX=neptune base command what the
  9807. Duration=1.5
  9808. NextLinkID=10118
  9809.  
  9810. ;'Sir, this is Alpha Wing.'
  9811. [EFFECT-10118]
  9812. EffectClass=SoundEffect
  9813. SFX=neptune alpha wing wormhole
  9814. Duration=5
  9815. NextLinkID=10119
  9816.  
  9817. ;'...it can't be.  It's too big!'
  9818. [EFFECT-10119]
  9819. EffectClass=SoundEffect
  9820. SFX=neptune alpha wing too big
  9821. Duration=4
  9822. NextLinkID=10120
  9823.  
  9824. ;'Warning: Incoming Hostile'
  9825. [EFFECT-10120]
  9826. EffectClass=SoundEffect
  9827. SFX=neptune computer incoming hostile
  9828. Duration=3
  9829. NextLinkID=10121
  9830.  
  9831. ;'Damn!  I'm showing a dozen...'
  9832. [EFFECT-10121]
  9833. EffectClass=SoundEffect
  9834. SFX=neptune base command bogie scan
  9835. Duration=5.5
  9836. NextLinkID=10122
  9837.  
  9838. ;'...Red Dragon! Three, check..'
  9839. [EFFECT-10122]
  9840. EffectClass=SoundEffect
  9841. SFX=neptune alpha wing red dragon
  9842. Duration=7.5
  9843.  
  9844. ;** break
  9845. ;'Ah, hell.  Red alert,  all units...'
  9846. [EFFECT-10123]
  9847. EffectClass=SoundEffect
  9848. SFX=neptune base command red alert
  9849. Duration=12
  9850. NextLinkID=10124
  9851.  
  9852. ;'Puttin no general's cap'
  9853. [EFFECT-10124]
  9854. EffectClass=SoundEffect
  9855. SFX=neptune base command clear out
  9856. Duration=8
  9857.  
  9858. ;**break
  9859. ;**Wormhole effect and sound for Neptune (1073)
  9860. [EFFECT-10125]
  9861. EffectClass=RObjEffect
  9862. BaseAssetID=62
  9863. SFX=neptune wormhole
  9864. Duration=INFINITE
  9865.  
  9866. ;** CapShip Enter Sound
  9867. [EFFECT-10126]
  9868. EffectClass=SoundEffect
  9869. SFX=neptune capship enter
  9870. Duration=1
  9871.  
  9872. ;**New voice string
  9873. ;'Listen up'
  9874. [EFFECT-10127]
  9875. EffectClass=SoundEffect
  9876. SFX=neptune base command listen up
  9877. Duration=1.5
  9878. NextLinkID=10128
  9879.  
  9880. ;'Your target is...'
  9881. [EFFECT-10128]
  9882. EffectClass=SoundEffect
  9883. SFX=neptune base command your target
  9884. Duration=8
  9885. NextLinkID=10129
  9886.  
  9887. ;'Ain't gonna be easy..'
  9888. [EFFECT-10129]
  9889. EffectClass=SoundEffect
  9890. SFX=neptune base command aint easy
  9891. Duration=10
  9892. NextLinkID=10130
  9893.  
  9894. ;'I don't care what you're packing...'
  9895. [EFFECT-10130]
  9896. EffectClass=SoundEffect
  9897. SFX=neptune base command mines
  9898. Duration=11
  9899. NextLinkID=10131
  9900.  
  9901. ;'Once you get a mine...'
  9902. [EFFECT-10131]
  9903. EffectClass=SoundEffect
  9904. SFX=neptune base command deploy mine
  9905. Duration=10
  9906. NextLinkID=10132
  9907.  
  9908. ;'Alright, lets go, make 'em hurt.'
  9909. [EFFECT-10132]
  9910. EffectClass=SoundEffect
  9911. SFX=neptune base command lets go
  9912. Duration=3
  9913.  
  9914. ;First collector down
  9915. [EFFECT-10133]
  9916. EffectClass=SoundEffect
  9917. SFX=neptune base command power 1 down
  9918. StartDelay=3
  9919. Duration=1
  9920.  
  9921. ;Second collector down
  9922. [EFFECT-10134]
  9923. EffectClass=SoundEffect
  9924. SFX=neptune base command power 2 down
  9925. StartDelay=3
  9926. Duration=1
  9927.  
  9928. ;Third collector down
  9929. [EFFECT-10135]
  9930. EffectClass=SoundEffect
  9931. SFX=neptune base command power 3 down
  9932. StartDelay=3
  9933. Duration=1
  9934.  
  9935. ;Fourth collector down
  9936. [EFFECT-10136]
  9937. EffectClass=SoundEffect
  9938. SFX=neptune base command power 4 down
  9939. StartDelay=3
  9940. Duration=1
  9941.  
  9942. ;Shields Critical
  9943. [EFFECT-10137]
  9944. EffectClass=SoundEffect
  9945. SFX=neptune base command shields critical
  9946. StartDelay=3
  9947. Duration=1
  9948.  
  9949. ;Losing Power
  9950. [EFFECT-10138]
  9951. EffectClass=SoundEffect
  9952. SFX=neptune base command losing power
  9953. StartDelay=3
  9954. Duration=1
  9955.  
  9956. ;Zhao Escaping
  9957. [EFFECT-10139]
  9958. EffectClass=SoundEffect
  9959. SFX=neptune base command zhao escaping
  9960. Duration=1
  9961.  
  9962. ;Failure chain...
  9963. [EFFECT-10140]
  9964. EffectClass=SoundEffect
  9965. Duration=8
  9966. SFX=neptune base command failure 1
  9967. NextLinkID=10141
  9968.  
  9969. ;Failure chain...
  9970. [EFFECT-10141]
  9971. EffectClass=SoundEffect
  9972. Duration=7
  9973. SFX=neptune base command failure 2
  9974. NextLinkID=10142
  9975.  
  9976. ;Failure chain...
  9977. [EFFECT-10143]
  9978. EffectClass=SoundEffect
  9979. Duration=1
  9980. SFX=neptune base command failure 3
  9981.  
  9982. ;General Red Dragon Attack Sound
  9983. [EFFECT-10144]
  9984. EffectClass=SoundEffect
  9985. Duration=1
  9986. StartDelay=1.5
  9987. SFX=red dragon attack
  9988.  
  9989. ;General Red Dragon Death Sound
  9990. [EFFECT-10145]
  9991. EffectClass=SoundEffect
  9992. Duration=1
  9993. StartDelay=1.5
  9994. SFX=red dragon death
  9995.  
  9996. ;General Red Dragon Destroy Sound
  9997. [EFFECT-10146]
  9998. EffectClass=SoundEffect
  9999. Duration=1
  10000. StartDelay=1.5
  10001. SFX=red dragon destroy
  10002.  
  10003. ;Base Commander saying that the capship is about to explode
  10004. [EFFECT-10147]
  10005. EffectClass=SoundEffect
  10006. StartDelay=4
  10007. Duration=1
  10008. SFX=neptune base command about to blow
  10009.  
  10010. ;Base Commander celebrating destruction of capship.
  10011. [EFFECT-10148]
  10012. EffectClass=SoundEffect
  10013. Duration=5
  10014. NextLinkID=10149
  10015. SFX=neptune base command yeehaw
  10016.  
  10017. ;Base Commander 'what a fight...'
  10018. [EFFECT-10149]
  10019. EffectClass=SoundEffect
  10020. Duration=7
  10021. NextLinkID=10150
  10022. SFX=neptune base command what a fight
  10023.  
  10024. ;Base Commander 'I'm giving you full credit in my report...'
  10025. [EFFECT-10150]
  10026. EffectClass=SoundEffect
  10027. Duration=10
  10028. NextLinkID=10151
  10029. SFX=neptune base command full credit
  10030.  
  10031. ;Base Commander 'Have to lock down the station...'
  10032. [EFFECT-10151]
  10033. EffectClass=SoundEffect
  10034. Duration=1
  10035. SFX=neptune base command lock down
  10036.  
  10037. ;CapShip death sound.
  10038. [EFFECT-10152]
  10039. EffectClass=SoundEffect
  10040. Duration=1
  10041. StartDelay=2.0
  10042. SFX=neptune red dragon capship destroy
  10043.  
  10044. ;Shield startup sound
  10045. [EFFECT-10153]
  10046. EffectClass=SoundEffect
  10047. Duration=1
  10048. NextLinkID=10096
  10049. SFX=neptune shield startup
  10050.  
  10051.  
  10052. ;**** "Elite Worth Part 2" mission effect.  Mission starts on Primus Planet, 3595
  10053. ;Scanning effect
  10054. [EFFECT-10154]
  10055. EffectClass=RObjEffect
  10056. ResetMappers=TRUE
  10057. SourceBased=FALSE
  10058. BaseAssetID=1722
  10059. Duration=0.45
  10060. NextLinkID=10155
  10061. ScaleToRadius=TRUE
  10062. StartDelay=0.25
  10063. SFX=Item Buff Start
  10064.  
  10065. [EFFECT-10155]
  10066. EffectClass=RObjEffect
  10067. BaseAssetID=1716
  10068. SourceBased=FALSE
  10069. Duration=2.5
  10070. NextLinkID=10156
  10071. ScaleToRadius=TRUE
  10072.  
  10073. [EFFECT-10156]
  10074. EffectClass=RObjEffect
  10075. TargetCenterToPoint=TRUE
  10076. ResetMappers=TRUE
  10077. BaseAssetID=1723
  10078. Duration=0.45
  10079. ScaleToRadius=TRUE
  10080.  
  10081. ;**** Empty tractor beam pull effect.  Used for the Nathan Zhao mob when he ninja loots someone.
  10082. ;  Can also be used whenever you want to fake a tractor visual
  10083. [EFFECT-10157]
  10084. EffectClass=LineEffect
  10085. BaseAssetID=68
  10086. Duration=1.0
  10087. StartLinkID=10158
  10088. ShrinkTime=0.9
  10089. SFX=sn_tractor_beam_loop_2.wav
  10090.  
  10091. ;TractorBeam end effect
  10092. [EFFECT-10158]
  10093. EffectClass=StraightSeekEffect
  10094. BaseAssetID=1589
  10095. Duration=1.0
  10096. TrackSource=TRUE
  10097.  
  10098. ;**** Group Shrine Effects
  10099. [EFFECT-10159]
  10100. EffectClass=RObjEffect
  10101. BaseAssetID=1168
  10102. Duration=10.0
  10103. ScaleToRadius=TRUE
  10104. SFX=befriend_level_1.wav
  10105.  
  10106.  
  10107. ;**** Winner effects for Scaracen Racers.
  10108. [EFFECT-10160]
  10109. EffectClass=RObjEffect
  10110. BaseAssetID=1509
  10111. Duration=INFINITE
  10112. CycleTime=2.0
  10113. ScaleToRadius=TRUE
  10114.  
  10115. [EFFECT-10161]
  10116. EffectClass=LineEffect
  10117. Duration=INFINITE
  10118. BaseAssetID=1159
  10119. CycleTime=2.0
  10120. StartLinkID=10034
  10121.  
  10122. ;Power up effect for shrine
  10123. [EFFECT-10162]
  10124. EffectClass=RObjLookAtEffect
  10125. BaseAssetID=1760
  10126. Duration=10.0
  10127. CycleTime=1.0
  10128. ScaleToRadius=TRUE
  10129. SourceBased=TRUE
  10130.  
  10131.  
  10132. ;Power up effect copied from 10162, made to 4 second duration for scatter drone in Mars Alpha. (1036-1038)
  10133. [EFFECT-10163]
  10134. EffectClass=RObjLookAtEffect
  10135. BaseAssetID=1760
  10136. Duration=4.0
  10137. CycleTime=1.0
  10138. ScaleToRadius=TRUE
  10139. SourceBased=TRUE
  10140.  
  10141. ;Countdown timer for 'The Lotus Opens' in Europa (1055)
  10142. [EFFECT-10164]
  10143. EffectClass=RObjEffect
  10144. FaceCamera=TRUE
  10145. ResetMappers=TRUE
  10146. InFrontOfObject=TRUE
  10147. BaseAssetID=1155
  10148. Duration=10.0
  10149.  
  10150. ;Heywire drone sounds for Io (1052)
  10151. [EFFECT-10165]
  10152. EffectClass=SoundEffect
  10153. Duration=1
  10154. Description=Haywire Start
  10155. SFX=haywire start
  10156.  
  10157. [EFFECT-10166]
  10158. EffectClass=SoundEffect
  10159. Duration=1
  10160. Description=Haywire Idle
  10161. SFX=haywire idle
  10162.  
  10163.  
  10164. ;Manes death effect - Used on all manes mobs.  Copied from Effect-700.
  10165. [EFFECT-10167]
  10166. EffectClass=RObjEffect
  10167. Description=Manes Death Effect
  10168. SourceBased=TRUE
  10169. BaseAssetID=1801
  10170. Duration=2
  10171. ScaleToRadius=TRUE
  10172.  
  10173. ; ******** short duration, one-shot shield regen buff effect chain for jove city shrine in jupiter ********
  10174. ;Shield Recharge BEAM 01
  10175. [EFFECT-10168]
  10176. EffectClass=LineEffect
  10177. Duration=1.5
  10178. BaseAssetID=1091
  10179. EndOffset=1.0
  10180. StartLinkID=10169
  10181. GrowTime=.01
  10182. SFX=shield_recharge_beam_01.wav
  10183.  
  10184. ;Shield Recharge BEAM 02
  10185. [EFFECT-10169]
  10186. EffectClass=LineEffect
  10187. Duration=1.5
  10188. BaseAssetID=1092
  10189. EndOffset=1.0
  10190. GrowTime=.01
  10191. StartLinkID=10170
  10192.  
  10193. ;Recharge Shields Others Shield Hit FX
  10194. [EFFECT-10170]
  10195. EffectClass=RObjLookAtEffect
  10196. BaseAssetID=1128
  10197. Duration=1.5
  10198. ScaleToRadius=TRUE
  10199.  
  10200. ;start effect
  10201. ;Recharge Shields Others UNTUNED On
  10202. [EFFECT-10171]
  10203. Description=Recharge Shields Skill (Others Untuned)
  10204. EffectClass=RObjLookAtEffect
  10205. BaseAssetID=1099
  10206. Duration=.90
  10207. CycleTime=.90
  10208. ScaleToRadius=TRUE
  10209. ResetMappers=TRUE
  10210. StartLinkID=10168
  10211. NextLinkID=10172
  10212. SFX=recharge_shield_untuned_on.wav
  10213.  
  10214. ;Recharge Shields Others UNTUNED OFF
  10215. [EFFECT-10172]
  10216. EffectClass=RObjLookAtEffect
  10217. BaseAssetID=1090
  10218. Duration=0.97
  10219. CycleTime=0.97
  10220. ScaleToRadius=TRUE
  10221. ResetMappers=TRUE
  10222. SFX=recharge_shield_untuned_off.wav
  10223.  
  10224.  
  10225. ;EFFECT10173-10190 - Steve Copeland.
  10226.  
  10227.  
  10228. ;******************************************************************************
  10229. ;************************************  AMBIENT EFFECTS ************************
  10230. ;******************************************************************************
  10231.  
  10232. ;***** Tutorial Construction Sound
  10233. [EFFECT-20000]
  10234. EffectClass=SoundEffect
  10235. SFX=space_station_con_08.wav
  10236.  
  10237. ; 20001    - Visual effect of a "radiation corona" placed around a derelict cap ship in sector 1020
  10238. [EFFECT-20001]
  10239. EffectClass=RObjEffect
  10240. ResetMappers=TRUE
  10241. BaseAssetID=1083
  10242. ScaleToRadius=TRUE
  10243. Duration=1.42
  10244. StartLinkID=10015
  10245. StartLinkDelay=1.42
  10246.  
  10247. ;**** Mondara Maelstrom Whispering Sound Effect (sector 2505)
  10248. [EFFECT-20002]
  10249. EffectClass=SoundEffect
  10250. SFX=whisper_2.wav
  10251. Duration=INFINITE
  10252.  
  10253. ;**** Scaracen Race Music Theme
  10254. [EFFECT-20003]
  10255. EffectClass=SoundEffect
  10256. SFX=Generic Music Theme
  10257. Duration=INFINITE
  10258.  
  10259. ;**** Ambush Music Theme
  10260. [EFFECT-20004]
  10261. EffectClass=SoundEffect
  10262. SFX=Generic Music Theme 2
  10263. Duration=INFINITE
  10264.  
  10265. ;**** Romulus / Remus Thrust
  10266. [EFFECT-20005]
  10267. EffectClass=RObjEffect
  10268. ScaleToRadius=TRUE
  10269. BaseAssetID=1594
  10270. Duration=INFINITE
  10271. SFX=big cannon thrust
  10272.  
  10273.  
  10274. ;**** Antares Thunder Sound Effect (sector 1505)
  10275. [EFFECT-20006]
  10276. EffectClass=SoundEffect
  10277. SFX=thunder_3.wav
  10278. Duration=INFINITE
  10279.  
  10280. ;**** Antares Lightning Sound Effect (sector 1505)
  10281. [EFFECT-20007]
  10282. EffectClass=SoundEffect
  10283. SFX=thunder_1.wav
  10284. Duration=5
  10285.  
  10286. ;**** Antares Lightning Sound Effect 2 (sector 1505)
  10287. [EFFECT-20008]
  10288. EffectClass=SoundEffect
  10289. SFX=thunder_2.wav
  10290. Duration=5
  10291.  
  10292. ;**** Antares Lightning Sound Effect 3 (sector 1505)
  10293. [EFFECT-20009]
  10294. EffectClass=SoundEffect
  10295. SFX=thunder_4.wav
  10296. Duration=5
  10297.  
  10298. ;**** Antares Lightning Sound Effect 4 (sector 1505)
  10299. [EFFECT-20010]
  10300. EffectClass=SoundEffect
  10301. SFX=thunder_5.wav
  10302. Duration=5
  10303.  
  10304. ;**** Mars, Sector 1065, voice overs for the red dragon attack.
  10305. [EFFECT-20011]
  10306. EffectClass=SoundEffect
  10307. SFX=jing leung cap spawn
  10308. Duration=4
  10309.  
  10310. [EFFECT-20012]
  10311. EffectClass=SoundEffect
  10312. SFX=jing leung spawn
  10313. Duration=2
  10314.  
  10315. [EFFECT-20013]
  10316. EffectClass=SoundEffect
  10317. SFX=jing leung fire
  10318. Duration=3
  10319.  
  10320. [EFFECT-20014]
  10321. EffectClass=SoundEffect
  10322. SFX=jing leung damage 1
  10323. Duration=2
  10324.  
  10325. [EFFECT-20015]
  10326. EffectClass=SoundEffect
  10327. SFX=jing leung damage 2
  10328. Duration=2
  10329.  
  10330. [EFFECT-20016]
  10331. EffectClass=SoundEffect
  10332. SFX=jing leung damage 3
  10333. Duration=3
  10334.  
  10335. [EFFECT-20017]
  10336. EffectClass=SoundEffect
  10337. SFX=jing leung death 1
  10338. Duration=5
  10339.  
  10340. [EFFECT-20018]
  10341. EffectClass=SoundEffect
  10342. SFX=jing leung death 2
  10343. Duration=2
  10344.  
  10345. [EFFECT-20019]
  10346. EffectClass=SoundEffect
  10347. SFX=sector alert 1
  10348. StartLinkID=20020
  10349. StartLinkDelay=1
  10350. Duration=2
  10351.  
  10352. [EFFECT-20020]
  10353. EffectClass=SoundEffect
  10354. SFX=arx magistrar alert
  10355. Duration=7
  10356. StartLinkID=20021
  10357. StartLinkDelay=15
  10358.  
  10359. [EFFECT-20021]
  10360. EffectClass=SoundEffect
  10361. SFX=arx magistrar init fire
  10362. Duration=5
  10363.  
  10364. [EFFECT-20022]
  10365. EffectClass=SoundEffect
  10366. SFX=arx magistrar romulus fire
  10367. Duration=4
  10368.  
  10369. [EFFECT-20023]
  10370. EffectClass=SoundEffect
  10371. SFX=romulus power up
  10372. Duration=4
  10373.  
  10374. [EFFECT-20024]
  10375. EffectClass=SoundEffect
  10376. SFX=romulus 10 min
  10377. Duration=5.0
  10378.  
  10379. [EFFECT-20025]
  10380. EffectClass=SoundEffect
  10381. SFX=romulus 5 min
  10382. Duration=5
  10383.  
  10384. [EFFECT-20026]
  10385. EffectClass=SoundEffect
  10386. SFX=romulus 2 min
  10387. Duration=5
  10388.  
  10389. [EFFECT-20027]
  10390. EffectClass=SoundEffect
  10391. SFX=romulus 1 min
  10392. Duration=7
  10393.  
  10394. [EFFECT-20028]
  10395. EffectClass=SoundEffect
  10396. SFX=romulus 30 sec
  10397. Duration=5
  10398.  
  10399. [EFFECT-20029]
  10400. EffectClass=SoundEffect
  10401. SFX=romulus 10 sec
  10402. Duration=5
  10403.  
  10404. [EFFECT-20030]
  10405. EffectClass=SoundEffect
  10406. SFX=romulus ready
  10407. Duration=4
  10408. NextLinkID=20022
  10409.  
  10410. [EFFECT-20031]
  10411. EffectClass=SoundEffect
  10412. SFX=romulus target destroyed
  10413. Duration=5
  10414.  
  10415. [EFFECT-20032]
  10416. EffectClass=SoundEffect
  10417. SFX=progen guard spawn
  10418. Duration=2
  10419.  
  10420. [EFFECT-20033]
  10421. EffectClass=SoundEffect
  10422. SFX=progen guard fire
  10423. Duration=2
  10424.  
  10425. [EFFECT-20034]
  10426. EffectClass=SoundEffect
  10427. SFX=progen guard destroy 1
  10428. Duration=4
  10429.  
  10430. [EFFECT-20035]
  10431. EffectClass=SoundEffect
  10432. SFX=progen guard destroy 2
  10433. Duration=4
  10434.  
  10435. [EFFECT-20036]
  10436. EffectClass=SoundEffect
  10437. SFX=progen guard death
  10438. Duration=2
  10439.  
  10440. ; Debris emitter for Detritus Belt in Mars Beta
  10441. [EFFECT-20037]
  10442. Duration=INFINITE
  10443. EffectClass=RObjEffect
  10444. BaseAssetID=1693
  10445.  
  10446. ; Dirt emitter for Detritus Belt in Mars Beta
  10447. [EFFECT-20038]
  10448. Duration=INFINITE
  10449. EffectClass=RObjEffect
  10450. BaseAssetID=1694
  10451.  
  10452. ;**** Mars, Sector 1065 Romulus Cannon powerup sounds.
  10453. [EFFECT-20039]
  10454. EffectClass=SoundEffect
  10455. SFX=romulus_active.wav
  10456. Duration=14
  10457. NextLinkID=20040
  10458.  
  10459. [EFFECT-20040]
  10460. EffectClass=SoundEffect
  10461. SFX=romulus_powerup_loop.wav
  10462. Duration=INFINITE
  10463.  
  10464. [EFFECT-20041]
  10465. EffectClass=SoundEffect
  10466. SFX=romulus_powerup_loop_1.wav
  10467. Duration=INFINITE
  10468.  
  10469. ;**** Pulsating effect for Bot Controllers in Earth Sector (Sector 1060)
  10470. [EFFECT-20042]
  10471. EffectClass=RObjEffect
  10472. BaseAssetID=1558
  10473. Duration=INFINITE
  10474.  
  10475.  
  10476. ;**** Generic Satellite sounds
  10477. [EFFECT-20043]
  10478. EffectClass=SoundEffect
  10479. SFX=generic satellite ambient 1
  10480. Duration=INFINITE
  10481.  
  10482. [EFFECT-20044]
  10483. EffectClass=SoundEffect
  10484. SFX=generic satellite ambient 2
  10485. Duration=INFINITE
  10486.  
  10487. [EFFECT-20045]
  10488. EffectClass=SoundEffect
  10489. SFX=generic satellite ambient 3
  10490. Duration=INFINITE
  10491.  
  10492.  
  10493.  
  10494. ;**** Generic Sector alert sound.
  10495. [EFFECT-20046]
  10496. EffectClass=SoundEffect
  10497. SFX=sector alert 1
  10498.  
  10499. ;**** Swooping Eagle ambient sound. (sector 4195)
  10500. [EFFECT-20047]
  10501. EffectClass=SoundEffect
  10502. SFX=swooping eagle ambient 1
  10503.  
  10504. [EFFECT-20048]
  10505. EffectClass=SoundEffect
  10506. SFX=swooping eagle ambient 2
  10507.  
  10508. [EFFECT-20049]
  10509. EffectClass=SoundEffect
  10510. SFX=swooping eagle ambient 3
  10511.  
  10512. [EFFECT-20050]
  10513. EffectClass=SoundEffect
  10514. SFX=bot_controller_1.wav
  10515. Duration=INFINITE
  10516.  
  10517.  
  10518. ;********* asteroids_sounds ***********
  10519.  
  10520. [EFFECT-20051]
  10521. EffectClass=SoundEffect
  10522. SFX=asteroids_sounds
  10523. TriggerSFXMinElapsedTime=5
  10524. TriggerSFXMaxElapsedTime=10
  10525. TriggerSFXRadius=4000
  10526.  
  10527.  
  10528. ;***************** external planet ambience ( for any sector that has a planet ) **************
  10529.  
  10530. [EFFECT-20052]
  10531. EffectClass=SoundEffect
  10532. SFX=ext_planet_ambi_1.wav
  10533. Duration=INFINITE
  10534.  
  10535. [EFFECT-20053]
  10536. EffectClass=SoundEffect
  10537. SFX=1065_Mars
  10538. Duration=INFINITE
  10539.  
  10540. [EFFECT-20054]
  10541. EffectClass=SoundEffect
  10542. SFX=1705_Aragoth_Major
  10543. Duration=INFINITE
  10544.  
  10545. [EFFECT-20055]
  10546. EffectClass=SoundEffect
  10547. SFX=1705_Gunn
  10548. Duration=INFINITE
  10549.  
  10550. [EFFECT-20056]
  10551. EffectClass=SoundEffect
  10552. SFX=1705_Guth
  10553. Duration=INFINITE
  10554.  
  10555. [EFFECT-20057]
  10556. EffectClass=SoundEffect
  10557. SFX=1710_Aragoth_Prime
  10558. Duration=INFINITE
  10559.  
  10560. [EFFECT-20058]
  10561. EffectClass=SoundEffect
  10562. SFX=1710_Arkan
  10563. Duration=INFINITE
  10564.  
  10565. [EFFECT-20059]
  10566. EffectClass=SoundEffect
  10567. SFX=1710_Duth
  10568. Duration=INFINITE
  10569.  
  10570. [EFFECT-20060]
  10571. EffectClass=SoundEffect
  10572. SFX=1710_Mughwa
  10573. Duration=INFINITE
  10574.  
  10575. [EFFECT-20061]
  10576. EffectClass=SoundEffect
  10577. SFX=1710_Tokee
  10578. Duration=INFINITE
  10579.  
  10580. [EFFECT-20062]
  10581. EffectClass=SoundEffect
  10582. SFX=1725_Muspelheim
  10583. Duration=INFINITE
  10584.  
  10585. [EFFECT-20063]
  10586. EffectClass=SoundEffect
  10587. SFX=1725_Surti_Alpha
  10588. Duration=INFINITE
  10589.  
  10590. [EFFECT-20064]
  10591. EffectClass=SoundEffect
  10592. SFX=1740_Jotunheim
  10593. Duration=INFINITE
  10594.  
  10595. [EFFECT-20065]
  10596. EffectClass=SoundEffect
  10597. SFX=1755_Modi
  10598. Duration=INFINITE
  10599.  
  10600. ;******************** 1065 hunting grounds *********************
  10601.  
  10602. [EFFECT-20066]
  10603. EffectClass=SoundEffect
  10604. SFX=1065_hunting_grounds.wav
  10605. Duration=INFINITE
  10606.  
  10607.  
  10608. :***** sectors 0973 0974 0975 0983 0984 0985 0993 0994 0995 *************
  10609.  
  10610. [EFFECT-20067]
  10611. EffectClass=SoundEffect
  10612. SFX=0973_earth
  10613. Duration=INFINITE
  10614.  
  10615. [EFFECT-20068]
  10616. Description=Defense turret sound
  10617. EffectClass=SoundEffect
  10618. SFX=0973_weapon_sim
  10619. Duration=INFINITE
  10620.  
  10621. [EFFECT-20069]
  10622. EffectClass=SoundEffect
  10623. SFX=0973_tether
  10624. Duration=INFINITE
  10625.  
  10626. [EFFECT-20070]
  10627. EffectClass=SoundEffect
  10628. SFX=0973_tether_start_point
  10629. Duration=INFINITE
  10630.  
  10631. [EFFECT-20071]
  10632. EffectClass=SoundEffect
  10633. SFX=0973_turret
  10634. Duration=INFINITE
  10635.  
  10636. [EFFECT-20072]
  10637. Description=Jenquai defense turret sound
  10638. EffectClass=SoundEffect
  10639. SFX=0975_weapon_sim_electro
  10640. Duration=INFINITE
  10641.  
  10642. ;******************* 1015 1016 1017 astroids ***************
  10643.  
  10644. [EFFECT-20073]
  10645. EffectClass=SoundEffect
  10646. SFX=1015_Luna
  10647. Duration=INFINITE
  10648.  
  10649. [EFFECT-20074]
  10650. EffectClass=SoundEffect
  10651. SFX=asteroids_sounds_1
  10652. TriggerSFXMinElapsedTime=5
  10653. TriggerSFXMaxElapsedTime=10
  10654. TriggerSFXRadius=13000.00
  10655.  
  10656. [EFFECT-20075]
  10657. EffectClass=SoundEffect
  10658. SFX=asteroids_sounds_2
  10659. TriggerSFXMinElapsedTime=5
  10660. TriggerSFXMaxElapsedTime=10
  10661. TriggerSFXRadius=4000
  10662.  
  10663. [EFFECT-20076]
  10664. EffectClass=SoundEffect
  10665. SFX=asteroids_sounds_3
  10666. TriggerSFXMinElapsedTime=5
  10667. TriggerSFXMaxElapsedTime=10
  10668. TriggerSFXRadius=7500
  10669.  
  10670. ;*********** 1755 Modi Sun **************
  10671.  
  10672. [EFFECT-20077]
  10673. EffectClass=SoundEffect
  10674. SFX=1755_Modi_Sun
  10675. Duration=INFINITE
  10676.  
  10677. ;***** 1015 1016 1017 abandoned ship yard/Busted Cap Ship *******
  10678.  
  10679. [EFFECT-20078]
  10680. EffectClass=SoundEffect
  10681. SFX=1015_abandoned_shipyard
  10682. Duration=INFINITE
  10683.  
  10684. [EFFECT-20079]
  10685. EffectClass=SoundEffect
  10686. SFX=1015_scrap_hulk_01
  10687. TriggerSFXMinElapsedTime=5
  10688. TriggerSFXMaxElapsedTime=10
  10689. TriggerSFXRadius=7500
  10690.  
  10691. [EFFECT-20080]
  10692. EffectClass=SoundEffect
  10693. SFX=1015_scrap_hulk_02
  10694. TriggerSFXMinElapsedTime=5
  10695. TriggerSFXMaxElapsedTime=10
  10696. TriggerSFXRadius=4000
  10697.  
  10698. ;***** 1015 1016 1017 ECS Goliath moth balled *******
  10699.  
  10700. [EFFECT-20081]
  10701. EffectClass=SoundEffect
  10702. SFX=station_ambi_01
  10703. Duration=INFINITE
  10704.  
  10705. ;***** 1015 1016 1017 broken satellite echo foxtrot golf ******
  10706.  
  10707. [EFFECT-20082]
  10708. EffectClass=SoundEffect
  10709. SFX=distress_becon_01
  10710. Duration=INFINITE
  10711.  
  10712. ;***** 1015 1016 1017 disabled Ship Alpha Bravo & Charlie ******
  10713.  
  10714. [EFFECT-20083]
  10715. EffectClass=SoundEffect
  10716. SFX=station_ambi_22
  10717. Duration=INFINITE
  10718.  
  10719. ;***** sectors 1020 1021 1022 ***********************
  10720.  
  10721. [EFFECT-20084]
  10722. EffectClass=SoundEffect
  10723. SFX=1020_Earth
  10724. Duration=INFINITE
  10725.  
  10726. [EFFECT-20085]
  10727. EffectClass=SoundEffect
  10728. SFX=1020_TAS_Balor
  10729. Duration=INFINITE
  10730.  
  10731. [EFFECT-20086]
  10732. EffectClass=SoundEffect
  10733. SFX=1020_Volatile_Ship
  10734. Duration=INFINITE
  10735.  
  10736. [EFFECT-20087]
  10737. EffectClass=SoundEffect
  10738. SFX=1020_Volatile_Ship_effect
  10739. Duration=INFINITE
  10740.  
  10741. [EFFECT-20088]
  10742. EffectClass=SoundEffect
  10743. SFX=1020_Caithan_Solar_Array
  10744. Duration=INFINITE
  10745.  
  10746. [EFFECT-20089]
  10747. EffectClass=SoundEffect
  10748. SFX=1020_earth_beltway_1
  10749. Duration=INFINITE
  10750.  
  10751. [EFFECT-20090]
  10752. EffectClass=SoundEffect
  10753. SFX=1020_EarthCorps_Sector_Command
  10754. Duration=INFINITE
  10755.  
  10756. [EFFECT-20091]
  10757. EffectClass=SoundEffect
  10758. SFX=1020_Levitan
  10759. TriggerSFXMinElapsedTime=5
  10760. TriggerSFXMaxElapsedTime=10
  10761. TriggerSFXRadius=1600
  10762.  
  10763. [EFFECT-20092]
  10764. EffectClass=SoundEffect
  10765. SFX=1020_Salvage_station
  10766. Duration=INFINITE
  10767.  
  10768. [EFFECT-20093]
  10769. EffectClass=SoundEffect
  10770. SFX=1020_TAS_Connla
  10771. Duration=INFINITE
  10772.  
  10773. [EFFECT-20094]
  10774. EffectClass=SoundEffect
  10775. SFX=1020_Waste_Disposal_Station
  10776. Duration=INFINITE
  10777.  
  10778. [EFFECT-20305]
  10779. ; -o- PSM entry 08/05/02
  10780. ; TERRAN STATIONS - LARGE RADIUS
  10781. ; All 4 voices
  10782. EffectClass=SoundEffect
  10783. SFX=1060_EarthStation_TrafficController
  10784. Duration=INFINITE
  10785. SFX2D=TRUE
  10786. TriggerSFXMinElapsedTime=20
  10787. TriggerSFXMaxElapsedTime=45
  10788. TriggerSFXRadius=40000
  10789.  
  10790. [EFFECT-20306]
  10791. ; -o- PSM entry 08/05/02
  10792. ; TERRAN STATIONS - SMALL RADIUS
  10793. ; All 4 voices
  10794. EffectClass=SoundEffect
  10795. SFX=1060_EarthStation_TrafficController
  10796. Duration=INFINITE
  10797. SFX2D=TRUE
  10798. TriggerSFXMinElapsedTime=20
  10799. TriggerSFXMaxElapsedTime=45
  10800. TriggerSFXRadius=15000
  10801.  
  10802. [EFFECT-20307]
  10803. ; -o- PSM entry 08/05/02
  10804. ; TERRAN STATIONS - VERY LARGE RADIUS
  10805. ; Voice 1 and 3    (deep male and female)
  10806. EffectClass=SoundEffect
  10807. SFX=EarthStation_TrafficController_DeepVoices
  10808. Duration=INFINITE
  10809. SFX2D=TRUE
  10810. TriggerSFXMinElapsedTime=20
  10811. TriggerSFXMaxElapsedTime=45
  10812. TriggerSFXRadius=65000
  10813.  
  10814. [EFFECT-20308]
  10815. ; -o- PSM entry 08/05/02
  10816. ; PROGEN SABINE STATIONS - LARGE RADIUS
  10817. ; All 4 voices
  10818. EffectClass=SoundEffect
  10819. SFX=SabineStation_TrafficController
  10820. Duration=INFINITE
  10821. SFX2D=TRUE
  10822. TriggerSFXMinElapsedTime=20
  10823. TriggerSFXMaxElapsedTime=45
  10824. TriggerSFXRadius=40000
  10825.  
  10826. [EFFECT-20309]
  10827. ; -o- PSM entry 08/05/02
  10828. ; PROGEN SABINE STATIONS - SMALL RADIUS
  10829. ; All 4 voices
  10830. EffectClass=SoundEffect
  10831. SFX=SabineStation_TrafficController
  10832. Duration=INFINITE
  10833. SFX2D=TRUE
  10834. TriggerSFXMinElapsedTime=20
  10835. TriggerSFXMaxElapsedTime=45
  10836. TriggerSFXRadius=15000
  10837.  
  10838. [EFFECT-20310]
  10839. ; -o- PSM entry 08/05/02
  10840. ; PROGEN CENTURIATA STATIONS - LARGE RADIUS
  10841. ; All 4 voices
  10842. EffectClass=SoundEffect
  10843. SFX=CenturiataStation_TrafficController
  10844. Duration=INFINITE
  10845. SFX2D=TRUE
  10846. TriggerSFXMinElapsedTime=20
  10847. TriggerSFXMaxElapsedTime=45
  10848. TriggerSFXRadius=40000
  10849.  
  10850. [EFFECT-20311]
  10851. ; -o- PSM entry 08/05/02
  10852. ; PROGEN CENTURIATA STATIONS - SMALL RADIUS
  10853. ; All 4 voices
  10854. EffectClass=SoundEffect
  10855. SFX=CenturiataStation_TrafficController
  10856. Duration=INFINITE
  10857. SFX2D=TRUE
  10858. TriggerSFXMinElapsedTime=20
  10859. TriggerSFXMaxElapsedTime=45
  10860. TriggerSFXRadius=15000
  10861.  
  10862.  
  10863. ;*********** 1036 1037 1038 **************
  10864.  
  10865. [EFFECT-20095]
  10866. EffectClass=SoundEffect
  10867. SFX=1036_Forgestone_Alpha
  10868. Duration=INFINITE
  10869.  
  10870. [EFFECT-20096]
  10871. EffectClass=SoundEffect
  10872. SFX=1036_Phobos
  10873. Duration=INFINITE
  10874.  
  10875. [EFFECT-20097]
  10876. EffectClass=SoundEffect
  10877. SFX=1036_White_Fire_Alpha
  10878. Duration=INFINITE
  10879.  
  10880. [EFFECT-20098]
  10881. EffectClass=SoundEffect
  10882. SFX=1036_Trade_Dock_Fire_1
  10883. Duration=INFINITE
  10884.  
  10885. [EFFECT-20099]
  10886. EffectClass=SoundEffect
  10887. SFX=asteroids_sounds_4
  10888. TriggerSFXMinElapsedTime=5
  10889. TriggerSFXMaxElapsedTime=10
  10890. TriggerSFXRadius=25000.00
  10891.  
  10892. [EFFECT-20100]
  10893. EffectClass=SoundEffect
  10894. SFX=1036_Progen_Cargo_Tug
  10895. Duration=INFINITE
  10896.  
  10897. [EFFECT-20101]
  10898. EffectClass=SoundEffect
  10899. SFX=asteroids_sounds_5
  10900. TriggerSFXMinElapsedTime=5
  10901. TriggerSFXMaxElapsedTime=10
  10902. TriggerSFXRadius=12000
  10903.  
  10904. ;*********** 1052 1053 1054 ***********
  10905.  
  10906. [EFFECT-20102]
  10907. EffectClass=SoundEffect
  10908. SFX=1052_Io
  10909. Duration=INFINITE
  10910.  
  10911. [EFFECT-20103]
  10912. EffectClass=SoundEffect
  10913. SFX=1052_Wrecked_Ship
  10914. TriggerSFXMinElapsedTime=5
  10915. TriggerSFXMaxElapsedTime=10
  10916. TriggerSFXRadius=21000.0
  10917.  
  10918. [EFFECT-20104]
  10919. EffectClass=SoundEffect
  10920. SFX=asteroids_sounds_6
  10921. TriggerSFXMinElapsedTime=5
  10922. TriggerSFXMaxElapsedTime=10
  10923. TriggerSFXRadius=13000.0
  10924.  
  10925.  
  10926.  
  10927. ;************ 1055 1056 1057 ************
  10928.  
  10929. [EFFECT-20105]
  10930. EffectClass=SoundEffect
  10931. SFX=1055_Europa
  10932. Duration=INFINITE
  10933.  
  10934.  
  10935. [EFFECT-20106]
  10936. EffectClass=SoundEffect
  10937. SFX=1055_Vishaari_Upgrade_Yard
  10938. Duration=INFINITE
  10939.  
  10940. [EFFECT-20107]
  10941. EffectClass=SoundEffect
  10942. SFX=1055_Hunting_Beacon
  10943. Duration=INFINITE
  10944.  
  10945. [EFFECT-20108]
  10946. EffectClass=SoundEffect
  10947. SFX=1055_Hunting_Beacon_2
  10948. Duration=INFINITE
  10949.  
  10950.  
  10951. [EFFECT-20109]
  10952. EffectClass=SoundEffect
  10953. SFX=First_Steps_of_the_Shinwa
  10954. Duration=INFINITE
  10955.  
  10956. ;***** see effect 373 for landing guiding light fx *****
  10957.  
  10958.  
  10959. ;***** 1030 1031 1032 ********
  10960.  
  10961. [EFFECT-20110]
  10962. EffectClass=SoundEffect
  10963. SFX=1030_Mars
  10964. Duration=INFINITE
  10965.  
  10966. [EFFECT-20111]
  10967. EffectClass=SoundEffect
  10968. SFX=1030_Deimos
  10969. Duration=INFINITE
  10970.  
  10971. [EFFECT-20112]
  10972. EffectClass=SoundEffect
  10973. SFX=1030_Comm_Dish
  10974. Duration=INFINITE
  10975.  
  10976. [EFFECT-20113]
  10977. EffectClass=SoundEffect
  10978. SFX=1030_Comm_Dish_1
  10979. Duration=INFINITE
  10980.  
  10981. [EFFECT-20114]
  10982. EffectClass=SoundEffect
  10983. SFX=1030_Junk_Bone_1
  10984. TriggerSFXMinElapsedTime=5
  10985. TriggerSFXMaxElapsedTime=15
  10986. TriggerSFXRadius=2500.0
  10987.  
  10988.  
  10989. ;*************** more 1060 earth **********
  10990.  
  10991. [EFFECT-20115]
  10992. EffectClass=SoundEffect
  10993. SFX=1060_GetCo_Research_Station
  10994. Duration=INFINITE
  10995.  
  10996. [EFFECT-20116]
  10997. EffectClass=SoundEffect
  10998. SFX=1060_GetCo_Sales_Office
  10999. Duration=INFINITE
  11000.  
  11001. ;******** 1060 1065 1070 Group shrine ***********
  11002.  
  11003. [EFFECT-20235]
  11004. EffectClass=SoundEffect
  11005. SFX=sec_1060_ter_grp_shrine
  11006. Duration=INFINITE
  11007.  
  11008. ;*************** more 1065 Mars **********
  11009.  
  11010. [EFFECT-20117]
  11011. EffectClass=SoundEffect
  11012. SFX=1065_crystal_asteroid_1
  11013. Duration=INFINITE
  11014.  
  11015. ;********* 1070 Jupiter *************
  11016.  
  11017. [EFFECT-20118]
  11018. EffectClass=SoundEffect
  11019. SFX=1070_Jupiter
  11020. Duration=INFINITE
  11021.  
  11022. [EFFECT-20119]
  11023. EffectClass=SoundEffect
  11024. SFX=1070_Adrastrea
  11025. Duration=INFINITE
  11026.  
  11027. [EFFECT-20120]
  11028. EffectClass=SoundEffect
  11029. SFX=1070_Amalthea
  11030. Duration=INFINITE
  11031.  
  11032. [EFFECT-20121]
  11033. EffectClass=SoundEffect
  11034. SFX=asteroids_sounds_7
  11035. TriggerSFXMinElapsedTime=5
  11036. TriggerSFXMaxElapsedTime=10
  11037. TriggerSFXRadius=41000.0
  11038.  
  11039. [EFFECT-20122]
  11040. EffectClass=SoundEffect
  11041. SFX=1070_Jove_Piece
  11042. Duration=INFINITE
  11043.  
  11044. [EFFECT-20123]
  11045. EffectClass=SoundEffect
  11046. SFX=1070_Jove_wreckage
  11047. TriggerSFXMinElapsedTime=5
  11048. TriggerSFXMaxElapsedTime=10
  11049. TriggerSFXRadius=11000.0
  11050.  
  11051. [EFFECT-20124]
  11052. EffectClass=SoundEffect
  11053. SFX=1070_Looter Hovel
  11054. Duration=INFINITE
  11055.  
  11056. [EFFECT-20125]
  11057. EffectClass=SoundEffect
  11058. SFX=1070_Metis
  11059. Duration=INFINITE
  11060.  
  11061. [EFFECT-20126]
  11062. EffectClass=SoundEffect
  11063. SFX=1070_Ruins_of_Jove_City
  11064. Duration=INFINITE
  11065.  
  11066. [EFFECT-20127]
  11067. EffectClass=SoundEffect
  11068. SFX=1070_Comm_Relay
  11069. Duration=INFINITE
  11070.  
  11071. [EFFECT-20128]
  11072. EffectClass=SoundEffect
  11073. SFX=1070_Comm_Relay_1
  11074. Duration=INFINITE
  11075.  
  11076. [EFFECT-20129]
  11077. EffectClass=SoundEffect
  11078. SFX=1070_Sharyun_Tear
  11079. Duration=INFINITE
  11080.  
  11081. [EFFECT-20130]
  11082. EffectClass=SoundEffect
  11083. SFX=1070_Schinwa_Security
  11084. Duration=INFINITE
  11085.  
  11086. [EFFECT-20131]
  11087. EffectClass=SoundEffect
  11088. SFX=1070_Schinwa_Security_1
  11089. Duration=INFINITE
  11090.  
  11091. ;******** 1071 Saturn *************
  11092.  
  11093. [EFFECT-20132]
  11094. EffectClass=SoundEffect
  11095. SFX=1071_Abandoned_Starbase
  11096. Duration=INFINITE
  11097.  
  11098. [EFFECT-20133]
  11099. EffectClass=SoundEffect
  11100. SFX=1071_Abandoned_Starbase_1
  11101. Duration=INFINITE
  11102.  
  11103. [EFFECT-20134]
  11104. EffectClass=SoundEffect
  11105. SFX=1071_Saturn
  11106. Duration=INFINITE
  11107.  
  11108. [EFFECT-20135]
  11109. EffectClass=SoundEffect
  11110. SFX=1071_Saturn_Hub_Relay
  11111. Duration=INFINITE
  11112.  
  11113. [EFFECT-20136]
  11114. EffectClass=SoundEffect
  11115. SFX=1071_Debris
  11116. TriggerSFXMinElapsedTime=5
  11117. TriggerSFXMaxElapsedTime=10
  11118. TriggerSFXRadius=11000.0
  11119.  
  11120. [EFFECT-20137]
  11121. EffectClass=SoundEffect
  11122. SFX=1071_Destroid_Terren_Capship
  11123. TriggerSFXMinElapsedTime=5
  11124. TriggerSFXMaxElapsedTime=10
  11125. TriggerSFXRadius=5000.0
  11126.  
  11127. [EFFECT-20138]
  11128. EffectClass=SoundEffect
  11129. SFX=1071_Douglas_K
  11130. Duration=INFINITE
  11131.  
  11132. [EFFECT-20139]
  11133. EffectClass=SoundEffect
  11134. SFX=1071_Saturn_3
  11135. Duration=INFINITE
  11136.  
  11137.  
  11138. ;********** 1075 Akeron's Gate **********
  11139.  
  11140. [EFFECT-20140]
  11141. EffectClass=SoundEffect
  11142. SFX=asteroids_sounds_8
  11143. TriggerSFXMinElapsedTime=5
  11144. TriggerSFXMaxElapsedTime=10
  11145. TriggerSFXRadius=70000.0
  11146.  
  11147. [EFFECT-20141]
  11148. EffectClass=SoundEffect
  11149. SFX=asteroids_sounds_9
  11150. TriggerSFXMinElapsedTime=5
  11151. TriggerSFXMaxElapsedTime=5
  11152. TriggerSFXRadius=70000.0
  11153.  
  11154. ;********** 1076 Asteroidbelt Alpha ********
  11155.  
  11156. [EFFECT-20142]
  11157. EffectClass=SoundEffect
  11158. SFX=asteroids_sounds_10
  11159. TriggerSFXMinElapsedTime=5
  11160. TriggerSFXMaxElapsedTime=10
  11161. TriggerSFXRadius=300000.0
  11162.  
  11163. [EFFECT-20143]
  11164. EffectClass=SoundEffect
  11165. SFX=asteroids_sounds_11
  11166. TriggerSFXMinElapsedTime=5
  11167. TriggerSFXMaxElapsedTime=5
  11168. TriggerSFXRadius=300000.0
  11169.  
  11170. [EFFECT-20144]
  11171. EffectClass=SoundEffect
  11172. SFX=1076_Border_Demarcation
  11173. Duration=INFINITE
  11174.  
  11175. [EFFECT-20145]
  11176. EffectClass=SoundEffect
  11177. SFX=1076_Signal_Amp
  11178. Duration=INFINITE
  11179.  
  11180. [EFFECT-20146]
  11181. EffectClass=SoundEffect
  11182. SFX=1076_EarthCorps_Guard_Ship
  11183. Duration=INFINITE
  11184.  
  11185. [EFFECT-20147]
  11186. EffectClass=SoundEffect
  11187. SFX=1076_EarthCorps_Guard_Ship_1
  11188. Duration=INFINITE
  11189.  
  11190. [EFFECT-20148]
  11191. EffectClass=SoundEffect
  11192. SFX=1076_IC_Sector_Head
  11193. Duration=INFINITE
  11194.  
  11195. ;******** 1077 Asteroid Belt beta ***********
  11196.  
  11197. [EFFECT-20149]
  11198. EffectClass=SoundEffect
  11199. SFX=1077_asdf
  11200. Duration=INFINITE
  11201.  
  11202. [EFFECT-20150]
  11203. EffectClass=SoundEffect
  11204. SFX=1077_Gate_War_Hulk
  11205. Duration=INFINITE
  11206.  
  11207. [EFFECT-20205]
  11208. EffectClass=SoundEffect
  11209. SFX=1077_Garvity_Gen
  11210. Duration=INFINITE
  11211.  
  11212. ;******** 1079 Asteroid Belt gamma ***********
  11213.  
  11214. [EFFECT-20206]
  11215. EffectClass=SoundEffect
  11216. SFX=1079_Comm_relay
  11217. Duration=INFINITE
  11218.  
  11219. [EFFECT-20207]
  11220. EffectClass=SoundEffect
  11221. SFX=1079_Miers_Perch
  11222. Duration=INFINITE
  11223.  
  11224. [EFFECT-20208]
  11225. EffectClass=SoundEffect
  11226. SFX=1079_Progen_CapShip_4
  11227. Duration=INFINITE
  11228.  
  11229. [EFFECT-20209]
  11230. EffectClass=SoundEffect
  11231. SFX=1079_Progen_CapShip_1
  11232. Duration=INFINITE
  11233.  
  11234. [EFFECT-20210]
  11235. EffectClass=SoundEffect
  11236. SFX=1079_Progen_Sat
  11237. Duration=INFINITE
  11238.  
  11239. [EFFECT-20211]
  11240. EffectClass=SoundEffect
  11241. SFX=1079_Progen_Sat_1
  11242. Duration=INFINITE
  11243.  
  11244. [EFFECT-20212]
  11245. EffectClass=SoundEffect
  11246. SFX=1079_Progen_Warrior_1
  11247. Duration=INFINITE
  11248.  
  11249. [EFFECT-20317]
  11250. ; -o- PSM entry 08/09/02
  11251. ; DET ONOROM STATION - LARGE RADIUS
  11252. ; Voice 3
  11253. EffectClass=SoundEffect
  11254. SFX=DETOnorom_TrafficController
  11255. Duration=INFINITE
  11256. SFX2D=TRUE
  11257. TriggerSFXMinElapsedTime=20
  11258. TriggerSFXMaxElapsedTime=45
  11259. TriggerSFXRadius=40000
  11260.  
  11261.  
  11262. ;********** 1115 Aganiu **************
  11263.  
  11264. [EFFECT-20213]
  11265. EffectClass=SoundEffect
  11266. SFX=1115_Aganju
  11267. Duration=INFINITE
  11268.  
  11269.  
  11270. ;********* 1425 Zwethander ***********
  11271.  
  11272. [EFFECT-20214]
  11273. EffectClass=SoundEffect
  11274. SFX=1425_Zwethander
  11275. Duration=INFINITE
  11276.  
  11277. [EFFECT-20215]
  11278. EffectClass=SoundEffect
  11279. SFX=1425_Abelard
  11280. Duration=INFINITE
  11281.  
  11282. [EFFECT-20216]
  11283. EffectClass=SoundEffect
  11284. SFX=1425_Augustine
  11285. Duration=INFINITE
  11286.  
  11287. [EFFECT-20217]
  11288. EffectClass=SoundEffect
  11289. SFX=1425_Dock
  11290. Duration=INFINITE
  11291.  
  11292. [EFFECT-20218]
  11293. EffectClass=SoundEffect
  11294. SFX=1425_Motor_Pool
  11295. Duration=INFINITE
  11296.  
  11297. [EFFECT-20236]
  11298. EffectClass=SoundEffect
  11299. SFX=sec_1425_earth_core_hi_cmd
  11300. Duration=INFINITE
  11301.  
  11302. [EFFECT-20237]
  11303. EffectClass=SoundEffect
  11304. SFX=sec_1425_ehc_electric
  11305. Duration=INFINITE
  11306.  
  11307. ;********** 1430 Witberg **************
  11308.  
  11309. [EFFECT-20255]
  11310. EffectClass=SoundEffect
  11311. SFX=1430_Witberg
  11312. Duration=INFINITE
  11313.  
  11314. [EFFECT-20256]
  11315. EffectClass=SoundEffect
  11316. SFX=1430_Othman
  11317. Duration=INFINITE
  11318.  
  11319. ;********* 1493 Zweihander Planet *********
  11320.  
  11321. [EFFECT-20219]
  11322. EffectClass=SoundEffect
  11323. SFX=1439_Jagerstadt_City
  11324. Duration=INFINITE
  11325.  
  11326. [EFFECT-20220]
  11327. EffectClass=SoundEffect
  11328. SFX=1439_Clouds
  11329. Duration=INFINITE
  11330.  
  11331. [EFFECT-20222]
  11332. EffectClass=SoundEffect
  11333. SFX=1439_Docking_Plat
  11334. Duration=INFINITE
  11335.  
  11336. [EFFECT-20223]
  11337. EffectClass=SoundEffect
  11338. SFX=1439_Meteorological
  11339. Duration=INFINITE
  11340.  
  11341. [EFFECT-20224]
  11342. EffectClass=SoundEffect
  11343. SFX=1439_Defense_Plat
  11344. Duration=INFINITE
  11345.  
  11346.  
  11347. ;********** 1505 Antares Frontier **************
  11348.  
  11349. [EFFECT-20293]
  11350. EffectClass=SoundEffect
  11351. SFX=1505_Research_Probe_Frozen_Whisper
  11352. Duration=INFINITE
  11353.  
  11354. [EFFECT-20225]
  11355. EffectClass=SoundEffect
  11356. SFX=asteroids_sounds_12
  11357. TriggerSFXMinElapsedTime=5
  11358. TriggerSFXMaxElapsedTime=10
  11359. TriggerSFXRadius=55000.0
  11360.  
  11361. [EFFECT-20226]
  11362. EffectClass=SoundEffect
  11363. SFX=asteroids_sounds_13
  11364. TriggerSFXMinElapsedTime=5
  11365. TriggerSFXMaxElapsedTime=5
  11366. TriggerSFXRadius=55000.0
  11367.  
  11368. [EFFECT-20227]
  11369. EffectClass=SoundEffect
  11370. SFX=1505_sector_gate_under
  11371. Duration=INFINITE
  11372.  
  11373. ;********** 1705 Valkyrie Twins **************
  11374.  
  11375. [EFFECT-20327]
  11376. EffectClass=SoundEffect
  11377. SFX=1705_Aragoth_Station
  11378. Duration=INFINITE
  11379.  
  11380. [EFFECT-20228]
  11381. EffectClass=SoundEffect
  11382. SFX=1705_Hagoths_Weft
  11383. Duration=INFINITE
  11384.  
  11385. [EFFECT-20229]
  11386. EffectClass=SoundEffect
  11387. SFX=1705_Hagoths_Weft_1
  11388. Duration=INFINITE
  11389.  
  11390.  
  11391. ;********** 1710 Aragoth Prime **************
  11392.  
  11393. [EFFECT-20294]
  11394. EffectClass=SoundEffect
  11395. SFX=1710_Satellite_Communication_Nodes
  11396. Duration=INFINITE
  11397.  
  11398.  
  11399. ;*********** 1715 Varen's Gridle *******************
  11400.  
  11401. [EFFECT-20230]
  11402. EffectClass=SoundEffect
  11403. SFX=asteroids_sounds_14
  11404. TriggerSFXMinElapsedTime=5
  11405. TriggerSFXMaxElapsedTime=5
  11406. TriggerSFXRadius=98000.0
  11407.  
  11408.  
  11409. ;********** 1730 Fenris **************
  11410.  
  11411. [EFFECT-20295]
  11412. EffectClass=SoundEffect
  11413. SFX=1730_Fenris
  11414. Duration=INFINITE
  11415.  
  11416. [EFFECT-20296]
  11417. EffectClass=SoundEffect
  11418. SFX=1730_Fenris_Prime
  11419. Duration=INFINITE
  11420.  
  11421. [EFFECT-20297]
  11422. EffectClass=SoundEffect
  11423. SFX=1730_Observatory_Relay_Nexus
  11424. Duration=INFINITE
  11425.  
  11426. [EFFECT-20298]
  11427. EffectClass=SoundEffect
  11428. SFX=1730_Observer_Relays
  11429. Duration=INFINITE
  11430.  
  11431. [EFFECT-20299]
  11432. EffectClass=SoundEffect
  11433. SFX=1730_Fenris_Observatory
  11434. Duration=INFINITE
  11435.  
  11436.  
  11437. ;********** 1735 Odin Rex **************
  11438.  
  11439. [EFFECT-20300]
  11440. EffectClass=SoundEffect
  11441. SFX=1735_Balder
  11442. Duration=INFINITE
  11443.  
  11444. [EFFECT-20301]
  11445. EffectClass=SoundEffect
  11446. SFX=1735_Hodr
  11447. Duration=INFINITE
  11448.  
  11449. [EFFECT-20302]
  11450. EffectClass=SoundEffect
  11451. SFX=1735_Odin_Rex
  11452. Duration=INFINITE
  11453.  
  11454. [EFFECT-20303]
  11455. EffectClass=SoundEffect
  11456. SFX=1735_Vali
  11457. Duration=INFINITE
  11458.  
  11459. [EFFECT-20304]
  11460. EffectClass=SoundEffect
  11461. SFX=1735_Chavez_Mining_Facility
  11462. Duration=INFINITE
  11463.  
  11464. [EFFECT-20325]
  11465. EffectClass=SoundEffect
  11466. SFX=1735_Chavez_Outpost
  11467. Duration=INFINITE
  11468.  
  11469.  
  11470. ;********** 1740 Jotunheim **************
  11471.  
  11472. [EFFECT-20326]
  11473. EffectClass=SoundEffect
  11474. SFX=1740_Arx_Ymir
  11475. Duration=INFINITE
  11476.  
  11477. [EFFECT-20329]
  11478. EffectClass=SoundEffect
  11479. SFX=1740_Chavez_Camp_2
  11480. Duration=INFINITE
  11481.  
  11482. ;********** 1750 Freya **************
  11483.  
  11484. [EFFECT-20366]
  11485. EffectClass=SoundEffect
  11486. SFX=1750_Brisings_Falk_Folkvang
  11487. Duration=INFINITE
  11488.  
  11489. [EFFECT-20367]
  11490. EffectClass=SoundEffect
  11491. SFX=1750_Freya
  11492. Duration=INFINITE
  11493.  
  11494. [EFFECT-20368]
  11495. EffectClass=SoundEffect
  11496. SFX=1750_Seidr
  11497. Duration=INFINITE
  11498.  
  11499. [EFFECT-20328]
  11500. EffectClass=SoundEffect
  11501. SFX=1750_Nishara_Maru
  11502. Duration=INFINITE
  11503.  
  11504. ;********** 1910 Kailaasa **************
  11505.  
  11506. [EFFECT-20257]
  11507. EffectClass=SoundEffect
  11508. SFX=1910_Kailassa
  11509. Duration=INFINITE
  11510.  
  11511. [EFFECT-20258]
  11512. EffectClass=SoundEffect
  11513. SFX=1910_Shakti
  11514. Duration=INFINITE
  11515.  
  11516. [EFFECT-20259]
  11517. EffectClass=SoundEffect
  11518. SFX=1910_Uma
  11519. Duration=INFINITE
  11520.  
  11521.  
  11522. ;********* now pointer ***************
  11523.  
  11524.  
  11525. ;********** 1920 Yokan **************
  11526.  
  11527. [EFFECT-20260]
  11528. EffectClass=SoundEffect
  11529. SFX=1920_Yokan
  11530. Duration=INFINITE
  11531.  
  11532. [EFFECT-20330]
  11533. EffectClass=SoundEffect
  11534. SFX=1920_Jenquai_Cap_Ship
  11535. Duration=INFINITE
  11536.  
  11537.  
  11538. ;********** 1925 Dahin **************
  11539.  
  11540. [EFFECT-20261]
  11541. EffectClass=SoundEffect
  11542. SFX=1925_Dahin
  11543. Duration=INFINITE
  11544.  
  11545. [EFFECT-20262]
  11546. EffectClass=SoundEffect
  11547. SFX=1925_Hau
  11548. Duration=INFINITE
  11549.  
  11550.  
  11551. ;********** 1935 Vishao's Cove **************
  11552.  
  11553. [EFFECT-20331]
  11554. EffectClass=SoundEffect
  11555. SFX=1935_Defense_Turrets
  11556. Duration=INFINITE
  11557.  
  11558.  
  11559. ;********** 2130 Roc **************
  11560.  
  11561. [EFFECT-20332]
  11562. EffectClass=SoundEffect
  11563. SFX=2130_Pax_Inviticus
  11564. Duration=INFINITE
  11565.  
  11566. [EFFECT-20333]
  11567. EffectClass=SoundEffect
  11568. SFX=2130_Sabine_Construction_Depot
  11569. Duration=INFINITE
  11570.  
  11571. [EFFECT-20334]
  11572. EffectClass=SoundEffect
  11573. SFX=2130_Nav-Pathway_Construction
  11574. Duration=INFINITE
  11575.  
  11576.  
  11577. ;********** 2210 Endriago **************
  11578.  
  11579. [EFFECT-20263]
  11580. EffectClass=SoundEffect
  11581. SFX=2210_Endriago
  11582. Duration=INFINITE
  11583.  
  11584. [EFFECT-20335]
  11585. EffectClass=SoundEffect
  11586. SFX=2210_Comet_Busters
  11587. Duration=INFINITE
  11588.  
  11589. [EFFECT-20336]
  11590. EffectClass=SoundEffect
  11591. SFX=2210_Genetic_Repository_Station
  11592. Duration=INFINITE
  11593.  
  11594. [EFFECT-20337]
  11595. EffectClass=SoundEffect
  11596. SFX=2210_Genetic_Repository_Cells
  11597. Duration=INFINITE
  11598.  
  11599. [EFFECT-20338]
  11600. EffectClass=SoundEffect
  11601. SFX=2210_Genetic_Scanning_Probes
  11602. Duration=INFINITE
  11603.  
  11604.  
  11605. ;********** 2215 Lagarto **************
  11606.  
  11607. [EFFECT-20264]
  11608. EffectClass=SoundEffect
  11609. SFX=2215_Guijo
  11610. Duration=INFINITE
  11611.  
  11612. [EFFECT-20265]
  11613. EffectClass=SoundEffect
  11614. SFX=2215_Lagarto
  11615. Duration=INFINITE
  11616.  
  11617. [EFFECT-20266]
  11618. EffectClass=SoundEffect
  11619. SFX=2215_Risco
  11620. Duration=INFINITE
  11621.  
  11622. [EFFECT-20339]
  11623. EffectClass=SoundEffect
  11624. SFX=2215_Lagarto_Observatory
  11625. Duration=INFINITE
  11626.  
  11627.  
  11628. ;********** 3515 Primus **************
  11629.  
  11630. [EFFECT-20267]
  11631. EffectClass=SoundEffect
  11632. SFX=3515_Corpus_Hades
  11633. Duration=INFINITE
  11634.  
  11635. [EFFECT-20268]
  11636. EffectClass=SoundEffect
  11637. SFX=3515_Primus
  11638. Duration=INFINITE
  11639.  
  11640. [EFFECT-20340]
  11641. EffectClass=SoundEffect
  11642. SFX=3515_Centuriata_Outpost
  11643. Duration=INFINITE
  11644.  
  11645. [EFFECT-20341]
  11646. EffectClass=SoundEffect
  11647. SFX=3515_Progen_Construction_Project
  11648. Duration=INFINITE
  11649.  
  11650. [EFFECT-20342]
  11651. EffectClass=SoundEffect
  11652. SFX=3515_Progen_Construction_Project_Creak
  11653. Duration=INFINITE
  11654.  
  11655. [EFFECT-20343]
  11656. EffectClass=SoundEffect
  11657. SFX=3515_Tiberius_Shipyard_Duo
  11658. Duration=INFINITE
  11659.  
  11660.  
  11661. ;********** 3530 Primus **************
  11662.  
  11663. [EFFECT-20269]
  11664. EffectClass=SoundEffect
  11665. SFX=3530_Brattus
  11666. Duration=INFINITE
  11667.  
  11668. [EFFECT-20270]
  11669. EffectClass=SoundEffect
  11670. SFX=3530_Leviticus
  11671. Duration=INFINITE
  11672.  
  11673. [EFFECT-20271]
  11674. EffectClass=SoundEffect
  11675. SFX=3530_Tarsis
  11676. Duration=INFINITE
  11677.  
  11678. [EFFECT-20344]
  11679. EffectClass=SoundEffect
  11680. SFX=3530_Lan_Leung_Dan
  11681. Duration=INFINITE
  11682.  
  11683. [EFFECT-20345]
  11684. EffectClass=SoundEffect
  11685. SFX=3530_Pax_Gravitus
  11686. Duration=INFINITE
  11687.  
  11688.  
  11689. ;********** 4015 New Edinburgh **************
  11690.  
  11691. [EFFECT-20272]
  11692. EffectClass=SoundEffect
  11693. SFX=4015_Loch_Brae
  11694. Duration=INFINITE
  11695.  
  11696. [EFFECT-20273]
  11697. EffectClass=SoundEffect
  11698. SFX=4015_Loch_Mar
  11699. Duration=INFINITE
  11700.  
  11701. [EFFECT-20274]
  11702. EffectClass=SoundEffect
  11703. SFX=4015_New_Edinburgh
  11704. Duration=INFINITE
  11705.  
  11706. [EFFECT-202346]
  11707. EffectClass=SoundEffect
  11708. SFX=4015_Somerled_Station
  11709. Duration=INFINITE
  11710.  
  11711.  
  11712. ;********** 4025 Inverness **************
  11713.  
  11714. [EFFECT-20275]
  11715. EffectClass=SoundEffect
  11716. SFX=4025_Inverness
  11717. Duration=INFINITE
  11718.  
  11719. [EFFECT-20347]
  11720. EffectClass=SoundEffect
  11721. SFX=4025_Nessie_Rumble
  11722. Duration=INFINITE
  11723.  
  11724. [EFFECT-20348]
  11725. EffectClass=SoundEffect
  11726. SFX=4025_Nessie_Station
  11727. Duration=INFINITE
  11728.  
  11729.  
  11730. ;********** 4030 Arduinne **************
  11731.  
  11732. [EFFECT-20276]
  11733. EffectClass=SoundEffect
  11734. SFX=4030_Arduinne
  11735. Duration=INFINITE
  11736.  
  11737. [EFFECT-20277]
  11738. EffectClass=SoundEffect
  11739. SFX=4030_Glasgow
  11740. Duration=INFINITE
  11741.  
  11742. [EFFECT-20278]
  11743. EffectClass=SoundEffect
  11744. SFX=4030_Lomond
  11745. Duration=INFINITE
  11746.  
  11747. [EFFECT-20279]
  11748. EffectClass=SoundEffect
  11749. SFX=4030_Shetland
  11750. Duration=INFINITE
  11751.  
  11752. [EFFECT-20349]
  11753. EffectClass=SoundEffect
  11754. SFX=4030_Destroyed_Moon_Core
  11755. Duration=INFINITE
  11756.  
  11757.  
  11758. ;********** 4115 Xipe Totec **************
  11759.  
  11760. [EFFECT-20280]
  11761. EffectClass=SoundEffect
  11762. SFX=4115_Xipe_Totec
  11763. Duration=INFINITE
  11764.  
  11765. [EFFECT-20350]
  11766. EffectClass=SoundEffect
  11767. SFX=4115_Prasad_Station
  11768. Duration=INFINITE
  11769.  
  11770. [EFFECT-20351]
  11771. EffectClass=SoundEffect
  11772. SFX=4115_Barrier_Emitters
  11773. Duration=INFINITE
  11774.  
  11775. [EFFECT-20352]
  11776. EffectClass=SoundEffect
  11777. SFX=4115_Barrier_Generators
  11778. Duration=INFINITE
  11779.  
  11780. [EFFECT-20353]
  11781. EffectClass=SoundEffect
  11782. SFX=4115_Prasad_Station_Psi_Shield
  11783. Duration=INFINITE
  11784.  
  11785.  
  11786. ;********** 4120 Swooping Eagle **************
  11787.  
  11788. [EFFECT-20281]
  11789. EffectClass=SoundEffect
  11790. SFX=4120_Swooping_Eagle
  11791. Duration=INFINITE
  11792.  
  11793. [EFFECT-20354]
  11794. EffectClass=SoundEffect
  11795. SFX=4120_Jubei_Defense_Drones
  11796. Duration=INFINITE
  11797.  
  11798. [EFFECT-20355]
  11799. EffectClass=SoundEffect
  11800. SFX=4120_Meditation_Chamber
  11801. Duration=INFINITE
  11802.  
  11803. [EFFECT-20356]
  11804. EffectClass=SoundEffect
  11805. SFX=4120_Shrine_of_the_Soul
  11806. Duration=INFINITE
  11807.  
  11808. ;********** 4195 Swooping Eagle Planet *********
  11809.  
  11810. [EFFECT-20238]
  11811. EffectClass=SoundEffect
  11812. SFX=4195_Shinwa_Meditaion_focus
  11813. TriggerSFXMinElapsedTime=1
  11814. TriggerSFXMaxElapsedTime=1
  11815. TriggerSFXRadius=9000.0
  11816.  
  11817. [EFFECT-20239]
  11818. EffectClass=SoundEffect
  11819. SFX=4195_Yasuragi
  11820. Duration=INFINITE
  11821.  
  11822. [EFFECT-20240]
  11823. EffectClass=SoundEffect
  11824. SFX=4195_Master_ChiHans_Dojo
  11825. Duration=INFINITE
  11826.  
  11827.  
  11828. ;********** 4205 Mazzeroth Shear **************
  11829.  
  11830. [EFFECT-20357]
  11831. EffectClass=SoundEffect
  11832. SFX=4205_Warposts
  11833. Duration=INFINITE
  11834.  
  11835.  
  11836. ;********** 4505 Glory's Orbit **************
  11837.  
  11838. [EFFECT-20282]
  11839. EffectClass=SoundEffect
  11840. SFX=4505_Schirra
  11841. Duration=INFINITE
  11842.  
  11843. [EFFECT-20358]
  11844. EffectClass=SoundEffect
  11845. SFX=4505_Jenquai_Memorials
  11846. Duration=INFINITE
  11847.  
  11848. [EFFECT-20359]
  11849. EffectClass=SoundEffect
  11850. SFX=4505_Progen_Memorials
  11851. Duration=INFINITE
  11852.  
  11853. [EFFECT-20360]
  11854. EffectClass=SoundEffect
  11855. SFX=4505_Terran_Memorials
  11856. Duration=INFINITE
  11857.  
  11858. [EFFECT-20361]
  11859. EffectClass=SoundEffect
  11860. SFX=4505_General_Memorials
  11861. Duration=INFINITE
  11862.  
  11863. [EFFECT-20362]
  11864. EffectClass=SoundEffect
  11865. SFX=4505_Mercury_Station
  11866. Duration=INFINITE
  11867.  
  11868.  
  11869. ;********** 4510 Slayton **************
  11870.  
  11871. [EFFECT-20283]
  11872. EffectClass=SoundEffect
  11873. SFX=4510_Slayton
  11874. Duration=INFINITE
  11875.  
  11876.  
  11877. ;********** 4515 Glenn **************
  11878.  
  11879. [EFFECT-20284]
  11880. EffectClass=SoundEffect
  11881. SFX=4515_Glenn
  11882. Duration=INFINITE
  11883.  
  11884.  
  11885. ;********** 4520 Carpenter **************
  11886.  
  11887. [EFFECT-20285]
  11888. EffectClass=SoundEffect
  11889. SFX=4520_Aurora_7
  11890. Duration=INFINITE
  11891.  
  11892. [EFFECT-20286]
  11893. EffectClass=SoundEffect
  11894. SFX=4520_Carpenter
  11895. Duration=INFINITE
  11896.  
  11897.  
  11898. ;********** 4525 Shepard **************
  11899.  
  11900. [EFFECT-20287]
  11901. EffectClass=SoundEffect
  11902. SFX=4525_Shepard
  11903. Duration=INFINITE
  11904.  
  11905. [EFFECT-20363]
  11906. EffectClass=SoundEffect
  11907. SFX=4525_Resource_Probe
  11908. Duration=INFINITE
  11909.  
  11910.  
  11911. ;********** 4530 Grissom **************
  11912.  
  11913. [EFFECT-20288]
  11914. EffectClass=SoundEffect
  11915. SFX=4530_Apollo_I
  11916. Duration=INFINITE
  11917.  
  11918. [EFFECT-20289]
  11919. EffectClass=SoundEffect
  11920. SFX=4530_Grissom
  11921. Duration=INFINITE
  11922.  
  11923. [EFFECT-20290]
  11924. EffectClass=SoundEffect
  11925. SFX=4530_Liberty_Bell
  11926. Duration=INFINITE
  11927.  
  11928. [EFFECT-20291]
  11929. EffectClass=SoundEffect
  11930. SFX=4530_Molly_Brown
  11931. Duration=INFINITE
  11932.  
  11933. [EFFECT-20364]
  11934. EffectClass=SoundEffect
  11935. SFX=4530_Survey_Satellites
  11936. Duration=INFINITE
  11937.  
  11938. [EFFECT-20365]
  11939. EffectClass=SoundEffect
  11940. SFX=4530_Grissom_Security_Depot
  11941. Duration=INFINITE
  11942.  
  11943.  
  11944. ;********** 4535 Cooper **************
  11945.  
  11946. [EFFECT-20292]
  11947. EffectClass=SoundEffect
  11948. SFX=4535_Cooper
  11949. Duration=INFINITE
  11950.  
  11951.  
  11952.  
  11953.  
  11954.  
  11955.  
  11956. ;************************************
  11957. ;** 1705 Aragoth Major Damage Visuals
  11958. ;************************************
  11959.  
  11960. [EFFECT-20200]
  11961. Description=Speed Boost
  11962. EffectClass=RObjEffect
  11963. SourceBased=TRUE
  11964. BaseAssetID=1799
  11965. Duration=0.45
  11966. ScaleToRadius=TRUE
  11967. StartLinkID=20201
  11968. NextLinkID=20202
  11969.  
  11970.  
  11971. ;particles
  11972. [EFFECT-20201]
  11973. EffectClass=RObjEffect
  11974. SourceBased=TRUE
  11975. BaseAssetID=1798
  11976. Duration=2.5
  11977. ScaleToRadius=TRUE
  11978.  
  11979. ;dko added sound for Alan 08/04/02
  11980. [EFFECT-20202]
  11981. EffectClass=RObjEffect
  11982. SourceBased=TRUE
  11983. BaseAssetID=1797
  11984. Duration=INFINITE
  11985. ;Duration=2.5
  11986. ScaleToRadius=TRUE
  11987. SFX=sfx_minor_sunburn
  11988.  
  11989.  
  11990. [EFFECT-20203]
  11991. EffectClass=RObjEffect
  11992. SourceBased=TRUE
  11993. BaseAssetID=1800
  11994. Duration=0.45
  11995. ScaleToRadius=TRUE
  11996.  
  11997. ;dko added sound for Alan 08/04/02
  11998. ;Re-entry
  11999. [EFFECT-20204]
  12000. EffectClass=RObjLookAtEffect
  12001. BaseAssetID=1836
  12002. ScaleToRadius=TRUE
  12003. Duration=INFINITE
  12004. SFX=sfx_major_sunburn
  12005.  
  12006. ;**************************************************************
  12007. ;********************  NPC TRIGGERED EFFECTS ******************
  12008. ;**************************************************************
  12009.  
  12010. ; Attack animation effect - phase out idle
  12011.  
  12012.  
  12013. ;EFFECT20205-20254 - Stan N
  12014.  
  12015.  
  12016. [EFFECT-30000]
  12017. Description=Attack Animation
  12018. EffectClass=RenderStateEffect
  12019. RenderStateID=1
  12020. ActionType=Linger
  12021. ActionTime=0.2
  12022. Duration=1.0
  12023. StartLinkID=30001
  12024.  
  12025. ; Attack animation effect - phase in attack
  12026. [EFFECT-30001]
  12027. EffectClass=RenderStateEffect
  12028. RenderStateID=16
  12029. ActionType=Ramp
  12030. ActionTime=0.2
  12031. Duration=1.0
  12032.  
  12033. ;dummy entry for the organic aggro default event
  12034. [EFFECT-30005]
  12035. Description=Organic Aggro
  12036. EffectClass=RenderStateEffect
  12037. RenderStateID=116
  12038. ActionType=Activate
  12039. Duration=1.0
  12040.  
  12041.  
  12042.  
  12043. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  12044. ;;; +O    NET-7 STARBASE NEWS BROADCASTS    +O+
  12045. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  12046.  
  12047. ;;; NET-7 STARBASE NEWS BROADCAST
  12048. [EFFECT-20320]
  12049. EffectClass=SoundEffect
  12050. SFX=NET7_STARBASE_BROADCAST
  12051. Duration=INFINITE
  12052. TriggerSFXMinElapsedTime=180
  12053. TriggerSFXMaxElapsedTime=300
  12054. TriggerSFXRadius=40000
  12055.  
  12056. ;;; NET-7 SATELLITE NEWS BROADCAST
  12057. [EFFECT-20321]
  12058. EffectClass=SoundEffect
  12059. SFX=NET7_SATELLITE_BROADCAST
  12060. Duration=INFINITE
  12061. ;SFX2D=TRUE
  12062. TriggerSFXMinElapsedTime=180
  12063. TriggerSFXMaxElapsedTime=300
  12064. TriggerSFXRadius=20000
  12065.  
  12066.  
  12067. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  12068. ;;; +O    LARGE NET 7 SPACE STATION DRONE   +O+
  12069. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  12070.  
  12071. [EFFECT-20318]
  12072. EffectClass=SoundEffect
  12073. SFX=LARGE_SPACE_STATION_DRONE
  12074. Duration=INFINITE
  12075.  
  12076.  
  12077. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
  12078. ;;; +O    ANCIENT GATE VOICES AND DISCORDANT LOOP    O+O
  12079. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
  12080.  
  12081. [EFFECT-20319]
  12082. EffectClass=SoundEffect
  12083. SFX=ANCIENT_GATE_VOICES
  12084. TriggerSFXMinElapsedTime=30
  12085. TriggerSFXMaxElapsedTime=90
  12086. Duration=INFINITE
  12087. TriggerSFXRadius=20000
  12088.  
  12089. [EFFECT-20322]
  12090. EffectClass=SoundEffect
  12091. SFX=ANCIENT_GATE_DISCORDANT_LOOP
  12092. Duration=INFINITE
  12093.